feat(frontend): restore betting and NPC list pages
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@@ -1,10 +1,13 @@
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import { TRPCError } from '@trpc/server';
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import { asRecord } from '@sammo-ts/common';
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import type { GameApiContext } from '../../context.js';
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import { zWorldStateConfig, zWorldStateMeta } from '../../context.js';
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import { loadMapLayout } from '../../maps/mapLayout.js';
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import { loadPublicMap } from '../../maps/worldMap.js';
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import { procedure, router } from '../../trpc.js';
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import { loadTraitNames } from '../nation/shared.js';
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import { z } from 'zod';
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type WorldTrendSnapshot = {
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year: number;
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@@ -37,6 +40,8 @@ type NationCountRow = {
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count: number;
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};
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type NpcListSort = 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8;
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const PUBLIC_CACHE_TTL_SECONDS = 600;
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const buildPublicCacheKey = (ctx: GameApiContext, key: string): string =>
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@@ -151,6 +156,52 @@ const loadCachedNationList = async (ctx: GameApiContext): Promise<NationSummary[
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return summary;
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};
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const normalizeTraitKey = (value: string): string | null => (value && value !== 'None' ? value : null);
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const readFiniteMetaNumber = (meta: Record<string, unknown>, key: string): number => {
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const value = meta[key];
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return typeof value === 'number' && Number.isFinite(value) ? value : 0;
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};
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const compareString = (left: string, right: string): number => {
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if (left === right) {
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return 0;
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}
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return left < right ? -1 : 1;
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};
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const sortNpcList = <T extends {
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name: string;
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nationId: number;
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statTotal: number;
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leadership: number;
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strength: number;
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intelligence: number;
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experience: number;
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dedication: number;
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}>(rows: T[], sort: NpcListSort): T[] =>
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rows.sort((left, right) => {
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switch (sort) {
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case 2:
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return left.nationId - right.nationId;
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case 3:
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return right.statTotal - left.statTotal;
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case 4:
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return right.leadership - left.leadership;
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case 5:
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return right.strength - left.strength;
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case 6:
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return right.intelligence - left.intelligence;
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case 7:
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return right.experience - left.experience;
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case 8:
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return right.dedication - left.dedication;
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case 1:
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default:
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return compareString(left.name, right.name);
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}
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});
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export const publicRouter = router({
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getMapLayout: procedure.query(async ({ ctx }) => {
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return loadMapLayout(ctx.profile.scenario);
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@@ -208,4 +259,109 @@ export const publicRouter = router({
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intelligence: general.intel,
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}));
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}),
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getNpcList: procedure
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.input(
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z
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.object({
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sort: z.number().int().min(1).max(8).catch(1).optional(),
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})
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.optional()
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)
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.query(async ({ ctx, input }) => {
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const sort = (input?.sort ?? 1) as NpcListSort;
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const [generals, nations] = await Promise.all([
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ctx.db.general.findMany({
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where: { npcState: { gt: 0 } },
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select: {
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id: true,
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name: true,
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npcState: true,
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nationId: true,
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leadership: true,
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strength: true,
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intel: true,
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experience: true,
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dedication: true,
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personalCode: true,
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specialCode: true,
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special2Code: true,
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meta: true,
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},
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orderBy: { id: 'asc' },
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}),
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ctx.db.nation.findMany({
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select: { id: true, name: true },
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}),
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]);
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const personalityKeys = generals.map((general) => normalizeTraitKey(general.personalCode));
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const domesticKeys = generals.map((general) => normalizeTraitKey(general.specialCode));
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const warKeys = generals.map((general) => normalizeTraitKey(general.special2Code));
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const [personalityMap, domesticMap, warMap] = await Promise.all([
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loadTraitNames(personalityKeys, 'personality'),
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loadTraitNames(domesticKeys, 'domestic'),
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loadTraitNames(warKeys, 'war'),
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]);
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const nationMap = new Map(nations.map((nation) => [nation.id, nation.name]));
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// Legacy select_pool rows preceded possessed NPC rows before its stable-value sort.
