Merge branch 'main' into feature/nation-betting-permission-parity
This commit is contained in:
@@ -19,19 +19,30 @@ const profile: GameProfile = {
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class QueuedBattleSimTransport implements BattleSimTransport {
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public simulateCalls = 0;
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public lastPayload: BattleSimJobPayload | null = null;
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public lastRequesterUserId: string | null = null;
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private readonly owners = new Map<string, string>();
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private readonly results = new Map<string, BattleSimResultPayload>();
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async simulate(payload: BattleSimJobPayload) {
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async simulate(payload: BattleSimJobPayload, requesterUserId: string) {
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this.simulateCalls += 1;
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this.lastPayload = payload;
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return { status: 'queued', jobId: 'job-1' } as const;
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this.lastRequesterUserId = requesterUserId;
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const jobId = `job-${this.simulateCalls}`;
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this.owners.set(jobId, requesterUserId);
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return { status: 'queued', jobId } as const;
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}
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async getSimulationResult(jobId: string) {
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async getSimulationResult(jobId: string, requesterUserId: string) {
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if (this.owners.get(jobId) !== requesterUserId) {
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return null;
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}
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return this.results.get(jobId) ?? null;
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}
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pushResult(jobId: string, payload: BattleSimResultPayload) {
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pushResult(jobId: string, requesterUserId: string, payload: BattleSimResultPayload) {
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if (this.owners.get(jobId) !== requesterUserId) {
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throw new Error('requester mismatch');
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}
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this.results.set(jobId, payload);
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}
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}
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@@ -194,8 +205,13 @@ const buildBattleRequest = () => ({
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},
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});
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const buildContext = (options: { state: WorldStateRow; battleSim: BattleSimTransport }): GameApiContext => {
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const db = {
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const buildContext = (options: {
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state: WorldStateRow;
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battleSim: BattleSimTransport;
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userId?: string | null;
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db?: Partial<DatabaseClient>;
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}): GameApiContext => {
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const db = options.db ?? {
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worldState: {
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findFirst: async () => options.state,
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},
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@@ -207,20 +223,23 @@ const buildContext = (options: { state: WorldStateRow; battleSim: BattleSimTrans
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},
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profile.name
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);
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const auth: GameSessionTokenPayload = {
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version: 1,
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profile: profile.name,
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issuedAt: new Date('2026-01-01T00:00:00Z').toISOString(),
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expiresAt: new Date('2026-01-02T00:00:00Z').toISOString(),
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sessionId: 'session-1',
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user: {
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id: 'user-1',
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username: 'tester',
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displayName: 'Tester',
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roles: [],
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},
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sanctions: {},
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};
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const auth: GameSessionTokenPayload | null =
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options.userId === null
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? null
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: {
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version: 1,
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profile: profile.name,
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issuedAt: new Date('2026-01-01T00:00:00Z').toISOString(),
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expiresAt: new Date('2026-01-02T00:00:00Z').toISOString(),
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sessionId: 'session-1',
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user: {
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id: options.userId ?? 'user-1',
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username: 'tester',
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displayName: 'Tester',
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roles: [],
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},
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sanctions: {},
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};
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return {
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db: db as unknown as DatabaseClient,
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turnDaemon: new InMemoryTurnDaemonTransport(),
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@@ -255,14 +274,204 @@ describe('battle router orchestration', () => {
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const response = await caller.battle.simulate(buildBattleRequest());
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expect(response.status).toBe('queued');
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expect(battleSim.simulateCalls).toBe(1);
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expect(battleSim.lastRequesterUserId).toBe('user-1');
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const queued = await caller.battle.getSimulation({ jobId: response.jobId });
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expect(queued.status).toBe('queued');
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battleSim.pushResult(response.jobId, { result: true, reason: 'success', avgWar: 1 });
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battleSim.pushResult(response.jobId, 'user-1', { result: true, reason: 'success', avgWar: 1 });
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const completed = await caller.battle.getSimulation({ jobId: response.jobId });
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expect(completed.status).toBe('completed');
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expect(completed.payload?.result).toBe(true);
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});
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it('requires login, allows a user without a general, and does not open an input-event transaction', async () => {
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const battleSim = new QueuedBattleSimTransport();
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const state: WorldStateRow = {
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id: 1,
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scenarioCode: 'default',
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currentYear: 200,
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currentMonth: 1,
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tickSeconds: 600,
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config: {},
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meta: {},
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updatedAt: new Date('2026-01-01T00:00:00Z'),
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};
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let transactionCalls = 0;
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const db = {
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worldState: { findFirst: async () => state },
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$transaction: async () => {
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transactionCalls += 1;
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throw new Error('simulation must not create an input event transaction');
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},
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} as unknown as DatabaseClient;
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const anonymous = appRouter.createCaller(buildContext({ state, battleSim, userId: null, db }));
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await expect(anonymous.battle.simulate(buildBattleRequest())).rejects.toMatchObject({
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code: 'UNAUTHORIZED',
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});
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const noGeneralUser = appRouter.createCaller(
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buildContext({ state, battleSim, userId: 'user-without-general', db })
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);
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await expect(noGeneralUser.battle.simulate(buildBattleRequest())).resolves.toMatchObject({
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status: 'queued',
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});
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expect(transactionCalls).toBe(0);
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expect(battleSim.lastRequesterUserId).toBe('user-without-general');
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});
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it('does not expose queued results across authenticated users', async () => {
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const battleSim = new QueuedBattleSimTransport();
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const state: WorldStateRow = {
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id: 1,
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scenarioCode: 'default',
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currentYear: 200,
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currentMonth: 1,
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tickSeconds: 600,
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config: {},
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meta: {},
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updatedAt: new Date('2026-01-01T00:00:00Z'),
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};
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const owner = appRouter.createCaller(buildContext({ state, battleSim, userId: 'owner-user' }));
