feat: TurnDaemonLifecycle 및 관련 타입 개선, getNextTickTime 추가

This commit is contained in:
2025-12-28 18:07:05 +00:00
parent 87327cb5b5
commit b927a30e97
6 changed files with 180 additions and 50 deletions
@@ -6,7 +6,7 @@ import type {
TurnDaemonStatus,
TurnRunBudget,
TurnRunResult,
TurnSchedule,
NextTickTimeResolver,
TurnStateStore,
TurnProcessor,
Clock,
@@ -27,7 +27,7 @@ export interface TurnDaemonLifecycleOptions {
export interface TurnDaemonLifecycleDeps {
clock: Clock;
controlQueue: TurnDaemonControlQueue;
schedule: TurnSchedule;
getNextTickTime: NextTickTimeResolver;
stateStore: TurnStateStore;
processor: TurnProcessor;
hooks?: TurnDaemonHooks;
@@ -37,7 +37,7 @@ export class TurnDaemonLifecycle {
// 턴 데몬의 생명주기를 관리하는 루프.
private readonly clock: Clock;
private readonly controlQueue: TurnDaemonControlQueue;
private readonly schedule: TurnSchedule;
private readonly getNextTickTime: NextTickTimeResolver;
private readonly stateStore: TurnStateStore;
private readonly processor: TurnProcessor;
private readonly hooks?: TurnDaemonHooks;
@@ -51,7 +51,7 @@ export class TurnDaemonLifecycle {
constructor(deps: TurnDaemonLifecycleDeps, options: TurnDaemonLifecycleOptions) {
this.clock = deps.clock;
this.controlQueue = deps.controlQueue;
this.schedule = deps.schedule;
this.getNextTickTime = deps.getNextTickTime;
this.stateStore = deps.stateStore;
this.processor = deps.processor;
this.hooks = deps.hooks;
@@ -120,16 +120,16 @@ export class TurnDaemonLifecycle {
continue;
}
const nextTurnTime = this.getNextTurnTime();
if (!nextTurnTime) {
const nextRunTime = await this.resolveNextRunTime();
if (!nextRunTime) {
await this.clock.sleepMs(200);
continue;
}
const nowMs = this.clock.nowMs();
const nextTurnMs = nextTurnTime.getTime();
const nextTurnMs = nextRunTime.getTime();
if (nowMs >= nextTurnMs) {
await this.runOnce({ reason: 'schedule', targetTime: nextTurnTime });
await this.runOnce({ reason: 'schedule', targetTime: nextRunTime });
continue;
}
@@ -145,14 +145,25 @@ export class TurnDaemonLifecycle {
const checkpoint = await this.stateStore.loadCheckpoint();
this.status.lastTurnTime = lastTurnTime.toISOString();
this.status.checkpoint = checkpoint;
this.status.nextTurnTime = this.schedule.getNextTurnTime(lastTurnTime).toISOString();
await this.resolveNextRunTime();
}
private getNextTurnTime(): Date | null {
private async resolveNextRunTime(): Promise<Date | null> {
if (!this.status.lastTurnTime) {
this.status.nextTurnTime = undefined;
return null;
}
return this.schedule.getNextTurnTime(new Date(this.status.lastTurnTime));
const lastTurnTime = new Date(this.status.lastTurnTime);
const nextGeneralTurnTime = await this.stateStore.loadNextGeneralTurnTime();
const nextTickTime = this.getNextTickTime(lastTurnTime);
// 가장 빠른 장수 턴과 현재 틱 경계 중 먼저 오는 시각을 선택한다.
const nextTurnTime = nextGeneralTurnTime && nextGeneralTurnTime.getTime() <= nextTickTime.getTime()
? nextGeneralTurnTime
: nextTickTime;
this.status.nextTurnTime = nextTurnTime.toISOString();
return nextTurnTime;
}
private async drainCommands(): Promise<void> {
@@ -219,16 +230,15 @@ export class TurnDaemonLifecycle {
await this.stateStore.saveCheckpoint(result.checkpoint);
await this.hooks?.flushChanges?.(result);
await this.hooks?.publishEvents?.(result);
this.applyRunResult(result, startMs);
await this.applyRunResult(result, startMs);
this.status.state = 'idle';
}
private applyRunResult(result: TurnRunResult, startMs: number): void {
private async applyRunResult(result: TurnRunResult, startMs: number): Promise<void> {
this.status.lastRunAt = new Date(startMs).toISOString();
this.status.lastDurationMs = Math.max(0, this.clock.nowMs() - startMs);
this.status.lastTurnTime = result.lastTurnTime;
this.status.checkpoint = result.checkpoint;
const nextTurnTime = this.schedule.getNextTurnTime(new Date(result.lastTurnTime));
this.status.nextTurnTime = nextTurnTime.toISOString();
await this.resolveNextRunTime();
}
}