merge: 최신 main을 서버 시계와 첫 턴 수정에 통합

This commit is contained in:
2026-08-15 18:27:10 +00:00
14 changed files with 607 additions and 69 deletions
+99 -1
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@@ -7,6 +7,7 @@ import type {
GeneralItemSlots,
GeneralActionDefinition,
GeneralTurnCommandSpec,
GeneralTurnCommandKey,
MapDefinition,
Nation,
NationTurnCommandSpec,
@@ -72,6 +73,83 @@ interface CommandEntry {
evaluate?: (ctx: ConstraintContext, view: StateView) => AvailabilityCore;
}
const REF_GENERAL_COMMAND_GROUPS = [
{
category: '개인',
commands: [
'휴식',
'che_요양',
'che_단련',
'che_숙련전환',
'che_견문',
'che_은퇴',
'che_장비매매',
'che_군량매매',
'che_내정특기초기화',
'che_전투특기초기화',
],
},
{
category: '내정',
commands: [
'che_농지개간',
'che_상업투자',
'che_기술연구',
'che_수비강화',
'che_성벽보수',
'che_치안강화',
'che_정착장려',
'che_주민선정',
],
},
{
category: '군사',
commands: [
'che_징병',
'che_모병',
'che_훈련',
'che_사기진작',
'che_출병',
'che_집합',
'che_소집해제',
'che_첩보',
],
},
{
category: '인사',
commands: [
'che_이동',
'che_강행',
'che_인재탐색',
'che_등용',
'che_귀환',
'che_임관',
'che_랜덤임관',
'che_장수대상임관',
],
},
{
category: '계략',
commands: ['che_선동', 'che_탈취', 'che_파괴', 'che_화계'],
},
{
category: '국가',
commands: ['che_증여', 'che_헌납', 'che_물자조달', 'che_하야', 'che_거병', 'che_건국', 'che_선양', 'che_해산'],
},
] as const satisfies ReadonlyArray<{
category: string;
commands: ReadonlyArray<GeneralTurnCommandKey>;
}>;
const REF_GENERAL_CATEGORY_ORDER = new Map<string, number>(
REF_GENERAL_COMMAND_GROUPS.map(({ category }, index) => [category, index] as const)
);
const REF_GENERAL_COMMAND_POSITION = new Map<string, { category: string; index: number }>(
REF_GENERAL_COMMAND_GROUPS.flatMap(({ category, commands }) =>
commands.map((command, index) => [command, { category, index }] as const)
)
);
const INPUT_REQUIREMENT_KINDS = new Set<RequirementKey['kind']>([
'destGeneral',
'destCity',
@@ -567,6 +645,26 @@ const buildGroups = (entries: CommandEntry[], ctx: ConstraintContext, view: Stat
}));
};
const projectRefGeneralCommandGroups = (entries: CommandEntry[]): CommandEntry[] =>
entries
.map((entry, profileIndex) => {
const refPosition = REF_GENERAL_COMMAND_POSITION.get(entry.definition.key as GeneralTurnCommandKey);
return {
entry: refPosition ? { ...entry, category: refPosition.category } : entry,
categoryIndex:
REF_GENERAL_CATEGORY_ORDER.get(refPosition?.category ?? entry.category) ?? Number.MAX_SAFE_INTEGER,
commandIndex: refPosition?.index ?? profileIndex,
profileIndex,
};
})
.sort(
(left, right) =>
left.categoryIndex - right.categoryIndex ||
left.commandIndex - right.commandIndex ||
left.profileIndex - right.profileIndex
)
.map(({ entry }) => entry);
export const buildTurnCommandTable = async (options: {
worldState: WorldStateRow;
general: GeneralRow;
@@ -598,7 +696,7 @@ export const buildTurnCommandTable = async (options: {
const nationEntries = buildEntries(env, nationSpecs);
return {
general: buildGroups(generalEntries, ctx, view),
general: buildGroups(projectRefGeneralCommandGroups(generalEntries), ctx, view),
nation: buildGroups(nationEntries, ctx, view),
inputOptions: options.inputOptions ?? {
cities: [],
+41
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@@ -100,6 +100,47 @@ const buildNation = (): NationRow =>
}) as unknown as NationRow;
describe('buildTurnCommandTable', () => {
it('projects the main reserved-turn categories and command order from Ref', async () => {
const table = await buildTurnCommandTable({
worldState: buildWorldState(),
general: buildGeneral(),
city: buildCity(),
nation: buildNation(),
nationGenerals: null,
});
expect(table.general.map(({ category }) => category)).toEqual(['개인', '내정', '군사', '인사', '계략', '국가']);
expect(
Object.fromEntries(table.general.map(({ category, values }) => [category, values.map(({ key }) => key)]))
).toEqual({
: [
'휴식',
'che_요양',
'che_단련',
'che_숙련전환',
'che_견문',
'che_장비매매',
'che_군량매매',
'che_내정특기초기화',
'che_전투특기초기화',
],
: [
'che_농지개간',
'che_상업투자',
'che_기술연구',
'che_수비강화',
'che_성벽보수',
'che_치안강화',
'che_정착장려',
'che_주민선정',
],
: ['che_징병', 'che_모병', 'che_훈련', 'che_사기진작', 'che_출병', 'che_집합', 'che_소집해제'],
: ['che_이동', 'che_인재탐색', 'che_귀환', 'che_임관', 'che_랜덤임관'],
: ['che_화계'],
: ['che_증여', 'che_헌납', 'che_물자조달', 'che_거병', 'che_건국', 'che_선양', 'che_해산'],
});
});
it('uses min-condition constraints for availability', async () => {
const table = await buildTurnCommandTable({
worldState: buildWorldState(),