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const pool = generals.filter((general) => general.npcState >= 2);
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const possessed = generals.filter((general) => general.npcState === 1);
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const rows = [...pool, ...possessed].map((general) => {
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const meta = asRecord(general.meta);
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const personalityKey = normalizeTraitKey(general.personalCode);
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const domesticKey = normalizeTraitKey(general.specialCode);
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const warKey = normalizeTraitKey(general.special2Code);
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const ownerName =
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general.npcState === 1
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? typeof meta.owner_name === 'string'
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? meta.owner_name
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: typeof meta.ownerName === 'string'
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? meta.ownerName
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: ''
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: '';
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return {
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id: general.id,
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name: general.name,
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npcState: general.npcState,
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ownerName,
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level: readFiniteMetaNumber(meta, 'explevel'),
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nationId: general.nationId,
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nationName: nationMap.get(general.nationId) ?? '-',
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personality: personalityKey
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? {
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key: personalityKey,
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name: personalityMap.get(personalityKey)?.name ?? personalityKey,
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info: personalityMap.get(personalityKey)?.info ?? '',
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}
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: null,
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specialDomestic: domesticKey
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? {
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key: domesticKey,
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name: domesticMap.get(domesticKey)?.name ?? domesticKey,
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info: domesticMap.get(domesticKey)?.info ?? '',
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}
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: null,
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specialWar: warKey
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? {
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key: warKey,
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name: warMap.get(warKey)?.name ?? warKey,
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info: warMap.get(warKey)?.info ?? '',
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}
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: null,
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statTotal: general.leadership + general.strength + general.intel,
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leadership: general.leadership,
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strength: general.strength,
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intelligence: general.intel,
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experience: general.experience,
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dedication: general.dedication,
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};
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});
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return {
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sort,
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generals: sortNpcList(rows, sort),
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};
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}),
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});
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@@ -0,0 +1,143 @@
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import { describe, expect, it } from 'vitest';
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import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
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import type { RedisConnector } from '@sammo-ts/infra';
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import { InMemoryBattleSimTransport } from '../src/battleSim/inMemoryTransport.js';
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import { RedisAccessTokenStore } from '../src/auth/accessTokenStore.js';
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import { InMemoryFlushStore } from '../src/auth/flushStore.js';
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import type { DatabaseClient, GameApiContext, GameProfile } from '../src/context.js';
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import { InMemoryTurnDaemonTransport } from '../src/daemon/inMemoryTransport.js';
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import { appRouter } from '../src/router.js';
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const profile: GameProfile = {
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id: 'che',
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scenario: 'default',
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name: 'che:default',
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};
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const buildContext = (): GameApiContext => {
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const generalRows = [
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{
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id: 10,
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name: '관우',
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npcState: 1,
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nationId: 1,
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leadership: 90,
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strength: 95,
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intel: 75,
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experience: 800,
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dedication: 700,
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personalCode: 'None',
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specialCode: 'None',
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special2Code: 'None',
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meta: { owner_name: '악령 관우', explevel: 4 },
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},
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{
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id: 20,
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name: '조운',
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npcState: 2,
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nationId: 0,
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leadership: 90,
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strength: 95,
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intel: 75,
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experience: 900,
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dedication: 600,
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personalCode: 'None',
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specialCode: 'None',
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special2Code: 'None',
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meta: { owner_name: '노출 금지', explevel: 5 },
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},
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];
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const db = {
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general: {
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findMany: async (args: { where: { npcState: { gt: number } } }) => {
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expect(args.where).toEqual({ npcState: { gt: 0 } });
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return generalRows;
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},
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},
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nation: {
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findMany: async () => [{ id: 1, name: '촉' }],
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},
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};
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const redis = {
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get: async () => null,
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set: async () => null,
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} as unknown as RedisConnector['client'];
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return {
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db: db as unknown as DatabaseClient,
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turnDaemon: new InMemoryTurnDaemonTransport(),
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battleSim: new InMemoryBattleSimTransport(),
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profile,
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auth: null as GameSessionTokenPayload | null,
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uploadDir: 'uploads',
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uploadPath: '/uploads',
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uploadPublicUrl: null,
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redis,
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accessTokenStore: new RedisAccessTokenStore(redis, profile.name),
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flushStore: new InMemoryFlushStore(),
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gameTokenSecret: 'test-secret',
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};
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};
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describe('public.getNpcList', () => {
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it('returns only the legacy-compatible public DTO without user identifiers', async () => {
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const result = await appRouter.createCaller(buildContext()).public.getNpcList({ sort: 1 });
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expect(result.generals).toEqual([
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{
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id: 10,
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name: '관우',
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npcState: 1,
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ownerName: '악령 관우',
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level: 4,
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nationId: 1,
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nationName: '촉',
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personality: null,
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specialDomestic: null,
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specialWar: null,
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statTotal: 260,
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leadership: 90,
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strength: 95,
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intelligence: 75,
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experience: 800,
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dedication: 700,
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},
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{
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id: 20,
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name: '조운',
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npcState: 2,
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ownerName: '',
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level: 5,
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nationId: 0,
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nationName: '-',
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personality: null,
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specialDomestic: null,
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specialWar: null,
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statTotal: 260,
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leadership: 90,
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strength: 95,
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intelligence: 75,
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experience: 900,
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dedication: 600,
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},
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]);
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expect(JSON.stringify(result)).not.toContain('노출 금지');
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expect(JSON.stringify(result)).not.toContain('userId');
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});
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it('keeps pool rows before possessed NPCs when the selected value is tied', async () => {
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const result = await appRouter.createCaller(buildContext()).public.getNpcList({ sort: 3 });
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expect(result.generals.map((general) => general.id)).toEqual([20, 10]);
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});
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it('falls an invalid legacy sort value back to name order', async () => {
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const caller = appRouter.createCaller(buildContext());
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const result = await caller.public.getNpcList({ sort: 99 } as unknown as { sort: 1 });
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expect(result.sort).toBe(1);
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expect(result.generals.map((general) => general.name)).toEqual(['관우', '조운']);
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});
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});
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