Add sabotage injury boundary parity
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@@ -192,6 +192,11 @@ agitation and destruction city values, the supplied-nation resource cap for
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seizure, and the legacy final state of unsupplied seizure. They also remove
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destruction's unintended front recalculation and preserve the legacy
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unsupplied-seizure overwrite that leaves city resources unchanged.
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Three sabotage injury-boundary cases cover per-defender rolls, the injury cap
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of 80, integer persistence after multiplying crew/train/atmosphere by 0.98,
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and the target-general injury log for fire attack, agitation and destruction.
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They restore the legacy Korean particle in the log, add the two missing logs,
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and round rather than floor the integer fields.
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This is not yet a claim that every command-specific
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constraint, clamp, alternative and persistence boundary has been dynamically
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compared.
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