fix(parity): preserve legacy monthly turn ordering

This commit is contained in:
2026-08-15 09:40:14 +00:00
parent 47e629eb4b
commit b9e45c6e76
26 changed files with 393 additions and 58 deletions
@@ -13,6 +13,7 @@ import { do일반내정, do전쟁내정 } from '../src/turn/ai/generalAi/general
import { do금쌀구매 } from '../src/turn/ai/generalAi/general/economyActions.js';
import { do거병, do건국, do국가선택, do중립 } from '../src/turn/ai/generalAi/general/politicsActions.js';
import { do징병 } from '../src/turn/ai/generalAi/general/recruitActions.js';
import { doNPC헌납 } from '../src/turn/ai/generalAi/general/npcActions.js';
import { do전투준비, do출병 } from '../src/turn/ai/generalAi/general/warActions.js';
import { do내정워프, do전방워프, do집합, do후방워프 } from '../src/turn/ai/generalAi/general/warpActions.js';
import { doNPC몰수, doNPC포상, do유저장포상 } from '../src/turn/ai/generalAi/nation/rewards.js';
@@ -22,6 +23,10 @@ import {
doNPC전방발령,
doNPC후방발령,
} from '../src/turn/ai/generalAi/nation/assignments/npcAssignments.js';
import {
do부대구출발령,
do부대후방발령,
} from '../src/turn/ai/generalAi/nation/assignments/troopAssignments.js';
type Candidate = {
action: string;
@@ -398,6 +403,24 @@ const makeAi = (
* selection and RNG-sensitive gates, not TypeScript implementation details.
*/
describe('legacy NPC AI final-decision parity', () => {
it('rejects the malformed Ref low-rice donation candidate and continues the priority loop', () => {
const rng = makeRng([false], [0]);
const ai = makeAi({
general: { rice: 2_200, gold: 0 },
nation: { rice: 400, gold: 20_000 },
genType: 4,
rng,
});
ai.nationPolicy.reqNpcWarRice = 1_000;
ai.buildGeneralCandidate = ((_action: string, args: Record<string, unknown>) =>
typeof args.isGold === 'boolean'
? { action: 'che_헌납', args, reason: 'NPC헌납' }
: null) as GeneralAI['buildGeneralCandidate'];
expect(doNPC헌납(ai)).toBeNull();
expect(rng.weightedPairs).toEqual([[[{ isGold: 'rice', amount: 1_100 }, 1_100]]]);
});
it('blocks another officer from starting a capital move within half a turn', () => {
const base = makeAi({ general: { officerLevel: 10, turnTick: 36_000_100 } });
const ai = Object.assign(Object.create(GeneralAI.prototype), base, {
@@ -1054,6 +1077,67 @@ describe('legacy NPC AI final-decision parity', () => {
expect(rng.weightedPairs[0]).toHaveLength(1);
});
it('uses target action modules for the full leadership in NPC reward costs', () => {
const ai = makeAi({
nation: { rice: 100_000 },
generalActionModules: singleActionModuleStack({
eventHandlers: {},
onCalcStat: (_context, statName, value) =>
statName === 'leadership' ? Number(value) + 30 : value,
}),
});
ai.maxResourceActionAmount = 100_000;
const crewType = ai.unitSet?.crewTypes?.[0];
if (!crewType) throw new Error('missing test crew type');
crewType.cost = 100;
ai.npcWarGenerals = {
2: {
...baseGeneral(),
id: 2,
rice: 0,
crewTypeId: crewType.id,
meta: { killturn: 100 },
},
};
ai.npcCivilGenerals = {};
expect(doNPC포상(ai)).toMatchObject({
action: 'che_포상',
args: { destGeneralId: 2, isGold: false, amount: 88_000 },
});
});
it('uses target action modules when classifying NPC war generals', () => {
const specialist = {
...baseGeneral(),
id: 2,
stats: { ...baseGeneral().stats, leadership: 32 },
meta: { killturn: 100 },
};
const base = makeAi({
generals: [baseGeneral(), specialist],
generalActionModules: singleActionModuleStack({
eventHandlers: {},
onCalcStat: (context, statName, value) =>
context.general.id === 2 && statName === 'leadership' ? Number(value) + 10 : value,
}),
});
const ai = Object.assign(Object.create(GeneralAI.prototype), base, {
categorizedCities: false,
categorizedGenerals: false,
nationCities: {},
frontCities: {},
supplyCities: {},
backupCities: {},
}) as GeneralAI;
ai.nationPolicy.minNpcWarLeadership = 40;
ai.categorizeNationGeneral();
expect(ai.npcWarGenerals[2]?.id).toBe(2);
expect(ai.npcCivilGenerals[2]).toBeUndefined();
});
it('excludes no-population recruitment specialists before NPC rear assignment draws RNG', () => {
const rng = makeRng([], [0, 0]);
const specialist = {
@@ -1128,6 +1212,48 @@ describe('legacy NPC AI final-decision parity', () => {
});
});