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const other = appRouter.createCaller(buildContext({ state, battleSim, userId: 'other-user' }));
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const response = await owner.battle.simulate(buildBattleRequest());
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battleSim.pushResult(response.jobId, 'owner-user', { result: true, reason: 'success', avgWar: 7 });
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await expect(owner.battle.getSimulation({ jobId: response.jobId })).resolves.toMatchObject({
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status: 'completed',
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payload: { avgWar: 7 },
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});
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await expect(other.battle.getSimulation({ jobId: response.jobId })).resolves.toEqual({
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status: 'queued',
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jobId: response.jobId,
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});
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});
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});
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describe('battle simulator general import permissions', () => {
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const state: WorldStateRow = {
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id: 1,
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scenarioCode: 'default',
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currentYear: 200,
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currentMonth: 1,
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tickSeconds: 600,
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config: {},
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meta: {},
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updatedAt: new Date('2026-01-01T00:00:00Z'),
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};
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const buildGeneral = (overrides: Record<string, unknown>) => ({
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id: 1,
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userId: 'same-nation-user',
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name: '관전자',
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npcState: 0,
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nationId: 1,
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leadership: 70,
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strength: 71,
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intel: 72,
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officerLevel: 1,
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injury: 0,
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rice: 9000,
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crew: 5000,
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crewTypeId: 100,
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atmos: 100,
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train: 100,
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experience: 400,
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horseCode: null,
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weaponCode: null,
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bookCode: null,
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itemCode: null,
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personalCode: null,
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special2Code: null,
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meta: {},
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...overrides,
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});
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const actor = buildGeneral({ id: 1, userId: 'same-nation-user', nationId: 1 });
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const ally = buildGeneral({
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id: 2,
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userId: 'ally-user',
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name: '아군 장수',
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nationId: 1,
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officerLevel: 4,
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rice: 4321,
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crew: 3210,
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train: 97,
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atmos: 96,
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horseCode: 'che_적토마',
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weaponCode: 'che_의천검',
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bookCode: 'che_손자병법',
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itemCode: 'che_옥새',
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meta: {
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dex1: 10000,
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rank_warnum: 33,
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rank_killnum: 22,
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rank_killcrew: 1111,
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},
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});
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const foreignActor = buildGeneral({ id: 3, userId: 'foreign-user', nationId: 2 });
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const generals = [actor, ally, foreignActor];
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const db = {
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worldState: { findFirst: async () => state },
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general: {
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findFirst: async ({ where }: { where: { userId: string } }) =>
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generals.find((general) => general.userId === where.userId) ?? null,
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findUnique: async ({ where }: { where: { id: number } }) =>
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generals.find((general) => general.id === where.id) ?? null,
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},
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} as unknown as DatabaseClient;
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it('returns full ally details to the same nation but redacts them for another nation', async () => {
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const battleSim = new QueuedBattleSimTransport();
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const sameNation = appRouter.createCaller(buildContext({ state, battleSim, userId: 'same-nation-user', db }));
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const foreign = appRouter.createCaller(buildContext({ state, battleSim, userId: 'foreign-user', db }));
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const visible = await sameNation.battle.getGeneralDetail({ generalId: ally.id });
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expect(visible.general).toMatchObject({
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name: '아군 장수',
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officer_level: 4,
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horse: 'che_적토마',
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crew: 3210,
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rice: 4321,
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train: 97,
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atmos: 96,
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warnum: 33,
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killnum: 22,
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killcrew: 1111,
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});
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const redacted = await foreign.battle.getGeneralDetail({ generalId: ally.id });
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expect(redacted.general).toMatchObject({
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name: '아군 장수',
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officer_level: 1,
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horse: null,
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weapon: null,
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book: null,
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item: null,
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crew: 0,
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rice: 10000,
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dex1: 0,
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warnum: 0,
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killnum: 0,
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killcrew: 0,
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});
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});
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it('requires a game general only for server-side general import', async () => {
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const caller = appRouter.createCaller(
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buildContext({
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state,
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battleSim: new QueuedBattleSimTransport(),
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userId: 'user-without-general',
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db,
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})
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);
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|
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await expect(caller.battle.getGeneralDetail({ generalId: ally.id })).rejects.toMatchObject({
|
||||
code: 'NOT_FOUND',
|
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message: 'General not found',
|
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});
|
||||
});
|
||||
});
|
||||
|
||||
@@ -0,0 +1,69 @@
|
||||
import { describe, expect, it } from 'vitest';
|
||||
|
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import { buildBattleSimQueueKeys } from '../src/battleSim/keys.js';
|
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import { RedisBattleSimTransport } from '../src/battleSim/redisTransport.js';
|
||||
import type { BattleSimJob, BattleSimJobPayload } from '../src/battleSim/types.js';
|
||||
|
||||
class FakeRedisClient {
|
||||
readonly values = new Map<string, string>();
|
||||
readonly lists = new Map<string, string[]>();
|
||||
|
||||
async rPush(key: string, value: string): Promise<number> {
|
||||
const list = this.lists.get(key) ?? [];
|
||||
list.push(value);
|
||||
this.lists.set(key, list);
|
||||
return list.length;
|
||||
}
|
||||
|
||||
async blPop(): Promise<null> {
|
||||
return null;
|
||||
}
|
||||
|
||||
async set(key: string, value: string): Promise<'OK'> {
|
||||
this.values.set(key, value);
|
||||
return 'OK';
|
||||
}
|
||||
|
||||
async get(key: string): Promise<string | null> {
|
||||
return this.values.get(key) ?? null;
|
||||
}
|
||||
|
||||
async expire(): Promise<number> {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
describe('RedisBattleSimTransport requester isolation', () => {
|
||||
it('records the requester on queued jobs and scopes completed results to that user', async () => {
|
||||
const client = new FakeRedisClient();
|
||||
const keys = buildBattleSimQueueKeys('che:test');
|
||||
const transport = new RedisBattleSimTransport(client, {
|
||||
keys,
|
||||
requestTimeoutMs: 1,
|
||||
resultTtlSeconds: 60,
|
||||
});
|
||||
|
||||
const response = await transport.simulate({} as BattleSimJobPayload, 'user/one');
|
||||
expect(response.status).toBe('queued');
|
||||
|
||||
const queuedRaw = client.lists.get(keys.queueKey)?.[0];
|
||||
expect(queuedRaw).toBeTruthy();
|
||||
expect(JSON.parse(queuedRaw ?? '{}') as BattleSimJob).toMatchObject({
|
||||
jobId: response.jobId,
|
||||
requesterUserId: 'user/one',
|
||||
});
|
||||
|
||||
await transport.pushResult(response.jobId, 'user/one', {
|
||||
result: true,
|
||||
reason: 'success',
|
||||
avgWar: 3,
|
||||
});
|
||||
|
||||
await expect(transport.getSimulationResult(response.jobId, 'user/one')).resolves.toMatchObject({
