Merge branch 'codex/p0-general-turn-lifecycle'

# Conflicts:
#	app/game-engine/src/turn/databaseHooks.ts
#	app/game-engine/src/turn/inMemoryWorld.ts
#	app/game-engine/src/turn/reservedTurnHandler.ts
#	packages/infra/src/turnEngineDb.ts
This commit is contained in:
2026-07-25 08:48:10 +00:00
13 changed files with 1325 additions and 68 deletions
@@ -0,0 +1,310 @@
import { describe, expect, it } from 'vitest';
import type { TurnSchedule } from '@sammo-ts/logic';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
import { createTurnTestHarness } from './helpers/turnTestHarness.js';
const start = new Date('0200-01-01T00:00:00.000Z');
const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] };
const map = {
id: 'general-lifecycle',
name: '장수 lifecycle',
cities: [
{
id: 1,
name: '테스트성',
level: 1,
region: 1,
position: { x: 0, y: 0 },
connections: [],
max: {
population: 50_000,
agriculture: 1_000,
commerce: 1_000,
security: 1_000,
defence: 1_000,
wall: 1_000,
},
initial: {
population: 10_000,
agriculture: 500,
commerce: 500,
security: 500,
defence: 500,
wall: 500,
},
},
],
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
};
const makeGeneral = (patch: Partial<TurnGeneral> = {}): TurnGeneral => ({
id: 1,
userId: 'user-1',
name: '테스트장수',
nationId: 1,
cityId: 1,
troopId: 0,
stats: { leadership: 80, strength: 70, intelligence: 60 },
experience: 100,
dedication: 80,
officerLevel: 1,
role: {
personality: null,
specialDomestic: null,
specialWar: null,
items: { horse: null, weapon: null, book: null, item: null },
},
injury: 0,
gold: 2_000,
rice: 2_000,
crew: 0,
crewTypeId: 1,
train: 40,
atmos: 40,
age: 30,
npcState: 0,
bornYear: 170,
deadYear: 260,
affinity: 50,
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: { killturn: 24 },
turnTime: start,
...patch,
});
const makeSnapshot = (generals: TurnGeneral[]): TurnWorldSnapshot => ({
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: {
develCost: 100,
trainDelta: 30,
atmosDelta: 30,
maxTrainByCommand: 100,
maxAtmosByCommand: 100,
initialNationGenLimit: 10,
incDefSettingChange: 3,
maxDefSettingChange: 9,
retirementYear: 80,
},
environment: { mapName: map.id, unitSet: 'test' },
},
scenarioMeta: {
title: '장수 lifecycle',
startYear: 200,
life: null,
fiction: 0,
history: [],
ignoreDefaultEvents: false,
},
map,
unitSet: { id: 'test', name: 'test', crewTypes: [] },
nations: [
{
id: 1,
name: '테스트국',
color: '#000000',
capitalCityId: 1,
chiefGeneralId: 1,
gold: 10_000,
rice: 10_000,
power: 0,
level: 1,
typeCode: 'che_중립',
meta: { gennum: generals.length, tech: 0 },
},
],
cities: [
{
id: 1,
name: '테스트성',
nationId: 1,
level: 1,
state: 0,
population: 10_000,
populationMax: 50_000,
agriculture: 500,
agricultureMax: 1_000,
commerce: 500,
commerceMax: 1_000,
security: 500,
securityMax: 1_000,
supplyState: 1,
frontState: 0,
defence: 500,
defenceMax: 1_000,
wall: 500,
wallMax: 1_000,
meta: { trust: 50, trade: 100, region: 1 },
},
],
generals,
troops: [],
diplomacy: [],
events: [],
initialEvents: [],
});
const makeState = (meta: Record<string, unknown> = {}): TurnWorldState => ({
id: 1,
currentYear: 200,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: start,
meta: { killturn: 24, ...meta },
});
describe('legacy general turn lifecycle', () => {
it('runs preprocess before commands and restores crew population when rice is insufficient', async () => {
