feat: implement public map features including caching, API integration, and UI components

This commit is contained in:
2026-01-16 18:31:26 +00:00
parent f3591612fa
commit 9c85a50645
7 changed files with 867 additions and 24 deletions
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import { TRPCError } from '@trpc/server';
import type { GameApiContext } from '../../context.js';
import { zWorldStateConfig, zWorldStateMeta } from '../../context.js';
import { loadMapLayout } from '../../maps/mapLayout.js';
import { loadPublicMap } from '../../maps/worldMap.js';
import { procedure, router } from '../../trpc.js';
type WorldTrendSnapshot = {
year: number;
month: number;
userCnt: number;
maxUserCnt: number;
npcCnt: number;
nationCnt: number;
turnTerm: number;
fictionMode: string;
starttime: string;
opentime: string;
turntime: string;
otherTextInfo: string;
isUnited: number;
};
type NationSummary = {
id: number;
name: string;
color: string;
level: number;
capitalCityId: number;
generalCount: number;
cityCount: number;
};
type NationCountRow = {
nationId: number;
count: number;
};
const PUBLIC_CACHE_TTL_SECONDS = 600;
const buildPublicCacheKey = (ctx: GameApiContext, key: string): string =>
`sammo:public:${key}:${ctx.profile.id}:${ctx.profile.scenario}`;
const loadWorldTrendSnapshot = async (ctx: GameApiContext): Promise<WorldTrendSnapshot> => {
const rawWorldState = await ctx.db.worldState.findFirst();
if (!rawWorldState) {
throw new TRPCError({
code: 'NOT_FOUND',
message: 'World state not found',
});
}
const config = zWorldStateConfig.parse(rawWorldState.config);
const meta = zWorldStateMeta.parse(rawWorldState.meta);
const [userCnt, npcCnt, nationCnt] = await Promise.all([
ctx.db.general.count({ where: { npcState: 0 } }),
ctx.db.general.count({ where: { npcState: { gt: 0 } } }),
ctx.db.nation.count({ where: { level: { gt: 0 } } }),
]);
return {
year: rawWorldState.currentYear,
month: rawWorldState.currentMonth,
userCnt,
maxUserCnt: config.maxUserCnt ?? 500,
npcCnt,
nationCnt,
turnTerm: rawWorldState.tickSeconds / 60,
fictionMode: config.fictionMode ?? '사실',
starttime: meta.starttime ?? '',
opentime: meta.opentime ?? '',
turntime: meta.turntime ?? '',
otherTextInfo: meta.otherTextInfo ?? '',
isUnited: meta.isUnited ?? 0,
};
};
const loadCachedWorldTrend = async (ctx: GameApiContext): Promise<WorldTrendSnapshot> => {
const cacheKey = buildPublicCacheKey(ctx, 'worldTrend');
const cached = await ctx.redis.get(cacheKey);
if (cached) {
try {
return JSON.parse(cached) as WorldTrendSnapshot;
} catch {
// Ignore cache parse errors.
}
}
const snapshot = await loadWorldTrendSnapshot(ctx);
await ctx.redis.set(cacheKey, JSON.stringify(snapshot), { EX: PUBLIC_CACHE_TTL_SECONDS });
return snapshot;
};
const loadCachedNationList = async (ctx: GameApiContext): Promise<NationSummary[]> => {
const cacheKey = buildPublicCacheKey(ctx, 'nationList');
const cached = await ctx.redis.get(cacheKey);
if (cached) {
try {
return JSON.parse(cached) as NationSummary[];
} catch {
// Ignore cache parse errors.
}
}
const [nations, generalCounts, cityCounts] = await Promise.all([
ctx.db.nation.findMany({
select: {
id: true,
name: true,
color: true,
level: true,
capitalCityId: true,
},
orderBy: [{ level: 'desc' }, { id: 'asc' }],
}),
ctx.db.$queryRaw<NationCountRow[]>`
SELECT nation_id as "nationId", COUNT(*)::int as "count"
FROM general
GROUP BY nation_id
`,
ctx.db.$queryRaw<NationCountRow[]>`
SELECT nation_id as "nationId", COUNT(*)::int as "count"
FROM city
GROUP BY nation_id
`,
]);
const generalCountMap = new Map<number, number>();
for (const row of generalCounts) {
generalCountMap.set(row.nationId, row.count);
}
const cityCountMap = new Map<number, number>();
for (const row of cityCounts) {
cityCountMap.set(row.nationId, row.count);
}
const summary = nations.map((nation) => ({
id: nation.id,
name: nation.name,
color: nation.color,
level: nation.level,
capitalCityId: nation.capitalCityId ?? 0,
generalCount: generalCountMap.get(nation.id) ?? 0,
cityCount: cityCountMap.get(nation.id) ?? 0,
}));
await ctx.redis.set(cacheKey, JSON.stringify(summary), { EX: PUBLIC_CACHE_TTL_SECONDS });
return summary;
};
export const publicRouter = router({
getMapLayout: procedure.query(async ({ ctx }) => {
return loadMapLayout(ctx.profile.scenario);
}),
getCachedMap: procedure.query(async ({ ctx }) => {
const map = await loadPublicMap(ctx, true);
if (!map) {
throw new TRPCError({
code: 'PRECONDITION_FAILED',
message: 'World state is not initialized.',
});
}
return map;
}),
getWorldTrend: procedure.query(async ({ ctx }) => {
return loadCachedWorldTrend(ctx);
}),
getNationList: procedure.query(async ({ ctx }) => {
return loadCachedNationList(ctx);
}),
getGeneralList: procedure.query(async ({ ctx }) => {
const [generals, nations] = await Promise.all([
ctx.db.general.findMany({
select: {
id: true,
name: true,
npcState: true,
nationId: true,
leadership: true,
strength: true,
intel: true,
},
}),
ctx.db.nation.findMany({
select: {
id: true,
name: true,
},
}),
]);
const nationMap = new Map<number, string>();
for (const nation of nations) {
nationMap.set(nation.id, nation.name);
}
return generals.map((general) => ({
id: general.id,
name: general.name,
npcState: general.npcState,
nationId: general.nationId,
nationName: nationMap.get(general.nationId) ?? '무주',
leadership: general.leadership,
strength: general.strength,
intelligence: general.intel,
}));
}),
});