운영 보안을 보존하여 빌드 개선 배포본 통합
This commit is contained in:
@@ -120,7 +120,13 @@ export class DatabaseTurnDaemonCommandQueue implements TurnDaemonControlQueue, T
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const claimCoordinate = await readInputEventClockCoordinate(transaction);
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const world = await transaction.worldState.findFirst({
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orderBy: { id: 'asc' },
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select: { clockPhase: true, clockRevision: true, deadlineGeneration: true, clockTick: true, meta: true },
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select: {
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clockPhase: true,
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clockRevision: true,
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deadlineGeneration: true,
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clockTick: true,
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meta: true,
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},
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});
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// 가오픈도 장수 생성·삭제·거병·예약 등 사용자 명령은 처리한다.
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// 자동 턴의 RUNNING/MANUAL gate는 TurnDaemonLifecycle이 별도로 지킨다.
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@@ -184,7 +190,7 @@ export class DatabaseTurnDaemonCommandQueue implements TurnDaemonControlQueue, T
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OR (${postUnificationSurvey} AND "event_type" = 'voteReward')
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OR (
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${suspendedTournamentBetCommand}
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AND "event_type" IN ('adjustGeneralResources', 'adjustGeneralMeta')
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AND "event_type" IN ('adjustGeneralResources', 'adjustGeneralMeta', 'tournamentAdjustGeneral')
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AND "payload" ->> 'reason' IN ('tournamentBet', 'tournamentBetRollback')
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)
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OR (
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@@ -269,6 +269,21 @@ const zSetNpcPolicy = z.object({
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]),
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});
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const zTournamentAdjustGeneral = z.object({
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type: z.literal('tournamentAdjustGeneral'),
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reason: z.enum(['tournamentJoin', 'tournamentJoinRollback', 'tournamentBet', 'tournamentBetRollback']),
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userId: z.string().min(1),
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generalId: zSafeInteger.positive(),
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goldDelta: zFiniteNumber,
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betGoldDelta: zFiniteNumber.optional(),
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minGoldAfter: zFiniteNumber.nonnegative(),
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});
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const zTournamentSeedNpcBets = z.object({
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type: z.literal('tournamentSeedNpcBets'),
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bets: z.array(z.object({ generalId: zSafeInteger.positive(), amount: zSafeInteger.positive() })).min(1),
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});
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const zAdjustGeneralResources = z.object({
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type: z.literal('adjustGeneralResources'),
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reason: z.string().optional(),
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@@ -737,6 +752,16 @@ const normalizeSetNpcPolicy: CommandNormalizer<'setNpcPolicy'> = (envelope) => {
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return { ...command, requestId: envelope.requestId };
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};
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const normalizeTournamentAdjustGeneral: CommandNormalizer<'tournamentAdjustGeneral'> = (envelope) => {
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const command = parseWith(zTournamentAdjustGeneral, envelope.command);
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return command ? { ...command, requestId: envelope.requestId } : null;
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};
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const normalizeTournamentSeedNpcBets: CommandNormalizer<'tournamentSeedNpcBets'> = (envelope) => {
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const command = parseWith(zTournamentSeedNpcBets, envelope.command);
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return command ? { ...command, requestId: envelope.requestId } : null;
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};
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const normalizeAdjustGeneralResources: CommandNormalizer<'adjustGeneralResources'> = (envelope) => {
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const command = parseWith(zAdjustGeneralResources, envelope.command);
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if (!command) {
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@@ -905,6 +930,8 @@ const normalizers: CommandNormalizerMap = {
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voteReward: normalizeVoteReward,
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setNationSetting: normalizeSetNationSetting,
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setNpcPolicy: normalizeSetNpcPolicy,
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tournamentAdjustGeneral: normalizeTournamentAdjustGeneral,
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tournamentSeedNpcBets: normalizeTournamentSeedNpcBets,
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adjustGeneralResources: normalizeAdjustGeneralResources,
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adjustGeneralMeta: normalizeAdjustGeneralMeta,
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tournamentMatchResult: normalizeTournamentMatchResult,
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@@ -175,6 +175,7 @@ const requireCommandDatabase = (ctx: CommandHandlerContext): DatabaseClient => {
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};
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const ACTOR_BOUND_GENERAL_COMMAND_TYPE_LIST = [
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'tournamentAdjustGeneral',
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'troopCreate',
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'troopJoin',
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'troopExit',
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@@ -627,11 +628,84 @@ async function handleSetNpcPolicy(
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return applyNpcPolicyMutation({ world: ctx.world, command, acceptedAt });
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}
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async function handleTournamentAdjustGeneral(
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ctx: CommandHandlerContext,
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command: Extract<TurnDaemonCommand, { type: 'tournamentAdjustGeneral' }>
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): Promise<TurnDaemonCommandResult> {
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const general = ctx.world.getGeneralById(command.generalId);
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// Ref의 참가/베팅 actor는 로그인 장수다. 큐 대기 중 빙의 소유자가 바뀐 경우도 막는다.