const harness = await createTurnTestHarness({
snapshot: makeSnapshot([makeGeneral({ injury: 25, crew: 200, rice: 1 })]),
state: makeState(),
schedule,
map,
});
await harness.runOneTick();
const general = harness.world.getGeneralById(1)!;
expect(general.injury).toBe(15);
expect(general.crew).toBe(0);
expect(general.rice).toBe(0);
expect(general.meta.inherit_lived_month).toBe(1);
expect(harness.world.getCityById(1)!.population).toBe(10_200);
});
it('skips blocked commands, decreases killturn once, and advances the queue', async () => {
const harness = await createTurnTestHarness({
snapshot: makeSnapshot([makeGeneral({ injury: 20, meta: { killturn: 5, block: 3 } })]),
state: makeState(),
schedule,
map,
});
harness.reservedTurnStore.getGeneralTurns(1)[0] = { action: 'che_요양', args: {} };
await harness.runOneTick();
const general = harness.world.getGeneralById(1)!;
expect(general.injury).toBe(10);
expect(general.experience).toBe(100);
expect(general.meta.killturn).toBe(4);
expect(general.meta.myset).toBe(3);
expect(harness.reservedTurnStore.getGeneralTurn(1, 0).action).toBe('휴식');
});
it('updates killturn, autorun_limit, myset, and nextTurnTimeBase with legacy branches', async () => {
const general = makeGeneral({
injury: 20,
meta: { killturn: 3, myset: 8, nextTurnTimeBase: 30 },
});
const harness = await createTurnTestHarness({
snapshot: makeSnapshot([general]),
state: makeState({ autorun_user: { limit_minutes: 60, options: {} } }),
schedule,
map,
});
harness.reservedTurnStore.getGeneralTurns(1)[0] = { action: 'che_요양', args: {} };
await harness.runOneTick();
const updated = harness.world.getGeneralById(1)!;
expect(updated.meta.killturn).toBe(24);
expect(updated.meta.myset).toBe(9);
expect(updated.meta.autorun_limit).toBe(2406);
expect(updated.meta.nextTurnTimeBase).toBeUndefined();
expect(updated.turnTime.toISOString()).toBe('0200-01-01T00:10:30.000Z');
});
it('detaches an expired possessed NPC instead of deleting its body', async () => {
const harness = await createTurnTestHarness({
snapshot: makeSnapshot([
makeGeneral({
npcState: 1,
deadYear: 205,
meta: { killturn: 1, npc_org: 3, owner_name: '소유자' },
}),
]),
state: makeState(),
schedule,
map,
});
await harness.runOneTick();
const updated = harness.world.getGeneralById(1)!;
expect(updated.userId).toBeNull();
expect(updated.npcState).toBe(3);
expect(updated.meta.killturn).toBe(60);
expect(updated.meta.defence_train).toBe(80);
expect(harness.world.peekDirtyState().lifecycleEvents[0]?.outcome).toBe('detached');
});
it('deletes a zero-killturn general, clears its troop, and appoints a successor', async () => {
const leader = makeGeneral({
troopId: 1,
officerLevel: 12,
meta: { killturn: 1 },
});
const successor = makeGeneral({
id: 2,
userId: 'user-2',
name: '후계자',
troopId: 1,
officerLevel: 9,
dedication: 200,
meta: { killturn: 24 },
});
const harness = await createTurnTestHarness({
snapshot: makeSnapshot([leader, successor]),
state: makeState(),
schedule,
map,
});
await harness.runOneTick();
expect(harness.world.getGeneralById(1)).toBeNull();
expect(harness.world.getGeneralById(2)!.troopId).toBe(0);
expect(harness.world.getGeneralById(2)!.officerLevel).toBe(12);
expect(harness.world.getNationById(1)!.chiefGeneralId).toBe(2);
expect(harness.world.peekDirtyState().deletedGenerals).toContain(1);
});
it('retires a player general and resets inherited stats and rank state', async () => {
