feat: add logical game clock
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@@ -1,6 +1,7 @@
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import { afterAll, beforeAll, describe, expect, it } from 'vitest';
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import { createGamePostgresConnector, type GamePrisma, type GamePrismaClient } from '@sammo-ts/infra';
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import { GAME_TICKS_PER_TURN } from '@sammo-ts/common';
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import { SystemClock } from '../src/lifecycle/clock.js';
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import { DatabaseTurnDaemonCommandQueue } from '../src/lifecycle/databaseCommandQueue.js';
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import { getNextTickTime } from '../src/lifecycle/getNextTickTime.js';
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@@ -73,12 +74,14 @@ integration('runtime clock shift persistence', () => {
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await db.inputEvent.deleteMany({ where: { requestId } });
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await db.auction.deleteMany({ where: { hostGeneralId: { in: [...generalIds] } } });
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await db.general.deleteMany({ where: { id: { in: [...generalIds] } } });
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await db.worldState.deleteMany({ where: { scenarioCode: 'runtime-clock-shift' } });
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});
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afterAll(async () => {
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await db.inputEvent.deleteMany({ where: { requestId } });
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await db.auction.deleteMany({ where: { hostGeneralId: { in: [...generalIds] } } });
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await db.general.deleteMany({ where: { id: { in: [...generalIds] } } });
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await db.worldState.deleteMany({ where: { scenarioCode: 'runtime-clock-shift' } });
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await closeDb?.();
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});
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@@ -90,6 +93,11 @@ integration('runtime clock shift persistence', () => {
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currentYear: 190,
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currentMonth: 1,
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tickSeconds: 600,
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clockBaseTime: base,
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clockTick: 0,
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clockMode: 'realtime',
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clockWallAnchor: base,
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lastTurnTick: 0,
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config: {},
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meta: {
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lastTurnTime: base.toISOString(),
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@@ -110,6 +118,7 @@ integration('runtime clock shift persistence', () => {
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cityId: general.cityId,
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troopId: general.troopId,
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turnTime: general.turnTime,
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turnTick: BigInt((general.id === generalIds[0] ? 1 : 2) * GAME_TICKS_PER_TURN),
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})),
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});
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const auctionRows = await Promise.all(
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@@ -132,6 +141,11 @@ integration('runtime clock shift persistence', () => {
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: base,
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clockBaseTime: base,
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clockTick: 0,
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clockMode: 'realtime',
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clockWallAnchor: base,
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lastTurnTick: 0,
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meta: row.meta as Record<string, unknown>,
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};
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const snapshot: TurnWorldSnapshot = {
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@@ -229,13 +243,16 @@ integration('runtime clock shift persistence', () => {
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generalId: 0,
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});
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expect(lifecycle.getStatus().nextTurnTime).toBe('2099-07-30T09:55:00.000Z');
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expect((await db.worldState.findUniqueOrThrow({ where: { id: row.id } })).meta).toMatchObject({
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const storedWorld = await db.worldState.findUniqueOrThrow({ where: { id: row.id } });
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expect(storedWorld.meta).toMatchObject({
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lastTurnTime: '2099-07-30T09:45:00.000Z',
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starttime: '2099-06-30 23:45:00',
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});
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expect((await db.general.findUniqueOrThrow({ where: { id: generalIds[1] } })).turnTime.toISOString()).toBe(
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'2099-07-30T10:05:00.000Z'
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);
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expect(storedWorld.clockTick).toBe(0n);
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expect(storedWorld.lastTurnTick).toBe(0n);
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const storedGeneral = await db.general.findUniqueOrThrow({ where: { id: generalIds[1] } });
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expect(storedGeneral.turnTime.toISOString()).toBe('2099-07-30T10:05:00.000Z');
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expect(storedGeneral.turnTick).toBe(BigInt(2 * GAME_TICKS_PER_TURN));
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const storedAuctions = await db.auction.findMany({
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where: { id: { in: auctionRows.map((auction) => auction.id) } },
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});
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