feat: acquireType을 UniqueAcquireType으로 변경하고 관련 테스트 추가

This commit is contained in:
2026-02-03 18:37:11 +00:00
parent b0a8f768e9
commit a2bb667b57
2 changed files with 69 additions and 9 deletions
+61 -5
View File
@@ -4,6 +4,7 @@ import { LiteHashDRBG, RandUtil } from '@sammo-ts/common';
import type { GeneralItemSlots } from '../src/domain/entities.js';
import type { ItemModule } from '../src/items/types.js';
import {
type UniqueAcquireType,
buildVoteUniqueSeed,
countOccupiedUniqueItems,
resolveUniqueConfig,
@@ -24,11 +25,11 @@ const buildItem = (key: string, slot: ItemModule['slot'], buyable = false): Item
});
describe('unique lottery', () => {
it('returns deterministic item for fixed seed', () => {
const itemRegistry = new Map<string, ItemModule>([
['itemB', buildItem('itemB', 'weapon', false)],
]);
const config = resolveUniqueConfig({
const buildRegistry = (): Map<string, ItemModule> =>
new Map<string, ItemModule>([['itemB', buildItem('itemB', 'weapon', false)]]);
const buildConfig = (overrides?: Partial<ReturnType<typeof resolveUniqueConfig>>) =>
resolveUniqueConfig({
allItems: {
weapon: {
itemB: 1,
@@ -38,8 +39,13 @@ describe('unique lottery', () => {
uniqueTrialCoef: 10,
maxUniqueTrialProb: 10,
minMonthToAllowInheritItem: 0,
...(overrides ?? {}),
});
it('returns deterministic item for fixed seed', () => {
const itemRegistry = buildRegistry();
const config = buildConfig();
const rngSeed = buildVoteUniqueSeed('seed', 1, 1);
const rng = new RandUtil(LiteHashDRBG.build(rngSeed));
const result = rollUniqueLottery({
@@ -61,6 +67,56 @@ describe('unique lottery', () => {
expect(result).toBe('itemB');
});
it('supports acquire types that can yield unique items', () => {
const itemRegistry = buildRegistry();
const config = buildConfig();
const acquireTypes: UniqueAcquireType[] = ['아이템', '설문조사', '랜덤 임관'];
for (const acquireType of acquireTypes) {
const rng = new RandUtil(LiteHashDRBG.build(buildVoteUniqueSeed('seed', 2, 2)));
const result = rollUniqueLottery({
rng,
config,
itemRegistry,
generalItems: { horse: null, weapon: null, book: null, item: null },
occupiedUniqueCounts: new Map(),
scenarioId: 200,
userCount: 1,
currentYear: 200,
currentMonth: 1,
startYear: 180,
initYear: 180,
initMonth: 1,
acquireType,
});
expect(result).toBe('itemB');
}
});
it('guarantees unique on founding acquire type', () => {
const itemRegistry = buildRegistry();
const config = buildConfig({ uniqueTrialCoef: 0, maxUniqueTrialProb: 0 });
const rng = new RandUtil(LiteHashDRBG.build(buildVoteUniqueSeed('seed', 3, 3)));
const result = rollUniqueLottery({
rng,
config,
itemRegistry,
generalItems: { horse: null, weapon: null, book: null, item: null },
occupiedUniqueCounts: new Map(),
scenarioId: 200,
userCount: 1,
currentYear: 200,
currentMonth: 1,
startYear: 180,
initYear: 180,
initMonth: 1,
acquireType: '건국',
});
expect(result).toBe('itemB');
});
it('counts only non-buyable equipped items', () => {
const itemRegistry = new Map<string, ItemModule>([
['uniqueItem', buildItem('uniqueItem', 'weapon', false)],