feat: add ranking and hall of fame features
- Implemented new routes for Best General and Hall of Fame views in the frontend. - Created BestGeneralView and HallOfFameView components to display rankings based on game data. - Added new database models for RankData and HallOfFame to store ranking information. - Introduced ranking types and hall of fame types in common types for better type safety. - Developed ranking router to handle fetching of best general and hall of fame data. - Updated database schema with migrations to include new tables for rank data and hall of fame. - Enhanced the main view with links to the new ranking features.
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@@ -146,6 +146,53 @@ model General {
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@@map("general")
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}
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model RankData {
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id Int @id @default(autoincrement())
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nationId Int @default(0) @map("nation_id")
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generalId Int @map("general_id")
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type String @db.VarChar(20)
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value Int @default(0)
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@@unique([generalId, type])
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@@index([type, value], name: "by_type")
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@@index([nationId, type, value], name: "by_nation")
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@@map("rank_data")
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}
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model HallOfFame {
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id Int @id @default(autoincrement())
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serverId String @map("server_id")
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season Int
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scenario Int
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generalNo Int @map("general_no")
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type String @db.VarChar(20)
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value Float
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owner String? @map("owner")
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aux Json @default(dbgenerated("'{}'::jsonb"))
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@@unique([serverId, type, generalNo])
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@@unique([owner, serverId, type], name: "hall_owner")
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@@index([serverId, type, value], name: "server_show")
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@@index([season, scenario, type, value], name: "scenario")
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@@map("hall")
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}
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model GameHistory {
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id Int @id @default(autoincrement())
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serverId String @map("server_id")
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date DateTime
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winnerNation Int? @map("winner_nation")
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map String? @map("map")
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season Int
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scenario Int
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scenarioName String @map("scenario_name")
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env Json @default(dbgenerated("'{}'::jsonb"))
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@@unique([serverId])
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@@index([date])
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@@map("ng_games")
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}
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model Troop {
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troopLeaderId Int @id @map("troop_leader")
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nationId Int @map("nation")
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@@ -0,0 +1,43 @@
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CREATE TABLE "rank_data" (
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"id" SERIAL PRIMARY KEY,
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"nation_id" INTEGER NOT NULL DEFAULT 0,
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"general_id" INTEGER NOT NULL,
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"type" VARCHAR(20) NOT NULL,
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"value" INTEGER NOT NULL DEFAULT 0
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);
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CREATE UNIQUE INDEX "rank_data_by_general" ON "rank_data"("general_id", "type");
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CREATE INDEX "rank_data_by_type" ON "rank_data"("type", "value");
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CREATE INDEX "rank_data_by_nation" ON "rank_data"("nation_id", "type", "value");
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CREATE TABLE "hall" (
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"id" SERIAL PRIMARY KEY,
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"server_id" TEXT NOT NULL,
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"season" INTEGER NOT NULL,
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"scenario" INTEGER NOT NULL,
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"general_no" INTEGER NOT NULL,
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"type" VARCHAR(20) NOT NULL,
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"value" DOUBLE PRECISION NOT NULL,
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"owner" TEXT,
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"aux" JSONB NOT NULL DEFAULT '{}'::jsonb
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);
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CREATE UNIQUE INDEX "hall_server_general" ON "hall"("server_id", "type", "general_no");
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CREATE UNIQUE INDEX "hall_owner" ON "hall"("owner", "server_id", "type");
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CREATE INDEX "hall_server_show" ON "hall"("server_id", "type", "value");
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CREATE INDEX "hall_scenario" ON "hall"("season", "scenario", "type", "value");
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CREATE TABLE "ng_games" (
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"id" SERIAL PRIMARY KEY,
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"server_id" TEXT NOT NULL,
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"date" TIMESTAMP(3) NOT NULL,
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"winner_nation" INTEGER,
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"map" TEXT,
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"season" INTEGER NOT NULL,
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"scenario" INTEGER NOT NULL,
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"scenario_name" TEXT NOT NULL,
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"env" JSONB NOT NULL DEFAULT '{}'::jsonb
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);
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CREATE UNIQUE INDEX "ng_games_server_id" ON "ng_games"("server_id");
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CREATE INDEX "ng_games_date" ON "ng_games"("date");
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@@ -11,6 +11,9 @@ export interface DatabaseClient {
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diplomacy: GamePrisma.DiplomacyDelegate;
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diplomacyLetter: GamePrisma.DiplomacyLetterDelegate;
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yearbookHistory: GamePrisma.YearbookHistoryDelegate;
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rankData: GamePrisma.RankDataDelegate;
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hallOfFame: GamePrisma.HallOfFameDelegate;
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gameHistory: GamePrisma.GameHistoryDelegate;
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generalTurn: GamePrisma.GeneralTurnDelegate;
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nationTurn: GamePrisma.NationTurnDelegate;
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troop: GamePrisma.TroopDelegate;
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