const harness = await createTurnTestHarness({
snapshot: makeSnapshot([
makeGeneral({
age: 80,
stats: { leadership: 80, strength: 70, intelligence: 60 },
experience: 101,
dedication: 81,
meta: {
killturn: 24,
dex1: 101,
inherit_lived_month: 10,
inherit_active_action: 4,
rank_warnum: 12,
},
}),
]),
state: makeState(),
schedule,
map,
});
await harness.runOneTick();
const updated = harness.world.getGeneralById(1)!;
expect(updated.age).toBe(20);
expect(updated.stats).toEqual({ leadership: 68, strength: 60, intelligence: 51 });
expect(updated.experience).toBe(51);
expect(updated.dedication).toBe(41);
expect(updated.meta.dex1).toBe(51);
expect(updated.meta.inherit_lived_month).toBe(0);
expect(updated.meta.inherit_active_action).toBe(0);
expect(updated.meta.rank_warnum).toBe(0);
expect(harness.world.peekDirtyState().lifecycleEvents[0]?.outcome).toBe('retired');
});
});
@@ -0,0 +1,216 @@
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
import type { GeneralLifecycleEvent } from '../src/turn/inMemoryWorld.js';
import { persistGeneralLifecycleEvents } from '../src/turn/generalTurnLifecyclePersistence.js';
import type { TurnGeneral } from '../src/turn/types.js';
const databaseUrl = process.env.GENERAL_LIFECYCLE_DATABASE_URL;
const integration = describe.skipIf(!databaseUrl);
const generalIds = [990_001, 990_002, 990_003];
const userIds = [
'integration-lifecycle-dead',
'integration-lifecycle-retired',
'integration-lifecycle-possessed',
];
const serverId = 'integration-lifecycle';
const makeGeneral = (id: number, userId: string, patch: Partial<TurnGeneral> = {}): TurnGeneral => ({
id,
userId,
name: `lifecycle-${id}`,
nationId: 0,
cityId: 0,
troopId: 0,
stats: { leadership: 80, strength: 70, intelligence: 60 },
experience: 1_000,
dedication: 800,
officerLevel: 1,
role: {
personality: null,
specialDomestic: null,
specialWar: null,
items: { horse: null, weapon: null, book: null, item: null },
},
injury: 0,
gold: 1_000,
rice: 1_000,
crew: 0,
crewTypeId: 1,
train: 0,
atmos: 0,
age: 80,
npcState: 0,
bornYear: 170,
deadYear: 260,
affinity: 50,
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: {
killturn: 0,
inherit_lived_month: 10,
inherit_active_action: 2,
dex1: 1_000,
},
turnTime: new Date('0200-01-01T00:00:00.000Z'),
...patch,
});
const event = (
general: TurnGeneral,
outcome: GeneralLifecycleEvent['outcome']
): GeneralLifecycleEvent => ({
generalId: general.id,
outcome,
before: general,
...(outcome === 'deleted' ? {} : { after: general }),
year: 200,
month: 1,
});
integration('general turn lifecycle persistence', () => {
let db: GamePrismaClient;
let close: (() => Promise<void>) | undefined;
const cleanup = async () => {
await db.generalAccessLog.deleteMany({ where: { generalId: { in: generalIds } } });
await db.rankData.deleteMany({ where: { generalId: { in: generalIds } } });
await db.oldGeneral.deleteMany({ where: { serverId, generalNo: { in: generalIds } } });
await db.hallOfFame.deleteMany({ where: { serverId, generalNo: { in: generalIds } } });
await db.inheritanceResult.deleteMany({ where: { serverId, owner: { in: userIds } } });
await db.inheritanceLog.deleteMany({ where: { userId: { in: userIds } } });
await db.inheritancePoint.deleteMany({ where: { userId: { in: userIds } } });
};
beforeAll(async () => {
const connector = createGamePostgresConnector({ url: databaseUrl! });