|
||||
result: true,
|
||||
avgWar: 3,
|
||||
});
|
||||
await expect(transport.getSimulationResult(response.jobId, 'user/two')).resolves.toBeNull();
|
||||
expect(Array.from(client.values.keys()).some((key) => key.includes('user%2Fone'))).toBe(true);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,94 @@
|
||||
import fs from 'node:fs/promises';
|
||||
import path from 'node:path';
|
||||
import { randomUUID } from 'node:crypto';
|
||||
|
||||
import { createRedisConnector, resolveRedisConfigFromEnv } from '@sammo-ts/infra';
|
||||
import { afterEach, describe, expect, it, vi } from 'vitest';
|
||||
|
||||
import { buildBattleSimEnvironment } from '../src/battleSim/environment.js';
|
||||
import { buildBattleSimQueueKeys } from '../src/battleSim/keys.js';
|
||||
import { RedisBattleSimTransport } from '../src/battleSim/redisTransport.js';
|
||||
import type { BattleSimRequestPayload } from '../src/battleSim/types.js';
|
||||
import { runBattleSimWorker } from '../src/battleSim/worker.js';
|
||||
import type { WorldStateRow } from '../src/context.js';
|
||||
|
||||
const liveDescribe = process.env.REDIS_URL ? describe : describe.skip;
|
||||
|
||||
afterEach(() => {
|
||||
vi.unstubAllEnvs();
|
||||
});
|
||||
|
||||
liveDescribe('battle simulator worker with live Redis', () => {
|
||||
it('consumes an isolated queue, produces a result, and stops cleanly', { timeout: 30_000 }, async () => {
|
||||
const scenario = `battle-sim-e2e-${randomUUID()}`;
|
||||
const profileName = `che:${scenario}`;
|
||||
const requesterUserId = 'worker-e2e-user';
|
||||
vi.stubEnv('PROFILE', 'che');
|
||||
vi.stubEnv('SCENARIO', scenario);
|
||||
vi.stubEnv('GAME_TOKEN_SECRET', 'battle-sim-test-only');
|
||||
|
||||
const fixturePath = path.resolve(
|
||||
process.cwd(),
|
||||
'../../tools/integration-tests/fixtures/battle/basic-infantry.json'
|
||||
);
|
||||
const fixture = JSON.parse(await fs.readFile(fixturePath, 'utf8')) as BattleSimRequestPayload & {
|
||||
startYear: number;
|
||||
};
|
||||
const { startYear, ...request } = fixture;
|
||||
const worldState: WorldStateRow = {
|
||||
id: 1,
|
||||
scenarioCode: 'default',
|
||||
currentYear: request.year,
|
||||
currentMonth: request.month,
|
||||
tickSeconds: 600,
|
||||
config: {},
|
||||
meta: { scenarioMeta: { startYear } },
|
||||
updatedAt: new Date(),
|
||||
};
|
||||
const environment = await buildBattleSimEnvironment(worldState, 'che');
|
||||
const payload = {
|
||||
...request,
|
||||
unitSet: environment.unitSet,
|
||||
config: environment.config,
|
||||
time: { year: request.year, month: request.month, startYear },
|
||||
};
|
||||
|
||||
const clientConnector = createRedisConnector(resolveRedisConfigFromEnv());
|
||||
await clientConnector.connect();
|
||||
const keys = buildBattleSimQueueKeys(profileName);
|
||||
const transport = new RedisBattleSimTransport(clientConnector.client, {
|
||||
keys,
|
||||
requestTimeoutMs: 15_000,
|
||||
resultTtlSeconds: 60,
|
||||
});
|
||||
const abortController = new AbortController();
|
||||
const worker = runBattleSimWorker({ signal: abortController.signal });
|
||||
let jobId: string | null = null;
|
||||
|
||||
try {
|
||||
const result = await transport.simulate(payload, requesterUserId);
|
||||
jobId = result.jobId;
|
||||
expect(result.status).toBe('completed');
|
||||
if (result.status === 'completed') {
|
||||
expect(result.payload).toMatchObject({
|
||||
result: true,
|
||||
reason: 'success',
|
||||
avgWar: 1,
|
||||
});
|
||||
expect(result.payload.phase).toBeGreaterThan(0);
|
||||
}
|
||||
} finally {
|
||||
abortController.abort();
|
||||
await worker;
|
||||
if (jobId) {
|
||||
const encodedRequester = encodeURIComponent(requesterUserId);
|
||||
await clientConnector.client.del([
|
||||
keys.queueKey,
|
||||
`${keys.resultKeyPrefix}${encodedRequester}:${jobId}`,
|
||||
`${keys.notifyKeyPrefix}${encodedRequester}:${jobId}`,
|
||||
]);
|
||||
}
|
||||
await clientConnector.disconnect();
|
||||
}
|
||||
});
|
||||
});
|
||||
@@ -53,13 +53,13 @@ const general = (overrides: Partial<GeneralRow> = {}): GeneralRow => ({
|
||||
updatedAt: now,
|
||||
...overrides,
|
||||
});
|
||||
const auth = (roles: string[] = []): GameSessionTokenPayload => ({
|
||||
const auth = (roles: string[] = [], userId = 'user-1'): GameSessionTokenPayload => ({
|
||||
version: 1,
|
||||
profile: 'che:default',
|
||||
issuedAt: now.toISOString(),
|
||||
expiresAt: new Date(now.getTime() + 86400000).toISOString(),
|
||||
sessionId: 'session',
|
||||
user: { id: 'user-1', username: 'tester', displayName: 'Tester', roles },
|
||||
user: { id: userId, username: 'tester', displayName: 'Tester', roles },
|
||||
sanctions: {},
|
||||
});
|
||||
const city = (id: number, nationId: number) => ({
|
||||
@@ -88,15 +88,30 @@ const city = (id: number, nationId: number) => ({
|
||||
meta: {},
|
||||
});
|
||||
|
||||
const context = (options: { me?: GeneralRow; roles?: string[]; nationMeta?: Record<string, unknown> } = {}) => {
|
||||
const context = (
|
||||
options: {
|
||||
me?: GeneralRow;
|
||||
roles?: string[];
|
||||
userId?: string;
|
||||
nationMeta?: Record<string, unknown>;
|
||||
nationLevel?: number;
|
||||
stationCityId?: number;
|
||||
} = {}
|
||||
) => {
|
||||
const me = options.me ?? general();
|
||||
const cities = [city(1, 1), city(2, 2), city(3, 2), city(80, 1)];
|
||||
const foreign = general({ id: 2, userId: 'user-2', name: '적군', nationId: 2, cityId: 2, crew: 777 });
|
||||
const db = {
|
||||
general: {
|
||||
findFirst: vi.fn(async () => me),
|
||||
findFirst: vi.fn(async ({ where }: { where: { userId: string } }) =>
|
||||
where.userId === me.userId ? me : null
|
||||
),
|
||||
findMany: vi.fn(async (args: { where?: Record<string, unknown>; select?: Record<string, boolean> }) => {
|
||||
if (args.where?.nationId === 1 && args.select?.cityId) return [{ cityId: me.cityId }];
|
||||
if (args.where?.nationId === 1 && args.select?.cityId)
|
||||
return [
|
||||
{ cityId: me.cityId },
|
||||
...(options.stationCityId ? [{ cityId: options.stationCityId }] : []),
|
||||
];
|
||||
if (args.where?.cityId === 2) return [foreign];
|
||||
if (args.where?.cityId === 3) return [foreign];
|
||||
if (args.where?.officerLevel) return [];
|
||||
@@ -108,7 +123,7 @@ const context = (options: { me?: GeneralRow; roles?: string[]; nationMeta?: Reco
|
||||
id: 1,
|
||||
name: '아국',
|
||||
color: '#008000',
|
||||
level: 1,
|
||||
level: options.nationLevel ?? 1,
|
||||
capitalCityId: 1,
|
||||
meta: options.nationMeta ?? {},
|
||||
})),
|
||||
@@ -130,7 +145,7 @@ const context = (options: { me?: GeneralRow; roles?: string[]; nationMeta?: Reco
|
||||
turnDaemon: {} as GameApiContext['turnDaemon'],
|
||||
battleSim: {} as GameApiContext['battleSim'],
|
||||
profile: { id: 'che', scenario: 'default', name: 'che:default' },
|
||||
auth: auth(options.roles),
|
||||
auth: auth(options.roles, options.userId),
|
||||
uploadDir: 'uploads',
|
||||
uploadPath: '/uploads',
|
||||
uploadPublicUrl: null,
|
||||
@@ -157,6 +172,25 @@ describe('in-game information permissions', () => {
|
||||
expect(result.generals).toEqual([]);
|
||||
});
|
||||
|
||||
it('derives the actor from the session user instead of accepting another user general', async () => {
|
||||
const caller = appRouter.createCaller(context({ userId: 'user-2' }));
|
||||
await expect(caller.world.getCurrentCity({ cityId: 1 })).rejects.toMatchObject({ code: 'NOT_FOUND' });
|
||||
});
|
||||
|
||||
it('allows a nation member to select a city occupied by another general of the same nation', async () => {
|
||||
const result = await appRouter.createCaller(context({ stationCityId: 2 })).world.getCurrentCity({ cityId: 2 });
|
||||
expect(result.options.map((entry) => entry.id)).toContain(2);
|
||||
expect(result.visibility.full).toBe(true);
|
||||
});
|
||||
|
||||
it('does not grant a spy city while the nation has no active level', async () => {
|
||||
const result = await appRouter
|
||||
.createCaller(context({ nationMeta: { spy: { 2: 2 } }, nationLevel: 0 }))
|
||||
.world.getCurrentCity({ cityId: 2 });
|
||||
expect(result.options.map((entry) => entry.id)).not.toContain(2);
|
||||
expect(result.visibility.full).toBe(false);
|
||||
});
|
||||
|
||||
it('keeps adjacent foreign detail redacted and never reveals military fields', async () => {
|
||||
const result = await appRouter
|
||||
.createCaller(context({ me: general({ cityId: 80 }) }))
|
||||
@@ -174,12 +208,20 @@ describe('in-game information permissions', () => {
|
||||
expect(result.visibility.full).toBe(true);
|
||||
expect(result.city.population).toBe(1000);
|
||||
expect(result.generals[0]).toMatchObject({ crew: 777, train: null, atmos: null, crewTypeId: null });
|
||||
expect(result.forceSummary).toMatchObject({
|
||||
enemyCrew: 777,
|
||||
enemyArmedGenerals: 1,
|
||||
enemyGenerals: 1,
|
||||
});
|
||||
});
|
||||
|
||||
it('allows administrative roles to inspect all city and general fields', async () => {
|
||||
const result = await appRouter.createCaller(context({ roles: ['admin'] })).world.getCurrentCity({ cityId: 3 });
|
||||
expect(result.options).toHaveLength(4);
|
||||
expect(result.visibility.full).toBe(true);
|
||||
expect(result.generals[0]).toMatchObject({ crew: 777, train: 90, atmos: 90, crewTypeId: 1 });
|
||||
});
|
||||
it.each(['admin', 'superuser', 'admin.superuser'])(
|
||||
'allows the %s role to inspect all city and general fields',
|
||||
async (role) => {
|
||||
const result = await appRouter.createCaller(context({ roles: [role] })).world.getCurrentCity({ cityId: 3 });
|
||||
expect(result.options).toHaveLength(4);
|
||||
expect(result.visibility.full).toBe(true);
|
||||
expect(result.generals[0]).toMatchObject({ crew: 777, train: 90, atmos: 90, crewTypeId: 1 });
|
||||
}
|
||||
);
|
||||
});
|
||||
|
||||
@@ -0,0 +1,257 @@
|
||||
import { describe, expect, it, vi } from 'vitest';
|
||||
|
||||
import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
|
||||
import type { RedisConnector } from '@sammo-ts/infra';
|
||||
|
||||
import { RedisAccessTokenStore } from '../src/auth/accessTokenStore.js';
|
||||
import { InMemoryFlushStore } from '../src/auth/flushStore.js';
|
||||
import type { DatabaseClient, GameApiContext, GeneralRow } from '../src/context.js';
|
||||
import type { TurnDaemonTransport } from '../src/daemon/transport.js';
|
||||
import { appRouter } from '../src/router.js';
|
||||
|
||||
const now = new Date('2026-01-01T00:00:00.000Z');
|
||||
const buildGeneral = (overrides: Partial<GeneralRow> = {}): GeneralRow => ({
|
||||
id: 7,
|
||||
userId: 'user-7',
|
||||
name: '검증장수',
|
||||
nationId: 1,
|
||||
cityId: 1,
|
||||
troopId: 0,
|
||||
npcState: 0,
|
||||
affinity: null,
|
||||
bornYear: 180,
|
||||
deadYear: 300,
|
||||
picture: 'default.jpg',
|
||||
imageServer: 0,
|
||||
leadership: 70,
|
||||
strength: 60,
|
||||
intel: 50,
|
||||
injury: 0,
|
||||
experience: 10,
|
||||
dedication: 20,
|
||||
officerLevel: 1,
|
||||
gold: 1_000,
|
||||
rice: 1_000,
|
||||
crew: 100,
|
||||
crewTypeId: 0,
|
||||
train: 80,
|
||||
atmos: 80,
|
||||
weaponCode: 'None',
|
||||
bookCode: 'None',
|
||||
horseCode: 'None',
|
||||
itemCode: 'None',
|
||||
turnTime: now,
|
||||
recentWarTime: null,
|
||||
age: 20,
|
||||
startAge: 20,
|
||||
personalCode: 'None',
|
||||
specialCode: 'None',
|
||||
special2Code: 'None',
|
||||
lastTurn: {},
|
||||
meta: {
|
||||
belong: 1,
|
||||
permission: 'normal',
|
||||
myset: 3,
|
||||
tnmt: 0,
|
||||
defence_train: 80,
|
||||
use_treatment: 21,
|
||||
use_auto_nation_turn: 1,
|
||||
},
|
||||
penalty: {},
|
||||
createdAt: now,
|
||||
updatedAt: now,
|
||||
...overrides,
|
||||
});
|
||||
|
||||
const auth: GameSessionTokenPayload = {
|
||||
version: 1,
|
||||
profile: 'che:default',
|
||||
issuedAt: now.toISOString(),
|
||||
expiresAt: new Date(now.getTime() + 86_400_000).toISOString(),
|
||||
sessionId: 'session-7',
|
||||
user: { id: 'user-7', username: 'tester', displayName: 'Tester', roles: [] },
|
||||
sanctions: {},
|
||||
};
|
||||
|
||||
const createContext = (options: {
|
||||
me?: GeneralRow;
|
||||
targets?: GeneralRow[];
|
||||
nationMeta?: Record<string, unknown>;
|
||||
requestCommand?: ReturnType<typeof vi.fn>;
|
||||
}) => {
|
||||
const me = options.me ?? buildGeneral();
|
||||
const targets = options.targets ?? [me];
|
||||
const requestCommand =
|
||||
options.requestCommand ?? vi.fn(async () => ({ type: 'setMySetting', ok: true, generalId: me.id }));
|
||||
const generalFindUnique = vi.fn(
|
||||