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if (!general || general.userId !== command.userId) {
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return { type: command.type, ok: false, code: 'FORBIDDEN', reason: '장수의 현재 소유자가 일치하지 않습니다.' };
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}
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const gold = general.gold + command.goldDelta;
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if (!Number.isFinite(gold) || gold < command.minGoldAfter) {
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return { type: command.type, ok: false, code: 'BAD_REQUEST', reason: '금이 부족합니다.' };
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}
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const meta = { ...general.meta };
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if (command.betGoldDelta !== undefined) {
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const current = typeof meta.betgold === 'number' ? meta.betgold : 0;
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const betgold = current + command.betGoldDelta;
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if (!Number.isFinite(betgold) || betgold < 0) {
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return { type: command.type, ok: false, code: 'BAD_REQUEST', reason: '베팅 기록이 일치하지 않습니다.' };
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}
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meta.betgold = betgold;
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}
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// 금과 통계는 하나의 ENGINE event에서 함께 commit하거나 함께 거부한다.
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ctx.world.updateGeneral(command.generalId, { gold, meta });
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return { type: command.type, ok: true, generalId: command.generalId };
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}
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async function handleTournamentSeedNpcBets(
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ctx: CommandHandlerContext,
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command: Extract<TurnDaemonCommand, { type: 'tournamentSeedNpcBets' }>
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): Promise<TurnDaemonCommandResult> {
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if (ctx.commandDb) {
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const event = command.requestId
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? await ctx.commandDb.inputEvent.findUnique({
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where: { requestId: command.requestId },
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select: { actorUserId: true, target: true, eventType: true },
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})
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: null;
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if (!event || event.actorUserId !== null || event.target !== 'ENGINE' || event.eventType !== command.type) {
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return { type: command.type, ok: false, reason: 'NPC 베팅 입력 이벤트가 일치하지 않습니다.' };
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}
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}
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if (new Set(command.bets.map((bet) => bet.generalId)).size !== command.bets.length) {
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return { type: command.type, ok: false, reason: 'NPC 베팅 대상이 중복됩니다.' };
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}
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const processedGeneralIds: number[] = [];
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const skippedGeneralIds: number[] = [];
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for (const bet of command.bets) {
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const general = ctx.world.getGeneralById(bet.generalId);
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// 계획 이후 유저가 빙의한 장수는 NPC 비용·통계를 변경하지 않는다.
