fix emergency-capital log parity

This commit is contained in:
2026-07-26 22:57:21 +00:00
parent 1af6bed3b5
commit a6e592b6ef
3 changed files with 86 additions and 0 deletions
+18
View File
@@ -321,6 +321,14 @@ const resolveConquerCity = <TriggerState extends GeneralTriggerState>(
if (!nationCollapsed && defenderNation && defenderNation.capitalCityId === defenderCity.id) {
const nextCapital = findNextCapital(cities, defenderNationId, defenderCity.id, defenderCity);
if (nextCapital) {
const josaRo = JosaUtil.pick(nextCapital.name, '로');
const josaYi = JosaUtil.pick(defenderNation.name, '이');
attackerLogger.pushGlobalHistoryLog(
`<M><b>【긴급천도】</b></><D><b>${defenderNation.name}</b></>${josaYi} 수도가 함락되어 <G><b>${nextCapital.name}</b></>${josaRo} 긴급천도하였습니다.`
);
const moveLog = `수도가 함락되어 <G><b>${nextCapital.name}</b></>${josaRo} <M>긴급천도</>합니다.`;
const gatherLog = `수뇌는 <G><b>${nextCapital.name}</b></>${josaRo} 집합되었습니다.`;
defenderNation.capitalCityId = nextCapital.id;
defenderNation.gold = round(defenderNation.gold * 0.5);
defenderNation.rice = round(defenderNation.rice * 0.5);
@@ -332,6 +340,16 @@ const resolveConquerCity = <TriggerState extends GeneralTriggerState>(
if (general.nationId !== defenderNationId) {
continue;
}
const defenderLogger = new ActionLogger({
generalId: general.id,
nationId: defenderNationId,
});
defenderLogger.pushGeneralActionLog(moveLog, LogFormat.PLAIN);
if (general.officerLevel >= 5) {
defenderLogger.pushGeneralActionLog(gatherLog, LogFormat.PLAIN);
}
pushLoggers([defenderLogger], logs);
general.atmos = round(general.atmos * 0.8);
if (general.officerLevel >= 5) {
general.cityId = nextCapital.id;
+55
View File
@@ -175,6 +175,61 @@ describe('war aftermath', () => {
expect(defenderCity.meta.dead).toBe(90);
});
it('logs emergency relocation when a surviving nation loses its capital', () => {
const attackerNation = buildNation(1);
const defenderNation = buildNation(2);
const attackerCity = buildCity(1, 1);
const defenderCity = buildCity(2, 2);
const nextCapital = buildCity(3, 2);
const attacker = buildGeneral(1, 1, 1);
attacker.officerLevel = 12;
const defender = buildGeneral(2, 2, 2);
defender.officerLevel = 12;
const outcome = resolveWarAftermath({
battle: {
attacker,
defenders: [],
defenderCity,
logs: [],
conquered: true,
reports: [
{
id: attacker.id,
type: 'general',
name: attacker.name,
isAttacker: true,
killed: 10,
dead: 5,
},
],
},
attackerNation,
defenderNation,
attackerCity,
defenderCity,
nations: [attackerNation, defenderNation],
cities: [attackerCity, defenderCity, nextCapital],
generals: [attacker, defender],
unitSet: buildUnitSet(),
config: buildConfig(),
time: {
year: 200,
month: 1,
startYear: 180,
},
});
expect(defenderNation.capitalCityId).toBe(nextCapital.id);
expect(outcome.logs.map((log) => log.text)).toEqual(
expect.arrayContaining([
'<M><b>【긴급천도】</b></><D><b>Nation2</b></>가 수도가 함락되어 <G><b>City3</b></>으로 긴급천도하였습니다.',
'수도가 함락되어 <G><b>City3</b></>으로 <M>긴급천도</>합니다.',
'수뇌는 <G><b>City3</b></>으로 집합되었습니다.',
])
);
});
it('applies conquest collapse rewards', () => {
const rng = new RandUtil(new ConstantRNG(0));
const attackerNation = buildNation(1);