fix(turn): preserve seizure NPC public messages
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@@ -37,6 +37,7 @@ const DEFAULT_BASE_GOLD = 0;
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const DEFAULT_BASE_RICE = 2000;
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const DEFAULT_GENERAL_MINIMUM_GOLD = 0;
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const DEFAULT_GENERAL_MINIMUM_RICE = 500;
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const DEFAULT_NPC_SEIZURE_MESSAGE_PROB = 0.01;
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const DEFAULT_MAX_RESOURCE_ACTION_AMOUNT = 10000;
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const normalizeCode = (value: string | null | undefined): string | null => {
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@@ -136,6 +137,7 @@ export const buildCommandEnv = (config: ScenarioConfig, unitSet?: UnitSetDefinit
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baseRice: resolveNumber(constValues, ['baseRice', 'baserice'], DEFAULT_BASE_RICE),
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generalMinimumGold: resolveNumber(constValues, ['generalMinimumGold'], DEFAULT_GENERAL_MINIMUM_GOLD),
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generalMinimumRice: resolveNumber(constValues, ['generalMinimumRice'], DEFAULT_GENERAL_MINIMUM_RICE),
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npcSeizureMessageProb: resolveNumber(constValues, ['npcSeizureMessageProb'], DEFAULT_NPC_SEIZURE_MESSAGE_PROB),
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maxResourceActionAmount: resolveNumber(
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constValues,
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['maxResourceActionAmount'],
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