async ({ where }: { where: { id: number } }) => targets.find((general) => general.id === where.id) ?? null
|
||||
);
|
||||
const db = {
|
||||
general: {
|
||||
findFirst: vi.fn(async () => me),
|
||||
findUnique: generalFindUnique,
|
||||
findMany: vi.fn(async () => targets.filter((general) => general.nationId === me.nationId)),
|
||||
update: vi.fn(),
|
||||
},
|
||||
city: { findUnique: vi.fn(async () => null) },
|
||||
nation: {
|
||||
findUnique: vi.fn(async () => ({
|
||||
id: 1,
|
||||
name: '위',
|
||||
color: '#777777',
|
||||
level: 3,
|
||||
gold: 10_000,
|
||||
rice: 20_000,
|
||||
tech: 100,
|
||||
typeCode: 'che_법가',
|
||||
capitalCityId: 1,
|
||||
meta: options.nationMeta ?? { secretlimit: 3 },
|
||||
})),
|
||||
},
|
||||
worldState: {
|
||||
findFirst: vi.fn(async () => ({
|
||||
currentYear: 185,
|
||||
currentMonth: 1,
|
||||
tickSeconds: 600,
|
||||
})),
|
||||
},
|
||||
logEntry: {
|
||||
groupBy: vi.fn(async () => []),
|
||||
findMany: vi.fn(async () => [{ id: 1, text: '기록' }]),
|
||||
},
|
||||
};
|
||||
const redisClient = { get: async () => null, set: async () => null };
|
||||
const context: GameApiContext = {
|
||||
db: db as unknown as DatabaseClient,
|
||||
redis: {} as RedisConnector['client'],
|
||||
turnDaemon: { requestCommand } as unknown as TurnDaemonTransport,
|
||||
battleSim: {} as GameApiContext['battleSim'],
|
||||
profile: { id: 'che', scenario: 'default', name: 'che:default' },
|
||||
auth,
|
||||
uploadDir: 'uploads',
|
||||
uploadPath: '/uploads',
|
||||
uploadPublicUrl: null,
|
||||
accessTokenStore: new RedisAccessTokenStore(redisClient, 'che:default'),
|
||||
flushStore: new InMemoryFlushStore(),
|
||||
gameTokenSecret: 'test-secret',
|
||||
};
|
||||
return { context, db, requestCommand };
|
||||
};
|
||||
|
||||
describe('in-game my information ownership', () => {
|
||||
it('reads legacy top-level settings and dispatches only the session-owned general', async () => {
|
||||
const requestCommand = vi.fn(async () => ({ type: 'setMySetting', ok: true, generalId: 7 }));
|
||||
const fixture = createContext({ requestCommand });
|
||||
const caller = appRouter.createCaller(fixture.context);
|
||||
|
||||
const me = await caller.general.me();
|
||||
expect(me?.settings).toEqual({
|
||||
tnmt: 0,
|
||||
defence_train: 80,
|
||||
use_treatment: 21,
|
||||
use_auto_nation_turn: 1,
|
||||
myset: 3,
|
||||
});
|
||||
|
||||
await caller.general.setMySetting({ tnmt: 1, defence_train: 999 });
|
||||
expect(requestCommand).toHaveBeenCalledWith({
|
||||
type: 'setMySetting',
|
||||
generalId: 7,
|
||||
settings: { tnmt: 1, defence_train: 999 },
|
||||
});
|
||||
expect(fixture.db.general.update).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it('uses the authenticated user for both the page and its logs without accepting a target general id', async () => {
|
||||
const otherUser = buildGeneral({ id: 8, userId: 'user-8', name: '타유저' });
|
||||
const fixture = createContext({ targets: [buildGeneral(), otherUser] });
|
||||
const caller = appRouter.createCaller(fixture.context);
|
||||
|
||||
await expect(caller.general.me()).resolves.toMatchObject({
|
||||
general: { id: 7, name: '검증장수' },
|
||||
});
|
||||
await expect(caller.general.getMyLog({ type: 'generalAction' })).resolves.toMatchObject({
|
||||
type: 'generalAction',
|
||||
logs: [{ id: 1 }],
|
||||
});
|
||||
|
||||
expect(fixture.db.general.findFirst).toHaveBeenCalledWith(
|
||||
expect.objectContaining({
|
||||
where: { userId: 'user-7' },
|
||||
})
|
||||
);
|
||||
expect(fixture.db.logEntry.findMany).toHaveBeenCalledWith(
|
||||
expect.objectContaining({
|
||||
where: expect.objectContaining({ generalId: 7 }),
|
||||
})
|
||||
);
|
||||
});
|
||||
});
|
||||
|
||||
describe('battle-center general and user permissions', () => {
|
||||
it('distinguishes an ordinary member, a tenured member, and an auditor', async () => {
|
||||
const ordinary = createContext({
|
||||
me: buildGeneral({ officerLevel: 1, meta: { belong: 1, permission: 'normal' } }),
|
||||
nationMeta: { secretlimit: 3 },
|
||||
});
|
||||
await expect(appRouter.createCaller(ordinary.context).nation.getBattleCenter()).rejects.toMatchObject({
|
||||
code: 'FORBIDDEN',
|
||||
});
|
||||
|
||||
const tenured = createContext({
|
||||
me: buildGeneral({ officerLevel: 1, meta: { belong: 3, permission: 'normal' } }),
|
||||
nationMeta: { secretlimit: 3 },
|
||||
});
|
||||
await expect(appRouter.createCaller(tenured.context).nation.getBattleCenter()).resolves.toMatchObject({
|
||||
me: { id: 7, permissionLevel: 1 },
|
||||
});
|
||||
|
||||
const auditor = createContext({
|
||||
me: buildGeneral({ officerLevel: 1, meta: { belong: 0, permission: 'auditor' } }),
|
||||
nationMeta: { secretlimit: 3 },
|
||||
});
|
||||
await expect(appRouter.createCaller(auditor.context).nation.getBattleCenter()).resolves.toMatchObject({
|
||||
me: { id: 7, permissionLevel: 3 },
|
||||
});
|
||||
});
|
||||
|
||||
it('redacts another user action log while allowing own, NPC, chief, and non-private logs', async () => {
|
||||
const me = buildGeneral({ meta: { belong: 3, permission: 'normal' } });
|
||||
const otherUser = buildGeneral({ id: 8, userId: 'user-8', name: '타유저', npcState: 0 });
|
||||
const npc = buildGeneral({ id: 9, userId: null, name: 'NPC', npcState: 2 });
|
||||
const foreign = buildGeneral({ id: 10, userId: 'user-10', name: '타국', nationId: 2 });
|
||||
const memberFixture = createContext({
|
||||
me,
|
||||
targets: [me, otherUser, npc, foreign],
|
||||
nationMeta: { secretlimit: 3 },
|
||||
});
|
||||
const member = appRouter.createCaller(memberFixture.context);
|
||||
|
||||
await expect(member.nation.getGeneralLog({ generalId: me.id, type: 'generalAction' })).resolves.toMatchObject({
|
||||
generalId: me.id,
|
||||
});
|
||||
await expect(
|
||||
member.nation.getGeneralLog({ generalId: otherUser.id, type: 'generalAction' })
|
||||
).rejects.toMatchObject({ code: 'FORBIDDEN' });
|
||||
await expect(
|
||||
member.nation.getGeneralLog({ generalId: otherUser.id, type: 'battleDetail' })
|
||||
).resolves.toMatchObject({ generalId: otherUser.id });
|
||||
await expect(member.nation.getGeneralLog({ generalId: npc.id, type: 'generalAction' })).resolves.toMatchObject({
|
||||
generalId: npc.id,
|
||||
});
|
||||
await expect(
|
||||
member.nation.getGeneralLog({ generalId: foreign.id, type: 'battleDetail' })
|
||||
).rejects.toMatchObject({ code: 'FORBIDDEN' });
|
||||
|
||||
const chiefFixture = createContext({
|
||||
me: buildGeneral({ officerLevel: 5 }),
|
||||
targets: [buildGeneral({ officerLevel: 5 }), otherUser],
|
||||
nationMeta: { secretlimit: 3 },
|
||||
});
|
||||
await expect(
|
||||
appRouter
|
||||
.createCaller(chiefFixture.context)
|
||||
.nation.getGeneralLog({ generalId: otherUser.id, type: 'generalAction' })
|
||||
).resolves.toMatchObject({ generalId: otherUser.id });
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,266 @@
|
||||
import { describe, expect, it, vi } from 'vitest';
|
||||
|
||||
import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
|
||||
import type { RedisConnector } from '@sammo-ts/infra';
|
||||
|
||||
import { RedisAccessTokenStore } from '../src/auth/accessTokenStore.js';
|
||||
import { InMemoryFlushStore } from '../src/auth/flushStore.js';
|
||||
import type { DatabaseClient, GameApiContext, GeneralRow } from '../src/context.js';
|
||||
import type { TurnDaemonTransport } from '../src/daemon/transport.js';
|
||||
import { appRouter } from '../src/router.js';
|
||||
|
||||
const buildGeneral = (overrides: Partial<GeneralRow> = {}): GeneralRow => ({
|
||||
id: 7,
|
||||
userId: 'user-1',
|
||||
name: '유비',
|
||||
nationId: 1,
|
||||
cityId: 1,
|
||||
troopId: 0,
|
||||
npcState: 0,
|
||||
affinity: null,
|
||||
bornYear: 180,
|
||||
deadYear: 300,
|
||||
picture: null,
|
||||
imageServer: 0,
|
||||
leadership: 70,
|
||||
strength: 45,
|
||||
intel: 85,
|
||||
injury: 0,
|
||||
experience: 0,
|
||||
dedication: 0,
|
||||
officerLevel: 1,
|
||||
gold: 1000,
|
||||
rice: 1000,
|
||||
crew: 0,
|
||||
crewTypeId: 0,
|
||||
train: 0,
|
||||
atmos: 0,
|
||||
weaponCode: 'None',
|
||||
bookCode: 'None',
|
||||
horseCode: 'None',
|
||||
itemCode: 'None',
|
||||
turnTime: new Date('2026-07-26T00:00:00Z'),
|
||||
recentWarTime: null,
|
||||
age: 20,
|
||||
startAge: 20,
|
||||
personalCode: 'None',
|
||||
specialCode: 'None',
|
||||
special2Code: 'che_선봉',
|
||||
lastTurn: {},
|
||||
meta: {},
|
||||
penalty: {},
|
||||
createdAt: new Date('2026-07-26T00:00:00Z'),
|
||||
updatedAt: new Date('2026-07-26T00:00:00Z'),
|
||||
...overrides,
|
||||
});
|
||||
|
||||
const buildAuth = (userId = 'user-1'): GameSessionTokenPayload => ({
|
||||
version: 1,
|
||||
profile: 'che:default',
|
||||
issuedAt: '2026-07-26T00:00:00.000Z',
|
||||
expiresAt: '2026-07-27T00:00:00.000Z',
|
||||
sessionId: `session-${userId}`,
|
||||
user: {
|
||||
id: userId,
|
||||
username: userId,
|
||||
displayName: userId,
|
||||
roles: [],
|
||||
},
|
||||
sanctions: {},
|
||||
});
|
||||
|
||||
const worldState = {
|
||||
id: 1,
|
||||
scenarioCode: 'default',
|
||||
currentYear: 200,
|
||||
currentMonth: 4,
|
||||
tickSeconds: 3600,
|
||||
config: {
|
||||
const: {
|
||||
availableSpecialWar: ['che_선봉'],
|
||||
allItems: {
|
||||
weapon: {
|
||||
che_무기_12_칠성검: 1,
|
||||
che_무기_01_단도: 0,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
meta: { hiddenSeed: 'test-seed', isUnited: 0, season: 1 },
|
||||
updatedAt: new Date('2026-07-26T00:00:00Z'),
|
||||
};
|
||||
|
||||
const buildContext = (options: {
|
||||
auth?: GameSessionTokenPayload | null;
|
||||
general?: GeneralRow | null;
|
||||
target?: GeneralRow | null;
|
||||
inheritancePoint?: number;
|
||||
}) => {
|
||||
const auth = options.auth === undefined ? buildAuth() : options.auth;
|
||||
const general = options.general === undefined ? buildGeneral() : options.general;
|
||||
const target =
|
||||
options.target === undefined
|
||||
? buildGeneral({ id: 8, userId: 'user-2', name: '조조', meta: { ownerName: '위유저' } })
|
||||
: options.target;
|
||||
const requestCommand = vi.fn(async (command: { type: string; generalId: number }) => ({
|
||||
type: command.type,
|
||||
ok: true,
|
||||
generalId: command.generalId,
|
||||
}));
|
||||
const pointUpsert = vi.fn(async () => ({}));
|
||||
const logCreate = vi.fn(async () => ({}));
|
||||
const findMany = vi.fn(async () => (target ? [{ id: target.id, name: target.name }] : []));
|
||||
const db = {
|
||||
$queryRaw: vi.fn(async () => [{ value: options.inheritancePoint ?? 10_000 }]),
|
||||
worldState: {
|
||||
findFirst: vi.fn(async () => worldState),
|
||||
},
|
||||
general: {
|
||||
findFirst: vi.fn(async ({ where }: { where: { userId: string } }) =>
|
||||
general?.userId === where.userId ? general : null
|
||||
),
|
||||
findMany,
|
||||
findUnique: vi.fn(async ({ where }: { where: { id: number } }) =>
|
||||
target?.id === where.id ? target : null
|
||||
),
|
||||
},
|
||||
inheritancePoint: {
|
||||
upsert: pointUpsert,
|
||||
},
|
||||
inheritanceLog: {
|
||||
create: logCreate,
|
||||
findMany: vi.fn(async () => []),
|
||||
},
|
||||
inheritanceUserState: {
|
||||
findUnique: vi.fn(async () => null),
|
||||
upsert: vi.fn(async () => ({})),
|
||||
},
|
||||
};
|
||||
const accessTokenStore = new RedisAccessTokenStore(
|
||||
{
|
||||
get: async () => null,
|
||||
set: async () => null,
|
||||
},
|
||||
'che:default'
|
||||
);
|
||||
const context: GameApiContext = {
|
||||
db: db as unknown as DatabaseClient,
|
||||
redis: {} as RedisConnector['client'],
|
||||
turnDaemon: { requestCommand } as unknown as TurnDaemonTransport,
|
||||
battleSim: {} as GameApiContext['battleSim'],
|
||||
profile: { id: 'che', scenario: 'default', name: 'che:default' },
|
||||
auth,
|
||||
uploadDir: 'uploads',
|
||||
uploadPath: '/uploads',
|
||||
uploadPublicUrl: null,
|
||||
accessTokenStore,
|
||||
flushStore: new InMemoryFlushStore(),
|
||||
gameTokenSecret: 'test-secret',
|
||||
};
|
||||
return { context, requestCommand, pointUpsert, logCreate, findMany };
|
||||
};
|
||||
|
||||
describe('inherit router actor and permission boundaries', () => {
|
||||
it('rejects unauthenticated status and mutations', async () => {
|
||||
const fixture = buildContext({ auth: null });
|
||||
const caller = appRouter.createCaller(fixture.context);
|
||||
|
||||
await expect(caller.inherit.getStatus()).rejects.toMatchObject({ code: 'UNAUTHORIZED' });
|
||||
await expect(caller.inherit.buyHiddenBuff({ type: 'warAvoidRatio', level: 1 })).rejects.toMatchObject({
|
||||
