SSE 헤더 인증과 연결 수명 검증 및 HTTP 오류 정보 보호

This commit is contained in:
2026-10-09 02:35:45 +09:00
parent 87f810a878
commit 9dceaf8e4e
22 changed files with 1023 additions and 170 deletions
@@ -0,0 +1,86 @@
import type { ServerResponse } from 'node:http';
import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
const MAX_PENDING_FRAMES = 32;
const MAX_BUFFER_BYTES = 64 * 1024;
/** Revalidate before work and before writing its result; never retain unbounded frames. */
export class AuthenticatedRealtimeConnection {
private queue = Promise.resolve();
private pending = 0;
private ended = false;
private readonly expiryTimer: ReturnType<typeof setTimeout>;
private cleanup = new Set<() => void>();
constructor(
readonly auth: GameSessionTokenPayload,
private readonly response: ServerResponse,
private readonly resolveAuth: () => Promise<GameSessionTokenPayload | null>
) {
// AccessTokenStore requires a full remaining TTL second on every lookup.
this.expiryTimer = setTimeout(() => this.close(), Math.max(0, Date.parse(auth.expiresAt) - Date.now() - 999));
this.expiryTimer.unref();
response.once('close', this.close);
response.once('error', this.close);
}
get closed(): boolean {
return this.ended;
}
onClose(cleanup: () => void): void {
if (this.ended) cleanup();
else this.cleanup.add(cleanup);
}
private async currentAuth(): Promise<GameSessionTokenPayload | null> {
if (this.ended) return null;
const current = await this.resolveAuth();
if (
!current ||
this.ended ||
current.sessionId !== this.auth.sessionId ||
current.user.id !== this.auth.user.id ||
current.profile !== this.auth.profile
) {
this.close();
return null;
}
return current;
}
enqueue(work: (auth: GameSessionTokenPayload) => Promise<string | null>): void {
if (this.ended) return;
if (this.pending >= MAX_PENDING_FRAMES || this.response.writableLength > MAX_BUFFER_BYTES) {
this.close();
return;
}
this.pending += 1;
this.queue = this.queue
.then(async () => {
const current = await this.currentAuth();
if (!current) return;
const frame = await work(current);
if (!frame || !(await this.currentAuth())) return;
if (Buffer.byteLength(frame) > MAX_BUFFER_BYTES || !this.response.write(frame)) this.close();
})
.catch(() => {
// Redis/auth failure is fail closed. Reconnect must authenticate again.
this.close();
})
.finally(() => {
this.pending -= 1;
});
}
close = (): void => {
if (this.ended) return;
this.ended = true;
clearTimeout(this.expiryTimer);
this.response.off('close', this.close);
this.response.off('error', this.close);
for (const cleanup of this.cleanup) cleanup();
this.cleanup.clear();
if (!this.response.destroyed && !this.response.writableEnded) this.response.end();
};
}
+74 -76
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@@ -1,3 +1,4 @@
import { safeHttpLoggerOptions, safeHttpErrorHandler } from '@sammo-ts/common';
import fastify, { type FastifyRequest } from 'fastify';
import cors from '@fastify/cors';
import fastifyStatic from '@fastify/static';
@@ -32,6 +33,8 @@ import { appRouter } from './router.js';
import { buildBattleSimQueueKeys } from './battleSim/keys.js';
import { RedisBattleSimTransport } from './battleSim/redisTransport.js';
import { RedisRealtimeEventHub } from './realtime/eventHub.js';
import { isGameAccessBlocked } from '@sammo-ts/common/auth/sanctions';
import { AuthenticatedRealtimeConnection } from './realtime/authenticatedConnection.js';
import { formatSseFrame } from './realtime/sse.js';
import {
shouldForwardRealtimeEvent,
@@ -99,11 +102,16 @@ export const createGameApiServer = async () => {
imageUploadSecret
);
const app = fastify({
logger: true,
logger: safeHttpLoggerOptions,
routerOptions: {
maxParamLength: 2048,
},
});
app.setErrorHandler(safeHttpErrorHandler);
const realtimeConnections = new Set<AuthenticatedRealtimeConnection>();
app.addHook('preClose', async () => {
for (const connection of realtimeConnections) connection.close();
});
const postgres = createGamePostgresConnector(resolvePostgresConfigFromEnv({ schema: config.profile }));
const redis = createRedisConnector(resolveRedisConfigFromEnv());