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if (!general || general.userId != null || general.npcState < 2 || general.gold - bet.amount < 500) {
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skippedGeneralIds.push(bet.generalId);
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continue;
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}
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const current = typeof general.meta.betgold === 'number' ? general.meta.betgold : 0;
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ctx.world.updateGeneral(bet.generalId, {
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gold: general.gold - bet.amount,
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meta: { ...general.meta, betgold: current + bet.amount },
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});
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processedGeneralIds.push(bet.generalId);
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}
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return { type: command.type, ok: true, processedGeneralIds, skippedGeneralIds };
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}
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const isLegacyTournamentAdjustment = (reason: string | undefined): boolean =>
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reason !== undefined &&
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['tournamentJoin', 'tournamentJoinRollback', 'tournamentBet', 'tournamentBetRollback', 'tournamentNpcBet'].includes(
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reason
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);
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async function handleAdjustGeneralResources(
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ctx: CommandHandlerContext,
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command: Extract<TurnDaemonCommand, { type: 'adjustGeneralResources' }>
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): Promise<TurnDaemonCommandResult> {
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const { world } = ctx;
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if (isLegacyTournamentAdjustment(command.reason)) {
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return { type: command.type, ok: false, reason: '소유권 없는 이전 토너먼트 조정 명령은 허용하지 않습니다.' };
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}
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if (!command.adjustments || command.adjustments.length === 0) {
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return { type: 'adjustGeneralResources', ok: false, reason: '조정 대상이 없습니다.' };
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}
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@@ -688,6 +762,9 @@ async function handleAdjustGeneralMeta(
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command: Extract<TurnDaemonCommand, { type: 'adjustGeneralMeta' }>
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): Promise<TurnDaemonCommandResult> {
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const { world } = ctx;
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if (isLegacyTournamentAdjustment(command.reason)) {
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return { type: command.type, ok: false, reason: '소유권 없는 이전 토너먼트 조정 명령은 허용하지 않습니다.' };
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}
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if (!command.adjustments || command.adjustments.length === 0) {
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return {
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type: 'adjustGeneralMeta',
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@@ -3269,6 +3346,13 @@ export const createTurnDaemonCommandHandler = (options: {
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handleSetNationSetting(ctx, command as Extract<TurnDaemonCommand, { type: 'setNationSetting' }>),
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setNpcPolicy: (command) =>
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handleSetNpcPolicy(ctx, command as Extract<TurnDaemonCommand, { type: 'setNpcPolicy' }>),
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tournamentAdjustGeneral: (command) =>
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handleTournamentAdjustGeneral(
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ctx,
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command as Extract<TurnDaemonCommand, { type: 'tournamentAdjustGeneral' }>
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),
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tournamentSeedNpcBets: (command) =>
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handleTournamentSeedNpcBets(ctx, command as Extract<TurnDaemonCommand, { type: 'tournamentSeedNpcBets' }>),
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adjustGeneralResources: (command) =>
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handleAdjustGeneralResources(
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ctx,
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@@ -7,6 +7,16 @@ import { normalizeTurnDaemonCommand } from '../src/turn/commandRegistry.js';
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import { createTurnDaemonCommandHandler } from '../src/turn/worldCommandHandler.js';
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const buildActorBoundCommands = (userId = 'old-owner'): TurnDaemonCommand[] => [
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{
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type: 'tournamentAdjustGeneral',
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reason: 'tournamentBet',
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requestId: 'tournamentAdjustGeneral',
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userId,
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generalId: 7,
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goldDelta: -100,
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betGoldDelta: 100,
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minGoldAfter: 500,
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},
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{ type: 'troopCreate', requestId: 'troopCreate', userId, generalId: 7, troopName: '백마대' },
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{ type: 'troopJoin', requestId: 'troopJoin', userId, generalId: 7, troopId: 8 },
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{ type: 'troopExit', requestId: 'troopExit', userId, generalId: 7 },
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@@ -274,69 +274,79 @@ integration('database command queue', () => {
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});
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});
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it('stores a stale-owner rejection once and never redispatches the exact durable request', async () => {
