feat: add NpcControlView component for managing NPC policies and priorities
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@@ -0,0 +1,92 @@
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import { asRecord } from '@sammo-ts/common';
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export type PermissionKind = 'normal' | 'ambassador' | 'auditor';
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export interface SecretPermissionInput {
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nationId: number;
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officerLevel: number;
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meta: unknown;
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penalty: unknown;
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}
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const readNumber = (value: unknown, fallback = 0): number => {
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if (typeof value === 'number' && Number.isFinite(value)) {
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return value;
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}
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if (typeof value === 'string') {
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const parsed = Number(value);
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if (Number.isFinite(parsed)) {
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return parsed;
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}
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}
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return fallback;
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};
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const resolvePermissionKind = (meta: Record<string, unknown>): PermissionKind => {
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const value = meta.permission;
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if (value === 'ambassador' || value === 'auditor') {
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return value;
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}
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return 'normal';
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};
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const resolveBelong = (meta: Record<string, unknown>): number => readNumber(meta.belong, 0);
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const resolveSecretLimit = (meta: Record<string, unknown>): number =>
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readNumber(meta.secretlimit ?? meta.secretLimit, 3);
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const checkSecretMaxPermission = (penalty: Record<string, unknown>): number => {
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if (penalty.noTopSecret) {
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return 1;
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}
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if (penalty.noChief) {
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return 1;
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}
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if (penalty.noAmbassador) {
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return 2;
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}
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return 4;
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};
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export const resolveSecretPermission = (
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input: SecretPermissionInput,
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nationMeta: unknown,
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checkSecretLimit = true
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): number => {
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if (!input.nationId) {
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return -1;
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}
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if (input.officerLevel === 0) {
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return -1;
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}
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const penalty = asRecord(input.penalty);
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if (penalty.noChief) {
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return 0;
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}
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const meta = asRecord(input.meta);
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const permission = resolvePermissionKind(meta);
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const belong = resolveBelong(meta);
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const secretMax = checkSecretMaxPermission(penalty);
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let secretMin = 0;
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if (input.officerLevel === 12) {
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secretMin = 4;
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} else if (permission === 'ambassador') {
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secretMin = 4;
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} else if (permission === 'auditor') {
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secretMin = 3;
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} else if (input.officerLevel >= 5) {
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secretMin = 2;
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} else if (input.officerLevel > 1) {
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secretMin = 1;
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} else if (checkSecretLimit) {
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const limit = resolveSecretLimit(asRecord(nationMeta));
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if (belong >= limit) {
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secretMin = 1;
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}
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}
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return Math.min(secretMin, secretMax);
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};
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