@@ -150,6 +158,12 @@ export const createGameApiServer = async () => {
config.flushChannel,
flushStore,
async (event) => {
const flushedAt = Date.parse(event.flushedAt);
for (const connection of realtimeConnections) {
if (connection.auth.user.id === event.userId && Date.parse(connection.auth.issuedAt) <= flushedAt) {
connection.close();
}
}
await Promise.all([iconFlushHandler(event), identityFlushHandler(event)]);
},
(error, event) => {
@@ -299,14 +313,24 @@ export const createGameApiServer = async () => {
},
});
const resolveRealtimeAuth = async (token: string | null): Promise<GameSessionTokenPayload | null> => {
const auth = await resolveAuthFromToken(token, accessTokenStore, flushStore);
if (
!auth ||
auth.profile !== config.profileName ||
isGameAccessBlocked(auth.sanctions, [config.profileName, config.profile])
)
return null;
return auth;
};
app.get(config.eventsPath, async (request, reply) => {
const query = request.query as { token?: string; scope?: string };
const subscriptionScope = query.scope === 'tournament' ? 'tournament' : 'dashboard';
const tokenFromHeader = extractBearerToken(request.headers.authorization);
const tokenFromQuery = typeof query.token === 'string' ? query.token : null;
const auth = await resolveAuthFromToken(tokenFromHeader ?? tokenFromQuery, accessTokenStore, flushStore);
const auth = query.token === undefined ? await resolveRealtimeAuth(tokenFromHeader) : null;
if (!auth) {
if (!auth || auth.profile !== config.profileName) {
await reply.status(401).send({ ok: false, error: 'unauthorized' });
return;
}
@@ -351,88 +375,62 @@ export const createGameApiServer = async () => {
reply.raw.setTimeout?.(0);
reply.raw.flushHeaders?.();
const sendFrame = (payload: string) => {
try {
reply.raw.write(payload);
} catch {
return;
}
};
sendFrame(
formatSseFrame({
event: 'ready',
data: '{}',
})
const connection = new AuthenticatedRealtimeConnection(auth, reply.raw, () =>
resolveRealtimeAuth(tokenFromHeader)
);
let closed = false;
let eventQueue = Promise.resolve();
realtimeConnections.add(connection);
connection.onClose(() => {
realtimeConnections.delete(connection);
});
connection.enqueue(async () => formatSseFrame({ event: 'ready', data: '{}' }));
const unsubscribe = realtimeHub.subscribe((event) => {
if (!shouldForwardRealtimeEvent(event, subscriptionScope)) return;
eventQueue = eventQueue
.then(async () => {
if (closed) return;
const identities = [viewerIdentity];
if (shouldReloadRealtimeViewerIdentity(event, viewerIdentity)) {
const nextIdentity = await loadViewerIdentity();
identities.push(nextIdentity);
viewerIdentity = nextIdentity;
}
let refreshGrant: string | undefined;
const publicEvent = toPublicRealtimeEvent(event, identities, () => {
refreshGrant ??= createRealtimeAccessGrant(auth, config.profileName, config.gameTokenSecret);
return refreshGrant;
});
if (!publicEvent || closed) return;
if (refreshGrant) {
try {
await registerRealtimeAccessGrant(redis.client, refreshGrant, config.profileName);
} catch {
// Preserve the invalidation. An unregistered grant safely falls back
// to the normal scored refresh path.
}
}
sendFrame(
formatSseFrame({
event: publicEvent.type,
data: JSON.stringify(publicEvent),
})
);
})
.catch(() => {
// A best-effort notification must not affect committed game state.
connection.enqueue(async (currentAuth) => {
const identities = [viewerIdentity];
if (shouldReloadRealtimeViewerIdentity(event, viewerIdentity)) {
const nextIdentity = await loadViewerIdentity();
identities.push(nextIdentity);
viewerIdentity = nextIdentity;
}
let refreshGrant: string | undefined;
const publicEvent = toPublicRealtimeEvent(event, identities, () => {
refreshGrant ??= createRealtimeAccessGrant(currentAuth, config.profileName, config.gameTokenSecret);
return refreshGrant;
});
if (!publicEvent || connection.closed) return null;
if (refreshGrant) {
try {
await registerRealtimeAccessGrant(redis.client, refreshGrant, config.profileName);
} catch {
// An unregistered grant falls back to the scored refresh path.
