feat: 게임 엔진 리소스 복사 기능 추가
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@@ -1,3 +1,4 @@
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import fs from 'node:fs/promises';
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import path from 'node:path';
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import path from 'node:path';
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import { fileURLToPath } from 'node:url';
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import { fileURLToPath } from 'node:url';
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@@ -13,6 +14,39 @@ if (!profile) {
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const scriptDir = path.dirname(fileURLToPath(import.meta.url));
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const scriptDir = path.dirname(fileURLToPath(import.meta.url));
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const repoRoot = path.resolve(scriptDir, '../..');
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const repoRoot = path.resolve(scriptDir, '../..');
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const outputDir = path.join(repoRoot, 'dist', profile);
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const outputDir = path.join(repoRoot, 'dist', profile);
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const resourceRoot = path.join(repoRoot, 'app', 'game-engine', 'resources');
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const copyDir = async (sourceDir, targetDir) => {
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await fs.mkdir(targetDir, { recursive: true });
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const entries = await fs.readdir(sourceDir, { withFileTypes: true });
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await Promise.all(
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entries.map(async (entry) => {
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const sourcePath = path.join(sourceDir, entry.name);
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const targetPath = path.join(targetDir, entry.name);
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if (entry.isDirectory()) {
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await copyDir(sourcePath, targetPath);
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return;
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}
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if (entry.isFile()) {
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await fs.copyFile(sourcePath, targetPath);
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}
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})
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);
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};
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const copyResources = async () => {
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const resourceDirs = ['map', 'scenario'];
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for (const dirName of resourceDirs) {
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const sourceDir = path.join(resourceRoot, dirName);
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const targetDir = path.join(outputDir, 'resources', dirName);
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await copyDir(sourceDir, targetDir);
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}
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};
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console.log(`[build-scripts] build:server placeholder for profile: ${profile}`);
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console.log(`[build-scripts] build:server placeholder for profile: ${profile}`);
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console.log(`[build-scripts] Expected output: ${outputDir}`);
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console.log(`[build-scripts] Expected output: ${outputDir}`);
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await copyResources();
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console.log('[build-scripts] Copied game-engine resources (map/scenario).');
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