운영 보안을 보존하여 빌드 개선 배포본 통합

This commit is contained in:
2026-10-23 01:33:42 +09:00
97 changed files with 5522 additions and 740 deletions
@@ -7,6 +7,16 @@ import { normalizeTurnDaemonCommand } from '../src/turn/commandRegistry.js';
import { createTurnDaemonCommandHandler } from '../src/turn/worldCommandHandler.js';
const buildActorBoundCommands = (userId = 'old-owner'): TurnDaemonCommand[] => [
{
type: 'tournamentAdjustGeneral',
reason: 'tournamentBet',
requestId: 'tournamentAdjustGeneral',
userId,
generalId: 7,
goldDelta: -100,
betGoldDelta: 100,
minGoldAfter: 500,
},
{ type: 'troopCreate', requestId: 'troopCreate', userId, generalId: 7, troopName: '백마대' },
{ type: 'troopJoin', requestId: 'troopJoin', userId, generalId: 7, troopId: 8 },
{ type: 'troopExit', requestId: 'troopExit', userId, generalId: 7 },
@@ -274,69 +274,79 @@ integration('database command queue', () => {
});
});
it('stores a stale-owner rejection once and never redispatches the exact durable request', async () => {
const requestId = 'integration:engine:stale-owner-replay';
const command: TurnDaemonCommand = {
type: 'vacation',
requestId,
userId: 'old-owner',
generalId: 7,
};
await db.inputEvent.create({
data: {
requestId,
target: 'ENGINE',
eventType: command.type,
it.each(['vacation', 'tournamentAdjustGeneral'] as const)(
'stores a stale-owner %s rejection once and never redispatches it',
async (type) => {
const requestId = `integration:engine:stale-owner-replay:${type}`;
const command: TurnDaemonCommand =
type === 'vacation'
? { type, requestId, userId: 'old-owner', generalId: 7 }
: {
type,
reason: 'tournamentBet',
requestId,
userId: 'old-owner',
generalId: 7,
goldDelta: -100,
betGoldDelta: 100,
minGoldAfter: 500,
};
await db.inputEvent.create({
data: {
requestId,
target: 'ENGINE',
eventType: command.type,
actorUserId: command.userId,
payload: command as GamePrisma.InputJsonValue,
},
});
const mutation = vi.fn();
const world = {
getGeneralById: vi.fn(() => ({ id: command.generalId, userId: 'new-owner' })),
updateGeneral: mutation,
updateNation: mutation,
createTroop: mutation,
updateTroop: mutation,
removeTroop: mutation,
pushLog: mutation,
queueMessage: mutation,
} as unknown as InMemoryTurnWorld;
const handler = createTurnDaemonCommandHandler({ world });
const handle = vi.spyOn(handler, 'handle');
const owner = new DatabaseTurnDaemonCommandQueue(db);
const claimed = await owner.drain();
expect(claimed).toEqual([
{
...command,
processingGameTick: 123,
requestedAtWall: expect.any(Date),
},
]);
const result = await db.$transaction((transaction) => handler.handle(claimed[0]!, { db: transaction }));
expect(result).toMatchObject({
type: 'commandRejected',
ok: false,
commandType: command.type,
});
await owner.publishCommandResult(requestId, result!);
await expect(db.inputEvent.findUniqueOrThrow({ where: { requestId } })).resolves.toMatchObject({
status: 'SUCCEEDED',
attempts: 1,
actorUserId: command.userId,
payload: command as GamePrisma.InputJsonValue,
},
});
const mutation = vi.fn();
const world = {
getGeneralById: vi.fn(() => ({ id: command.generalId, userId: 'new-owner' })),
updateGeneral: mutation,
updateNation: mutation,
createTroop: mutation,
updateTroop: mutation,
removeTroop: mutation,
pushLog: mutation,
queueMessage: mutation,
} as unknown as InMemoryTurnWorld;
const handler = createTurnDaemonCommandHandler({ world });
const handle = vi.spyOn(handler, 'handle');
const owner = new DatabaseTurnDaemonCommandQueue(db);
const claimed = await owner.drain();
expect(claimed).toEqual([
{
...command,
processingGameTick: 123,