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const requestId = 'integration:engine:stale-owner-replay';
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const command: TurnDaemonCommand = {
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type: 'vacation',
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requestId,
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userId: 'old-owner',
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generalId: 7,
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};
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await db.inputEvent.create({
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data: {
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requestId,
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target: 'ENGINE',
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eventType: command.type,
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it.each(['vacation', 'tournamentAdjustGeneral'] as const)(
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'stores a stale-owner %s rejection once and never redispatches it',
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async (type) => {
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const requestId = `integration:engine:stale-owner-replay:${type}`;
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const command: TurnDaemonCommand =
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type === 'vacation'
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? { type, requestId, userId: 'old-owner', generalId: 7 }
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: {
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type,
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reason: 'tournamentBet',
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requestId,
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userId: 'old-owner',
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generalId: 7,
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goldDelta: -100,
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betGoldDelta: 100,
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minGoldAfter: 500,
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};
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await db.inputEvent.create({
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data: {
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requestId,
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target: 'ENGINE',
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eventType: command.type,
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actorUserId: command.userId,
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payload: command as GamePrisma.InputJsonValue,
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},
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});
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const mutation = vi.fn();
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const world = {
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getGeneralById: vi.fn(() => ({ id: command.generalId, userId: 'new-owner' })),
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updateGeneral: mutation,
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updateNation: mutation,
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createTroop: mutation,
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updateTroop: mutation,
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removeTroop: mutation,
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pushLog: mutation,
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queueMessage: mutation,
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} as unknown as InMemoryTurnWorld;
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const handler = createTurnDaemonCommandHandler({ world });
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const handle = vi.spyOn(handler, 'handle');
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const owner = new DatabaseTurnDaemonCommandQueue(db);
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const claimed = await owner.drain();
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expect(claimed).toEqual([
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{
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...command,
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processingGameTick: 123,
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requestedAtWall: expect.any(Date),
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},
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]);
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const result = await db.$transaction((transaction) => handler.handle(claimed[0]!, { db: transaction }));
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expect(result).toMatchObject({
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type: 'commandRejected',
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ok: false,
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commandType: command.type,
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});
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await owner.publishCommandResult(requestId, result!);
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await expect(db.inputEvent.findUniqueOrThrow({ where: { requestId } })).resolves.toMatchObject({
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status: 'SUCCEEDED',
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attempts: 1,
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actorUserId: command.userId,
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payload: command as GamePrisma.InputJsonValue,
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},
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});
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const mutation = vi.fn();
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const world = {
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getGeneralById: vi.fn(() => ({ id: command.generalId, userId: 'new-owner' })),
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updateGeneral: mutation,
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updateNation: mutation,
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createTroop: mutation,
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updateTroop: mutation,
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removeTroop: mutation,
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pushLog: mutation,
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queueMessage: mutation,
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} as unknown as InMemoryTurnWorld;
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const handler = createTurnDaemonCommandHandler({ world });
