fix: 삭턴 소진 NPC 사망 처리를 복구
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@@ -1993,7 +1993,7 @@ export const createReservedTurnHandler = async (options: {
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let deleteGeneral = false;
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let deleteGeneral = false;
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const deletedTroopIds = Array.from(commandDeletedTroopIds);
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const deletedTroopIds = Array.from(commandDeletedTroopIds);
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const lifecycleSnapshot = cloneTurnGeneral(currentGeneral);
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const lifecycleSnapshot = cloneTurnGeneral(currentGeneral);
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if (currentGeneral.meta.killturn <= 0 && typeof currentGeneral.deadYear === 'number') {
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if (currentGeneral.meta.killturn <= 0) {
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if (
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if (
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currentGeneral.npcState === 1 &&
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currentGeneral.npcState === 1 &&
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typeof currentGeneral.deadYear === 'number' &&
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typeof currentGeneral.deadYear === 'number' &&
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@@ -316,12 +316,13 @@ describe('legacy general turn lifecycle', () => {
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expect(harness.world.peekDirtyState().deletedGenerals).toContain(1);
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expect(harness.world.peekDirtyState().deletedGenerals).toContain(1);
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});
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});
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it('keeps compatibility fixtures without legacy lifespan metadata alive', async () => {
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it('deletes an expired NPC even when its in-memory lifespan metadata is missing', async () => {
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const harness = await createTurnTestHarness({
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const harness = await createTurnTestHarness({
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snapshot: makeSnapshot([
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snapshot: makeSnapshot([
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makeGeneral({
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makeGeneral({
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deadYear: undefined,
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deadYear: undefined,
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npcState: 2,
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npcState: 4,
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name: 'ⓖ의병',
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meta: { killturn: 1 },
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meta: { killturn: 1 },
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}),
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}),
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]),
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]),
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@@ -332,9 +333,9 @@ describe('legacy general turn lifecycle', () => {
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await harness.runOneTick();
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await harness.runOneTick();
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expect(harness.world.getGeneralById(1)).not.toBeNull();
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expect(harness.world.getGeneralById(1)).toBeNull();
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expect(harness.world.getGeneralById(1)!.meta.killturn).toBe(0);
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expect(harness.world.peekDirtyState().deletedGenerals).toContain(1);
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expect(harness.world.peekDirtyState().lifecycleEvents[0]?.outcome).toBe('active');
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expect(harness.world.peekDirtyState().lifecycleEvents[0]?.outcome).toBe('deleted');
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});
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});
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it('retires a player general and resets inherited stats and rank state', async () => {
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it('retires a player general and resets inherited stats and rank state', async () => {
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@@ -452,6 +452,8 @@ export class ActionResolver<
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}),
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}),
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turnTime,
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turnTime,
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...(turnTick === undefined ? {} : { turnTick }),
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...(turnTick === undefined ? {} : { turnTick }),
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bornYear: birthYear,
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deadYear: deathYear,
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};
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};
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effects.push(createGeneralAddEffect(newGeneral));
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effects.push(createGeneralAddEffect(newGeneral));
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}
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}
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@@ -0,0 +1,113 @@
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import { ConstantRNG, RandUtil } from '@sammo-ts/common';
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import { describe, expect, it } from 'vitest';
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import type { General, Nation } from '../../../src/domain/entities.js';
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import {
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ActionResolver,
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type VolunteerRecruitEnvironment,
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type VolunteerRecruitResolveContext,
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} from '../../../src/actions/turn/nation/che_의병모집.js';
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const general: General = {
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id: 1,
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name: '군주',
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nationId: 1,
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cityId: 3,
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troopId: 0,
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stats: { leadership: 70, strength: 70, intelligence: 70 },
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experience: 1_000,
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dedication: 1_000,
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officerLevel: 12,
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role: {
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personality: null,
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specialDomestic: null,
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specialWar: null,
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items: { horse: null, weapon: null, book: null, item: null },
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},
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injury: 0,
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gold: 1_000,
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rice: 1_000,
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crew: 0,
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crewTypeId: 0,
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train: 0,
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atmos: 0,
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age: 30,
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npcState: 0,
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: { killturn: 24 },
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};
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const nation: Nation = {
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id: 1,
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name: '테스트국',
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color: '#000000',
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capitalCityId: 3,
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chiefGeneralId: 1,
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gold: 10_000,
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rice: 10_000,
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power: 0,
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level: 1,
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typeCode: 'che_중립',
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meta: { gennum: 1, strategic_cmd_limit: 0 },
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};
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const environment: VolunteerRecruitEnvironment = {
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openingPartYear: 0,
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initialNationGenLimit: 10,
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defaultNpcGold: 1_000,
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defaultNpcRice: 1_000,
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defaultCrewTypeId: 0,
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defaultSpecialDomestic: null,
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defaultSpecialWar: null,
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createCountBase: 1,
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createCountDivisor: 8,
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npcAge: 20,
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npcDeathYears: 10,
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randomGeneralFirstNames: ['장'],
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randomGeneralMiddleNames: [''],
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randomGeneralLastNames: ['수'],
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availablePersonalities: ['che_안전'],
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};
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describe('nation volunteer recruitment lifespan', () => {
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it('places the Ref birth and death years on the created general entity', () => {
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const resolver = new ActionResolver([], environment);
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const context = {
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general: structuredClone(general),
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nation: structuredClone(nation),
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rng: new RandUtil(new ConstantRNG(0)),
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addLog: () => undefined,
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currentYear: 190,
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currentMonth: 1,
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startYear: 180,
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averageNationGeneralCount: 0,
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nationAverageStats: { leadership: 50, strength: 50, intelligence: 50 },
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nationAverageExperience: 1_000,
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nationAverageDedication: 1_000,
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nationAverageDex: [100, 100, 100, 100, 100],
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friendlyGenerals: [general],
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createGeneralId: () => 2,
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turnTermSeconds: 60,
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turnTimeBase: new Date('0190-01-01T00:00:00.000Z'),
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ticksPerSecond: 1,
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} as VolunteerRecruitResolveContext;
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const outcome = resolver.resolve(context, {});
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const createdEffect = outcome.effects.find((effect) => effect.type === 'general:add');
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expect(createdEffect?.type).toBe('general:add');
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if (!createdEffect || createdEffect.type !== 'general:add') {
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return;
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}
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const created = createdEffect.general as General & { bornYear?: number; deadYear?: number };
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expect(created).toMatchObject({
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name: 'ⓖ장수',
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bornYear: 170,
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deadYear: 200,
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meta: {
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birthYear: 170,
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deathYear: 200,
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},
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});
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});
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});
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