merge: scenario 2400 long-run parity

This commit is contained in:
2026-08-04 18:19:53 +00:00
30 changed files with 517 additions and 183 deletions
+3 -3
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@@ -19,9 +19,9 @@ const requireSafeTick = (tick: number): number => {
};
const tickOffsetMilliseconds = (tick: number, ticksPerSecond: number): number => {
const wholeSeconds = Math.trunc(tick / ticksPerSecond);
const wholeSeconds = Math.floor(tick / ticksPerSecond);
const remainingTicks = tick - wholeSeconds * ticksPerSecond;
const milliseconds = wholeSeconds * 1_000 + Math.round((remainingTicks * 1_000) / ticksPerSecond);
const milliseconds = wholeSeconds * 1_000 + Math.floor((remainingTicks * 1_000) / ticksPerSecond);
if (!Number.isSafeInteger(milliseconds)) {
throw new Error(`Game tick offset is outside the safe millisecond range: ${milliseconds}`);
}
@@ -119,7 +119,7 @@ export class GameClock {
const wholeSeconds = Math.trunc(milliseconds / 1_000);
const remainingMilliseconds = milliseconds - wholeSeconds * 1_000;
return requireSafeTick(
wholeSeconds * this.ticksPerSecond + Math.round((remainingMilliseconds * this.ticksPerSecond) / 1_000)
wholeSeconds * this.ticksPerSecond + Math.trunc((remainingMilliseconds * this.ticksPerSecond) / 1_000)
);
}
}
+13
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@@ -61,4 +61,17 @@ describe('GameClock', () => {
expect(Number.isNaN(projected.getTime())).toBe(false);
expect(clock.dateToTick(projected)).toBe(tick);
});
it('truncates sub-millisecond projections like Ref GameClock', () => {
const clock = new GameClock({
baseTime,
tick: 0,
mode: 'manual',
wallAnchor: baseTime,
turnSeconds: 600,
});
expect(clock.tickToDate(14_115_919).toISOString()).toBe('2042-01-01T00:03:55.265Z');
expect(clock.tickToDate(-1).toISOString()).toBe('2041-12-31T23:59:59.999Z');
});
});
@@ -27,6 +27,14 @@ const ACTION_KEY = 'che_물자조달';
export const roundLegacyAccumulatedInteger = (current: number, delta: number): number => Math.round(current + delta);
export const resolveLegacyExperienceLevel = (experience: number): number =>
Math.max(
0,
Math.min(255, experience < 1_000 ? Math.trunc(experience / 100) : Math.trunc(Math.sqrt(experience / 10)))
);
export const resolveLegacyDedicationLevel = (dedication: number): number =>
Math.max(0, Math.min(30, Math.ceil(Math.sqrt(dedication) / 10)));
export class ActionResolver<
TriggerState extends GeneralTriggerState = GeneralTriggerState,
> implements GeneralActionResolver<TriggerState, ProcureArgs> {
@@ -107,8 +115,10 @@ export class ActionResolver<
// the delta separately changes cancellation cases such as
// 4554 + (45 * 0.7 / 3): the delta is 10.499999999999998, while the
// accumulated binary value is exactly 4564.5 and persists as 4565.