requestedAtWall: expect.any(Date),
},
]);
const result = await db.$transaction((transaction) => handler.handle(claimed[0]!, { db: transaction }));
expect(result).toMatchObject({
type: 'commandRejected',
ok: false,
commandType: command.type,
});
await owner.publishCommandResult(requestId, result!);
await expect(db.inputEvent.findUniqueOrThrow({ where: { requestId } })).resolves.toMatchObject({
status: 'SUCCEEDED',
attempts: 1,
actorUserId: command.userId,
eventType: command.type,
payload: command,
result,
lockedBy: null,
leaseUntil: null,
});
await expect(new DatabaseTurnDaemonCommandQueue(db).drain()).resolves.toEqual([]);
expect(handle).toHaveBeenCalledOnce();
expect(mutation).not.toHaveBeenCalled();
});
eventType: command.type,
payload: command,
result,
lockedBy: null,
leaseUntil: null,
});
await expect(new DatabaseTurnDaemonCommandQueue(db).drain()).resolves.toEqual([]);
expect(handle).toHaveBeenCalledOnce();
expect(mutation).not.toHaveBeenCalled();
}
);
it.each(['PREOPEN', 'RUNNING', 'MANUAL', 'SUSPENDED', 'RECONCILING', 'COMPLETED'])(
'handles pre-opening user commands in %s without treating them as scheduled turns',
@@ -630,6 +640,8 @@ integration('database command queue', () => {
const metaId = 'integration:engine:suspended-tournament-bet-meta';
const rollbackId = 'integration:engine:suspended-tournament-bet-rollback';
const unrelatedId = 'integration:engine:suspended-resource-adjustment';
const atomicBetId = 'integration:engine:suspended-atomic-bet';
const atomicJoinId = 'integration:engine:suspended-atomic-join';
await db.inputEvent.createMany({
data: [
{
@@ -679,6 +691,41 @@ integration('database command queue', () => {
],
});
await db.inputEvent.createMany({
data: [
{
requestId: atomicBetId,
target: 'ENGINE',
eventType: 'tournamentAdjustGeneral',
actorUserId: 'user-7',
payload: {
type: 'tournamentAdjustGeneral',
requestId: atomicBetId,
userId: 'user-7',
generalId: 7,
reason: 'tournamentBet',
goldDelta: -100,
betGoldDelta: 100,
minGoldAfter: 500,
},
},
{
requestId: atomicJoinId,
target: 'ENGINE',
eventType: 'tournamentAdjustGeneral',
actorUserId: 'user-7',
payload: {
type: 'tournamentAdjustGeneral',
requestId: atomicJoinId,
userId: 'user-7',
generalId: 7,
reason: 'tournamentJoin',
goldDelta: -200,
minGoldAfter: 0,
},
},
],
});
const queue = new DatabaseTurnDaemonCommandQueue(db);
await expect(queue.drain()).resolves.toEqual([
expect.objectContaining({ type: 'adjustGeneralResources', requestId: resourceId, reason: 'tournamentBet' }),
@@ -688,7 +735,15 @@ integration('database command queue', () => {
requestId: rollbackId,
reason: 'tournamentBetRollback',
}),
expect.objectContaining({
type: 'tournamentAdjustGeneral',
requestId: atomicBetId,
reason: 'tournamentBet',
}),
]);
await expect(db.inputEvent.findUniqueOrThrow({ where: { requestId: atomicJoinId } })).resolves.toMatchObject({
status: 'PENDING',
});
await expect(db.inputEvent.findUniqueOrThrow({ where: { requestId: resourceId } })).resolves.toMatchObject({
status: 'PROCESSING',
processingGameTick: 321n,
@@ -79,6 +79,83 @@ const buildWorld = (
return new InMemoryTurnWorld(state, snapshot, { schedule });
};
describe('tournament mutation ownership', () => {
it('checks the current owner and commits gold plus bet statistics together', async () => {
const general = { ...buildGeneral(1), userId: 'owner' };
const world = buildWorld([general]);
const handler = createTurnDaemonCommandHandler({ world });
const command = {
type: 'tournamentAdjustGeneral' as const,
reason: 'tournamentBet' as const,
userId: 'owner',
generalId: 1,
goldDelta: -100,
betGoldDelta: 100,