}
}
return formatSseFrame({ event: publicEvent.type, data: JSON.stringify(publicEvent) });
});
});
connection.onClose(unsubscribe);
let heartbeatPending = false;
const heartbeat = setInterval(() => {
if (heartbeatPending) return;
if (heartbeatPending || connection.closed) return;
heartbeatPending = true;
void turnEngineStatus
.get()
.then((turnEngineRunning) => {
if (closed) return;
sendFrame(
formatSseFrame({
event: 'ping',
data: JSON.stringify({ turnEngineRunning }),
})
);
})
.finally(() => {
connection.enqueue(async () => {
try {
return formatSseFrame({
event: 'ping',
data: JSON.stringify({ turnEngineRunning: await turnEngineStatus.get() }),
});
} finally {
heartbeatPending = false;
});
}, 15000);
const close = () => {
closed = true;
}
});
}, 15_000);
connection.onClose(() => {
clearInterval(heartbeat);
unsubscribe();
};
request.raw.on('close', close);
request.raw.on('aborted', close);
});
request.raw.once('aborted', connection.close);
connection.onClose(() => {
request.raw.off('aborted', connection.close);
});
});
app.get('/healthz', async (_request, reply) => {
+2 -1
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@@ -1,3 +1,4 @@
import { safeTrpcErrorFormatter } from '@sammo-ts/common';
import { randomUUID } from 'node:crypto';
import { initTRPC, TRPCError } from '@trpc/server';
import { middlewareMarker } from '@trpc/server/unstable-core-do-not-import';
@@ -20,7 +21,7 @@ import {
import { getDeferredGeneralAccessLimit } from './services/deferredGeneralAccess.js';
import { recordGeneralActivity } from './services/generalActivity.js';
const t = initTRPC.context<GameApiContext>().create();
const t = initTRPC.context<GameApiContext>().create({ errorFormatter: safeTrpcErrorFormatter });
const requireAuthMiddleware = t.middleware(({ ctx, next }) => {
if (!ctx.auth) {
@@ -0,0 +1,95 @@
import { PassThrough } from 'node:stream';
import type { ServerResponse } from 'node:http';
import { afterEach, describe, expect, it, vi } from 'vitest';
import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
import { AuthenticatedRealtimeConnection } from '../src/realtime/authenticatedConnection.js';
const payload = (): GameSessionTokenPayload => ({
version: 1,
sessionId: 'test-session',
profile: 'che:default',
issuedAt: new Date().toISOString(),
expiresAt: new Date(Date.now() + 60_000).toISOString(),
user: {
id: 'test-user',
username: 'test',
displayName: 'test',
roles: ['user'],
createdAt: new Date().toISOString(),
},
sanctions: {},
});
const fixture = (resolve: () => Promise<GameSessionTokenPayload | null>, auth = payload()) => {
const response = new PassThrough();
const frames: string[] = [];
response.on('data', (chunk) => frames.push(String(chunk)));
const connection = new AuthenticatedRealtimeConnection(auth, response as unknown as ServerResponse, resolve);
return { response, frames, connection };
};
afterEach(() => vi.useRealTimers());
describe('authenticated realtime connection', () => {
it('does not forward an in-flight result after the token is revoked during its work', async () => {
const auth = payload();
let current: GameSessionTokenPayload | null = auth;
const { connection, frames } = fixture(async () => current, auth);
connection.enqueue(async () => {
current = null;
return 'private invalidation';
});
await vi.waitFor(() => expect(connection.closed).toBe(true));
expect(frames).toEqual([]);
});
it.each(['sessionId', 'profile'] as const)('rejects a replacement %s even for the same user', async (field) => {
