feat: send dashboard read-model deltas

This commit is contained in:
2026-08-11 12:36:29 +00:00
parent c737ee2cd1
commit a2e94c3092
17 changed files with 1285 additions and 395 deletions
+166 -164
View File
@@ -173,6 +173,171 @@ const resolvePenalty = (penalty: unknown): Record<string, number> => {
return result;
};
export const getGeneralContext = async (ctx: GameApiContext) => {
const userId = ctx.auth?.user.id;
if (!userId) {
throw new TRPCError({ code: 'UNAUTHORIZED' });
}
const general = await ctx.db.general.findFirst({
where: { userId },
select: {
id: true,
name: true,
npcState: true,
nationId: true,
cityId: true,
troopId: true,
picture: true,
imageServer: true,
leadership: true,
strength: true,
intel: true,
officerLevel: true,
gold: true,
rice: true,
crew: true,
train: true,
atmos: true,
injury: true,
experience: true,
dedication: true,
age: true,
turnTime: true,
crewTypeId: true,
personalCode: true,
specialCode: true,
special2Code: true,
weaponCode: true,
horseCode: true,
bookCode: true,
itemCode: true,
meta: true,
penalty: true,
},
});
if (!general) {
return null;
}
const [city, nation, worldState] = await Promise.all([
general.cityId > 0
? ctx.db.city.findUnique({
where: { id: general.cityId },
select: {
id: true,
name: true,
level: true,
nationId: true,
population: true,
populationMax: true,
agriculture: true,
agricultureMax: true,
commerce: true,
commerceMax: true,
security: true,
securityMax: true,
trust: true,
trade: true,
defence: true,
defenceMax: true,
wall: true,
wallMax: true,
region: true,
supplyState: true,
frontState: true,
},
})
: null,
general.nationId > 0
? ctx.db.nation.findUnique({
where: { id: general.nationId },
select: {
id: true,
name: true,
color: true,
level: true,
gold: true,
rice: true,
tech: true,
typeCode: true,
capitalCityId: true,
},
})
: null,
ctx.db.worldState.findFirst({ select: { config: true } }),
]);
const metaRecord = asRecord(general.meta);
const worldConfig = asRecord(worldState?.config);
const constValues = asRecord(worldConfig.const ?? worldConfig.consts);
const settings = resolveUserSettings(metaRecord);
const penalties = resolvePenalty(general.penalty);
return {
general: {
id: general.id,
name: general.name,
npcState: general.npcState,
nationId: general.nationId,
cityId: general.cityId,
troopId: general.troopId,
picture: general.picture,
imageServer: general.imageServer,
officerLevel: general.officerLevel,
stats: {
leadership: general.leadership,
strength: general.strength,
intelligence: general.intel,
},
gold: general.gold,
rice: general.rice,
crew: general.crew,
train: general.train,
atmos: general.atmos,
injury: general.injury,
experience: general.experience,
dedication: general.dedication,
age: general.age,
turnTime: general.turnTime.toISOString(),
crewTypeId: general.crewTypeId,
traits: {
personal: general.personalCode,
specialWar: general.specialCode,
specialDomestic: general.special2Code,
},
progression: {
experienceLevel: readNumber(metaRecord.explevel, 0),
dedicationLevel: readNumber(metaRecord.dedlevel, 0),
statExperience: {
leadership: readNumber(metaRecord.leadership_exp, 0),
strength: readNumber(metaRecord.strength_exp, 0),
intelligence: readNumber(metaRecord.intel_exp, 0),
},
statUpgradeLimit: readNumber(constValues.upgradeLimit, 30),
dex: [1, 2, 3, 4, 5].map((index) => readNumber(metaRecord[`dex${index}`], 0)),
},
items: {
horse: normalizeItemCode(general.horseCode),
weapon: normalizeItemCode(general.weaponCode),
book: normalizeItemCode(general.bookCode),
item: normalizeItemCode(general.itemCode),
},
},
iconChoices: ctx.auth?.user.canUseGeneralPicture === false ? [] : (ctx.auth?.user.icons ?? []),
canChangeIcon: general.npcState === 0 && ctx.auth?.user.canUseGeneralPicture !== false,
iconChangeAvailableAt:
typeof metaRecord.generalIconChangedAt === 'string'
? new Date(new Date(metaRecord.generalIconChangedAt).getTime() + 24 * 60 * 60 * 1000).toISOString()
: null,
city,
nation,
settings,
penalties,
};
};
export const generalRouter = router({