it('draws a rear-assignment troop leader before its destination city', () => {
const rng = makeRng([], [1, 0]);
const first = { ...baseGeneral(), id: 979, cityId: 2 };
const second = { ...baseGeneral(), id: 980, cityId: 2 };
const ai = makeAi({ rng });
ai.troopLeaders = { 979: first, 980: second };
ai.nationPolicy.supportForce = [979, 980];
ai.frontCities = { 1: { ...baseCity(), frontState: 3, dev: 1, important: 1 } };
ai.supplyCities = {
2: { ...baseCity(), id: 2, population: 10_000, dev: 1, important: 1 },
3: { ...baseCity(), id: 3, dev: 1, important: 1 },
};
ai.backupCities = { 3: ai.supplyCities[3]! };
expect(do부대후방발령(ai)).toMatchObject({
action: 'che_발령',
args: { destGeneralId: 980, destCityId: 3 },
});
expect(rng.choices).toEqual([]);
});
it('draws a rescue-assignment troop leader before its destination city', () => {
const rng = makeRng([], [1, 0]);
const first = { ...baseGeneral(), id: 979, cityId: 99 };
const second = { ...baseGeneral(), id: 980, cityId: 99 };
const ai = makeAi({ rng });
ai.troopLeaders = { 979: first, 980: second };
ai.nationPolicy.supportForce = [];
ai.nationPolicy.combatForce = {};
ai.frontCities = {
20: { ...baseCity(), id: 20, frontState: 3, dev: 1, important: 1 },
21: { ...baseCity(), id: 21, frontState: 3, dev: 1, important: 1 },
};
ai.supplyCities = {};
expect(do부대구출발령(ai)).toMatchObject({
action: 'che_발령',
args: { destGeneralId: 980, destCityId: 20 },
});
expect(rng.choices).toEqual([]);
});
it('seizes a small war-NPC surplus while the treasury is below 1.5x reserve', () => {
const ai = makeAi({ nation: { gold: 12_000, rice: 100_000 } });
const warGeneral = {
@@ -1,4 +1,5 @@
import { describe, expect, it } from 'vitest';
import { ConstantRNG, RandUtil } from '@sammo-ts/common';
import type { TurnSchedule } from '@sammo-ts/logic/turn/calendar.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
import { createTurnTestHarness } from './helpers/turnTestHarness.js';
@@ -201,6 +202,67 @@ describe('legacy general-turn execution contract', () => {
});
});
it('keeps fractional nation rewards in the same general object until the following command is persisted', async () => {
const twoCityMap = {
...map,
cities: [
{ ...map.cities[0]!, connections: [2] },
{ ...map.cities[0]!, id: 2, name: '두번째성', position: { x: 1, y: 0 }, connections: [1] },
],
};
const general = makeGeneral({
officerLevel: 12,
stats: { leadership: 80, strength: 70, intelligence: 52 },
role: {
personality: 'che_출세',
specialDomestic: null,
specialWar: null,
items: { horse: null, weapon: null, book: null, item: null },
},
});
const snapshot = makeSnapshot(general);
snapshot.map = twoCityMap;
snapshot.cities.push({
...snapshot.cities[0]!,
id: 2,
name: '두번째성',
});
snapshot.nations[0] = {
...snapshot.nations[0]!,
chiefGeneralId: 1,
meta: {
gennum: 1,
tech: 0,
capset: 0,
turn_last_12: {
command: '천도',
arg: { destCityID: 2 },
term: 2,
seq: 0,
},
},
};
const harness = await createTurnTestHarness({
snapshot,
state: makeState(),
schedule,
map: twoCityMap,
commandRngFactory: () => new RandUtil(new ConstantRNG(0)),
});
harness.reservedTurnStore.getNationTurns(1, 12)[0] = {
action: 'che_천도',
args: { destCityID: 2 },
};
harness.reservedTurnStore.getGeneralTurns(1)[0] = { action: 'che_상업투자', args: {} };
await harness.runOneTick();
// 천도 15 * 1.1 = 16.5, 상업 투자 6 * 0.7 * 1.1 = 4.62.
// Ref keeps 21.12 in the PHP object and rounds it once at persistence.
expect(harness.world.getGeneralById(1)?.experience).toBe(21);
expect(harness.world.getNationById(1)?.capitalCityId).toBe(2);
});
it('applies inherited domestic stat progression after farming', async () => {
const general = makeGeneral({ meta: { killturn: 24, intel_exp: 29 } });
const harness = await createTurnTestHarness({
@@ -68,14 +68,16 @@ integration('monthly catalog boundary persistence', () => {
security: 1_000,
securityMax: 2_000,
trust: 50,
trade: 100,
trade: null,
defence: 1_000,
defenceMax: 2_000,
wall: 1_000,
wallMax: 2_000,
region: 1,
conflict: {},
meta: { state: 31, term: 1, officer_set: 1 },
// Projected columns are deliberately stale in JSON. The
// dedicated nullable columns remain authoritative.
