feat: add survey view with voting functionality and admin panel

- Implemented SurveyView.vue for displaying and managing polls, including voting, comments, and results.
- Added new database tables for vote polls, votes, and comments in migration script.
- Created unique lottery logic for handling unique item rewards based on voting.
- Developed unit tests for unique lottery functionality to ensure deterministic behavior and correct counting of occupied unique items.
This commit is contained in:
2026-02-03 18:25:26 +00:00
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commit b0a8f768e9
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import { describe, expect, it } from 'vitest';
import { LiteHashDRBG, RandUtil } from '@sammo-ts/common';
import type { GeneralItemSlots } from '../src/domain/entities.js';
import type { ItemModule } from '../src/items/types.js';
import {
buildVoteUniqueSeed,
countOccupiedUniqueItems,
resolveUniqueConfig,
rollUniqueLottery,
} from '../src/rewards/uniqueLottery.js';
const buildItem = (key: string, slot: ItemModule['slot'], buyable = false): ItemModule => ({
key,
rawName: key,
name: key,
info: key,
slot,
cost: null,
buyable,
consumable: false,
reqSecu: 0,
unique: !buyable,
});
describe('unique lottery', () => {
it('returns deterministic item for fixed seed', () => {
const itemRegistry = new Map<string, ItemModule>([
['itemB', buildItem('itemB', 'weapon', false)],
]);
const config = resolveUniqueConfig({
allItems: {
weapon: {
itemB: 1,
},
},
maxUniqueItemLimit: [[-1, 1]],
uniqueTrialCoef: 10,
maxUniqueTrialProb: 10,
minMonthToAllowInheritItem: 0,
});
const rngSeed = buildVoteUniqueSeed('seed', 1, 1);
const rng = new RandUtil(LiteHashDRBG.build(rngSeed));
const result = rollUniqueLottery({
rng,
config,
itemRegistry,
generalItems: { horse: null, weapon: null, book: null, item: null },
occupiedUniqueCounts: new Map(),
scenarioId: 200,
userCount: 1,
currentYear: 200,
currentMonth: 1,
startYear: 180,
initYear: 180,
initMonth: 1,
acquireType: '설문조사',
});
expect(result).toBe('itemB');
});
it('counts only non-buyable equipped items', () => {
const itemRegistry = new Map<string, ItemModule>([
['uniqueItem', buildItem('uniqueItem', 'weapon', false)],
['buyableItem', buildItem('buyableItem', 'book', true)],
]);
const generals: GeneralItemSlots[] = [
{ horse: null, weapon: 'uniqueItem', book: null, item: null },
{ horse: null, weapon: null, book: 'buyableItem', item: null },
];
const counts = countOccupiedUniqueItems(generals, itemRegistry);
expect(counts.get('uniqueItem')).toBe(1);
expect(counts.get('buyableItem')).toBeUndefined();
});
});