SSE 헤더 인증과 연결 수명 검증 및 HTTP 오류 정보 보호
This commit is contained in:
@@ -0,0 +1,86 @@
|
||||
import type { ServerResponse } from 'node:http';
|
||||
import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
|
||||
|
||||
const MAX_PENDING_FRAMES = 32;
|
||||
const MAX_BUFFER_BYTES = 64 * 1024;
|
||||
|
||||
/** Revalidate before work and before writing its result; never retain unbounded frames. */
|
||||
export class AuthenticatedRealtimeConnection {
|
||||
private queue = Promise.resolve();
|
||||
private pending = 0;
|
||||
private ended = false;
|
||||
private readonly expiryTimer: ReturnType<typeof setTimeout>;
|
||||
private cleanup = new Set<() => void>();
|
||||
|
||||
constructor(
|
||||
readonly auth: GameSessionTokenPayload,
|
||||
private readonly response: ServerResponse,
|
||||
private readonly resolveAuth: () => Promise<GameSessionTokenPayload | null>
|
||||
) {
|
||||
// AccessTokenStore requires a full remaining TTL second on every lookup.
|
||||
this.expiryTimer = setTimeout(() => this.close(), Math.max(0, Date.parse(auth.expiresAt) - Date.now() - 999));
|
||||
this.expiryTimer.unref();
|
||||
response.once('close', this.close);
|
||||
response.once('error', this.close);
|
||||
}
|
||||
|
||||
get closed(): boolean {
|
||||
return this.ended;
|
||||
}
|
||||
|
||||
onClose(cleanup: () => void): void {
|
||||
if (this.ended) cleanup();
|
||||
else this.cleanup.add(cleanup);
|
||||
}
|
||||
|
||||
private async currentAuth(): Promise<GameSessionTokenPayload | null> {
|
||||
if (this.ended) return null;
|
||||
const current = await this.resolveAuth();
|
||||
if (
|
||||
!current ||
|
||||
this.ended ||
|
||||
current.sessionId !== this.auth.sessionId ||
|
||||
current.user.id !== this.auth.user.id ||
|
||||
current.profile !== this.auth.profile
|
||||
) {
|
||||
this.close();
|
||||
return null;
|
||||
}
|
||||
return current;
|
||||
}
|
||||
|
||||
enqueue(work: (auth: GameSessionTokenPayload) => Promise<string | null>): void {
|
||||
if (this.ended) return;
|
||||
if (this.pending >= MAX_PENDING_FRAMES || this.response.writableLength > MAX_BUFFER_BYTES) {
|
||||
this.close();
|
||||
return;
|
||||
}
|
||||
this.pending += 1;
|
||||
this.queue = this.queue
|
||||
.then(async () => {
|
||||
const current = await this.currentAuth();
|
||||
if (!current) return;
|
||||
const frame = await work(current);
|
||||
if (!frame || !(await this.currentAuth())) return;
|
||||
if (Buffer.byteLength(frame) > MAX_BUFFER_BYTES || !this.response.write(frame)) this.close();
|
||||
})
|
||||
.catch(() => {
|
||||
// Redis/auth failure is fail closed. Reconnect must authenticate again.
|
||||
this.close();
|
||||
})
|
||||
.finally(() => {
|
||||
this.pending -= 1;
|
||||
});
|
||||
}
|
||||
|
||||
close = (): void => {
|
||||
if (this.ended) return;
|
||||
this.ended = true;
|
||||
clearTimeout(this.expiryTimer);
|
||||
this.response.off('close', this.close);
|
||||
this.response.off('error', this.close);
|
||||
for (const cleanup of this.cleanup) cleanup();
|
||||
this.cleanup.clear();
|
||||
if (!this.response.destroyed && !this.response.writableEnded) this.response.end();
|
||||
};
|
||||
}
|
||||
+74
-76
@@ -1,3 +1,4 @@
|
||||
import { safeHttpLoggerOptions, safeHttpErrorHandler } from '@sammo-ts/common';
|
||||
import fastify, { type FastifyRequest } from 'fastify';
|
||||
import cors from '@fastify/cors';
|
||||
import fastifyStatic from '@fastify/static';
|
||||
@@ -32,6 +33,8 @@ import { appRouter } from './router.js';
|
||||
import { buildBattleSimQueueKeys } from './battleSim/keys.js';
|
||||
import { RedisBattleSimTransport } from './battleSim/redisTransport.js';
|
||||
import { RedisRealtimeEventHub } from './realtime/eventHub.js';
|
||||
import { isGameAccessBlocked } from '@sammo-ts/common/auth/sanctions';
|
||||
import { AuthenticatedRealtimeConnection } from './realtime/authenticatedConnection.js';
|
||||
import { formatSseFrame } from './realtime/sse.js';
|
||||
import {
|
||||
shouldForwardRealtimeEvent,
|
||||
@@ -99,11 +102,16 @@ export const createGameApiServer = async () => {
|
||||
imageUploadSecret
|
||||
);
|
||||
const app = fastify({
|
||||
logger: true,
|
||||
logger: safeHttpLoggerOptions,
|
||||
routerOptions: {
|
||||
