feat: add access token management and gateway token exchange functionality
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@@ -0,0 +1,119 @@
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import { randomUUID } from 'node:crypto';
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import type { GameSessionTokenPayload } from '@sammo-ts/common';
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import { isValid, parseISO } from 'date-fns';
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interface RedisClientLike {
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get(key: string): Promise<string | null>;
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set(key: string, value: string, options?: { EX?: number; NX?: boolean }): Promise<string | null>;
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}
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const ACCESS_TOKEN_PREFIX = 'ga_';
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const buildAccessKey = (profileName: string, token: string): string =>
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`sammo:game:access:${profileName}:${token}`;
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const buildGatewayUsedKey = (profileName: string, sessionId: string): string =>
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`sammo:game:gateway-used:${profileName}:${sessionId}`;
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const parsePayload = (value: unknown): GameSessionTokenPayload | null => {
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if (!value || typeof value !== 'object') {
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return null;
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}
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const payload = value as Partial<GameSessionTokenPayload>;
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if (payload.version !== 1) {
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return null;
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}
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if (typeof payload.profile !== 'string') {
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return null;
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}
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if (typeof payload.issuedAt !== 'string' || typeof payload.expiresAt !== 'string') {
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return null;
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}
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if (typeof payload.sessionId !== 'string') {
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return null;
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}
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if (!payload.user || typeof payload.user !== 'object') {
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return null;
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}
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const user = payload.user as Partial<GameSessionTokenPayload['user']>;
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if (
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typeof user.id !== 'string' ||
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typeof user.username !== 'string' ||
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typeof user.displayName !== 'string' ||
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!Array.isArray(user.roles)
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) {
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return null;
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}
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if (!payload.sanctions || typeof payload.sanctions !== 'object') {
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return null;
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}
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return payload as GameSessionTokenPayload;
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};
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const resolveTtlSeconds = (expiresAt: string): number => {
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const parsed = parseISO(expiresAt);
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if (!isValid(parsed)) {
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return 0;
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}
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const ttl = Math.floor((parsed.getTime() - Date.now()) / 1000);
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return ttl > 0 ? ttl : 0;
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};
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export class RedisAccessTokenStore {
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private readonly client: RedisClientLike;
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private readonly profileName: string;
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constructor(client: RedisClientLike, profileName: string) {
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this.client = client;
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this.profileName = profileName;
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}
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static isAccessToken(token: string): boolean {
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return token.startsWith(ACCESS_TOKEN_PREFIX);
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}
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async create(payload: GameSessionTokenPayload): Promise<{ accessToken: string; expiresAt: string } | null> {
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const ttlSeconds = resolveTtlSeconds(payload.expiresAt);
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if (ttlSeconds <= 0) {
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return null;
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}
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const accessToken = `${ACCESS_TOKEN_PREFIX}${randomUUID()}`;
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const key = buildAccessKey(this.profileName, accessToken);
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await this.client.set(key, JSON.stringify(payload), { EX: ttlSeconds });
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return { accessToken, expiresAt: payload.expiresAt };
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}
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async get(accessToken: string): Promise<GameSessionTokenPayload | null> {
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if (!RedisAccessTokenStore.isAccessToken(accessToken)) {
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return null;
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}
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const key = buildAccessKey(this.profileName, accessToken);
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const raw = await this.client.get(key);
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if (!raw) {
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return null;
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}
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try {
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const payload = parsePayload(JSON.parse(raw));
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if (!payload) {
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return null;
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}
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const ttl = resolveTtlSeconds(payload.expiresAt);
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if (ttl <= 0) {
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return null;
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}
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return payload;
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} catch {
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return null;
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}
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}
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async markGatewayTokenUsed(sessionId: string, ttlSeconds: number): Promise<boolean> {
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if (ttlSeconds <= 0) {
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return false;
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}
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const key = buildGatewayUsedKey(this.profileName, sessionId);
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const result = await this.client.set(key, '1', { NX: true, EX: ttlSeconds });
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return result === 'OK';
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}
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}
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