Complete instant diplomacy response parity

This commit is contained in:
2026-07-26 03:10:41 +00:00
parent b3f4734e80
commit 9885bf6905
23 changed files with 2072 additions and 305 deletions
+12 -111
View File
@@ -1,4 +1,4 @@
import type { City, MapDefinition, Nation } from '@sammo-ts/logic';
import { buildNationFrontStatePatches, type City, type MapDefinition, type Nation } from '@sammo-ts/logic';
import type { InMemoryTurnWorld, TurnCalendarHandler } from './inMemoryWorld.js';
import type { TurnDiplomacy } from './types.js';
@@ -12,92 +12,6 @@ const buildConnectionMap = (map: MapDefinition): ConnectionMap => {
return connectionMap;
};
const collectAdjacentCities = (cityIds: number[], connectionMap: ConnectionMap, bucket: Set<number>): void => {
for (const cityId of cityIds) {
const neighbors = connectionMap.get(cityId) ?? [];
for (const neighborId of neighbors) {
bucket.add(neighborId);
}
}
};
const collectNationCityIds = (cities: City[]): Map<number, number[]> => {
const map = new Map<number, number[]>();
for (const city of cities) {
const list = map.get(city.nationId) ?? [];
list.push(city.id);
map.set(city.nationId, list);
}
return map;
};
const collectDiplomacyTargets = (entries: TurnDiplomacy[], nationId: number): {
warTargets: number[];
declareTargets: number[];
} => {
const warTargets: number[] = [];
const declareTargets: number[] = [];
for (const entry of entries) {
if (entry.fromNationId !== nationId) {
continue;
}
if (entry.state === 0) {
warTargets.push(entry.toNationId);
} else if (entry.state === 1 && entry.term <= 5) {
declareTargets.push(entry.toNationId);
}
}
return { warTargets, declareTargets };
};
const resolveNationFrontStates = (
nationId: number,
connectionMap: ConnectionMap,
cityIdsByNation: Map<number, number[]>,
diplomacy: TurnDiplomacy[]
): Map<number, number> => {
const frontStates = new Map<number, number>();
if (nationId <= 0) {
return frontStates;
}
const { warTargets, declareTargets } = collectDiplomacyTargets(diplomacy, nationId);
const adj3 = new Set<number>();
const adj2 = new Set<number>();
const adj1 = new Set<number>();
for (const targetNationId of warTargets) {
const targetCities = cityIdsByNation.get(targetNationId) ?? [];
collectAdjacentCities(targetCities, connectionMap, adj3);
}
for (const targetNationId of declareTargets) {
const targetCities = cityIdsByNation.get(targetNationId) ?? [];
collectAdjacentCities(targetCities, connectionMap, adj1);
}
if (adj3.size === 0 && adj1.size === 0) {
const neutralCities = cityIdsByNation.get(0) ?? [];
collectAdjacentCities(neutralCities, connectionMap, adj2);
}
const nationCityIds = cityIdsByNation.get(nationId) ?? [];
for (const cityId of nationCityIds) {
let nextFrontState = 0;
if (adj1.has(cityId)) {
nextFrontState = 1;
}
if (adj2.has(cityId)) {
nextFrontState = 2;
}
if (adj3.has(cityId)) {
nextFrontState = 3;
}
frontStates.set(cityId, nextFrontState);
}
return frontStates;
};
export const buildFrontStatePatches = (options: {
worldView: {
listCities(): City[];
@@ -114,32 +28,19 @@ export const buildFrontStatePatches = (options: {
if (connectionMap.size === 0) {
return [];
}
const cities = options.worldView.listCities();
const cityIdsByNation = collectNationCityIds(cities);
const diplomacy = options.worldView.listDiplomacy();
const cityMap = new Map<number, City>();
for (const city of cities) {
cityMap.set(city.id, city);
}
const nationList = options.nationIds
? options.worldView
.listNations()
.filter((nation) => options.nationIds?.includes(nation.id))
? options.worldView.listNations().filter((nation) => options.nationIds?.includes(nation.id))
: options.worldView.listNations();
const nations = nationList.filter((nation) => nation.level > 0);
const patches: Array<{ id: number; patch: Partial<City> }> = [];
for (const nation of nations) {
const frontStates = resolveNationFrontStates(nation.id, connectionMap, cityIdsByNation, diplomacy);
for (const [cityId, nextFrontState] of frontStates) {
const city = cityMap.get(cityId);
if (!city || city.frontState === nextFrontState) {
continue;
}
patches.push({ id: cityId, patch: { frontState: nextFrontState } });
}
}
return patches;
const nationIds = nationList.filter((nation) => nation.level > 0).map((nation) => nation.id);
return buildNationFrontStatePatches({
cities: options.worldView.listCities(),
diplomacy: options.worldView.listDiplomacy(),
connections: connectionMap,
nationIds,
}).map((patch) => ({
id: patch.id,
patch: { frontState: patch.frontState },
}));
};
export const createFrontStateHandler = (options: {