merge: complete general turn compatibility
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@@ -0,0 +1,251 @@
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import { describe, expect, it } from 'vitest';
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import type { TurnSchedule } from '@sammo-ts/logic/turn/calendar.js';
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import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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import { createTurnTestHarness } from './helpers/turnTestHarness.js';
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const start = new Date('0200-01-01T00:00:00.000Z');
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const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] };
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const map = {
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id: 'general-turn-test',
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name: '장수턴 테스트',
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cities: [
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{
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id: 1,
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name: '테스트성',
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level: 1,
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region: 1,
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position: { x: 0, y: 0 },
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connections: [],
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max: {
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population: 50_000,
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agriculture: 1_000,
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commerce: 1_000,
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security: 1_000,
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defence: 1_000,
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wall: 1_000,
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},
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initial: {
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population: 10_000,
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agriculture: 500,
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commerce: 500,
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security: 500,
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defence: 500,
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wall: 500,
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},
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},
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],
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defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
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};
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const makeGeneral = (patch: Partial<TurnGeneral> = {}): TurnGeneral => ({
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id: 1,
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name: '테스트장수',
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nationId: 1,
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cityId: 1,
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troopId: 0,
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stats: { leadership: 80, strength: 70, intelligence: 60 },
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experience: 0,
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dedication: 0,
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officerLevel: 1,
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role: {
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personality: null,
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specialDomestic: null,
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specialWar: null,
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items: { horse: null, weapon: null, book: null, item: null },
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},
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injury: 0,
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gold: 2_000,
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rice: 2_000,
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crew: 0,
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crewTypeId: 1,
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train: 40,
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atmos: 40,
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age: 30,
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npcState: 0,
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: { killturn: 24 },
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turnTime: start,
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...patch,
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});
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const makeSnapshot = (general: TurnGeneral): TurnWorldSnapshot => ({
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scenarioConfig: {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
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iconPath: '',
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map: {},
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const: {
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develCost: 100,
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trainDelta: 30,
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atmosDelta: 30,
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maxTrainByCommand: 100,
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maxAtmosByCommand: 100,
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initialNationGenLimit: 10,
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},
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environment: { mapName: map.id, unitSet: 'test' },
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},
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scenarioMeta: {
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title: '장수턴 테스트',
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startYear: 200,
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life: null,
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fiction: 0,
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history: [],
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ignoreDefaultEvents: false,
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},
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map,
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unitSet: { id: 'test', name: 'test', crewTypes: [] },
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nations: [
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{
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id: 1,
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name: '테스트국',
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color: '#000000',
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capitalCityId: 1,
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chiefGeneralId: null,
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gold: 10_000,
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rice: 10_000,
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power: 0,
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level: 1,
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typeCode: 'che_중립',
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meta: { gennum: 1, tech: 0 },
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},
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],
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cities: [
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{
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id: 1,
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name: '테스트성',
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nationId: 1,
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level: 1,
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state: 0,
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population: 10_000,
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populationMax: 50_000,
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agriculture: 500,
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agricultureMax: 1_000,
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commerce: 500,
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commerceMax: 1_000,
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security: 500,
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securityMax: 1_000,
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supplyState: 1,
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frontState: 0,
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defence: 500,
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defenceMax: 1_000,
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wall: 500,
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wallMax: 1_000,
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meta: { trust: 50, trade: 100, region: 1 },
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},
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],
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generals: [general],
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troops: [],
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diplomacy: [],
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events: [],
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initialEvents: [],
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});
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const makeState = (): TurnWorldState => ({
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id: 1,
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currentYear: 200,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: start,
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meta: { killturn: 24 },
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});
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describe('legacy general-turn execution contract', () => {
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it('runs injury recovery and troop rice consumption before the reserved command', async () => {
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const general = makeGeneral({ injury: 25, crew: 200, rice: 1 });
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const harness = await createTurnTestHarness({
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snapshot: makeSnapshot(general),
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state: makeState(),
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schedule,
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map,
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collectLogs: true,
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});
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await harness.runOneTick();
