feat(game-engine): implement CreateManyNPC monthly action
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import { afterAll, beforeAll, describe, expect, it } from 'vitest';
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import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
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import type { City } from '@sammo-ts/logic';
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import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import { createCreateManyNpcHandler } from '../src/turn/monthlyCreateManyNpcAction.js';
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import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
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import { buildCommandEnv } from '../src/turn/reservedTurnCommands.js';
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import type { TurnEvent, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
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const integration = describe.skipIf(!databaseUrl);
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const cityId = 990_081;
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const createdGeneralId = 990_081;
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const city: City = {
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id: cityId,
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name: '다수NPC저장도시',
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nationId: 0,
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level: 4,
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state: 0,
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population: 10_000,
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populationMax: 20_000,
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agriculture: 1_000,
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agricultureMax: 2_000,
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commerce: 1_000,
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commerceMax: 2_000,
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security: 1_000,
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securityMax: 2_000,
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supplyState: 1,
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frontState: 0,
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defence: 1_000,
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defenceMax: 2_000,
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wall: 1_000,
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wallMax: 2_000,
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meta: {},
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};
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const event: TurnEvent = {
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id: 1,
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targetCode: 'month',
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priority: 1_000,
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condition: true,
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action: [['CreateManyNPC', 1, 0]],
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meta: {},
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};
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integration('CreateManyNPC database persistence', () => {
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let db: GamePrismaClient;
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let closeDb: (() => Promise<void>) | undefined;
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const clean = async () => {
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await db.logEntry.deleteMany({
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where: {
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OR: [
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{ generalId: createdGeneralId },
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{
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text: '<C>●</>5월:<Y>ⓜ가가</>라는 장수가 <S>등장</>하였습니다.',
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year: 193,
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month: 5,
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},
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{
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text: '<R>★</>193년 5월:장수 <C>1</>명이 <S>등장</>했습니다.',
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year: 193,
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month: 5,
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},
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],
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},
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});
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await db.generalTurn.deleteMany({ where: { generalId: createdGeneralId } });
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await db.rankData.deleteMany({ where: { generalId: createdGeneralId } });
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await db.general.deleteMany({ where: { id: createdGeneralId } });
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await db.city.deleteMany({ where: { id: cityId } });
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};
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beforeAll(async () => {
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const connector = createGamePostgresConnector({ url: databaseUrl! });
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await connector.connect();
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db = connector.prisma;
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closeDb = () => connector.disconnect();
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await clean();
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});
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afterAll(async () => {
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await clean();
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await closeDb?.();
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});
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it('commits the general, 30 resting turns, zeroed canonical rank rows, and logs atomically', async () => {
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await db.city.create({
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data: {
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id: city.id,
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name: city.name,
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nationId: city.nationId,
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level: city.level,
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supplyState: city.supplyState,
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frontState: city.frontState,
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population: city.population,
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populationMax: city.populationMax,
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agriculture: city.agriculture,
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agricultureMax: city.agricultureMax,
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commerce: city.commerce,
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commerceMax: city.commerceMax,
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security: city.security,
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securityMax: city.securityMax,
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trust: 50,
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trade: 100,
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defence: city.defence,
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defenceMax: city.defenceMax,
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wall: city.wall,
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wallMax: city.wallMax,
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region: 1,
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conflict: {},
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meta: {},
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},
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});
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const stateRow = await db.worldState.create({
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data: {
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scenarioCode: 'monthly-create-many-npc-persistence',
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currentYear: 193,
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currentMonth: 5,
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tickSeconds: 600,
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config: {},
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meta: { hiddenSeed: 'create-many-npc-persistence', lastGeneralId: createdGeneralId - 1 },
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},
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});
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const state: TurnWorldState = {
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id: stateRow.id,
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currentYear: 193,
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currentMonth: 5,
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tickSeconds: 600,
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lastTurnTime: new Date('0193-05-01T00:00:00.000Z'),
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meta: { hiddenSeed: 'create-many-npc-persistence', lastGeneralId: createdGeneralId - 1 },
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};
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const snapshot: TurnWorldSnapshot = {
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scenarioConfig: {
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stat: { total: 165, min: 15, max: 80, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 65 },
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iconPath: '',
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map: {},
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const: {
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randGenFirstName: ['가'],
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randGenMiddleName: [''],
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randGenLastName: ['가'],
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availablePersonality: ['che_안전'],
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},
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environment: { mapName: 'test', unitSet: 'default' },
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},
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map: {
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id: 'test',
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name: 'test',
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cities: [],
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defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
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},
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generals: [],
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cities: [city],
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nations: [],
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troops: [],
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diplomacy: [],
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events: [event],
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initialEvents: [],
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};
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const world = new InMemoryTurnWorld(state, snapshot, {
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schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
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});
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const reservedTurns = new InMemoryReservedTurnStore(db, { maxGeneralTurns: 30, maxNationTurns: 12 });
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const handler = createCreateManyNpcHandler({
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getWorld: () => world,
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reservedTurns,
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env: buildCommandEnv(snapshot.scenarioConfig),
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});
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const dbHooks = await createDatabaseTurnHooks(databaseUrl!, world, { reservedTurns });
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try {
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await handler(
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[1, 0],
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{
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year: 193,
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month: 5,
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startyear: 190,
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currentEventID: 1,
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turnTime: state.lastTurnTime,
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},
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event
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);
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await dbHooks.hooks.flushChanges?.({
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lastTurnTime: state.lastTurnTime.toISOString(),
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processedGenerals: 0,
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processedTurns: 1,
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durationMs: 0,
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partial: false,
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});
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expect(await db.general.findUniqueOrThrow({ where: { id: createdGeneralId } })).toMatchObject({
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name: 'ⓜ가가',
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nationId: 0,
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cityId,
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npcState: 3,
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affinity: expect.any(Number),
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bornYear: expect.any(Number),
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deadYear: expect.any(Number),
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picture: 'default.jpg',
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experience: expect.any(Number),
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dedication: expect.any(Number),
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personalCode: 'che_안전',
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});
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const turns = await db.generalTurn.findMany({
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where: { generalId: createdGeneralId },
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orderBy: { turnIdx: 'asc' },
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});
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expect(turns).toHaveLength(30);
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expect(new Set(turns.map((turn) => turn.actionCode))).toEqual(new Set(['휴식']));
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const ranks = await db.rankData.findMany({ where: { generalId: createdGeneralId } });
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// Legacy inserts 37 RankColumn rows. Core's canonical rank model
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// additionally projects experience/dedication/dex, so it owns 41.
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expect(ranks).toHaveLength(41);
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expect(ranks.every((rank) => rank.nationId === 0 && rank.value === 0)).toBe(true);
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expect(
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await db.logEntry.findMany({
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where: {
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year: 193,
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month: 5,
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text: {
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in: [
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'<C>●</>5월:<Y>ⓜ가가</>라는 장수가 <S>등장</>하였습니다.',
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'<R>★</>193년 5월:장수 <C>1</>명이 <S>등장</>했습니다.',
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],
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},
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},
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orderBy: { id: 'asc' },
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})
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).toEqual(
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expect.arrayContaining([
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expect.objectContaining({ category: 'ACTION', text: expect.stringContaining('장수가') }),
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expect.objectContaining({ category: 'HISTORY', text: expect.stringContaining('장수 <C>1</>명') }),
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])
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);
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} finally {
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await dbHooks.close();
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await db.worldState.delete({ where: { id: stateRow.id } });
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}
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});
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});
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