fix tournament lifecycle settlement
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@@ -30,6 +30,9 @@ export * from './auction/types.js';
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export * from './auction/keys.js';
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export * from './auction/scheduler.js';
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export * from './auction/worker.js';
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export * from './tournament/keys.js';
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export * from './tournament/store.js';
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export * from './tournament/types.js';
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export * from './tournament/worker.js';
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// Types for TRPC consumer
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@@ -1,15 +1,15 @@
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import { createTournamentRng } from '@sammo-ts/common';
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import { createTournamentRng, type TurnDaemonCommandResult } from '@sammo-ts/common';
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import { resolveTournamentBattle } from '@sammo-ts/logic';
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import {
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createGamePostgresConnector,
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createRedisConnector,
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resolvePostgresConfigFromEnv,
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resolveRedisConfigFromEnv,
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type GamePrismaClient,
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} from '@sammo-ts/infra';
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import { resolveGameApiConfigFromEnv } from '../config.js';
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import { RedisTurnDaemonTransport } from '../daemon/redisTransport.js';
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import { buildTurnDaemonStreamKeys } from '../daemon/streamKeys.js';
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import { DatabaseTurnDaemonTransport } from '../daemon/databaseTransport.js';
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import type { TurnDaemonTransport } from '../daemon/transport.js';
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import { buildTournamentKeys } from './keys.js';
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import { TournamentStore } from './store.js';
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@@ -462,13 +462,30 @@ export const settleTournamentOutcome = async (options: {
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return null;
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}
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let settledState: TournamentState | null = null;
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let settledState = state;
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let changed = false;
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if (!state.rewardSettled) {
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const requireSuccessfulResult = (
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result: TurnDaemonCommandResult | null,
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expectedType: TurnDaemonCommandResult['type']
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): void => {
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if (!result) {
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throw new Error(`${expectedType} 명령 응답 시간이 초과되었습니다.`);
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}
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if (result.type !== expectedType) {
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throw new Error(`${expectedType} 명령에 잘못된 응답(${result.type})을 받았습니다.`);
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}
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if (!result.ok) {
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throw new Error(`${expectedType} 명령이 실패했습니다: ${result.reason}`);
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}
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};
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if (!settledState.rewardSettled) {
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const matches = await store.getMatches();
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const rewardPayload = buildTournamentRewardPayload(matches);
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await daemonTransport.sendCommand({
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const result = await daemonTransport.requestCommand({
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type: 'tournamentReward',
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requestId: `tournament:${state.bettingId ?? `${state.openYear}:${state.openMonth}:${state.type}`}:reward`,
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tournamentType: state.type,
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winnerId: rewardPayload.winnerId,
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runnerUpId: rewardPayload.runnerUpId,
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@@ -476,46 +493,100 @@ export const settleTournamentOutcome = async (options: {
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top8: rewardPayload.top8,
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top4: rewardPayload.top4,
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});
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requireSuccessfulResult(result, 'tournamentReward');
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settledState = {
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...(settledState ?? state),
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...settledState,
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rewardSettled: true,
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};
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changed = true;
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await store.setState(settledState);
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}
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if (state.bettingId && !state.bettingSettled) {
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if (settledState.bettingId && !settledState.bettingSettled) {
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const bettingEntries = await store.getBettingEntries();
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if (bettingEntries.length > 0) {
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const payoutInfo = buildBettingPayouts(state.winnerId, bettingEntries);
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const payoutInfo = buildBettingPayouts(settledState.winnerId!, bettingEntries);
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if (payoutInfo.payouts.length > 0) {
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if (payoutInfo.refundAll) {
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await daemonTransport.sendCommand({
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const result = await daemonTransport.requestCommand({
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type: 'tournamentRefund',
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bettingId: state.bettingId,
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requestId: `tournament:${settledState.bettingId}:betting-refund`,
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bettingId: settledState.bettingId,
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refunds: payoutInfo.payouts,
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reason: 'no_winner',
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});
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requireSuccessfulResult(result, 'tournamentRefund');
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} else {
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await daemonTransport.sendCommand({
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const result = await daemonTransport.requestCommand({
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type: 'tournamentBettingPayout',
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bettingId: state.bettingId,
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requestId: `tournament:${settledState.bettingId}:betting-payout`,
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bettingId: settledState.bettingId,
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payouts: payoutInfo.payouts,
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reason: 'winner_payout',
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});
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requireSuccessfulResult(result, 'tournamentBettingPayout');
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}
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}
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}
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settledState = {
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...(settledState ?? state),
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...settledState,
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bettingSettled: true,
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};
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}
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if (settledState) {
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changed = true;
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await store.setState(settledState);
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}
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return settledState;
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return changed ? settledState : null;
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};
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const needsSettlement = (state: TournamentState): boolean =>
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state.stage === 0 &&
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Boolean(state.winnerId) &&
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(!state.rewardSettled || (Boolean(state.bettingId) && !state.bettingSettled));
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export const processTournamentTick = async (options: {
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store: TournamentStore;
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prisma: GamePrismaClient;