maxParamLength: 2048,
|
||||
},
|
||||
});
|
||||
app.setErrorHandler(safeHttpErrorHandler);
|
||||
const realtimeConnections = new Set<AuthenticatedRealtimeConnection>();
|
||||
app.addHook('preClose', async () => {
|
||||
for (const connection of realtimeConnections) connection.close();
|
||||
});
|
||||
const postgres = createGamePostgresConnector(resolvePostgresConfigFromEnv({ schema: config.profile }));
|
||||
const redis = createRedisConnector(resolveRedisConfigFromEnv());
|
||||
|
||||
@@ -150,6 +158,12 @@ export const createGameApiServer = async () => {
|
||||
config.flushChannel,
|
||||
flushStore,
|
||||
async (event) => {
|
||||
const flushedAt = Date.parse(event.flushedAt);
|
||||
for (const connection of realtimeConnections) {
|
||||
if (connection.auth.user.id === event.userId && Date.parse(connection.auth.issuedAt) <= flushedAt) {
|
||||
connection.close();
|
||||
}
|
||||
}
|
||||
await Promise.all([iconFlushHandler(event), identityFlushHandler(event)]);
|
||||
},
|
||||
(error, event) => {
|
||||
@@ -299,14 +313,24 @@ export const createGameApiServer = async () => {
|
||||
},
|
||||
});
|
||||
|
||||
const resolveRealtimeAuth = async (token: string | null): Promise<GameSessionTokenPayload | null> => {
|
||||
const auth = await resolveAuthFromToken(token, accessTokenStore, flushStore);
|
||||
if (
|
||||
!auth ||
|
||||
auth.profile !== config.profileName ||
|
||||
isGameAccessBlocked(auth.sanctions, [config.profileName, config.profile])
|
||||
)
|
||||
return null;
|
||||
return auth;
|
||||
};
|
||||
|
||||
app.get(config.eventsPath, async (request, reply) => {
|
||||
const query = request.query as { token?: string; scope?: string };
|
||||
const subscriptionScope = query.scope === 'tournament' ? 'tournament' : 'dashboard';
|
||||
const tokenFromHeader = extractBearerToken(request.headers.authorization);
|
||||
const tokenFromQuery = typeof query.token === 'string' ? query.token : null;
|
||||
const auth = await resolveAuthFromToken(tokenFromHeader ?? tokenFromQuery, accessTokenStore, flushStore);
|
||||
const auth = query.token === undefined ? await resolveRealtimeAuth(tokenFromHeader) : null;
|
||||
|
||||
if (!auth) {
|
||||
if (!auth || auth.profile !== config.profileName) {
|
||||
await reply.status(401).send({ ok: false, error: 'unauthorized' });
|
||||
return;
|
||||
}
|
||||
@@ -351,88 +375,62 @@ export const createGameApiServer = async () => {
|
||||
reply.raw.setTimeout?.(0);
|
||||
reply.raw.flushHeaders?.();
|
||||
|
||||
const sendFrame = (payload: string) => {
|
||||
try {
|
||||
reply.raw.write(payload);
|
||||
} catch {
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
sendFrame(
|
||||
formatSseFrame({
|
||||
event: 'ready',
|
||||
data: '{}',
|
||||
})
|
||||
const connection = new AuthenticatedRealtimeConnection(auth, reply.raw, () =>
|
||||
resolveRealtimeAuth(tokenFromHeader)
|
||||
);
|
||||
|
||||
let closed = false;
|
||||
let eventQueue = Promise.resolve();
|
||||
realtimeConnections.add(connection);
|
||||
connection.onClose(() => {
|
||||
realtimeConnections.delete(connection);
|
||||
});
|
||||
connection.enqueue(async () => formatSseFrame({ event: 'ready', data: '{}' }));
|
||||
const unsubscribe = realtimeHub.subscribe((event) => {
|
||||
if (!shouldForwardRealtimeEvent(event, subscriptionScope)) return;
|
||||
eventQueue = eventQueue
|
||||
.then(async () => {
|
||||
if (closed) return;
|
||||
const identities = [viewerIdentity];
|
||||
if (shouldReloadRealtimeViewerIdentity(event, viewerIdentity)) {
|
||||
const nextIdentity = await loadViewerIdentity();
|
||||
identities.push(nextIdentity);
|
||||
viewerIdentity = nextIdentity;
|
||||
}
|
||||
let refreshGrant: string | undefined;
|
||||
const publicEvent = toPublicRealtimeEvent(event, identities, () => {
|
||||
refreshGrant ??= createRealtimeAccessGrant(auth, config.profileName, config.gameTokenSecret);
|
||||
return refreshGrant;
|
||||
});
|
||||
if (!publicEvent || closed) return;
|
||||
if (refreshGrant) {
|
||||
try {
|
||||
await registerRealtimeAccessGrant(redis.client, refreshGrant, config.profileName);
|
||||
} catch {
|
||||
// Preserve the invalidation. An unregistered grant safely falls back
|
||||
// to the normal scored refresh path.