meta: { state: 31, term: 1, officer_set: 1, trust: 1, trade: 0, region: 99 },
},
{
id: 2,
@@ -248,6 +250,8 @@ integration('monthly catalog boundary persistence', () => {
enableLeaseHeartbeat: false,
});
try {
expect(runtime.world.getCityById(1)?.meta).toMatchObject({ trust: 50, region: 1 });
expect(runtime.world.getCityById(1)?.meta).not.toHaveProperty('trade');
await runtime.world.advanceMonth(new Date('2026-07-25T02:00:00.000Z'));
await runtime.hooks?.flushChanges?.({
lastTurnTime: runtime.world.getState().lastTurnTime.toISOString(),
@@ -271,6 +275,10 @@ integration('monthly catalog boundary persistence', () => {
{ id: 1, age: 31, gold: 1_400, meta: expect.objectContaining({ belong: 4, makelimit: 1 }) },
{ id: 2, age: 26, gold: 500, meta: expect.objectContaining({ belong: 4, makelimit: 0 }) },
]);
const persistedCityMeta = (await db.city.findUniqueOrThrow({ where: { id: 1 } })).meta;
expect(persistedCityMeta).not.toHaveProperty('trust');
expect(persistedCityMeta).not.toHaveProperty('trade');
expect(persistedCityMeta).not.toHaveProperty('region');
expect(
await db.city.findMany({
orderBy: { id: 'asc' },
@@ -194,6 +194,9 @@ describe('CreateManyNPC monthly action', () => {
"turnTime": "0200-05-01T00:05:45.821Z",
}
`);
expect(created.turnTick).toBeTypeOf('number');
expect(created.turnTick! - world.dateToGameTick(created.turnTime)).toBeGreaterThan(0);
expect(created.turnTick! - world.dateToGameTick(created.turnTime)).toBeLessThan(60);
expect(reservedTurns.getGeneralTurns(created.id)).toHaveLength(30);
expect(reservedTurns.peekDirtyState()).toEqual({
generalIds: [],
@@ -210,6 +210,10 @@ describe('RaiseNPCNation monthly action', () => {
const dirty = world.peekDirtyState();
expect(dirty.createdNations).toHaveLength(1);
expect(dirty.createdGenerals).toHaveLength(1);
const created = dirty.createdGenerals[0]!;
expect(created.turnTick).toBeTypeOf('number');
expect(created.turnTick! - world.dateToGameTick(created.turnTime)).toBeGreaterThan(0);
expect(created.turnTick! - world.dateToGameTick(created.turnTime)).toBeLessThan(60);
expect(dirty.createdNations[0]).toMatchInlineSnapshot(`
{
"capitalCityId": 4,
@@ -141,6 +141,9 @@ describe('RegNPC and RegNeutralNPC monthly actions', () => {
);
const created = world.peekDirtyState().createdGenerals[0]!;
expect(created.turnTick).toBeTypeOf('number');
expect(created.turnTick! - world.dateToGameTick(created.turnTime)).toBeGreaterThan(0);
expect(created.turnTick! - world.dateToGameTick(created.turnTime)).toBeLessThan(60);
expect(created).toMatchObject({
name: 'ⓝ등장장수',
nationId: 1,
+5 -3
View File
@@ -37,7 +37,7 @@ const buildGeneral = (id: number, turnTime: Date): TurnGeneral => ({
});
describe('InMemoryTurnProcessor ordering', () => {
it('executes generals by turnTime then id, not insertion order', async () => {
it('executes generals by logical turn tick then id, not projected millisecond or insertion order', async () => {
const baseTime = new Date('0189-01-01T00:00:00Z');
const generals: TurnGeneral[] = [
@@ -169,17 +169,18 @@ describe('InMemoryTurnProcessor ordering', () => {
const boundaryResult = await processor.run(addMinutes(baseTime, 10), budget);
expect(boundaryResult.processedTurns).toBe(1);
expect(executed).toEqual([]);
expect(world.listDueGenerals(addMinutes(baseTime, 10)).map((general) => general.id)).toEqual([3]);
const tiedGeneralResult = await processor.run(new Date(addMinutes(baseTime, 10).getTime() + 1), budget);
expect(tiedGeneralResult.processedTurns).toBe(0);
expect(executed).toEqual([2, 3]);
expect(executed).toEqual([3, 2]);
expect(world.getGeneralById(2)?.recentWarTime?.getTime()).toBe(baseTime.getTime());
expect(world.getGeneralById(2)?.recentWarTick).not.toBeNull();
expect(Number(world.getGeneralById(2)?.turnTick) % 10).toBe(4);
await processor.run(addMinutes(baseTime, 30), budget);
expect(executed).toEqual([2, 3, 1, 2, 3]);
expect(executed).toEqual([3, 2, 1, 3, 2]);
expect(world.getNextGeneralId()).toBe(4);
expect(world.getNextGeneralId()).toBe(5);
expect(world.getState().meta).toMatchObject({ lastGeneralId: 5 });
@@ -187,6 +188,7 @@ describe('InMemoryTurnProcessor ordering', () => {
const overdue = world.getGeneralById(1);
expect(overdue).toBeDefined();
overdue!.turnTime = addMinutes(baseTime, 5);
overdue!.turnTick = undefined;
const overdueResult = await processor.run(addMinutes(baseTime, 5), budget);
expect(overdueResult.processedGenerals).toBe(1);
expect(executed.at(-1)).toBe(1);