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daemonTransport: TurnDaemonTransport;
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now?: () => number;
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}): Promise<TournamentState | null> => {
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const { store, prisma, daemonTransport } = options;
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const now = options.now ?? Date.now;
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let processedState: TournamentState | null = null;
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await store.withMutationLock(async () => {
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const state = await store.getState();
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if (!state || (!state.auto && !needsSettlement(state))) {
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return;
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}
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const nextAt = new Date(state.nextAt).getTime();
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if (state.auto && Number.isFinite(nextAt) && nextAt > now()) {
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return;
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}
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if (needsSettlement(state)) {
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processedState = (await settleTournamentOutcome({ store, daemonTransport, state })) ?? state;
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return;
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}
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const worldState = await prisma.worldState.findFirst();
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const baseSeed = (worldState?.meta as Record<string, unknown> | null)?.hiddenSeed ?? 'tournament';
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let nextState = state;
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if (isBattleStage(state.stage)) {
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nextState = await applyBattle(store, state, String(baseSeed), daemonTransport);
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} else if (isPreBattleStage(state.stage)) {
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nextState = await applyPreBattleStage(store, prisma, state, String(baseSeed), daemonTransport);
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}
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processedState =
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(await settleTournamentOutcome({
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store,
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daemonTransport,
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state: nextState,
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})) ?? nextState;
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});
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return processedState;
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};
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export const runTournamentWorker = async (): Promise<void> => {
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@@ -527,10 +598,7 @@ export const runTournamentWorker = async (): Promise<void> => {
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await redis.connect();
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const store = new TournamentStore(redis.client, buildTournamentKeys(config.profileName));
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const daemonTransport = new RedisTurnDaemonTransport(redis.client, {
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keys: buildTurnDaemonStreamKeys(config.profileName),
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requestTimeoutMs: config.daemonRequestTimeoutMs,
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});
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const daemonTransport = new DatabaseTurnDaemonTransport(postgres.prisma, config.daemonRequestTimeoutMs);
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const handleExit = async () => {
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await redis.disconnect();
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@@ -541,49 +609,23 @@ export const runTournamentWorker = async (): Promise<void> => {
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while (true) {
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const state = await store.getState();
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if (!state || !state.auto) {
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if (!state || (!state.auto && !needsSettlement(state))) {
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await sleepMs(config.tournamentPollMs);
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continue;
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}
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const nextAt = new Date(state.nextAt).getTime();
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const now = Date.now();
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if (Number.isFinite(nextAt) && nextAt > now) {
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if (state.auto && Number.isFinite(nextAt) && nextAt > now) {
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await sleepMs(Math.min(config.tournamentPollMs, nextAt - now));
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continue;
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}
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try {
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await store.withMutationLock(async () => {
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const lockedState = await store.getState();
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if (!lockedState || !lockedState.auto) {
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return;
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}
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const lockedNextAt = new Date(lockedState.nextAt).getTime();
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if (Number.isFinite(lockedNextAt) && lockedNextAt > Date.now()) {
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return;
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}
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const worldState = await postgres.prisma.worldState.findFirst();
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const baseSeed = (worldState?.meta as Record<string, unknown> | null)?.hiddenSeed ?? 'tournament';
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let nextState = lockedState;
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if (isBattleStage(lockedState.stage)) {
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nextState = await applyBattle(store, lockedState, String(baseSeed), daemonTransport);
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} else if (isPreBattleStage(lockedState.stage)) {
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nextState = await applyPreBattleStage(
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store,
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postgres.prisma,
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lockedState,
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String(baseSeed),
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daemonTransport
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);
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}
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await settleTournamentOutcome({
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store,
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daemonTransport,
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state: nextState,
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});
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await processTournamentTick({
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store,
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prisma: postgres.prisma,
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daemonTransport,
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});
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} catch (error) {
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const message = error instanceof Error ? error.message : 'Unknown error';
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@@ -603,9 +645,9 @@ export const runTournamentWorker = async (): Promise<void> => {
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},
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},
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});
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const currentState = (await store.getState()) ?? state;
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const nextState: TournamentState = {
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...state,
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auto: false,
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...currentState,
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lastError: message,
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lastErrorAt: now,
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};
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@@ -520,8 +520,9 @@ export const buildBettingPayouts = (
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const winners = entries.filter((entry) => entry.targetId === winnerId);
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const winnersTotal = winners.reduce((sum, entry) => sum + entry.amount, 0);
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if (winnersTotal <= 0) {
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const refunds = entries.map((entry) => ({ generalId: entry.generalId, amount: entry.amount }));
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return { payouts: refunds, total, refundAll: true };
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// Legacy Betting::_calcRewardExclusive() builds a refund candidate list
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// but returns no rewards when nobody selected the winner.
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return { payouts: [], total, refundAll: false };
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}
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const ratio = total / winnersTotal;
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const payouts = winners.map((entry) => ({
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