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const handle = vi.spyOn(handler, 'handle');
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const owner = new DatabaseTurnDaemonCommandQueue(db);
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const claimed = await owner.drain();
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expect(claimed).toEqual([
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{
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...command,
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processingGameTick: 123,
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requestedAtWall: expect.any(Date),
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},
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]);
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const result = await db.$transaction((transaction) => handler.handle(claimed[0]!, { db: transaction }));
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expect(result).toMatchObject({
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type: 'commandRejected',
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ok: false,
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commandType: command.type,
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});
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await owner.publishCommandResult(requestId, result!);
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await expect(db.inputEvent.findUniqueOrThrow({ where: { requestId } })).resolves.toMatchObject({
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status: 'SUCCEEDED',
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attempts: 1,
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actorUserId: command.userId,
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eventType: command.type,
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payload: command,
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result,
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lockedBy: null,
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leaseUntil: null,
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});
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await expect(new DatabaseTurnDaemonCommandQueue(db).drain()).resolves.toEqual([]);
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expect(handle).toHaveBeenCalledOnce();
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expect(mutation).not.toHaveBeenCalled();
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});
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eventType: command.type,
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payload: command,
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result,
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lockedBy: null,
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leaseUntil: null,
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});
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await expect(new DatabaseTurnDaemonCommandQueue(db).drain()).resolves.toEqual([]);
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expect(handle).toHaveBeenCalledOnce();
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expect(mutation).not.toHaveBeenCalled();
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}
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);
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it.each(['PREOPEN', 'RUNNING', 'MANUAL', 'SUSPENDED', 'RECONCILING', 'COMPLETED'])(
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'handles pre-opening user commands in %s without treating them as scheduled turns',
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@@ -630,6 +640,8 @@ integration('database command queue', () => {
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const metaId = 'integration:engine:suspended-tournament-bet-meta';
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const rollbackId = 'integration:engine:suspended-tournament-bet-rollback';
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const unrelatedId = 'integration:engine:suspended-resource-adjustment';
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const atomicBetId = 'integration:engine:suspended-atomic-bet';
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const atomicJoinId = 'integration:engine:suspended-atomic-join';
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await db.inputEvent.createMany({
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data: [
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{
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@@ -679,6 +691,41 @@ integration('database command queue', () => {
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],
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});
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await db.inputEvent.createMany({
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data: [
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{
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requestId: atomicBetId,
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target: 'ENGINE',
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eventType: 'tournamentAdjustGeneral',
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actorUserId: 'user-7',
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payload: {
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type: 'tournamentAdjustGeneral',
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requestId: atomicBetId,
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userId: 'user-7',
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generalId: 7,
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reason: 'tournamentBet',
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goldDelta: -100,
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betGoldDelta: 100,
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minGoldAfter: 500,
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},
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},
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{
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requestId: atomicJoinId,
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target: 'ENGINE',
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eventType: 'tournamentAdjustGeneral',
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actorUserId: 'user-7',
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payload: {
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type: 'tournamentAdjustGeneral',
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requestId: atomicJoinId,
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userId: 'user-7',
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generalId: 7,
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reason: 'tournamentJoin',