const auth = payload();
const { connection, frames } = fixture(async () => ({ ...auth, [field]: 'replacement' }), auth);
connection.enqueue(async () => 'private invalidation');
await vi.waitFor(() => expect(connection.closed).toBe(true));
expect(frames).toEqual([]);
});
it('fails closed when authentication storage fails', async () => {
const { connection, frames } = fixture(async () => {
throw new Error('redis unavailable');
});
connection.enqueue(async () => 'private invalidation');
await vi.waitFor(() => expect(connection.closed).toBe(true));
expect(frames).toEqual([]);
});
it('ends an idle expired stream and releases subscriptions only once', async () => {
vi.useFakeTimers();
const auth = payload();
const { connection } = fixture(async () => auth, auth);
const cleanup = vi.fn();
connection.onClose(cleanup);
await vi.advanceTimersByTimeAsync(60_001);
expect(connection.closed).toBe(true);
expect(cleanup).toHaveBeenCalledTimes(1);
connection.close();
expect(cleanup).toHaveBeenCalledTimes(1);
});
it('bounds queued work while an earlier event is blocked', async () => {
const auth = payload();
const { connection, frames } = fixture(async () => auth, auth);
let release!: () => void;
const waiting = new Promise<void>((resolve) => {
release = resolve;
});
connection.enqueue(async () => {
await waiting;
return 'private invalidation';
});
for (let i = 0; i < 100; i += 1) connection.enqueue(async () => 'private invalidation');
expect(connection.closed).toBe(true);
release();
await new Promise((resolve) => setTimeout(resolve, 0));
expect(frames).toEqual([]);
});
it('ends a slow socket instead of retaining further frames', async () => {
const auth = payload();
const { connection, response } = fixture(async () => auth, auth);
response.write = vi.fn(() => false);
connection.enqueue(async () => 'event: ping\ndata: {}\n\n');
await vi.waitFor(() => expect(connection.closed).toBe(true));
expect(response.writableEnded).toBe(true);
});
});
@@ -0,0 +1,51 @@
import fastify from 'fastify';
import { TRPCError } from '@trpc/server';
import { fastifyTRPCPlugin } from '@trpc/server/adapters/fastify';
import { describe, expect, it } from 'vitest';
import { router as gameRouter, sessionActivityProcedure } from '../src/trpc.js';
const internalFailure = () => {
throw new Error('synthetic-db-secret', { cause: new Error('synthetic-cause-secret') });
};
const badInput = () => {
throw new TRPCError({
code: 'BAD_REQUEST',
message: '잘못된 입력입니다.',
cause: new Error('synthetic-private-cause'),
});
};
describe('public HTTP error privacy', () => {
it('the real router factory hides internal errors and all stacks while preserving validation messages', async () => {
const app = fastify();
await app.register(fastifyTRPCPlugin, {
prefix: '/game',
trpcOptions: {
router: gameRouter({
internal: sessionActivityProcedure.query(internalFailure),
invalid: sessionActivityProcedure.query(badInput),
}),
createContext: () => ({}),
},
});
try {
const address = await app.listen({ host: '127.0.0.1', port: 0 });
for (const prefix of ['game']) {
for (const procedure of ['internal', 'invalid']) {
const response = await fetch(`${address}/${prefix}/${procedure}`);
const body = (await response.json()) as {
error: { message: string; data: { code: string; stack?: string } };
};
expect(response.status).toBe(procedure === 'internal' ? 500 : 400);
expect(body.error.message).toBe(
procedure === 'internal' ? 'Internal server error' : '잘못된 입력입니다.'
