SSE 헤더 인증과 연결 수명 검증 및 HTTP 오류 정보 보호

This commit is contained in:
2026-10-09 02:35:45 +09:00
parent 87f810a878
commit 9dceaf8e4e
22 changed files with 1023 additions and 170 deletions
@@ -0,0 +1,86 @@
import type { ServerResponse } from 'node:http';
import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
const MAX_PENDING_FRAMES = 32;
const MAX_BUFFER_BYTES = 64 * 1024;
/** Revalidate before work and before writing its result; never retain unbounded frames. */
export class AuthenticatedRealtimeConnection {
private queue = Promise.resolve();
private pending = 0;
private ended = false;
private readonly expiryTimer: ReturnType<typeof setTimeout>;
private cleanup = new Set<() => void>();
constructor(
readonly auth: GameSessionTokenPayload,
private readonly response: ServerResponse,
private readonly resolveAuth: () => Promise<GameSessionTokenPayload | null>
) {
// AccessTokenStore requires a full remaining TTL second on every lookup.
this.expiryTimer = setTimeout(() => this.close(), Math.max(0, Date.parse(auth.expiresAt) - Date.now() - 999));
this.expiryTimer.unref();
response.once('close', this.close);
response.once('error', this.close);
}
get closed(): boolean {
return this.ended;
}
onClose(cleanup: () => void): void {
if (this.ended) cleanup();
else this.cleanup.add(cleanup);
}
private async currentAuth(): Promise<GameSessionTokenPayload | null> {
if (this.ended) return null;
const current = await this.resolveAuth();
if (
!current ||
this.ended ||
current.sessionId !== this.auth.sessionId ||
current.user.id !== this.auth.user.id ||
current.profile !== this.auth.profile
) {
this.close();
return null;
}
return current;
}
enqueue(work: (auth: GameSessionTokenPayload) => Promise<string | null>): void {
if (this.ended) return;
if (this.pending >= MAX_PENDING_FRAMES || this.response.writableLength > MAX_BUFFER_BYTES) {
this.close();
return;
}
this.pending += 1;
this.queue = this.queue
.then(async () => {
const current = await this.currentAuth();
if (!current) return;
const frame = await work(current);
if (!frame || !(await this.currentAuth())) return;
if (Buffer.byteLength(frame) > MAX_BUFFER_BYTES || !this.response.write(frame)) this.close();
})
.catch(() => {
// Redis/auth failure is fail closed. Reconnect must authenticate again.
this.close();
})
.finally(() => {
this.pending -= 1;
});
}
close = (): void => {
if (this.ended) return;
this.ended = true;
clearTimeout(this.expiryTimer);
this.response.off('close', this.close);
this.response.off('error', this.close);
for (const cleanup of this.cleanup) cleanup();
this.cleanup.clear();
if (!this.response.destroyed && !this.response.writableEnded) this.response.end();
};
}
+74 -76
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@@ -1,3 +1,4 @@
import { safeHttpLoggerOptions, safeHttpErrorHandler } from '@sammo-ts/common';
import fastify, { type FastifyRequest } from 'fastify';
import cors from '@fastify/cors';
import fastifyStatic from '@fastify/static';
@@ -32,6 +33,8 @@ import { appRouter } from './router.js';
import { buildBattleSimQueueKeys } from './battleSim/keys.js';
import { RedisBattleSimTransport } from './battleSim/redisTransport.js';
import { RedisRealtimeEventHub } from './realtime/eventHub.js';
import { isGameAccessBlocked } from '@sammo-ts/common/auth/sanctions';
import { AuthenticatedRealtimeConnection } from './realtime/authenticatedConnection.js';
import { formatSseFrame } from './realtime/sse.js';
import {
shouldForwardRealtimeEvent,
@@ -99,11 +102,16 @@ export const createGameApiServer = async () => {
imageUploadSecret
);
const app = fastify({
logger: true,
logger: safeHttpLoggerOptions,
routerOptions: {
maxParamLength: 2048,
},
});
app.setErrorHandler(safeHttpErrorHandler);
const realtimeConnections = new Set<AuthenticatedRealtimeConnection>();
app.addHook('preClose', async () => {
for (const connection of realtimeConnections) connection.close();
});
const postgres = createGamePostgresConnector(resolvePostgresConfigFromEnv({ schema: config.profile }));
const redis = createRedisConnector(resolveRedisConfigFromEnv());
@@ -150,6 +158,12 @@ export const createGameApiServer = async () => {
config.flushChannel,
flushStore,
async (event) => {
const flushedAt = Date.parse(event.flushedAt);
for (const connection of realtimeConnections) {
if (connection.auth.user.id === event.userId && Date.parse(connection.auth.issuedAt) <= flushedAt) {
connection.close();
}
}
await Promise.all([iconFlushHandler(event), identityFlushHandler(event)]);
},
(error, event) => {
@@ -299,14 +313,24 @@ export const createGameApiServer = async () => {
},
});
const resolveRealtimeAuth = async (token: string | null): Promise<GameSessionTokenPayload | null> => {
const auth = await resolveAuthFromToken(token, accessTokenStore, flushStore);
if (
!auth ||
auth.profile !== config.profileName ||
isGameAccessBlocked(auth.sanctions, [config.profileName, config.profile])
)
return null;
return auth;
};