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goldDelta: -200,
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minGoldAfter: 0,
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},
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},
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],
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});
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const queue = new DatabaseTurnDaemonCommandQueue(db);
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await expect(queue.drain()).resolves.toEqual([
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expect.objectContaining({ type: 'adjustGeneralResources', requestId: resourceId, reason: 'tournamentBet' }),
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@@ -688,7 +735,15 @@ integration('database command queue', () => {
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requestId: rollbackId,
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reason: 'tournamentBetRollback',
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}),
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expect.objectContaining({
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type: 'tournamentAdjustGeneral',
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requestId: atomicBetId,
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reason: 'tournamentBet',
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}),
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]);
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await expect(db.inputEvent.findUniqueOrThrow({ where: { requestId: atomicJoinId } })).resolves.toMatchObject({
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status: 'PENDING',
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});
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await expect(db.inputEvent.findUniqueOrThrow({ where: { requestId: resourceId } })).resolves.toMatchObject({
|
||||
status: 'PROCESSING',
|
||||
processingGameTick: 321n,
|
||||
|
||||
@@ -79,6 +79,83 @@ const buildWorld = (
|
||||
return new InMemoryTurnWorld(state, snapshot, { schedule });
|
||||
};
|
||||
|
||||
describe('tournament mutation ownership', () => {
|
||||
it('checks the current owner and commits gold plus bet statistics together', async () => {
|
||||
const general = { ...buildGeneral(1), userId: 'owner' };
|
||||
const world = buildWorld([general]);
|
||||
const handler = createTurnDaemonCommandHandler({ world });
|
||||
const command = {
|
||||
type: 'tournamentAdjustGeneral' as const,
|
||||
reason: 'tournamentBet' as const,
|
||||
userId: 'owner',
|
||||
generalId: 1,
|
||||
goldDelta: -100,
|
||||
betGoldDelta: 100,
|
||||
minGoldAfter: 500,
|
||||
};
|
||||
await expect(handler.handle(command)).resolves.toEqual({ type: command.type, ok: true, generalId: 1 });
|
||||
expect(world.getGeneralById(1)).toMatchObject({ gold: 900, meta: { betgold: 100 } });
|
||||
const before = structuredClone(world.getGeneralById(1));
|
||||
await expect(handler.handle({ ...command, goldDelta: -500 })).resolves.toMatchObject({
|
||||
ok: false,
|
||||
code: 'BAD_REQUEST',
|
||||
});
|
||||
expect(world.getGeneralById(1)).toEqual(before);
|
||||
world.updateGeneral(1, { userId: 'new-owner' });
|
||||
const transferred = structuredClone(world.getGeneralById(1));
|
||||
for (const goldDelta of [-100, 100]) {
|
||||
await expect(handler.handle({ ...command, goldDelta })).resolves.toMatchObject({
|
||||
ok: false,
|
||||
code: 'FORBIDDEN',
|
||||
});
|
||||
expect(world.getGeneralById(1)).toEqual(transferred);
|
||||
}
|
||||
});
|
||||
|
||||
it('skips possessed NPCs and commits only eligible NPC fees and statistics', async () => {
|
||||
const world = buildWorld([
|
||||
{ ...buildGeneral(1, {}, 1), userId: 'new-owner' },
|
||||
buildGeneral(2, {}, 2),
|
||||
{ ...buildGeneral(3, {}, 2), gold: 509 },
|
||||
]);
|
||||
const handler = createTurnDaemonCommandHandler({ world });
|
||||
const possessed = structuredClone(world.getGeneralById(1));
|
||||
await expect(
|
||||
handler.handle({
|
||||
type: 'tournamentSeedNpcBets',
|
||||
bets: [1, 2, 3].map((generalId) => ({ generalId, amount: 10 })),
|
||||
})
|
||||
).resolves.toEqual({
|
||||
type: 'tournamentSeedNpcBets',
|
||||
ok: true,
|
||||
processedGeneralIds: [2],
|
||||
skippedGeneralIds: [1, 3],
|
||||
});
|
||||
expect(world.getGeneralById(1)).toEqual(possessed);
|
||||
expect(world.getGeneralById(2)).toMatchObject({ gold: 990, meta: { betgold: 10 } });
|
||||
expect(world.getGeneralById(3)).toMatchObject({ gold: 509, meta: { killturn: 24 } });
|
||||
});
|
||||
|
||||
it.each(['tournamentJoin', 'tournamentJoinRollback', 'tournamentBet', 'tournamentBetRollback', 'tournamentNpcBet'])(
|
||||
'rejects actorless legacy %s commands before mutation',
|
||||
async (reason) => {
|
||||
const world = buildWorld([{ ...buildGeneral(1), userId: 'new-owner' }]);
|
||||
const before = structuredClone(world.getGeneralById(1));
|
||||
const handler = createTurnDaemonCommandHandler({ world });
|
||||
for (const command of [
|
||||
{ type: 'adjustGeneralResources' as const, reason, adjustments: [{ generalId: 1, goldDelta: -100 }] },
|
||||
{
|
||||
type: 'adjustGeneralMeta' as const,
|
||||
reason,
|
||||
adjustments: [{ generalId: 1, metaDelta: { betgold: 100 } }],
|
||||
},
|
||||
])
|
||||
await expect(handler.handle(command)).resolves.toMatchObject({ ok: false });
|
||||
expect(world.getGeneralById(1)).toEqual(before);
|
||||
}
|
||||
);
|
||||
});
|
||||
|
||||
describe('tournament world commands', () => {
|
||||
it('uses the current world develcost for Ref-compatible tournament prizes', () => {
|
||||
const currentWorld = buildWorld([], {
|
||||
@@ -187,7 +264,7 @@ describe('tournament world commands', () => {
|
||||
});
|
||||
|
||||
it('records all four tournament types and NPC betting for at least ten generals', async () => {
|
||||
const generals = Array.from({ length: 12 }, (_, index) => buildGeneral(index + 1));
|
||||
const generals = Array.from({ length: 12 }, (_, index) => ({ ...buildGeneral(index + 1, {}, 2), gold: 2_000 }));
|
||||
const world = buildWorld(generals);
|
||||
const handler = createTurnDaemonCommandHandler({ world });
|
||||
|
||||
@@ -204,13 +281,11 @@ describe('tournament world commands', () => {
|
||||
}
|
||||
}
|
||||
await handler.handle({
|
||||
type: 'adjustGeneralMeta',
|
||||
reason: 'tournamentNpcBet',
|
||||
adjustments: generals.map((general) => ({
|
||||
generalId: general.id,
|
||||
metaDelta: { betgold: 1_000 },
|
||||
})),
|
||||
type: 'tournamentSeedNpcBets',
|
||||
bets: generals.map((general) => ({ generalId: general.id, amount: 1_000 })),
|
||||
});
|
||||
// Ref의 betwin 통계 대상은 npcState <= 1이다. 개방 시 NPC 비용 검증과 분리한다.
|
||||
for (const general of generals) world.updateGeneral(general.id, { npcState: 0 });
|
||||
await handler.handle({
|
||||
type: 'tournamentBettingPayout',
|
||||
bettingId: 1,
|
||||
|
||||
Reference in New Issue
Block a user