code: 'UNAUTHORIZED',
|
||||
});
|
||||
expect(fixture.requestCommand).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it('builds status only from the authenticated user general and filters target generals like ref', async () => {
|
||||
const fixture = buildContext({});
|
||||
const status = await appRouter.createCaller(fixture.context).inherit.getStatus();
|
||||
|
||||
expect(status.currentStat).toEqual({ leadership: 70, strength: 45, intel: 85 });
|
||||
expect(status.availableTargetGenerals).toEqual([{ id: 8, name: '조조' }]);
|
||||
expect(status.availableUnique).toEqual([
|
||||
expect.objectContaining({ key: 'che_무기_12_칠성검', rawName: '칠성검' }),
|
||||
]);
|
||||
expect(status.buffLevels).toHaveProperty('domesticSuccessProb', 0);
|
||||
expect(fixture.findMany).toHaveBeenCalledWith({
|
||||
where: { id: { not: 7 }, npcState: { lt: 2 }, userId: { not: null } },
|
||||
select: { id: true, name: true },
|
||||
orderBy: { id: 'asc' },
|
||||
});
|
||||
});
|
||||
|
||||
it('does not dispatch or charge when the authenticated user owns no general', async () => {
|
||||
const fixture = buildContext({
|
||||
auth: buildAuth('user-2'),
|
||||
general: buildGeneral({ userId: 'user-1' }),
|
||||
});
|
||||
|
||||
await expect(
|
||||
appRouter.createCaller(fixture.context).inherit.buyHiddenBuff({
|
||||
type: 'domesticSuccessProb',
|
||||
level: 1,
|
||||
})
|
||||
).rejects.toMatchObject({
|
||||
code: 'PRECONDITION_FAILED',
|
||||
message: '장수가 존재하지 않습니다.',
|
||||
});
|
||||
expect(fixture.requestCommand).not.toHaveBeenCalled();
|
||||
expect(fixture.pointUpsert).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it('mutates only the authenticated user general and inheritance balance', async () => {
|
||||
const fixture = buildContext({ inheritancePoint: 1000 });
|
||||
|
||||
await expect(
|
||||
appRouter.createCaller(fixture.context).inherit.buyHiddenBuff({
|
||||
type: 'domesticSuccessProb',
|
||||
level: 1,
|
||||
})
|
||||
).resolves.toEqual({ ok: true, remainPoint: 800 });
|
||||
|
||||
expect(fixture.requestCommand).toHaveBeenCalledWith(
|
||||
expect.objectContaining({
|
||||
type: 'patchGeneral',
|
||||
generalId: 7,
|
||||
patch: expect.objectContaining({
|
||||
meta: expect.objectContaining({
|
||||
inheritBuff: JSON.stringify({ domesticSuccessProb: 1 }),
|
||||
}),
|
||||
}),
|
||||
})
|
||||
);
|
||||
expect(fixture.pointUpsert).toHaveBeenCalledWith(
|
||||
expect.objectContaining({
|
||||
where: { userId_key: { userId: 'user-1', key: 'previous' } },
|
||||
update: { value: 800 },
|
||||
})
|
||||
);
|
||||
});
|
||||
|
||||
it('reveals a target owner to the caller without using the caller general id from input', async () => {
|
||||
const fixture = buildContext({ inheritancePoint: 1500 });
|
||||
|
||||
await expect(
|
||||
appRouter.createCaller(fixture.context).inherit.checkOwner({ targetGeneralId: 8 })
|
||||
).resolves.toEqual({
|
||||
ok: true,
|
||||
ownerName: '위유저',
|
||||
targetName: '조조',
|
||||
});
|
||||
expect(fixture.pointUpsert).toHaveBeenCalledWith(
|
||||
expect.objectContaining({
|
||||
where: { userId_key: { userId: 'user-1', key: 'previous' } },
|
||||
update: { value: 500 },
|
||||
})
|
||||
);
|
||||
expect(fixture.logCreate).toHaveBeenCalledWith({
|
||||
data: {
|
||||
userId: 'user-1',
|
||||
year: 200,
|
||||
month: 4,
|
||||
text: '1000 포인트로 장수 소유자 확인',
|
||||
},
|
||||
});
|
||||
expect(fixture.requestCommand).not.toHaveBeenCalled();
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,142 @@
|
||||
import { describe, expect, it, vi } from 'vitest';
|
||||
import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
|
||||
import type { RedisConnector } from '@sammo-ts/infra';
|
||||
import { RedisAccessTokenStore } from '../src/auth/accessTokenStore.js';
|
||||
import { InMemoryFlushStore } from '../src/auth/flushStore.js';
|
||||
import type { DatabaseClient, GameApiContext, GeneralRow } from '../src/context.js';
|
||||
import { appRouter } from '../src/router.js';
|
||||
|
||||
const now = new Date('2026-01-01T01:02:00Z');
|
||||
const general = (overrides: Partial<GeneralRow> = {}): GeneralRow => ({
|
||||
id: 1,
|
||||
userId: 'u1',
|
||||
name: '장수',
|
||||
nationId: 1,
|
||||
cityId: 1,
|
||||
troopId: 0,
|
||||
npcState: 0,
|
||||
affinity: null,
|
||||
bornYear: 180,
|
||||
deadYear: 300,
|
||||
picture: null,
|
||||
imageServer: 0,
|
||||
leadership: 70,
|
||||
strength: 60,
|
||||
intel: 50,
|
||||
injury: 0,
|
||||
experience: 900,
|
||||
dedication: 100,
|
||||
officerLevel: 1,
|
||||
gold: 1000,
|
||||
rice: 2000,
|
||||
crew: 300,
|
||||
crewTypeId: 1,
|
||||
train: 90,
|
||||
atmos: 90,
|
||||
weaponCode: 'None',
|
||||
bookCode: 'None',
|
||||
horseCode: 'None',
|
||||
itemCode: 'None',
|
||||
turnTime: now,
|
||||
recentWarTime: null,
|
||||
age: 20,
|
||||
startAge: 20,
|
||||
personalCode: 'None',
|
||||
specialCode: 'None',
|
||||
special2Code: 'None',
|
||||
lastTurn: {},
|
||||
meta: { belong: 1, defence_train: 80, killturn: 7 },
|
||||
penalty: {},
|
||||
createdAt: now,
|
||||
updatedAt: now,
|
||||
...overrides,
|
||||
});
|
||||
const token = (userId: string): GameSessionTokenPayload => ({
|
||||
version: 1,
|
||||
profile: 'che:default',
|
||||
issuedAt: now.toISOString(),
|
||||
expiresAt: new Date(now.getTime() + 86400000).toISOString(),
|
||||
sessionId: userId,
|
||||
user: { id: userId, username: userId, displayName: userId, roles: [] },
|
||||
sanctions: {},
|
||||
});
|
||||
const fixture = (generals: GeneralRow[], userId = 'u1') => {
|
||||
const db = {
|
||||
general: {
|
||||
findFirst: vi.fn(async ({ where }: { where: { userId: string } }) =>
|
||||
generals.find((g) => g.userId === where.userId)
|
||||
),
|
||||
findMany: vi.fn(async ({ where }: { where: { nationId: number } }) =>
|
||||
generals.filter((g) => g.nationId === where.nationId)
|
||||
),
|
||||
},
|
||||
nation: {
|
||||
findUnique: vi.fn(async () => ({
|
||||
id: 1,
|
||||
name: '위',
|
||||
color: '#080',
|
||||
level: 3,
|
||||
typeCode: 'che_중립',
|
||||
capitalCityId: 1,
|
||||
meta: { secretlimit: 3 },
|
||||
})),
|
||||
},
|
||||
city: { findMany: vi.fn(async () => [{ id: 1, name: '업' }]) },
|
||||
troop: { findMany: vi.fn(async () => [{ troopLeaderId: 2, name: '선봉대' }]) },
|
||||
worldState: { findFirst: vi.fn(async () => null) },
|
||||
generalTurn: { findMany: vi.fn(async () => [{ generalId: 1, turnIdx: 0, actionCode: '징병' }]) },
|
||||
generalAccessLog: {
|
||||
findMany: vi.fn(async () => generals.map((g) => ({ generalId: g.id, refreshScoreTotal: g.id * 10 }))),
|
||||
},
|
||||
};
|
||||
const redis = { get: vi.fn(async () => null), set: vi.fn(async () => null) } as unknown as RedisConnector['client'];
|
||||
const context: GameApiContext = {
|
||||
db: db as unknown as DatabaseClient,
|
||||
redis,
|
||||
turnDaemon: {} as GameApiContext['turnDaemon'],
|
||||
battleSim: {} as GameApiContext['battleSim'],
|
||||
profile: { id: 'che', scenario: 'default', name: 'che:default' },
|
||||
auth: token(userId),
|
||||
uploadDir: 'uploads',
|
||||
uploadPath: '/uploads',
|
||||
uploadPublicUrl: null,
|
||||
accessTokenStore: new RedisAccessTokenStore(redis, 'che:default'),
|
||||
flushStore: new InMemoryFlushStore(),
|
||||
gameTokenSecret: 'secret',
|
||||
};
|
||||
return { caller: appRouter.createCaller(context), db };
|
||||
};
|
||||
|
||||
describe('nation general and secret office permissions', () => {
|
||||
it('redacts ordinary-member details and denies the secret office', async () => {
|
||||
const { caller } = fixture([general()]);
|
||||
const result = await caller.nation.getGeneralList();
|
||||
expect(result.viewer).toEqual({ generalId: 1, permission: 0 });
|
||||
expect(result.generals[0]).toMatchObject({
|
||||
officerLevel: 1,
|
||||
cityName: null,
|
||||
troopName: null,
|
||||
refreshScoreTotal: 10,
|
||||
});
|
||||
expect(result.generals[0]).not.toHaveProperty('crew');
|
||||
await expect(caller.nation.getSecretGeneralList()).rejects.toMatchObject({ code: 'FORBIDDEN' });
|
||||
});
|
||||
it('uses the session-owned general and scopes secret rows to that nation', async () => {
|
||||
const first = general();
|
||||
const actor = general({ id: 2, userId: 'u2', officerLevel: 5, meta: { belong: 1 } });
|
||||
const ally = general({ id: 3, userId: 'u3', gold: 3000, crew: 200, train: 80, atmos: 80 });
|
||||
const foreign = general({ id: 4, userId: 'u4', nationId: 2, gold: 99999 });
|
||||
const { caller, db } = fixture([first, actor, ally, foreign], 'u2');
|
||||
const result = await caller.nation.getSecretGeneralList();
|
||||
expect(result.viewer).toEqual({ generalId: 2, permission: 2 });
|
||||
expect(result.generals.map((g) => g.id)).toEqual([1, 2, 3]);
|
||||
expect(result.summary).toMatchObject({ gold: 5000, crew: 800, generalCount: 3 });
|
||||
expect(db.general.findFirst).toHaveBeenCalledWith({ where: { userId: 'u2' } });
|
||||
expect(db.general.findMany).toHaveBeenCalledWith(expect.objectContaining({ where: { nationId: 1 } }));
|
||||
});
|
||||
it('honors general penalties after a user switch', async () => {
|
||||
const penalized = general({ officerLevel: 5, penalty: { noChief: true } });
|
||||
const { caller } = fixture([penalized]);
|
||||
await expect(caller.nation.getSecretGeneralList()).rejects.toMatchObject({ code: 'FORBIDDEN' });
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,275 @@
|
||||
import { describe, expect, it, vi } from 'vitest';
|
||||
|
||||
import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
|
||||
import type { RedisConnector } from '@sammo-ts/infra';
|
||||
|
||||
import { RedisAccessTokenStore } from '../src/auth/accessTokenStore.js';
|
||||
import { InMemoryFlushStore } from '../src/auth/flushStore.js';
|
||||
import type { DatabaseClient, GameApiContext, GeneralRow } from '../src/context.js';
|
||||
import type { TurnDaemonTransport } from '../src/daemon/transport.js';
|
||||
import { appRouter } from '../src/router.js';
|
||||
|
||||
const baseGeneral: GeneralRow = {
|
||||
id: 22,
|
||||
userId: 'user-22',
|
||||
name: '정책담당',
|
||||
nationId: 1,
|
||||
cityId: 1,
|
||||
troopId: 0,
|
||||
npcState: 0,
|
||||
affinity: null,
|
||||
bornYear: 180,
|
||||
deadYear: 300,
|
||||
picture: 'default.jpg',
|
||||
imageServer: 0,
|
||||
leadership: 70,
|
||||
strength: 70,
|
||||
intel: 70,
|
||||
injury: 0,
|
||||
experience: 0,
|
||||
dedication: 0,
|
||||
officerLevel: 12,
|
||||
gold: 1_000,
|
||||
rice: 1_000,
|
||||
crew: 0,
|
||||
crewTypeId: 0,
|
||||
train: 0,
|
||||
atmos: 0,
|
||||
weaponCode: 'None',
|
||||
bookCode: 'None',
|
||||
horseCode: 'None',
|
||||
itemCode: 'None',
|
||||
turnTime: new Date('2026-01-01T00:00:00.000Z'),
|
||||
recentWarTime: null,
|
||||
age: 20,
|
||||
startAge: 20,
|
||||
personalCode: 'None',
|
||||
specialCode: 'None',
|
||||
special2Code: 'None',
|
||||
lastTurn: {},
|
||||
meta: { belong: 5, permission: 'normal' },
|
||||
penalty: {},
|
||||
createdAt: new Date('2026-01-01T00:00:00.000Z'),
|
||||
updatedAt: new Date('2026-01-01T00:00:00.000Z'),
|
||||
};
|
||||
|
||||
const auth: GameSessionTokenPayload = {
|
||||
version: 1,
|
||||
profile: 'che:default',
|
||||
issuedAt: '2026-01-01T00:00:00.000Z',
|
||||
expiresAt: '2026-01-02T00:00:00.000Z',
|
||||
sessionId: 'session-22',
|
||||
user: { id: 'user-22', username: 'tester', displayName: 'Tester', roles: [] },
|
||||
sanctions: {},
|
||||
};
|
||||
|
||||
const baseNation = {
|
||||
id: 1,
|
||||
name: '위',
|
||||
level: 3,
|
||||
tech: 3_000,
|
||||
meta: {
|
||||
_updatedAt: '2026-01-01T00:00:00.000Z',
|
||||
npc_nation_policy: {
|
||||
values: { reqNationRice: 456 },
|
||||
priority: ['천도', '천도'],
|
||||
},
|
||||
npc_general_policy: {
|
||||
priority: ['출병', '일반내정', '출병'],
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
const baseWorld = {
|
||||
config: {
|
||||
stat: { max: 80, npcMax: 75 },
|
||||
environment: { unitSet: 'basic' },
|
||||
const: { develCost: 100 },
|
||||
},
|
||||
meta: {
|
||||
npc_nation_policy: { values: { reqNationGold: 123 } },
|
||||
npc_general_policy: {},
|
||||
},
|
||||
};
|
||||
|
||||
const createContext = (
|
||||
options: {
|
||||
me?: GeneralRow;
|
||||
nation?: typeof baseNation;
|
||||
world?: typeof baseWorld;
|
||||
requestCommand?: ReturnType<typeof vi.fn>;
|
||||
troopRows?: Array<{ troopLeaderId: number }>;
|
||||
cityRows?: Array<{ id: number }>;
|
||||
} = {}
|
||||
): { context: GameApiContext; findFirst: ReturnType<typeof vi.fn>; requestCommand: ReturnType<typeof vi.fn> } => {
|
||||
const requestCommand =
|
||||
options.requestCommand ??