);
expect(body.error.data.stack).toBeUndefined();
expect(JSON.stringify(body)).not.toContain('synthetic-');
}
}
} finally {
await app.close();
}
});
});
+46
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@@ -0,0 +1,46 @@
import { Writable } from 'node:stream';
import fastify from 'fastify';
import { describe, expect, it } from 'vitest';
import { safeHttpLoggerOptions, safeHttpErrorHandler } from '@sammo-ts/common';
describe('HTTP log credential boundaries', () => {
it('logs static routes/status but no query, unmatched path, header, body, stack or cause secrets', async () => {
let output = '';
const stream = new Writable({
write(chunk, _encoding, done) {
output += String(chunk);
done();
},
});
const app = fastify({ logger: { ...safeHttpLoggerOptions, stream } });
app.setErrorHandler(safeHttpErrorHandler);
app.post('/events', async () => {
throw Object.assign(new Error('synthetic-error-secret', { cause: new Error('synthetic-cause-secret') }), {
code: 'P2002',
detail: 'synthetic-detail-secret',
});
});
try {
const address = await app.listen({ host: '127.0.0.1', port: 0 });
const response = await fetch(`${address}/events?token=synthetic-query-secret`, {
method: 'POST',
headers: { authorization: 'Bearer synthetic-header-secret', 'content-type': 'application/json' },
body: JSON.stringify({ password: 'synthetic-body-secret' }),
});
expect(await response.json()).toMatchObject({ message: 'Internal server error' });
await fetch(`${address}/synthetic-path-secret`);
const logs = output
.trim()
.split('\n')
.map((line) => JSON.parse(line));
expect(logs.some((entry) => entry.req?.url === '/events')).toBe(true);
expect(logs.some((entry) => entry.res?.statusCode === 500)).toBe(true);
expect(logs.some((entry) => entry.err?.code === 'P2002')).toBe(true);
for (const field of ['query', 'header', 'body', 'error', 'cause', 'detail', 'path']) {
expect(output).not.toContain(`synthetic-${field}-secret`);
}
} finally {
await app.close();
}
});
});
@@ -1,3 +1,4 @@
import { buildGameEventChannel } from '@sammo-ts/common';
import { createHash } from 'node:crypto';
import { projectCurrentGeneral } from '../src/router/playAudit/projection.js';
import { asRecord } from '@sammo-ts/common';
@@ -2317,9 +2318,51 @@ integration('game API security over HTTP transport', () => {
{
decisionId: decisionIds[0]!,
ordinal: 0,
steps: Array.from({ length: 128 }, (_, sequence) => sequence === 127
? { ...step, sequence, kind: 'DECISION_START', reservedAction: '휴식', effectivePolicy: {"schemaVersion":1,"general":{"priority":["징병"],"flags":{"징병":true,"출병":false}},"nation":{"priority":["천도"],"flags":{"천도":true},"values":{"reqNationGold":4321,"reqNationRice":100,"reqHumanWarUrgentGold":100,"reqHumanWarUrgentRice":100,"reqHumanWarRecommandGold":100,"reqHumanWarRecommandRice":100,"reqHumanDevelGold":100,"reqHumanDevelRice":100,"reqNpcWarGold":100,"reqNpcWarRice":100,"reqNpcDevelGold":100,"reqNpcDevelRice":100,"minimumResourceActionAmount":100,"maximumResourceActionAmount":100,"minNpcWarLeadership":100,"minWarCrew":100,"minNpcRecruitCityPopulation":100,"safeRecruitCityPopulationRatio":100,"properWarTrainAtmos":100,"cureThreshold":100},"combatForce":{"1":[2,3]},"supportForce":[4],"developForce":[5],"secret":"decision-secret"},"secret":"decision-secret"} }
: ({ ...step, sequence })),
steps: Array.from({ length: 128 }, (_, sequence) =>
sequence === 127
? {
...step,
sequence,
kind: 'DECISION_START',
reservedAction: '휴식',
effectivePolicy: {
schemaVersion: 1,
general: { priority: ['징병'], flags: { 징병: true, 출병: false } },
nation: {
priority: ['천도'],
flags: { 천도: true },
values: {
reqNationGold: 4321,
reqNationRice: 100,
reqHumanWarUrgentGold: 100,
reqHumanWarUrgentRice: 100,
reqHumanWarRecommandGold: 100,
reqHumanWarRecommandRice: 100,
reqHumanDevelGold: 100,
reqHumanDevelRice: 100,
reqNpcWarGold: 100,
reqNpcWarRice: 100,
reqNpcDevelGold: 100,
reqNpcDevelRice: 100,
minimumResourceActionAmount: 100,
maximumResourceActionAmount: 100,
minNpcWarLeadership: 100,
minWarCrew: 100,
minNpcRecruitCityPopulation: 100,
safeRecruitCityPopulationRatio: 100,
properWarTrainAtmos: 100,
cureThreshold: 100,
},
combatForce: { '1': [2, 3] },
supportForce: [4],
developForce: [5],
secret: 'decision-secret',
},
secret: 'decision-secret',
},
}
: { ...step, sequence }
),
},
{
decisionId: decisionIds[0]!,
@@ -3530,6 +3573,108 @@ integration('game API security over HTTP transport', () => {