app.get(config.eventsPath, async (request, reply) => {
const query = request.query as { token?: string; scope?: string };
const subscriptionScope = query.scope === 'tournament' ? 'tournament' : 'dashboard';
const tokenFromHeader = extractBearerToken(request.headers.authorization);
const tokenFromQuery = typeof query.token === 'string' ? query.token : null;
const auth = await resolveAuthFromToken(tokenFromHeader ?? tokenFromQuery, accessTokenStore, flushStore);
const auth = query.token === undefined ? await resolveRealtimeAuth(tokenFromHeader) : null;
if (!auth) {
if (!auth || auth.profile !== config.profileName) {
await reply.status(401).send({ ok: false, error: 'unauthorized' });
return;
}
@@ -351,88 +375,62 @@ export const createGameApiServer = async () => {
reply.raw.setTimeout?.(0);
reply.raw.flushHeaders?.();
const sendFrame = (payload: string) => {
try {
reply.raw.write(payload);
} catch {
return;
}
};
sendFrame(
formatSseFrame({
event: 'ready',
data: '{}',
})
const connection = new AuthenticatedRealtimeConnection(auth, reply.raw, () =>
resolveRealtimeAuth(tokenFromHeader)
);
let closed = false;
let eventQueue = Promise.resolve();
realtimeConnections.add(connection);
connection.onClose(() => {
realtimeConnections.delete(connection);
});
connection.enqueue(async () => formatSseFrame({ event: 'ready', data: '{}' }));
const unsubscribe = realtimeHub.subscribe((event) => {
if (!shouldForwardRealtimeEvent(event, subscriptionScope)) return;
eventQueue = eventQueue
.then(async () => {
if (closed) return;
const identities = [viewerIdentity];
if (shouldReloadRealtimeViewerIdentity(event, viewerIdentity)) {
const nextIdentity = await loadViewerIdentity();
identities.push(nextIdentity);
viewerIdentity = nextIdentity;
}
let refreshGrant: string | undefined;
const publicEvent = toPublicRealtimeEvent(event, identities, () => {
refreshGrant ??= createRealtimeAccessGrant(auth, config.profileName, config.gameTokenSecret);
return refreshGrant;
});
if (!publicEvent || closed) return;
if (refreshGrant) {
try {
await registerRealtimeAccessGrant(redis.client, refreshGrant, config.profileName);
} catch {
// Preserve the invalidation. An unregistered grant safely falls back
// to the normal scored refresh path.
}
}
sendFrame(
formatSseFrame({
event: publicEvent.type,
data: JSON.stringify(publicEvent),
})
);
})
.catch(() => {
// A best-effort notification must not affect committed game state.
connection.enqueue(async (currentAuth) => {
const identities = [viewerIdentity];
if (shouldReloadRealtimeViewerIdentity(event, viewerIdentity)) {
const nextIdentity = await loadViewerIdentity();
identities.push(nextIdentity);
viewerIdentity = nextIdentity;
}
let refreshGrant: string | undefined;
const publicEvent = toPublicRealtimeEvent(event, identities, () => {
refreshGrant ??= createRealtimeAccessGrant(currentAuth, config.profileName, config.gameTokenSecret);
return refreshGrant;
});
if (!publicEvent || connection.closed) return null;
if (refreshGrant) {
try {
await registerRealtimeAccessGrant(redis.client, refreshGrant, config.profileName);
} catch {
// An unregistered grant falls back to the scored refresh path.
}
}
return formatSseFrame({ event: publicEvent.type, data: JSON.stringify(publicEvent) });
});
});
connection.onClose(unsubscribe);
let heartbeatPending = false;
const heartbeat = setInterval(() => {
if (heartbeatPending) return;
if (heartbeatPending || connection.closed) return;
heartbeatPending = true;
void turnEngineStatus
.get()
.then((turnEngineRunning) => {
if (closed) return;
sendFrame(
formatSseFrame({
event: 'ping',
data: JSON.stringify({ turnEngineRunning }),
})
);
})
.finally(() => {
connection.enqueue(async () => {
try {
return formatSseFrame({
event: 'ping',
data: JSON.stringify({ turnEngineRunning: await turnEngineStatus.get() }),
});
} finally {
heartbeatPending = false;
});
}, 15000);
const close = () => {
closed = true;
}
});
}, 15_000);
connection.onClose(() => {
clearInterval(heartbeat);
unsubscribe();
};
request.raw.on('close', close);
request.raw.on('aborted', close);
});
request.raw.once('aborted', connection.close);
connection.onClose(() => {
request.raw.off('aborted', connection.close);
});
});
app.get('/healthz', async (_request, reply) => {
+2 -1
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@@ -1,3 +1,4 @@
import { safeTrpcErrorFormatter } from '@sammo-ts/common';
import { randomUUID } from 'node:crypto';
import { initTRPC, TRPCError } from '@trpc/server';
import { middlewareMarker } from '@trpc/server/unstable-core-do-not-import';
@@ -20,7 +21,7 @@ import {
import { getDeferredGeneralAccessLimit } from './services/deferredGeneralAccess.js';
import { recordGeneralActivity } from './services/generalActivity.js';
const t = initTRPC.context<GameApiContext>().create();
const t = initTRPC.context<GameApiContext>().create({ errorFormatter: safeTrpcErrorFormatter });
const requireAuthMiddleware = t.middleware(({ ctx, next }) => {
if (!ctx.auth) {