|
||||
vi.fn(async () => ({
|
||||
type: 'setNationMeta',
|
||||
ok: true,
|
||||
nationId: 1,
|
||||
updatedAt: '2026-01-01T00:01:00.000Z',
|
||||
}));
|
||||
const findFirst = vi.fn(async () => options.me ?? baseGeneral);
|
||||
const db = {
|
||||
general: { findFirst },
|
||||
nation: { findUnique: vi.fn(async () => options.nation ?? baseNation) },
|
||||
worldState: { findFirst: vi.fn(async () => options.world ?? baseWorld) },
|
||||
troop: { findMany: vi.fn(async () => options.troopRows ?? [{ troopLeaderId: 101 }]) },
|
||||
city: { findMany: vi.fn(async () => options.cityRows ?? [{ id: 1 }, { id: 2 }]) },
|
||||
};
|
||||
const redisClient = { get: async () => null, set: async () => null };
|
||||
return {
|
||||
context: {
|
||||
db: db as unknown as DatabaseClient,
|
||||
redis: {} as RedisConnector['client'],
|
||||
turnDaemon: { requestCommand } as unknown as TurnDaemonTransport,
|
||||
battleSim: {} as GameApiContext['battleSim'],
|
||||
profile: { id: 'che', scenario: 'default', name: 'che:default' },
|
||||
auth,
|
||||
uploadDir: 'uploads',
|
||||
uploadPath: '/uploads',
|
||||
uploadPublicUrl: null,
|
||||
accessTokenStore: new RedisAccessTokenStore(redisClient, 'che:default'),
|
||||
flushStore: new InMemoryFlushStore(),
|
||||
gameTokenSecret: 'test-secret',
|
||||
},
|
||||
findFirst,
|
||||
requestCommand,
|
||||
};
|
||||
};
|
||||
|
||||
describe('NPC policy router', () => {
|
||||
it('loads server and nation overrides while calculating legacy zero-value hints from nation tech', async () => {
|
||||
const fixture = createContext();
|
||||
const result = await appRouter.createCaller(fixture.context).npc.getPolicy();
|
||||
|
||||
expect(fixture.findFirst).toHaveBeenCalledWith({ where: { userId: 'user-22' } });
|
||||
expect(result.currentNationPolicy).toMatchObject({ reqNationGold: 123, reqNationRice: 456 });
|
||||
expect(result.currentNationPriority).toEqual(['천도', '천도']);
|
||||
expect(result.currentGeneralActionPriority).toEqual(['출병', '일반내정', '출병']);
|
||||
expect(result.zeroPolicy).toMatchObject({
|
||||
reqNationGold: 10_000,
|
||||
reqNationRice: 12_000,
|
||||
reqNPCDevelGold: 3_000,
|
||||
reqNPCWarGold: 3_900,
|
||||
reqNPCWarRice: 3_900,
|
||||
reqHumanWarUrgentGold: 6_300,
|
||||
reqHumanWarUrgentRice: 6_300,
|
||||
reqHumanWarRecommandGold: 12_600,
|
||||
reqHumanWarRecommandRice: 12_600,
|
||||
});
|
||||
});
|
||||
|
||||
it('lets a secret-level reader load the page but rejects every mutation before daemon dispatch', async () => {
|
||||
const reader = { ...baseGeneral, officerLevel: 2 };
|
||||
const fixture = createContext({ me: reader });
|
||||
const caller = appRouter.createCaller(fixture.context);
|
||||
|
||||
await expect(caller.npc.getPolicy()).resolves.toMatchObject({ permissionLevel: 1 });
|
||||
await expect(caller.npc.setNationPriority(['천도'])).rejects.toMatchObject({ code: 'FORBIDDEN' });
|
||||
await expect(caller.npc.setGeneralPriority(['출병', '일반내정'])).rejects.toMatchObject({
|
||||
code: 'FORBIDDEN',
|
||||
});
|
||||
await expect(caller.npc.setNationPolicy({ reqNationGold: 100 })).rejects.toMatchObject({
|
||||
code: 'FORBIDDEN',
|
||||
});
|
||||
expect(fixture.requestCommand).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it.each([
|
||||
['군주', { ...baseGeneral, officerLevel: 12 }],
|
||||
['감찰권자', { ...baseGeneral, officerLevel: 1, meta: { belong: 0, permission: 'auditor' } }],
|
||||
['외교권자', { ...baseGeneral, officerLevel: 1, meta: { belong: 0, permission: 'ambassador' } }],
|
||||
])('%s can persist policy through the daemon-owned metadata command', async (_label, me) => {
|
||||
const fixture = createContext({ me });
|
||||
await expect(appRouter.createCaller(fixture.context).npc.setNationPriority(['천도', '천도'])).resolves.toEqual({
|
||||
ok: true,
|
||||
});
|
||||
expect(fixture.requestCommand).toHaveBeenCalledWith({
|
||||
type: 'setNationMeta',
|
||||
nationId: 1,
|
||||
updates: {
|
||||
npc_nation_policy: expect.objectContaining({
|
||||
priority: ['천도', '천도'],
|
||||
prioritySetter: '정책담당',
|
||||
prioritySetTime: expect.any(String),
|
||||
}),
|
||||
},
|
||||
expectedUpdatedAt: '2026-01-01T00:00:00.000Z',
|
||||
});
|
||||
});
|
||||
|
||||
it('clamps legacy integer values, preserves float values, and validates troop ownership before dispatch', async () => {
|
||||
const fixture = createContext();
|
||||
const caller = appRouter.createCaller(fixture.context);
|
||||
|
||||
await caller.npc.setNationPolicy({
|
||||
reqNationGold: -100,
|
||||
safeRecruitCityPopulationRatio: -0.5,
|
||||
CombatForce: { 101: [1, 2] },
|
||||
});
|
||||
expect(fixture.requestCommand).toHaveBeenCalledWith(
|
||||
expect.objectContaining({
|
||||
updates: {
|
||||
npc_nation_policy: expect.objectContaining({
|
||||
values: expect.objectContaining({
|
||||
reqNationGold: 0,
|
||||
safeRecruitCityPopulationRatio: -0.5,
|
||||
CombatForce: { 101: [1, 2] },
|
||||
}),
|
||||
}),
|
||||
},
|
||||
})
|
||||
);
|
||||
|
||||
fixture.requestCommand.mockClear();
|
||||
await expect(caller.npc.setNationPolicy({ SupportForce: [999] })).rejects.toMatchObject({
|
||||
code: 'BAD_REQUEST',
|
||||
});
|
||||
expect(fixture.requestCommand).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it('preserves duplicate legacy priority entries and enforces required general actions and ordering', async () => {
|
||||
const fixture = createContext();
|
||||
const caller = appRouter.createCaller(fixture.context);
|
||||
|
||||
await caller.npc.setGeneralPriority(['출병', '출병', '일반내정']);
|
||||
expect(fixture.requestCommand).toHaveBeenCalledWith(
|
||||
expect.objectContaining({
|
||||
updates: {
|
||||
npc_general_policy: expect.objectContaining({
|
||||
priority: ['출병', '출병', '일반내정'],
|
||||
}),
|
||||
},
|
||||
})
|
||||
);
|
||||
await expect(caller.npc.setGeneralPriority(['일반내정', '출병'])).rejects.toMatchObject({
|
||||
code: 'BAD_REQUEST',
|
||||
});
|
||||
await expect(caller.npc.setGeneralPriority(['출병'])).rejects.toMatchObject({ code: 'BAD_REQUEST' });
|
||||
});
|
||||
|
||||
it('blocks nationless, penalized, and stale writers without changing lifecycle state directly', async () => {
|
||||
const nationless = createContext({ me: { ...baseGeneral, nationId: 0, officerLevel: 0 } });
|
||||
await expect(appRouter.createCaller(nationless.context).npc.getPolicy()).rejects.toMatchObject({
|
||||
code: 'PRECONDITION_FAILED',
|
||||
});
|
||||
|
||||
const penalized = createContext({ me: { ...baseGeneral, penalty: { noChief: true } } });
|
||||
await expect(appRouter.createCaller(penalized.context).npc.getPolicy()).rejects.toMatchObject({
|
||||
code: 'FORBIDDEN',
|
||||
});
|
||||
|
||||
const staleCommand = vi.fn(async () => ({
|
||||
type: 'setNationMeta',
|
||||
ok: false,
|
||||
nationId: 1,
|
||||
reason: 'CONFLICT',
|
||||
}));
|
||||
const stale = createContext({ requestCommand: staleCommand });
|
||||
await expect(appRouter.createCaller(stale.context).npc.setNationPriority(['천도'])).rejects.toMatchObject({
|
||||
code: 'CONFLICT',
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,115 @@
|
||||
import { describe, expect, it } from 'vitest';
|
||||
|
||||
import type { RedisConnector } from '@sammo-ts/infra';
|
||||
|
||||
import { RedisAccessTokenStore } from '../src/auth/accessTokenStore.js';
|
||||
import { InMemoryFlushStore } from '../src/auth/flushStore.js';
|
||||
import { InMemoryBattleSimTransport } from '../src/battleSim/inMemoryTransport.js';
|
||||
import type { DatabaseClient, GameApiContext, GameProfile } from '../src/context.js';
|
||||
import { InMemoryTurnDaemonTransport } from '../src/daemon/inMemoryTransport.js';
|
||||
import { appRouter } from '../src/router.js';
|
||||
|
||||
const profile: GameProfile = {
|
||||
id: 'che',
|
||||
scenario: 'default',
|
||||
name: 'che:default',
|
||||
};
|
||||
|
||||
const buildContext = (): GameApiContext => {
|
||||
const db = {
|
||||
worldState: {
|
||||
findFirst: async () => ({
|
||||
id: 1,
|
||||
currentYear: 185,
|
||||
currentMonth: 3,
|
||||
tickSeconds: 600,
|
||||
config: {},
|
||||
meta: {
|
||||
lastTurnTime: '2026-07-26T03:00:00.000Z',
|
||||
refresh: 12,
|
||||
maxrefresh: 30,
|
||||
maxonline: 5,
|
||||
recentTraffic: [