adjustIcon: engineAuthedProcedure
.input(
@@ -201,170 +366,7 @@ export const generalRouter = router({
input?.clientRequestId ?? ctx.requestId
);
}),
me: authedProcedure.query(async ({ ctx }) => {
const userId = ctx.auth?.user.id;
if (!userId) {
throw new TRPCError({ code: 'UNAUTHORIZED' });
}
const general = await ctx.db.general.findFirst({
where: { userId },
select: {
id: true,
name: true,
npcState: true,
nationId: true,
cityId: true,
troopId: true,
picture: true,
imageServer: true,
leadership: true,
strength: true,
intel: true,
officerLevel: true,
gold: true,
rice: true,
crew: true,
train: true,
atmos: true,
injury: true,
experience: true,
dedication: true,
age: true,
turnTime: true,
crewTypeId: true,
personalCode: true,
specialCode: true,
special2Code: true,
weaponCode: true,
horseCode: true,
bookCode: true,
itemCode: true,
meta: true,
penalty: true,
},
});
if (!general) {
return null;
}
const [city, nation, worldState] = await Promise.all([
general.cityId > 0
? ctx.db.city.findUnique({
where: { id: general.cityId },
select: {
id: true,
name: true,
level: true,
nationId: true,
population: true,
populationMax: true,
agriculture: true,
agricultureMax: true,
commerce: true,
commerceMax: true,
security: true,
securityMax: true,
trust: true,
trade: true,
defence: true,
defenceMax: true,
wall: true,
wallMax: true,
region: true,
supplyState: true,
frontState: true,
},
})
: null,
general.nationId > 0
? ctx.db.nation.findUnique({
where: { id: general.nationId },
select: {
id: true,
name: true,
color: true,
level: true,
gold: true,
rice: true,
tech: true,
typeCode: true,
capitalCityId: true,
},
})
: null,
ctx.db.worldState.findFirst({ select: { config: true } }),
]);
const metaRecord = asRecord(general.meta);
const worldConfig = asRecord(worldState?.config);
const constValues = asRecord(worldConfig.const ?? worldConfig.consts);
const settings = resolveUserSettings(metaRecord);
const penalties = resolvePenalty(general.penalty);
return {
general: {
id: general.id,
name: general.name,
npcState: general.npcState,
nationId: general.nationId,
cityId: general.cityId,
troopId: general.troopId,
picture: general.picture,
imageServer: general.imageServer,
officerLevel: general.officerLevel,
stats: {
leadership: general.leadership,
strength: general.strength,
intelligence: general.intel,
},
gold: general.gold,
rice: general.rice,
crew: general.crew,
train: general.train,
atmos: general.atmos,
injury: general.injury,
experience: general.experience,
dedication: general.dedication,
age: general.age,
turnTime: general.turnTime.toISOString(),
crewTypeId: general.crewTypeId,
traits: {
personal: general.personalCode,
specialWar: general.specialCode,
specialDomestic: general.special2Code,
},
progression: {
experienceLevel: readNumber(metaRecord.explevel, 0),
dedicationLevel: readNumber(metaRecord.dedlevel, 0),
statExperience: {
leadership: readNumber(metaRecord.leadership_exp, 0),
strength: readNumber(metaRecord.strength_exp, 0),
intelligence: readNumber(metaRecord.intel_exp, 0),
},
statUpgradeLimit: readNumber(constValues.upgradeLimit, 30),
dex: [1, 2, 3, 4, 5].map((index) => readNumber(metaRecord[`dex${index}`], 0)),
},
items: {
horse: normalizeItemCode(general.horseCode),
weapon: normalizeItemCode(general.weaponCode),
book: normalizeItemCode(general.bookCode),
item: normalizeItemCode(general.itemCode),
},
},
iconChoices: ctx.auth?.user.canUseGeneralPicture === false ? [] : (ctx.auth?.user.icons ?? []),
canChangeIcon: general.npcState === 0 && ctx.auth?.user.canUseGeneralPicture !== false,
iconChangeAvailableAt:
typeof metaRecord.generalIconChangedAt === 'string'
? new Date(new Date(metaRecord.generalIconChangedAt).getTime() + 24 * 60 * 60 * 1000).toISOString()
: null,
city,
nation,
settings,
penalties,
};
}),
me: authedProcedure.query(({ ctx }) => getGeneralContext(ctx)),
ensureDieOnPrestartStatus: accessEngineAuthedProcedure.mutation(async ({ ctx }) => {
const userId = ctx.auth?.user.id;
if (!userId) {