merge: scenario 2400 long-run parity
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@@ -27,6 +27,14 @@ const ACTION_KEY = 'che_물자조달';
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export const roundLegacyAccumulatedInteger = (current: number, delta: number): number => Math.round(current + delta);
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export const resolveLegacyExperienceLevel = (experience: number): number =>
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Math.max(
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0,
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Math.min(255, experience < 1_000 ? Math.trunc(experience / 100) : Math.trunc(Math.sqrt(experience / 10)))
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);
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export const resolveLegacyDedicationLevel = (dedication: number): number =>
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Math.max(0, Math.min(30, Math.ceil(Math.sqrt(dedication) / 10)));
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export class ActionResolver<
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TriggerState extends GeneralTriggerState = GeneralTriggerState,
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> implements GeneralActionResolver<TriggerState, ProcureArgs> {
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@@ -107,8 +115,10 @@ export class ActionResolver<
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// the delta separately changes cancellation cases such as
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// 4554 + (45 * 0.7 / 3): the delta is 10.499999999999998, while the
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// accumulated binary value is exactly 4564.5 and persists as 4565.
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const nextExp = roundLegacyAccumulatedInteger(general.experience, exp);
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const nextDed = roundLegacyAccumulatedInteger(general.dedication, ded);
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const rawNextExp = general.experience + exp;
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const rawNextDed = general.dedication + ded;
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const nextExp = Math.round(rawNextExp);
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const nextDed = Math.round(rawNextDed);
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let appliedScore = score;
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if (context.city && [1, 3].includes(context.city.frontState)) {
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@@ -167,6 +177,8 @@ export class ActionResolver<
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dedication: nextDed,
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meta: {
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...general.meta,
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explevel: resolveLegacyExperienceLevel(rawNextExp),
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dedlevel: resolveLegacyDedicationLevel(rawNextDed),
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[statKey]:
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(typeof general.meta[statKey] === 'number' ? (general.meta[statKey] as number) : 0) + 1,
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},
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@@ -87,6 +87,8 @@ export interface CommerceInvestmentResult {
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export interface CommerceInvestmentArgs {}
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const DEFAULT_TRUST = 50;
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export const resolveLegacyDomesticTrust = (trust: number | null | undefined, fallback = DEFAULT_TRUST): number =>
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Math.max(trust ?? fallback, DEFAULT_TRUST);
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const DEFAULT_FRONT_STATES = [1, 3];
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const DEFAULT_CONFIG: InvestmentConfig = {
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key: 'che_상업투자',
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@@ -188,7 +190,7 @@ export class CommandResolver<TriggerState extends GeneralTriggerState = GeneralT
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}
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calcBaseScore(context: DomesticActionContext<TriggerState>, rng: RandomGenerator): number {
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const trust = getMetaNumber(context.city.meta, 'trust') ?? this.env.defaultTrust ?? DEFAULT_TRUST;
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const trust = resolveLegacyDomesticTrust(getMetaNumber(context.city.meta, 'trust'), this.env.defaultTrust);
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const injuryMultiplier = (100 - context.general.injury) / 100;
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const rawStats = {
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@@ -220,8 +222,9 @@ export class CommandResolver<TriggerState extends GeneralTriggerState = GeneralT
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resolve(context: DomesticActionContext<TriggerState>, rng: RandomGenerator): CommerceInvestmentResult {
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const { gold: costGold, rice: costRice } = this.getCost(context);
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const trust = getMetaNumber(context.city.meta, 'trust') ?? this.env.defaultTrust ?? DEFAULT_TRUST;
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let score = clamp(this.calcBaseScore(context, rng), 1, Number.MAX_SAFE_INTEGER);
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const trust = resolveLegacyDomesticTrust(getMetaNumber(context.city.meta, 'trust'), this.env.defaultTrust);
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const calculatedBaseScore = this.calcBaseScore(context, rng);
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let score = clamp(calculatedBaseScore, 1, Number.MAX_SAFE_INTEGER);
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const ratio =
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this.env.getCriticalRatio?.(context, this.config.statKey) ??
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@@ -105,11 +105,8 @@ export const normalizeLegacyGeneratedDex = (
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): [number, number, number, number, number] =>
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values.map((value) => Math.trunc(value)) as [number, number, number, number, number];
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export const resolveLegacySpecialityAge = (
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retirementYear: number,
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age: number,
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divisor: number
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): number => Math.round((retirementYear - age) / divisor) + age;
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export const resolveLegacySpecialityAge = (retirementYear: number, age: number, divisor: number): number =>
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Math.round((retirementYear - age) / divisor) + age;
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const addMetaValue = (
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meta: Record<string, TriggerValue>,
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@@ -450,20 +447,14 @@ export class ActionResolver<
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const meta: GeneralMeta = {
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killturn,
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npcType: NPC_TYPE,
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explevel: 0,
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dedlevel: 1,
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crewTypeId: this.env.defaultCrewTypeId,
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affinity,
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birthYear,
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deathYear,
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specage: resolveLegacySpecialityAge(
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context.retirementYear,
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age,
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12
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),
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specage2: resolveLegacySpecialityAge(
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context.retirementYear,
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age,
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6
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),
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specage: resolveLegacySpecialityAge(context.retirementYear, age, 12),
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specage2: resolveLegacySpecialityAge(context.retirementYear, age, 6),
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dex1: dex[0],
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dex2: dex[1],
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dex3: dex[2],
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@@ -168,3 +168,5 @@ export const loadGeneralTurnCommandSpecs = async (
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}
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return specs;
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};
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export { readLegacyCityTrust, storeLegacyCityTrust } from './legacyCityTrust.js';
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@@ -21,7 +21,11 @@ export const round = (value: number): number => {
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return Math.round(value);
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}
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const corrected = value + Math.sign(value) * Number.EPSILON * Math.max(1, Math.abs(value));
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// PHP 8.3's round() uses a wider half-boundary fuzz than one JavaScript
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// ulp at four-digit battle totals. Accumulating several fractional battle
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// rewards can land about three ulps below .5 (for example
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// 8719.4999999999945), which PHP still rounds upward.
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const corrected = value + Math.sign(value) * Number.EPSILON * Math.max(1, Math.abs(value)) * 4;
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return corrected < 0 ? Math.ceil(corrected - 0.5) : Math.floor(corrected + 0.5);
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};
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@@ -519,6 +519,8 @@ const buildGeneralSeeds = (
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source: contextLabel,
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deathMonth,
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initialTurnOffsetMicros,
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explevel: 0,
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dedlevel: 1,
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// Ref's GeneralBuilder derives speciality ages from the scenario
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// opening year even when installation stores a pre-opening age.
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specage: resolveBootstrapSpecialityAge(scenario.startYear, birthYear, retirementYear, 12),
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@@ -588,6 +590,8 @@ const buildGeneralSeeds = (
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),
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deathMonth,
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npcType,
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explevel: 0,
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dedlevel: 1,
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crewTypeId: defaultCrewTypeId,
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specage: resolveBootstrapSpecialityAge(scenario.startYear, birthYear, retirementYear, 12),
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specage2: resolveBootstrapSpecialityAge(scenario.startYear, birthYear, retirementYear, 6),
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