|
||||
{
|
||||
year: 185,
|
||||
month: 2,
|
||||
refresh: 30,
|
||||
online: 5,
|
||||
date: '2026-07-26 02:50:00',
|
||||
},
|
||||
],
|
||||
},
|
||||
}),
|
||||
},
|
||||
generalAccessLog: {
|
||||
aggregate: async () => ({
|
||||
_sum: {
|
||||
refresh: 12,
|
||||
refreshScoreTotal: 21,
|
||||
},
|
||||
}),
|
||||
count: async (args: { where: { lastRefresh: { gte: Date } } }) => {
|
||||
expect(args.where.lastRefresh.gte).toEqual(new Date('2026-07-26T03:00:00.000Z'));
|
||||
return 2;
|
||||
},
|
||||
findMany: async () => [
|
||||
{ generalId: 7, refresh: 9, refreshScoreTotal: 15 },
|
||||
{ generalId: 8, refresh: 3, refreshScoreTotal: 6 },
|
||||
],
|
||||
},
|
||||
general: {
|
||||
findMany: async () => [
|
||||
{ id: 7, name: '갑' },
|
||||
{ id: 8, name: '을' },
|
||||
],
|
||||
},
|
||||
};
|
||||
const redis = {
|
||||
get: async () => null,
|
||||
set: async () => null,
|
||||
} as unknown as RedisConnector['client'];
|
||||
|
||||
return {
|
||||
db: db as unknown as DatabaseClient,
|
||||
turnDaemon: new InMemoryTurnDaemonTransport(),
|
||||
battleSim: new InMemoryBattleSimTransport(),
|
||||
profile,
|
||||
auth: null,
|
||||
uploadDir: 'uploads',
|
||||
uploadPath: '/uploads',
|
||||
uploadPublicUrl: null,
|
||||
redis,
|
||||
accessTokenStore: new RedisAccessTokenStore(redis, profile.name),
|
||||
flushStore: new InMemoryFlushStore(),
|
||||
gameTokenSecret: 'test-secret',
|
||||
};
|
||||
};
|
||||
|
||||
describe('public.getTraffic', () => {
|
||||
it('is public and returns only aggregate traffic plus allowlisted general names', async () => {
|
||||
const result = await appRouter.createCaller(buildContext()).public.getTraffic();
|
||||
|
||||
expect(result.history).toHaveLength(2);
|
||||
expect(result.history[0]).toEqual({
|
||||
year: 185,
|
||||
month: 2,
|
||||
refresh: 30,
|
||||
online: 5,
|
||||
date: '2026-07-26 02:50:00',
|
||||
});
|
||||
expect(result.history[1]).toMatchObject({
|
||||
year: 185,
|
||||
month: 3,
|
||||
refresh: 12,
|
||||
online: 2,
|
||||
});
|
||||
expect(result.maxRefresh).toBe(30);
|
||||
expect(result.maxOnline).toBe(5);
|
||||
expect(result.suspects).toEqual([
|
||||
{ generalId: null, name: '접속자 총합', refresh: 12, refreshScoreTotal: 21 },
|
||||
{ generalId: 7, name: '갑', refresh: 9, refreshScoreTotal: 15 },
|
||||
{ generalId: 8, name: '을', refresh: 3, refreshScoreTotal: 6 },
|
||||
]);
|
||||
expect(JSON.stringify(result)).not.toContain('userId');
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,248 @@
|
||||
import { describe, expect, it } from 'vitest';
|
||||
|
||||
import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
|
||||
import type { RedisConnector } from '@sammo-ts/infra';
|
||||
|
||||
import { RedisAccessTokenStore } from '../src/auth/accessTokenStore.js';
|
||||
import { InMemoryFlushStore } from '../src/auth/flushStore.js';
|
||||
import { InMemoryBattleSimTransport } from '../src/battleSim/inMemoryTransport.js';
|
||||
import type { DatabaseClient, GameApiContext, GameProfile } from '../src/context.js';
|
||||
import { InMemoryTurnDaemonTransport } from '../src/daemon/inMemoryTransport.js';
|
||||
import { appRouter } from '../src/router.js';
|
||||
|
||||
const profile: GameProfile = {
|
||||
id: 'che',
|
||||
scenario: 'default',
|
||||
name: 'che:default',
|
||||
};
|
||||
|
||||
const auth: GameSessionTokenPayload = {
|
||||
version: 1,
|
||||
profile: 'che',
|
||||
issuedAt: '2026-07-26T00:00:00.000Z',
|
||||
expiresAt: '2026-07-27T00:00:00.000Z',
|
||||
sessionId: 'ranking-session',
|
||||
user: {
|
||||
id: 'request-user-id',
|
||||
username: 'ranking-user',
|
||||
displayName: '조회자',
|
||||
roles: [],
|
||||
},
|
||||
sanctions: {},
|
||||
};
|
||||
|
||||
const generalRows = [
|
||||
{
|
||||
id: 1,
|
||||
name: '유비',
|
||||
nationId: 1,
|
||||
userId: 'private-user-id-1',
|
||||
npcState: 0,
|
||||
picture: '1.jpg',
|
||||
imageServer: 0,
|
||||
meta: { ownerName: '공개소유자' },
|
||||
experience: 1200,
|
||||
dedication: 900,
|
||||
horseCode: 'che_명마_15_적토마',
|
||||
weaponCode: 'None',
|
||||
bookCode: 'None',
|
||||
itemCode: 'None',
|
||||
},
|
||||
{
|
||||
id: 2,
|
||||
name: '빙의관우',
|
||||
nationId: 1,
|
||||
userId: 'private-user-id-2',
|
||||
npcState: 1,
|
||||
picture: null,
|
||||
imageServer: 0,
|
||||
meta: { owner_name: '빙의소유자' },
|
||||
experience: 1100,
|
||||
dedication: 800,
|
||||
horseCode: 'None',
|
||||
weaponCode: 'None',
|
||||
bookCode: 'None',
|
||||
itemCode: 'None',
|
||||
},
|
||||
{
|
||||
id: 3,
|
||||
name: 'NPC조조',
|
||||
nationId: 2,
|
||||
userId: null,
|
||||
npcState: 2,
|
||||
picture: null,
|
||||
imageServer: 0,
|
||||
meta: {},
|
||||
experience: 1300,
|
||||
dedication: 1000,
|
||||
horseCode: 'None',
|
||||
weaponCode: 'None',
|
||||
bookCode: 'None',
|
||||
itemCode: 'None',
|
||||
},
|
||||
] as const;
|
||||
|
||||
const buildContext = (options?: {
|
||||
authenticated?: boolean;
|
||||
isUnited?: boolean;
|
||||
includeOwnerDisplayName?: boolean;
|
||||
}): GameApiContext => {
|
||||
const db = {
|
||||
worldState: {
|
||||
findFirst: async () => ({
|
||||
meta: { isUnited: options?.isUnited ? 1 : 0 },
|
||||
config: {
|
||||
const: {
|
||||
allItems: {
|
||||
horse: { che_명마_15_적토마: 2 },
|
||||
weapon: {},
|
||||
book: {},
|
||||
item: {},
|
||||
},
|
||||
},
|
||||
},
|
||||
}),
|
||||
},
|
||||
nation: {
|
||||
findMany: async () => [
|
||||
{ id: 1, name: '촉', color: '#006400' },
|
||||
{ id: 2, name: '위', color: '#8b0000' },
|
||||
],
|
||||
},
|
||||
general: {
|
||||
findMany: async (args: { where: { npcState: { lt?: number; gte?: number } } }) =>
|
||||
generalRows.filter((general) =>
|
||||
args.where.npcState.gte !== undefined
|
||||
? general.npcState >= args.where.npcState.gte
|
||||
: general.npcState < (args.where.npcState.lt ?? Number.POSITIVE_INFINITY)
|
||||
),
|
||||
},
|
||||
rankData: {
|
||||
findMany: async () => [
|
||||
{ generalId: 1, type: 'firenum', value: 10 },
|
||||
{ generalId: 2, type: 'firenum', value: 20 },
|
||||
{ generalId: 3, type: 'firenum', value: 30 },
|
||||
],
|
||||
},
|
||||
auction: {
|
||||
findMany: async () => [{ targetCode: 'che_명마_15_적토마' }],
|
||||
},
|
||||
gameHistory: {
|
||||
findMany: async () => [
|
||||
{ season: 3, scenario: 22, scenarioName: '가상모드22' },
|
||||
{ season: 3, scenario: 22, scenarioName: '가상모드22' },
|
||||
],
|
||||
},
|
||||
hallOfFame: {
|
||||
findMany: async (args: { where: { type: string } }) =>
|
||||
args.where.type === 'experience'
|
||||
? [
|
||||
{
|
||||
generalNo: 1,
|
||||
value: 1200,
|
||||
aux: {
|
||||
name: '유비',
|
||||
ownerName: 'private-hall-user-id',
|
||||
...(options?.includeOwnerDisplayName ? { ownerDisplayName: '공개소유자' } : {}),
|
||||
nationName: '촉',
|
||||
bgColor: '#006400',
|
||||
fgColor: '#ffffff',
|
||||
},
|
||||
},
|
||||
]
|
||||
: [],
|
||||
},
|
||||
};
|
||||
const redis = {
|
||||
get: async () => null,
|
||||
set: async () => null,
|
||||
} as unknown as RedisConnector['client'];
|
||||
|
||||
return {
|
||||
db: db as unknown as DatabaseClient,
|
||||
turnDaemon: new InMemoryTurnDaemonTransport(),
|
||||
battleSim: new InMemoryBattleSimTransport(),
|
||||
profile,
|
||||
auth: options?.authenticated === false ? null : auth,
|
||||
uploadDir: 'uploads',
|
||||
uploadPath: '/uploads',
|
||||
uploadPublicUrl: null,
|
||||
redis,
|
||||
accessTokenStore: new RedisAccessTokenStore(redis, profile.name),
|
||||
flushStore: new InMemoryFlushStore(),
|
||||
gameTokenSecret: 'test-secret',
|
||||
};
|
||||
};
|
||||
|
||||
describe('ranking.getBestGeneral', () => {
|
||||
it('requires a game login even though the ranking is the same for every authenticated user', async () => {
|
||||
await expect(
|
||||
appRouter.createCaller(buildContext({ authenticated: false })).ranking.getBestGeneral({ view: 'user' })
|
||||
).rejects.toMatchObject({ code: 'UNAUTHORIZED' });
|
||||
});
|
||||
|
||||
it('keeps possessed generals in the user view and redacts account identifiers before unification', async () => {
|
||||
const result = await appRouter.createCaller(buildContext({ isUnited: false })).ranking.getBestGeneral({
|
||||
view: 'user',
|
||||
});
|
||||
|
||||
expect(result.sections[0]?.entries.map((entry) => entry.id)).toEqual([1, 2]);