const nextExp = roundLegacyAccumulatedInteger(general.experience, exp);
const nextDed = roundLegacyAccumulatedInteger(general.dedication, ded);
const rawNextExp = general.experience + exp;
const rawNextDed = general.dedication + ded;
const nextExp = Math.round(rawNextExp);
const nextDed = Math.round(rawNextDed);
let appliedScore = score;
if (context.city && [1, 3].includes(context.city.frontState)) {
@@ -167,6 +177,8 @@ export class ActionResolver<
dedication: nextDed,
meta: {
...general.meta,
explevel: resolveLegacyExperienceLevel(rawNextExp),
dedlevel: resolveLegacyDedicationLevel(rawNextDed),
[statKey]:
(typeof general.meta[statKey] === 'number' ? (general.meta[statKey] as number) : 0) + 1,
},
@@ -87,6 +87,8 @@ export interface CommerceInvestmentResult {
export interface CommerceInvestmentArgs {}
const DEFAULT_TRUST = 50;
export const resolveLegacyDomesticTrust = (trust: number | null | undefined, fallback = DEFAULT_TRUST): number =>
Math.max(trust ?? fallback, DEFAULT_TRUST);
const DEFAULT_FRONT_STATES = [1, 3];
const DEFAULT_CONFIG: InvestmentConfig = {
key: 'che_상업투자',
@@ -188,7 +190,7 @@ export class CommandResolver<TriggerState extends GeneralTriggerState = GeneralT
}
calcBaseScore(context: DomesticActionContext<TriggerState>, rng: RandomGenerator): number {
const trust = getMetaNumber(context.city.meta, 'trust') ?? this.env.defaultTrust ?? DEFAULT_TRUST;
const trust = resolveLegacyDomesticTrust(getMetaNumber(context.city.meta, 'trust'), this.env.defaultTrust);
const injuryMultiplier = (100 - context.general.injury) / 100;
const rawStats = {
@@ -220,8 +222,9 @@ export class CommandResolver<TriggerState extends GeneralTriggerState = GeneralT
resolve(context: DomesticActionContext<TriggerState>, rng: RandomGenerator): CommerceInvestmentResult {
const { gold: costGold, rice: costRice } = this.getCost(context);
const trust = getMetaNumber(context.city.meta, 'trust') ?? this.env.defaultTrust ?? DEFAULT_TRUST;
let score = clamp(this.calcBaseScore(context, rng), 1, Number.MAX_SAFE_INTEGER);
const trust = resolveLegacyDomesticTrust(getMetaNumber(context.city.meta, 'trust'), this.env.defaultTrust);
const calculatedBaseScore = this.calcBaseScore(context, rng);
let score = clamp(calculatedBaseScore, 1, Number.MAX_SAFE_INTEGER);
const ratio =
this.env.getCriticalRatio?.(context, this.config.statKey) ??
@@ -105,11 +105,8 @@ export const normalizeLegacyGeneratedDex = (
): [number, number, number, number, number] =>
values.map((value) => Math.trunc(value)) as [number, number, number, number, number];
export const resolveLegacySpecialityAge = (
retirementYear: number,
age: number,
divisor: number
): number => Math.round((retirementYear - age) / divisor) + age;
export const resolveLegacySpecialityAge = (retirementYear: number, age: number, divisor: number): number =>
Math.round((retirementYear - age) / divisor) + age;
const addMetaValue = (
meta: Record<string, TriggerValue>,
@@ -450,20 +447,14 @@ export class ActionResolver<
const meta: GeneralMeta = {
killturn,
npcType: NPC_TYPE,
explevel: 0,
dedlevel: 1,
crewTypeId: this.env.defaultCrewTypeId,
affinity,
birthYear,
deathYear,
specage: resolveLegacySpecialityAge(
context.retirementYear,
age,
12
),
specage2: resolveLegacySpecialityAge(
context.retirementYear,
age,
6
),
specage: resolveLegacySpecialityAge(context.retirementYear, age, 12),
specage2: resolveLegacySpecialityAge(context.retirementYear, age, 6),
dex1: dex[0],
dex2: dex[1],
dex3: dex[2],
@@ -168,3 +168,5 @@ export const loadGeneralTurnCommandSpecs = async (
}
return specs;
};
export { readLegacyCityTrust, storeLegacyCityTrust } from './legacyCityTrust.js';
+5 -1
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@@ -21,7 +21,11 @@ export const round = (value: number): number => {
return Math.round(value);
}
const corrected = value + Math.sign(value) * Number.EPSILON * Math.max(1, Math.abs(value));
// PHP 8.3's round() uses a wider half-boundary fuzz than one JavaScript
// ulp at four-digit battle totals. Accumulating several fractional battle
// rewards can land about three ulps below .5 (for example
// 8719.4999999999945), which PHP still rounds upward.
const corrected = value + Math.sign(value) * Number.EPSILON * Math.max(1, Math.abs(value)) * 4;
return corrected < 0 ? Math.ceil(corrected - 0.5) : Math.floor(corrected + 0.5);
};
+4
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@@ -519,6 +519,8 @@ const buildGeneralSeeds = (
source: contextLabel,
deathMonth,
initialTurnOffsetMicros,
explevel: 0,
dedlevel: 1,
// Ref's GeneralBuilder derives speciality ages from the scenario
// opening year even when installation stores a pre-opening age.
