feat(frontend): restore betting and NPC list pages

This commit is contained in:
2026-07-26 02:04:03 +00:00
parent 8f9ab4f1e2
commit ba27b71e2f
7 changed files with 1279 additions and 0 deletions
+156
View File
@@ -1,10 +1,13 @@
import { TRPCError } from '@trpc/server';
import { asRecord } from '@sammo-ts/common';
import type { GameApiContext } from '../../context.js';
import { zWorldStateConfig, zWorldStateMeta } from '../../context.js';
import { loadMapLayout } from '../../maps/mapLayout.js';
import { loadPublicMap } from '../../maps/worldMap.js';
import { procedure, router } from '../../trpc.js';
import { loadTraitNames } from '../nation/shared.js';
import { z } from 'zod';
type WorldTrendSnapshot = {
year: number;
@@ -37,6 +40,8 @@ type NationCountRow = {
count: number;
};
type NpcListSort = 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8;
const PUBLIC_CACHE_TTL_SECONDS = 600;
const buildPublicCacheKey = (ctx: GameApiContext, key: string): string =>
@@ -151,6 +156,52 @@ const loadCachedNationList = async (ctx: GameApiContext): Promise<NationSummary[
return summary;
};
const normalizeTraitKey = (value: string): string | null => (value && value !== 'None' ? value : null);
const readFiniteMetaNumber = (meta: Record<string, unknown>, key: string): number => {
const value = meta[key];
return typeof value === 'number' && Number.isFinite(value) ? value : 0;
};
const compareString = (left: string, right: string): number => {
if (left === right) {
return 0;
}
return left < right ? -1 : 1;
};
const sortNpcList = <T extends {
name: string;
nationId: number;
statTotal: number;
leadership: number;
strength: number;
intelligence: number;
experience: number;
dedication: number;
}>(rows: T[], sort: NpcListSort): T[] =>
rows.sort((left, right) => {
switch (sort) {
case 2:
return left.nationId - right.nationId;
case 3:
return right.statTotal - left.statTotal;
case 4:
return right.leadership - left.leadership;
case 5:
return right.strength - left.strength;
case 6:
return right.intelligence - left.intelligence;
case 7:
return right.experience - left.experience;
case 8:
return right.dedication - left.dedication;
case 1:
default:
return compareString(left.name, right.name);
}
});
export const publicRouter = router({
getMapLayout: procedure.query(async ({ ctx }) => {
return loadMapLayout(ctx.profile.scenario);
@@ -208,4 +259,109 @@ export const publicRouter = router({
intelligence: general.intel,
}));
}),
getNpcList: procedure
.input(
z
.object({
sort: z.number().int().min(1).max(8).catch(1).optional(),
})
.optional()
)
.query(async ({ ctx, input }) => {
const sort = (input?.sort ?? 1) as NpcListSort;
const [generals, nations] = await Promise.all([
ctx.db.general.findMany({
where: { npcState: { gt: 0 } },
select: {
id: true,
name: true,
npcState: true,
nationId: true,
leadership: true,
strength: true,
intel: true,
experience: true,
dedication: true,
personalCode: true,
specialCode: true,
special2Code: true,
meta: true,
},
orderBy: { id: 'asc' },
}),
ctx.db.nation.findMany({
select: { id: true, name: true },
}),
]);
const personalityKeys = generals.map((general) => normalizeTraitKey(general.personalCode));
const domesticKeys = generals.map((general) => normalizeTraitKey(general.specialCode));
const warKeys = generals.map((general) => normalizeTraitKey(general.special2Code));
const [personalityMap, domesticMap, warMap] = await Promise.all([
loadTraitNames(personalityKeys, 'personality'),
loadTraitNames(domesticKeys, 'domestic'),
loadTraitNames(warKeys, 'war'),
]);
const nationMap = new Map(nations.map((nation) => [nation.id, nation.name]));
// Legacy select_pool rows preceded possessed NPC rows before its stable-value sort.
const pool = generals.filter((general) => general.npcState >= 2);
const possessed = generals.filter((general) => general.npcState === 1);
const rows = [...pool, ...possessed].map((general) => {
const meta = asRecord(general.meta);
const personalityKey = normalizeTraitKey(general.personalCode);
const domesticKey = normalizeTraitKey(general.specialCode);
const warKey = normalizeTraitKey(general.special2Code);
const ownerName =
general.npcState === 1
? typeof meta.owner_name === 'string'
? meta.owner_name
: typeof meta.ownerName === 'string'
? meta.ownerName
: ''
: '';
return {
id: general.id,
name: general.name,
npcState: general.npcState,
ownerName,
level: readFiniteMetaNumber(meta, 'explevel'),
nationId: general.nationId,
nationName: nationMap.get(general.nationId) ?? '-',
personality: personalityKey
? {
key: personalityKey,
name: personalityMap.get(personalityKey)?.name ?? personalityKey,
info: personalityMap.get(personalityKey)?.info ?? '',
}
: null,
specialDomestic: domesticKey
? {
key: domesticKey,
name: domesticMap.get(domesticKey)?.name ?? domesticKey,
info: domesticMap.get(domesticKey)?.info ?? '',
}
: null,
specialWar: warKey
? {
key: warKey,
name: warMap.get(warKey)?.name ?? warKey,
info: warMap.get(warKey)?.info ?? '',
}
: null,
statTotal: general.leadership + general.strength + general.intel,
leadership: general.leadership,
strength: general.strength,
intelligence: general.intel,
experience: general.experience,
dedication: general.dedication,
};
});
return {
sort,
generals: sortNpcList(rows, sort),
};
}),
});