feat: add logical game clock

This commit is contained in:
2026-08-04 02:51:27 +00:00
parent 87965a39d6
commit a26031dc3f
51 changed files with 1605 additions and 398 deletions
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export * from './rng.js';
export * from './time/Clock.js';
export * from './time/GameClock.js';
export * from './util/BytesLike.js';
export * from './util/convertBytesLikeToArrayBuffer.js';
export * from './util/convertBytesLikeToUint8Array.js';
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export const GAME_TICKS_PER_TURN = 36_000_000;
export const MAX_SAFE_GAME_TICK = Number.MAX_SAFE_INTEGER;
export type GameClockMode = 'realtime' | 'manual';
export interface GameClockState {
baseTime: Date;
tick: number;
mode: GameClockMode;
wallAnchor: Date;
turnSeconds: number;
}
const requireSafeTick = (tick: number): number => {
if (!Number.isSafeInteger(tick)) {
throw new Error(`Game tick must be a safe integer: ${tick}`);
}
return tick;
};
const tickOffsetMilliseconds = (tick: number, ticksPerSecond: number): number => {
const wholeSeconds = Math.trunc(tick / ticksPerSecond);
const remainingTicks = tick - wholeSeconds * ticksPerSecond;
const milliseconds = wholeSeconds * 1_000 + Math.round((remainingTicks * 1_000) / ticksPerSecond);
if (!Number.isSafeInteger(milliseconds)) {
throw new Error(`Game tick offset is outside the safe millisecond range: ${milliseconds}`);
}
return milliseconds;
};
export class GameClock {
readonly baseTime: Date;
readonly tick: number;
readonly mode: GameClockMode;
readonly wallAnchor: Date;
readonly turnSeconds: number;
readonly ticksPerSecond: number;
constructor(state: GameClockState) {
if (!Number.isInteger(state.turnSeconds) || state.turnSeconds <= 0) {
throw new Error('turnSeconds must be a positive integer.');
}
if (GAME_TICKS_PER_TURN % state.turnSeconds !== 0) {
throw new Error(`turnSeconds ${state.turnSeconds} cannot be represented as integer game ticks.`);
}
if (state.mode !== 'realtime' && state.mode !== 'manual') {
throw new Error(`Unknown game clock mode: ${String(state.mode)}`);
}
if (Number.isNaN(state.baseTime.getTime()) || Number.isNaN(state.wallAnchor.getTime())) {
throw new Error('Game clock anchors must be valid dates.');
}
this.baseTime = new Date(state.baseTime.getTime());
this.tick = requireSafeTick(state.tick);
this.mode = state.mode;
this.wallAnchor = new Date(state.wallAnchor.getTime());
this.turnSeconds = state.turnSeconds;
this.ticksPerSecond = GAME_TICKS_PER_TURN / state.turnSeconds;
}
static baseTimeForProjection(projectedTime: Date, tick: number, turnSeconds: number): Date {
requireSafeTick(tick);
if (!Number.isInteger(turnSeconds) || turnSeconds <= 0 || GAME_TICKS_PER_TURN % turnSeconds !== 0) {
throw new Error(`turnSeconds ${turnSeconds} cannot be represented as integer game ticks.`);
}
const ticksPerSecond = GAME_TICKS_PER_TURN / turnSeconds;
const offsetMs = tickOffsetMilliseconds(tick, ticksPerSecond);
const baseMs = projectedTime.getTime() - offsetMs;
if (!Number.isSafeInteger(baseMs)) {
throw new Error(`Projected game clock base is outside the safe Date range: ${baseMs}`);
}
const baseTime = new Date(baseMs);
if (Number.isNaN(baseTime.getTime())) {
throw new Error(`Projected game clock base is invalid: ${baseMs}`);
}
return baseTime;
}
nowTick(wallNow: Date): number {
if (this.mode === 'manual') {
return this.tick;
}
// A wall-clock correction must never rewind already-observed gameplay.
const elapsedTicks = this.ticksBetween(this.wallAnchor, wallNow);
return elapsedTicks <= 0 ? this.tick : this.addTicks(this.tick, elapsedTicks);
}
now(wallNow: Date): Date {
return this.tickToDate(this.nowTick(wallNow));
}
dateToTick(date: Date): number {
return requireSafeTick(this.ticksBetween(this.baseTime, date));
}
tickToDate(tick: number): Date {
requireSafeTick(tick);
const milliseconds = tickOffsetMilliseconds(tick, this.ticksPerSecond);
const projected = this.baseTime.getTime() + milliseconds;
if (!Number.isSafeInteger(projected)) {
throw new Error(`Projected game time is outside the safe Date range: ${projected}`);
}
const result = new Date(projected);
if (Number.isNaN(result.getTime())) {
throw new Error(`Projected game time is invalid: ${projected}`);
}
return result;
}
addTicks(tick: number, delta: number): number {
requireSafeTick(delta);
return requireSafeTick(tick + delta);
}
private ticksBetween(from: Date, to: Date): number {
const milliseconds = to.getTime() - from.getTime();
if (!Number.isSafeInteger(milliseconds)) {
throw new Error('Game clock date difference is outside the safe integer range.');
}
const wholeSeconds = Math.trunc(milliseconds / 1_000);
const remainingMilliseconds = milliseconds - wholeSeconds * 1_000;
return requireSafeTick(
wholeSeconds * this.ticksPerSecond + Math.round((remainingMilliseconds * this.ticksPerSecond) / 1_000)
);
}
}