}
});
const openRealtime = async (accessToken: string) => {
const abort = new AbortController();
const response = await fetch(`${baseUrl}${server!.config.eventsPath}`, {
headers: { authorization: `Bearer ${accessToken}` },
signal: abort.signal,
});
expect(response.status).toBe(200);
expect(response.headers.get('content-type')).toBe('text/event-stream');
const reader = response.body!.getReader();
const ready = await reader.read();
expect(new TextDecoder().decode(ready.value)).toContain('event: ready');
return { abort, reader };
};
it('SSE accepts header auth and rejects query or cross-profile credentials', async () => {
const token = await createAccessToken('sse-query', {});
const queryOnly = await fetch(`${baseUrl}${server!.config.eventsPath}?token=${encodeURIComponent(token)}`);
expect(queryOnly.status).toBe(401);
const foreign = await accessTokenStore.create({ ...buildPayload('sse-foreign', {}), profile: 'other:default' });
if (!foreign) throw new Error('SSE foreign token fixture failed');
try {
const response = await fetch(`${baseUrl}${server!.config.eventsPath}`, {
headers: { authorization: `Bearer ${foreign.accessToken}` },
});
expect(response.status).toBe(401);
const stream = await openRealtime(token);
stream.abort.abort();
} finally {
await accessTokenStore.revoke(token);
await accessTokenStore.revoke(foreign.accessToken);
}
});
it.each([
{ label: 'ban', sanctions: { bannedUntil: '2099-01-01T00:00:00.000Z' } },
{ label: 'suspension', sanctions: { suspendedUntil: '2099-01-01T00:00:00.000Z' } },
{
label: 'profile game restriction',
sanctions: { serverRestrictions: { [profileName]: { blockedFeatures: ['game'] } } },
},
])('SSE rejects $label before opening a stream', async ({ label, sanctions }) => {
const token = await createAccessToken(`sse-${label}`, sanctions);
try {
const response = await fetch(`${baseUrl}${server!.config.eventsPath}`, {
headers: { authorization: `Bearer ${token}` },
});
expect(response.status).toBe(401);
expect(response.headers.get('content-type')).not.toBe('text/event-stream');
} finally {
await accessTokenStore.revoke(token);
}
});
it('SSE closes on idle expiry without forwarding another frame', async () => {
const auth = { ...buildPayload('sse-expiry', {}), expiresAt: new Date(Date.now() + 3500).toISOString() };
const created = await accessTokenStore.create(auth);
if (!created) throw new Error('SSE expiry token fixture failed');
const stream = await openRealtime(created.accessToken);
try {
expect(await stream.reader.read()).toMatchObject({ done: true });
expect((await requestTrpc('general.me', { accessToken: created.accessToken })).response.status).toBe(401);
} finally {
stream.abort.abort();
await accessTokenStore.revoke(created.accessToken);
}
});
it('SSE rechecks a revoked token before forwarding a relevant event or refresh grant', async () => {
const accessToken = await createAccessToken('sse-revoke', {});
const stream = await openRealtime(accessToken);
const channel = server!.config.profileName;
try {
const event = JSON.stringify({ type: 'tournamentChanged' });
await redis!.client.publish(buildGameEventChannel(channel), event);
const valid = await stream.reader.read();
expect(new TextDecoder().decode(valid.value)).toContain('refreshGrant');
expect(await accessTokenStore.revoke(accessToken)).toBe(true);
await redis!.client.publish(buildGameEventChannel(channel), event);
expect(await stream.reader.read()).toMatchObject({ done: true });
} finally {
stream.abort.abort();
await accessTokenStore.revoke(accessToken);
}
});
it('SSE closes an idle flushed user immediately without waiting for heartbeat', async () => {
const sseUser = `security-http-sse-flush-${process.pid}`;
const created = await accessTokenStore.create(buildPayload('sse-flush', {}, sseUser));
if (!created) throw new Error('SSE flush fixture failed');
const stream = await openRealtime(created.accessToken);
try {
await redis!.client.publish(
`${redisPrefix}:flush`,
JSON.stringify({ userId: sseUser, flushedAt: new Date().toISOString() })
);
expect(await stream.reader.read()).toMatchObject({ done: true });
} finally {
stream.abort.abort();
await accessTokenStore.revoke(created.accessToken);
}
});
// Flush invalidates every token issued before the user watermark. Keep it
// last so this lifecycle assertion cannot invalidate the actor tokens used
// by the transport authorization matrix above.