|
||||
}
|
||||
}
|
||||
sendFrame(
|
||||
formatSseFrame({
|
||||
event: publicEvent.type,
|
||||
data: JSON.stringify(publicEvent),
|
||||
})
|
||||
);
|
||||
})
|
||||
.catch(() => {
|
||||
// A best-effort notification must not affect committed game state.
|
||||
connection.enqueue(async (currentAuth) => {
|
||||
const identities = [viewerIdentity];
|
||||
if (shouldReloadRealtimeViewerIdentity(event, viewerIdentity)) {
|
||||
const nextIdentity = await loadViewerIdentity();
|
||||
identities.push(nextIdentity);
|
||||
viewerIdentity = nextIdentity;
|
||||
}
|
||||
let refreshGrant: string | undefined;
|
||||
const publicEvent = toPublicRealtimeEvent(event, identities, () => {
|
||||
refreshGrant ??= createRealtimeAccessGrant(currentAuth, config.profileName, config.gameTokenSecret);
|
||||
return refreshGrant;
|
||||
});
|
||||
if (!publicEvent || connection.closed) return null;
|
||||
if (refreshGrant) {
|
||||
try {
|
||||
await registerRealtimeAccessGrant(redis.client, refreshGrant, config.profileName);
|
||||
} catch {
|
||||
// An unregistered grant falls back to the scored refresh path.
|
||||
}
|
||||
}
|
||||
return formatSseFrame({ event: publicEvent.type, data: JSON.stringify(publicEvent) });
|
||||
});
|
||||
});
|
||||
|
||||
connection.onClose(unsubscribe);
|
||||
let heartbeatPending = false;
|
||||
const heartbeat = setInterval(() => {
|
||||
if (heartbeatPending) return;
|
||||
if (heartbeatPending || connection.closed) return;
|
||||
heartbeatPending = true;
|
||||
void turnEngineStatus
|
||||
.get()
|
||||
.then((turnEngineRunning) => {
|
||||
if (closed) return;
|
||||
sendFrame(
|
||||
formatSseFrame({
|
||||
event: 'ping',
|
||||
data: JSON.stringify({ turnEngineRunning }),
|
||||
})
|
||||
);
|
||||
})
|
||||
.finally(() => {
|
||||
connection.enqueue(async () => {
|
||||
try {
|
||||
return formatSseFrame({
|
||||
event: 'ping',
|
||||
data: JSON.stringify({ turnEngineRunning: await turnEngineStatus.get() }),
|
||||
});
|
||||
} finally {
|
||||
heartbeatPending = false;
|
||||
});
|
||||
}, 15000);
|
||||
|
||||
const close = () => {
|
||||
closed = true;
|
||||
}
|
||||
});
|
||||
}, 15_000);
|
||||
connection.onClose(() => {
|
||||
clearInterval(heartbeat);
|
||||
unsubscribe();
|
||||
};
|
||||
|
||||
request.raw.on('close', close);
|
||||
request.raw.on('aborted', close);
|
||||
});
|
||||
request.raw.once('aborted', connection.close);
|
||||
connection.onClose(() => {
|
||||
request.raw.off('aborted', connection.close);
|
||||
});
|
||||
});
|
||||
|
||||
app.get('/healthz', async (_request, reply) => {
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { safeTrpcErrorFormatter } from '@sammo-ts/common';
|
||||
import { randomUUID } from 'node:crypto';
|
||||
import { initTRPC, TRPCError } from '@trpc/server';
|
||||
import { middlewareMarker } from '@trpc/server/unstable-core-do-not-import';
|
||||
@@ -20,7 +21,7 @@ import {
|
||||
import { getDeferredGeneralAccessLimit } from './services/deferredGeneralAccess.js';
|
||||
import { recordGeneralActivity } from './services/generalActivity.js';
|
||||
|
||||
const t = initTRPC.context<GameApiContext>().create();
|
||||
const t = initTRPC.context<GameApiContext>().create({ errorFormatter: safeTrpcErrorFormatter });
|
||||
|
||||
const requireAuthMiddleware = t.middleware(({ ctx, next }) => {
|
||||
if (!ctx.auth) {
|
||||
|
||||
Reference in New Issue
Block a user