Merge branch 'main' into feature/auction-menu-parity
# Conflicts: # app/game-frontend/e2e/playwright.config.mjs # app/game-frontend/package.json # app/gateway-api/src/adminRouter.ts # app/gateway-api/src/lobby/profileStatusService.ts # app/gateway-api/src/orchestrator/gatewayOrchestrator.ts # app/gateway-api/test/orchestratorOperations.test.ts # app/gateway-api/test/orchestratorPlan.test.ts # app/gateway-frontend/e2e/server-operations.spec.ts # app/gateway-frontend/src/views/AdminView.vue # app/gateway-frontend/src/views/ServerOperationsView.vue
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@@ -4,7 +4,7 @@ import { z } from 'zod';
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import { asRecord } from '@sammo-ts/common';
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import { getDexLevel } from '@sammo-ts/logic';
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import { authedProcedure, procedure, router } from '../../trpc.js';
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import { authedProcedure, readOnlyAuthedProcedure, router } from '../../trpc.js';
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import { buildBattleSimEnvironment, buildBattleSimJobPayload } from '../../battleSim/environment.js';
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import { zBattleSimJobId, zBattleSimRequest } from '../../battleSim/schema.js';
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import {
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@@ -30,6 +30,14 @@ const normalizeOptionalKey = (value: string | null): string | null => {
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return value;
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};
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const getAuthenticatedUserId = (auth: { user: { id: string } } | null): string => {
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const userId = auth?.user.id;
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if (!userId) {
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throw new TRPCError({ code: 'UNAUTHORIZED', message: 'Unauthorized' });
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}
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return userId;
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};
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const resolveExpLevel = (meta: Record<string, unknown>, experience: number): number => {
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const expLevel = meta.explevel ?? meta.expLevel;
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if (typeof expLevel === 'number' && Number.isFinite(expLevel)) {
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@@ -48,7 +56,7 @@ const resolveDexValue = (meta: Record<string, unknown>, key: string): number =>
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};
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export const battleRouter = router({
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simulate: procedure.input(zBattleSimRequest).mutation(async ({ ctx, input }) => {
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simulate: readOnlyAuthedProcedure.input(zBattleSimRequest).mutation(async ({ ctx, input }) => {
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const worldState = await ctx.db.worldState.findFirst();
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if (!worldState) {
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throw new TRPCError({
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@@ -58,10 +66,10 @@ export const battleRouter = router({
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}
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const payload = await buildBattleSimJobPayload(worldState, input, ctx.profile.id);
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return ctx.battleSim.simulate(payload);
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return ctx.battleSim.simulate(payload, getAuthenticatedUserId(ctx.auth));
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}),
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getSimulation: procedure.input(zBattleSimJobId).query(async ({ ctx, input }) => {
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const result = await ctx.battleSim.getSimulationResult(input.jobId);
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getSimulation: readOnlyAuthedProcedure.input(zBattleSimJobId).query(async ({ ctx, input }) => {
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const result = await ctx.battleSim.getSimulationResult(input.jobId, getAuthenticatedUserId(ctx.auth));
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if (!result) {
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return { status: 'queued', jobId: input.jobId };
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}
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