fix: 10분 중단 즉시 복구와 대기 중 토너먼트 참가 허용
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@@ -44,9 +44,18 @@ From 2026-09-07, maintenance and crash recovery use the following
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`RECOVER_TURNS` policy. The base turn length does not change. One turn remains
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36,000,000 ticks; a persisted `TurnRecoveryWindow` changes only wall execution.
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- An entire delay strictly below `min(600 seconds, turnSeconds / 10)` catches
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up immediately through the ordinary engine. Equality uses recovery. The
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limit is 30 seconds on a 5-minute server and 6 minutes on a 60-minute server.
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- From 2026-09-15, an entire delay up to and including 600 seconds catches
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up immediately through the ordinary engine, independently of the server's
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turn length. This accommodates host updates that pause and resume a VM.
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Pending turns are executed in order with the ordinary per-run budget and
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month boundary cap; they are not marked complete or skipped. The lease still
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expires after 30 seconds and a fresh owner must fence the old process and
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reload durable state before catching up. Operator pauses remain pauses.
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- During the persisted wait before 2x recovery, tournament participation is
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allowed when the phase is `RUNNING`, the daemon lease is ready, and DB/Redis
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revision and deadline generation agree. Registration stage, capacity,
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duplicate entry, fee and ENGINE transaction checks still apply. Tournament
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stage advancement and settlement continue to require a ticking clock.
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- For longer delays, skip only complete 12-turn blocks, moving future
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schedules and the execution cursor by the same integer delta. Never apply
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the short-delay exception again to the remainder. An exact multiple of
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