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const updated = harness.world.getGeneralById(1)!;
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expect(updated.injury).toBe(15);
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expect(updated.crew).toBe(0);
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expect(updated.rice).toBe(0);
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expect(harness.world.getCityById(1)!.population).toBe(10_200);
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expect(harness.getCollectedLogs().some((log) => log.text.includes('소집해제'))).toBe(true);
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});
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it('persists pre-turn stacking and applies the inherited 60-turn cooldown', async () => {
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const general = makeGeneral({
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role: {
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personality: null,
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specialDomestic: null,
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specialWar: 'che_격노',
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items: { horse: null, weapon: null, book: null, item: null },
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},
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});
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const harness = await createTurnTestHarness({
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snapshot: makeSnapshot(general),
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state: makeState(),
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schedule,
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map,
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collectLogs: true,
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});
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const turns = harness.reservedTurnStore.getGeneralTurns(1);
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turns[0] = { action: 'che_전투특기초기화', args: {} };
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turns[1] = { action: 'che_전투특기초기화', args: {} };
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await harness.runOneTick();
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expect(harness.world.getGeneralById(1)!.lastTurn).toEqual({
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command: '전투 특기 초기화',
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term: 1,
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});
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expect(harness.world.getGeneralById(1)!.role.specialWar).toBe('che_격노');
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await harness.runOneTick();
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const updated = harness.world.getGeneralById(1)!;
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expect(updated.role.specialWar).toBeNull();
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expect(updated.meta['next_execute_전투 특기 초기화']).toBe(2460);
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expect(updated.meta.prev_types_special2).toEqual(['che_격노']);
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});
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it('preserves the legacy battle-readiness term reset instead of making its reward reachable', async () => {
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const general = makeGeneral({ crew: 1_000, train: 40, atmos: 40 });
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const harness = await createTurnTestHarness({
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snapshot: makeSnapshot(general),
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state: makeState(),
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schedule,
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map,
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collectLogs: true,
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});
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const turns = harness.reservedTurnStore.getGeneralTurns(1);
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for (let idx = 0; idx < 4; idx += 1) {
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turns[idx] = { action: 'che_전투태세', args: {} };
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}
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for (let idx = 0; idx < 4; idx += 1) {
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await harness.runOneTick();
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}
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const updated = harness.world.getGeneralById(1)!;
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expect(updated.lastTurn).toEqual({ command: '전투태세', term: 1 });
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expect(updated.experience).toBe(0);
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expect(updated.train).toBe(40);
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expect(updated.atmos).toBe(40);
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});
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it('skips commands for blocked generals while advancing the queue once', async () => {
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const general = makeGeneral({ injury: 20, meta: { killturn: 5, block: 3 } });
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const harness = await createTurnTestHarness({
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snapshot: makeSnapshot(general),
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state: makeState(),
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schedule,
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map,
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collectLogs: true,
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});
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harness.reservedTurnStore.getGeneralTurns(1)[0] = { action: 'che_요양', args: {} };
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await harness.runOneTick();
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const updated = harness.world.getGeneralById(1)!;
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expect(updated.injury).toBe(10);
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expect(updated.experience).toBe(0);
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expect(updated.meta.killturn).toBe(4);
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expect(updated.meta.inherit_lived_month).toBe(1);
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expect(updated.meta.myset).toBe(3);
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expect(harness.reservedTurnStore.getGeneralTurn(1, 0).action).toBe('휴식');
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expect(harness.getCollectedLogs().some((log) => log.text.includes('악성유저'))).toBe(true);
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});
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});
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@@ -287,7 +287,8 @@ describe('NPC 일반 내정 턴', () => {
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const afterCity = world.getCityById(1)!;
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expect(afterCity).toMatchObject({
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...beforeStats,
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security: 1050,
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// 레거시 내정 수식과 고정 seed의 치명/실패 배율을 적용한 값.
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security: 1063,
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});
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expect(world.getGeneralById(1)!.turnTime.getTime()).toBe(addMinutes(mockDate, 10).getTime());
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});
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@@ -306,11 +306,11 @@ describe('Reserved Turn Execution Integration', () => {
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// Gen 2 stayed in City 1?
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expect(finalGen2.cityId).toBe(1);
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// City 1 Agric increased (100 -> 300)
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expect(finalCity1.agriculture).toBeGreaterThanOrEqual(300);
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// 레거시 내정식은 고정 증가량이 아니라 능력치·경험·난수·치명 배율을 사용한다.
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expect(finalCity1.agriculture).toBe(206);
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// City 1 Commerce increased (100 -> ~178)
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expect(finalCity1.commerce).toBeGreaterThanOrEqual(170);
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// 레거시 상업 투자식(지력·민심·경험·난수·치명 배율)을 고정 seed로 계산한 결과.
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expect(finalCity1.commerce).toBe(124);
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// Gen 1 reserved turns should be shifted and empty/default
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const gen1Turns = reservedTurnStore.getGeneralTurns(1);
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@@ -422,9 +422,7 @@ describe('Reserved Turn Execution Integration', () => {
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meta: {},
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};
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const invalidRows = [
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{ generalId: 1, turnIdx: 0, actionCode: 'che_이동', arg: { destCityId: 'bad' } },
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];
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const invalidRows = [{ generalId: 1, turnIdx: 0, actionCode: 'che_이동', arg: { destCityId: 'bad' } }];
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const mockPrisma = createMockPrisma(invalidRows);
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const reservedTurnStore = new InMemoryReservedTurnStore(mockPrisma as any, {
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@@ -585,9 +583,7 @@ describe('Reserved Turn Execution Integration', () => {
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meta: {},
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};
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const invalidRows = [
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{ generalId: 1, turnIdx: 0, actionCode: 'che_이동', arg: { destCityId: 1 } },
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];
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const invalidRows = [{ generalId: 1, turnIdx: 0, actionCode: 'che_이동', arg: { destCityId: 1 } }];
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const mockPrisma = createMockPrisma(invalidRows);
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const reservedTurnStore = new InMemoryReservedTurnStore(mockPrisma as any, {
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