await connector.connect();
db = connector.prisma;
close = () => connector.disconnect();
await cleanup();
});
afterAll(async () => {
await cleanup();
await close?.();
});
it('archives deletion, removes access state, and settles inheritance', async () => {
const general = makeGeneral(generalIds[0]!, userIds[0]!, {
meta: {
killturn: 0,
inherit_lived_month: 10,
inherit_active_action: 2,
inheritRandomUnique: true,
dex1: 1_000,
},
});
await db.generalAccessLog.create({
data: { generalId: general.id, userId: general.userId, refreshScore: 99 },
});
await db.inheritancePoint.create({
data: { userId: general.userId!, key: 'previous', value: 100 },
});
await db.rankData.createMany({
data: [
{ generalId: general.id, nationId: 0, type: 'warnum', value: 2 },
{ generalId: general.id, nationId: 0, type: 'firenum', value: 1 },
],
});
await db.$transaction((tx) =>
persistGeneralLifecycleEvents(
tx,
[event(general, 'deleted')],
{ serverId },
{ inheritItemRandomPoint: 3_000, inheritSpecificSpecialPoint: 4_000 }
)
);
expect(await db.generalAccessLog.findUnique({ where: { generalId: general.id } })).toBeNull();
expect(await db.oldGeneral.findUnique({ where: { by_no: { serverId, generalNo: general.id } } })).not.toBeNull();
expect(
await db.inheritancePoint.findUnique({
where: { userId_key: { userId: general.userId!, key: 'previous' } },
})
).toMatchObject({ value: 3_147 });
});
it('resets access/ranks and records pre-rebirth hall and inheritance values', async () => {
const general = makeGeneral(generalIds[1]!, userIds[1]!);
await db.generalAccessLog.create({
data: { generalId: general.id, userId: general.userId, refreshScore: 77 },
});
await db.inheritancePoint.create({
data: { userId: general.userId!, key: 'previous', value: 50 },
});
await db.rankData.create({
data: { generalId: general.id, nationId: 0, type: 'warnum', value: 10 },
});
await db.$transaction((tx) =>
persistGeneralLifecycleEvents(
tx,
[event(general, 'retired')],
{ serverId, season: 1, scenarioId: 2, isUnited: 0 },
{}
)
);
expect(await db.generalAccessLog.findUnique({ where: { generalId: general.id } })).toMatchObject({
refreshScore: 0,
});
expect(await db.rankData.findUnique({ where: { generalId_type: { generalId: general.id, type: 'warnum' } } }))
.toMatchObject({ value: 0 });
expect(
await db.hallOfFame.findUnique({
where: {
serverId_type_generalNo: {
serverId,
type: 'experience',
generalNo: general.id,
},
},
})
).toMatchObject({ value: 1_000 });
expect(
await db.inheritancePoint.findUnique({
where: { userId_key: { userId: general.userId!, key: 'previous' } },
})
).toMatchObject({ value: 116 });
});
it('does not settle a possessed NPC before the legacy minimum possession period', async () => {
const general = makeGeneral(generalIds[2]!, userIds[2]!, {
npcState: 1,
meta: {
killturn: 0,
inherit_lived_month: 10,
inherit_active_action: 2,
pickYearMonth: 190 * 12,
},
});
await db.inheritancePoint.create({
data: { userId: general.userId!, key: 'previous', value: 100 },
});
await db.$transaction((tx) =>
persistGeneralLifecycleEvents(
tx,
[event(general, 'deleted')],
{ serverId, startYear: 180 },
{}
)
);
expect(
await db.inheritancePoint.findUnique({
where: { userId_key: { userId: general.userId!, key: 'previous' } },
})
).toMatchObject({ value: 100 });
expect(
await db.inheritanceResult.count({
where: { serverId, owner: general.userId! },
})
).toBe(0);
});
});