|
||||
expect(result.sections[0]?.entries.map((entry) => entry.ownerName)).toEqual([null, null]);
|
||||
expect(result.sections.find((section) => section.title === '계 략 성 공')?.entries).toEqual([
|
||||
expect.objectContaining({ id: 2, name: '???', nationName: '???', ownerName: null }),
|
||||
expect.objectContaining({ id: 1, name: '???', nationName: '???', ownerName: null }),
|
||||
]);
|
||||
expect(JSON.stringify(result)).not.toContain('private-user-id');
|
||||
});
|
||||
|
||||
it('uses display names only after unification and preserves configured item copies plus auctions', async () => {
|
||||
const result = await appRouter.createCaller(buildContext({ isUnited: true })).ranking.getBestGeneral({
|
||||
view: 'user',
|
||||
});
|
||||
|
||||
expect(result.sections[0]?.entries.map((entry) => entry.ownerName)).toEqual(['공개소유자', '빙의소유자']);
|
||||
expect(result.uniqueItems.find((section) => section.slot === 'horse')?.entries).toEqual([
|
||||
expect.objectContaining({
|
||||
itemKey: 'che_명마_15_적토마',
|
||||
owner: expect.objectContaining({ id: 1, name: '유비' }),
|
||||
}),
|
||||
expect.objectContaining({
|
||||
itemKey: 'che_명마_15_적토마',
|
||||
owner: expect.objectContaining({ id: 0, name: '경매중' }),
|
||||
}),
|
||||
]);
|
||||
expect(JSON.stringify(result)).not.toContain('private-user-id');
|
||||
});
|
||||
|
||||
it('separates autonomous NPCs from users and possessed generals', async () => {
|
||||
const result = await appRouter.createCaller(buildContext()).ranking.getBestGeneral({ view: 'npc' });
|
||||
expect(result.sections[0]?.entries.map((entry) => entry.id)).toEqual([3]);
|
||||
});
|
||||
});
|
||||
|
||||
describe('ranking hall of fame', () => {
|
||||
it('remains public and groups scenario counts', async () => {
|
||||
const options = await appRouter
|
||||
.createCaller(buildContext({ authenticated: false }))
|
||||
.ranking.getHallOfFameOptions();
|
||||
expect(options).toEqual([
|
||||
{
|
||||
season: 3,
|
||||
scenarios: [{ id: 22, name: '가상모드22', count: 2 }],
|
||||
},
|
||||
]);
|
||||
});
|
||||
|
||||
it('returns an explicit display name but never exposes the stored account identifier', async () => {
|
||||
const result = await appRouter
|
||||
.createCaller(buildContext({ authenticated: false, includeOwnerDisplayName: true }))
|
||||
.ranking.getHallOfFame({ season: 3 });
|
||||
expect(result.sections[0]?.entries[0]?.ownerName).toBe('공개소유자');
|
||||
expect(JSON.stringify(result)).not.toContain('private-hall-user-id');
|
||||
|
||||
const redacted = await appRouter
|
||||
.createCaller(buildContext({ authenticated: false }))
|
||||
.ranking.getHallOfFame({ season: 3 });
|
||||
expect(redacted.sections[0]?.entries[0]?.ownerName).toBeNull();
|
||||
});
|
||||
});
|
||||
@@ -12,6 +12,7 @@ import type {
|
||||
TournamentState,
|
||||
} from '../src/tournament/types.js';
|
||||
import { applyBattle, applyPreBattleStage, settleTournamentOutcome } from '../src/tournament/worker.js';
|
||||
import { buildBettingPayouts } from '../src/tournament/workerHelpers.js';
|
||||
import type { TurnDaemonTransport } from '../src/daemon/transport.js';
|
||||
|
||||
class MemoryRedis {
|
||||
@@ -209,6 +210,15 @@ const runTournamentToCompletion = async (options: {
|
||||
const delayTick = async (): Promise<void> => new Promise((resolve) => setTimeout(resolve, 0));
|
||||
|
||||
describe('tournament worker (in-memory)', () => {
|
||||
it('당첨자가 없으면 레거시와 같이 베팅금을 지급하거나 환불하지 않는다', () => {
|
||||
expect(
|
||||
buildBettingPayouts(10, [
|
||||
{ generalId: 1, targetId: 11, amount: 100 },
|
||||
{ generalId: 2, targetId: 12, amount: 200 },
|
||||
])
|
||||
).toEqual({ payouts: [], total: 300, refundAll: false });
|
||||
});
|
||||
|
||||
it('locks 64 applicants into eight groups of eight', async () => {
|
||||
const redis = new MemoryRedis();
|
||||
const store = new TournamentStore(redis, buildTournamentKeys('test-groups'));
|
||||
@@ -284,11 +294,33 @@ describe('tournament worker (in-memory)', () => {
|
||||
|
||||
const sent: TurnDaemonCommand[] = [];
|
||||
const transport: TurnDaemonTransport = {
|
||||
sendCommand: async (command) => {
|
||||
sendCommand: async () => 'unused',
|
||||
requestCommand: async (command) => {
|
||||
sent.push(command);
|
||||
return 'ok';
|
||||
if (command.type === 'tournamentReward') {
|
||||
return {
|
||||
type: 'tournamentReward',
|
||||
ok: true,
|
||||
winnerId: command.winnerId,
|
||||
runnerUpId: command.runnerUpId,
|
||||
rewarded: 2,
|
||||
missing: 0,
|
||||
totalGold: 100,
|
||||
totalExp: 10,
|
||||
};
|
||||
}
|
||||
if (command.type === 'tournamentBettingPayout') {
|
||||
return {
|
||||
type: 'tournamentBettingPayout',
|
||||
ok: true,
|
||||
bettingId: command.bettingId,
|
||||
processed: command.payouts.length,
|
||||
missing: 0,
|
||||
totalPayout: command.payouts.reduce((sum, payout) => sum + payout.amount, 0),
|
||||
};
|
||||
}
|
||||
return null;
|
||||
},
|
||||
requestCommand: async () => null,
|
||||
requestStatus: async () => null,
|
||||
};
|
||||
|
||||
@@ -302,6 +334,82 @@ describe('tournament worker (in-memory)', () => {
|
||||
if (bettingCommand && bettingCommand.type === 'tournamentBettingPayout') {
|
||||
expect(bettingCommand.payouts).toEqual([{ generalId: 1, amount: 300 }]);
|
||||
}
|
||||
expect(await store.getState()).toMatchObject({
|
||||
rewardSettled: true,
|
||||
bettingSettled: true,
|
||||
});
|
||||
});
|
||||
|
||||
it('정산 응답 실패 시 완료 표시를 남기지 않고 성공한 보상만 재시도에서 제외한다', async () => {
|
||||
const redis = new MemoryRedis();
|
||||
const store = new TournamentStore(redis, buildTournamentKeys('test-bet-retry'));
|
||||
const state = createTournamentState({
|
||||
stage: 0,
|
||||
auto: false,
|
||||
winnerId: 10,
|
||||
bettingId: 124,
|
||||
rewardSettled: false,
|
||||
bettingSettled: false,
|
||||
});
|
||||
await store.setMatches([{ id: 1, stage: 10, roundIndex: 0, attackerId: 10, defenderId: 11, winnerId: 10 }]);
|
||||
await store.setBettingEntries([{ generalId: 1, targetId: 10, amount: 100 }]);
|
||||
await store.setState(state);
|
||||
|
||||
let payoutAttempts = 0;
|
||||
const commands: TurnDaemonCommand[] = [];
|
||||
const transport: TurnDaemonTransport = {
|
||||
sendCommand: async () => 'unused',
|
||||
requestCommand: async (command) => {
|
||||
commands.push(command);
|
||||
if (command.type === 'tournamentReward') {
|
||||
return {
|
||||
type: 'tournamentReward',
|
||||
ok: true,
|
||||
winnerId: command.winnerId,
|
||||
runnerUpId: command.runnerUpId,
|
||||
rewarded: 2,
|
||||
missing: 0,
|
||||
totalGold: 100,
|
||||
totalExp: 10,
|
||||
};
|
||||
}
|
||||
if (command.type === 'tournamentBettingPayout') {
|
||||
payoutAttempts += 1;
|
||||
if (payoutAttempts === 1) {
|
||||
return {
|
||||
type: 'tournamentBettingPayout',
|
||||
ok: false,
|
||||
bettingId: command.bettingId,
|
||||
reason: '일시적 실패',
|
||||
};
|
||||
}
|
||||
return {
|
||||
type: 'tournamentBettingPayout',
|
||||
ok: true,
|
||||
bettingId: command.bettingId,
|
||||
processed: 1,
|
||||
missing: 0,
|
||||
totalPayout: 100,
|
||||
};
|
||||
}
|
||||
return null;
|
||||
},
|
||||
requestStatus: async () => null,
|
||||
};
|
||||
|
||||
await expect(settleTournamentOutcome({ store, daemonTransport: transport, state })).rejects.toThrow(
|
||||
'일시적 실패'
|
||||
);
|
||||
const afterFailure = await store.getState();
|
||||
expect(afterFailure).toMatchObject({ rewardSettled: true, bettingSettled: false });
|
||||
|
||||
await settleTournamentOutcome({ store, daemonTransport: transport, state: afterFailure! });
|
||||
expect(await store.getState()).toMatchObject({ rewardSettled: true, bettingSettled: true });
|
||||
expect(commands.filter((command) => command.type === 'tournamentReward')).toHaveLength(1);
|
||||
expect(commands.filter((command) => command.type === 'tournamentBettingPayout')).toHaveLength(2);
|
||||
expect(
|
||||
commands.filter((command) => command.type === 'tournamentBettingPayout').map((command) => command.requestId)
|
||||
).toEqual(['tournament:124:betting-payout', 'tournament:124:betting-payout']);
|
||||
});
|
||||
|
||||
it('자동 오픈 후 참가자 보충(NPC/더미 포함)하고 결승까지 진행된다', async () => {
|
||||
|
||||
Reference in New Issue
Block a user