specage: resolveBootstrapSpecialityAge(scenario.startYear, birthYear, retirementYear, 12),
@@ -588,6 +590,8 @@ const buildGeneralSeeds = (
),
deathMonth,
npcType,
explevel: 0,
dedlevel: 1,
crewTypeId: defaultCrewTypeId,
specage: resolveBootstrapSpecialityAge(scenario.startYear, birthYear, retirementYear, 12),
specage2: resolveBootstrapSpecialityAge(scenario.startYear, birthYear, retirementYear, 6),
@@ -6,6 +6,8 @@ import type { WorldSnapshot } from '../../src/world/types.js';
import {
commandSpec as procureSpec,
roundLegacyAccumulatedInteger,
resolveLegacyDedicationLevel,
resolveLegacyExperienceLevel,
} from '../../src/actions/turn/general/che_물자조달.js';
import { commandSpec as donateSpec } from '../../src/actions/turn/general/che_헌납.js';
import { commandSpec as moveSpec } from '../../src/actions/turn/general/che_이동.js';
@@ -37,11 +39,9 @@ import {
readLegacyStoredTech,
toLegacyStoredTech,
} from '../../src/actions/turn/general/che_기술연구.js';
import {
readLegacyCityTrust,
storeLegacyCityTrust,
} from '../../src/actions/turn/general/legacyCityTrust.js';
import { readLegacyCityTrust, storeLegacyCityTrust } from '../../src/actions/turn/general/legacyCityTrust.js';
import { roundLegacyRecruitCost } from '../../src/actions/turn/general/che_징병.js';
import { resolveLegacyDomesticTrust } from '../../src/actions/turn/general/che_상업투자.js';
describe('General Commands New Scenario', () => {
it('truncates generated NPC dex like GeneralBuilder integer arguments', () => {
@@ -55,6 +55,14 @@ describe('General Commands New Scenario', () => {
expect(roundLegacyAccumulatedInteger(4554, delta)).toBe(4565);
});
it('calculates procurement levels before MariaDB rounds the INT columns', () => {
expect(Math.round(5_759.5)).toBe(5_760);
expect(resolveLegacyExperienceLevel(5_759.5)).toBe(23);
expect(Math.round(6_249.5)).toBe(6_250);
expect(resolveLegacyExperienceLevel(6_249.5)).toBe(24);
expect(resolveLegacyDedicationLevel(6_400.4)).toBe(9);
});
it('persists generated NPC speciality ages from the legacy creation date', () => {
expect(resolveLegacySpecialityAge(80, 22, 12)).toBe(27);
expect(resolveLegacySpecialityAge(80, 22, 6)).toBe(32);
@@ -86,6 +94,12 @@ describe('General Commands New Scenario', () => {
expect(roundLegacyRecruitCost(cavalryCost)).toBe(886);
});
it('uses the legacy minimum trust for domestic calculations', () => {
expect(resolveLegacyDomesticTrust(44.5321)).toBe(50);
expect(resolveLegacyDomesticTrust(80)).toBe(80);
expect(resolveLegacyDomesticTrust(null)).toBe(50);
});
// 1. Setup Environment
const systemEnv: TurnCommandEnv = {
develCost: 100,
+2
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@@ -6,6 +6,8 @@ describe('legacy war rounding', () => {
it('matches PHP round() at drifted positive and negative half boundaries', () => {
expect(round(4159.499999999999)).toBe(4160);
expect(round(-4159.499999999999)).toBe(-4160);
expect(round(8719.4999999999945)).toBe(8720);
expect(round(-8719.4999999999945)).toBe(-8720);
});
it('keeps values meaningfully below a half boundary on the lower integer', () => {
+8 -1
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@@ -175,9 +175,16 @@ describe('scenario bootstrap', () => {
specialDomestic: 'che_event_돌격',
specialWar: null,
});
expect(result.snapshot.generals[0]?.meta).toMatchObject({ specage: 25, specage2: 30 });
expect(result.snapshot.generals[0]?.meta).toMatchObject({
explevel: 0,
dedlevel: 1,
specage: 25,
specage2: 30,
});
expect(result.seed.generals[0]?.meta).toMatchObject({
deathMonth: expect.any(Number),
explevel: 0,
dedlevel: 1,
specage: 25,
specage2: 30,
});