minGoldAfter: 500,
};
await expect(handler.handle(command)).resolves.toEqual({ type: command.type, ok: true, generalId: 1 });
expect(world.getGeneralById(1)).toMatchObject({ gold: 900, meta: { betgold: 100 } });
const before = structuredClone(world.getGeneralById(1));
await expect(handler.handle({ ...command, goldDelta: -500 })).resolves.toMatchObject({
ok: false,
code: 'BAD_REQUEST',
});
expect(world.getGeneralById(1)).toEqual(before);
world.updateGeneral(1, { userId: 'new-owner' });
const transferred = structuredClone(world.getGeneralById(1));
for (const goldDelta of [-100, 100]) {
await expect(handler.handle({ ...command, goldDelta })).resolves.toMatchObject({
ok: false,
code: 'FORBIDDEN',
});
expect(world.getGeneralById(1)).toEqual(transferred);
}
});
it('skips possessed NPCs and commits only eligible NPC fees and statistics', async () => {
const world = buildWorld([
{ ...buildGeneral(1, {}, 1), userId: 'new-owner' },
buildGeneral(2, {}, 2),
{ ...buildGeneral(3, {}, 2), gold: 509 },
]);
const handler = createTurnDaemonCommandHandler({ world });
const possessed = structuredClone(world.getGeneralById(1));
await expect(
handler.handle({
type: 'tournamentSeedNpcBets',
bets: [1, 2, 3].map((generalId) => ({ generalId, amount: 10 })),
})
).resolves.toEqual({
type: 'tournamentSeedNpcBets',
ok: true,
processedGeneralIds: [2],
skippedGeneralIds: [1, 3],
});
expect(world.getGeneralById(1)).toEqual(possessed);
expect(world.getGeneralById(2)).toMatchObject({ gold: 990, meta: { betgold: 10 } });
expect(world.getGeneralById(3)).toMatchObject({ gold: 509, meta: { killturn: 24 } });
});
it.each(['tournamentJoin', 'tournamentJoinRollback', 'tournamentBet', 'tournamentBetRollback', 'tournamentNpcBet'])(
'rejects actorless legacy %s commands before mutation',
async (reason) => {
const world = buildWorld([{ ...buildGeneral(1), userId: 'new-owner' }]);
const before = structuredClone(world.getGeneralById(1));
const handler = createTurnDaemonCommandHandler({ world });
for (const command of [
{ type: 'adjustGeneralResources' as const, reason, adjustments: [{ generalId: 1, goldDelta: -100 }] },
{
type: 'adjustGeneralMeta' as const,
reason,
adjustments: [{ generalId: 1, metaDelta: { betgold: 100 } }],
},
])
await expect(handler.handle(command)).resolves.toMatchObject({ ok: false });
expect(world.getGeneralById(1)).toEqual(before);
}
);
});
describe('tournament world commands', () => {
it('uses the current world develcost for Ref-compatible tournament prizes', () => {
const currentWorld = buildWorld([], {
@@ -187,7 +264,7 @@ describe('tournament world commands', () => {
});
it('records all four tournament types and NPC betting for at least ten generals', async () => {
const generals = Array.from({ length: 12 }, (_, index) => buildGeneral(index + 1));
const generals = Array.from({ length: 12 }, (_, index) => ({ ...buildGeneral(index + 1, {}, 2), gold: 2_000 }));
const world = buildWorld(generals);
const handler = createTurnDaemonCommandHandler({ world });
@@ -204,13 +281,11 @@ describe('tournament world commands', () => {
}
}
await handler.handle({
type: 'adjustGeneralMeta',
reason: 'tournamentNpcBet',
adjustments: generals.map((general) => ({
generalId: general.id,
metaDelta: { betgold: 1_000 },
})),
type: 'tournamentSeedNpcBets',
bets: generals.map((general) => ({ generalId: general.id, amount: 1_000 })),
});
// Ref의 betwin 통계 대상은 npcState <= 1이다. 개방 시 NPC 비용 검증과 분리한다.
for (const general of generals) world.updateGeneral(general.id, { npcState: 0 });
await handler.handle({
type: 'tournamentBettingPayout',
bettingId: 1,