feat(game-engine): implement CreateManyNPC monthly action
This commit is contained in:
@@ -49,13 +49,24 @@ describe('input event atomicity', () => {
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maxNationTurns: 1,
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});
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store.shiftGeneralTurns(7, -1);
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store.ensureGeneralTurns(8);
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await expect(store.flushChanges()).rejects.toThrow('injected write failure');
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expect(store.peekDirtyState()).toEqual({ generalIds: [7], nationKeys: [] });
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expect(store.peekDirtyState()).toEqual({
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generalIds: [7],
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generalInitializationIds: [8],
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nationKeys: [],
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nationInitializationKeys: [],
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});
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failCreate = false;
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await store.flushChanges();
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expect(store.peekDirtyState()).toEqual({ generalIds: [], nationKeys: [] });
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expect(store.peekDirtyState()).toEqual({
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generalIds: [],
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generalInitializationIds: [],
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nationKeys: [],
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nationInitializationKeys: [],
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});
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});
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it('dispatches registry mutations that the old lifecycle switch dropped, then commits before responding', async () => {
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@@ -0,0 +1,356 @@
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import { describe, expect, it, vi } from 'vitest';
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import { LEGACY_RANDOM_GENERAL_FIRST_NAMES, LEGACY_RANDOM_GENERAL_LAST_NAMES, type City } from '@sammo-ts/logic';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import { createCreateManyNpcHandler } from '../src/turn/monthlyCreateManyNpcAction.js';
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import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
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import { buildCommandEnv } from '../src/turn/reservedTurnCommands.js';
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import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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const buildCity = (id: number): City => ({
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id,
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name: `도시${id}`,
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nationId: 0,
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level: 4,
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state: 0,
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population: 10_000,
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populationMax: 20_000,
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agriculture: 1_000,
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agricultureMax: 2_000,
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commerce: 1_000,
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commerceMax: 2_000,
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security: 1_000,
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securityMax: 2_000,
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supplyState: 1,
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frontState: 0,
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defence: 1_000,
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defenceMax: 2_000,
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wall: 1_000,
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wallMax: 2_000,
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meta: {},
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});
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const buildGeneral = (id: number, patch: Partial<TurnGeneral> = {}): TurnGeneral => ({
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id,
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userId: null,
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name: '가가',
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nationId: 1,
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cityId: 1,
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troopId: 0,
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stats: { leadership: 50, strength: 50, intelligence: 50 },
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experience: 0,
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dedication: 0,
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officerLevel: 12,
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role: {
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personality: null,
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specialDomestic: null,
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specialWar: null,
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items: { horse: null, weapon: null, book: null, item: null },
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},
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injury: 0,
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gold: 1_000,
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rice: 1_000,
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crew: 0,
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crewTypeId: 1100,
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train: 0,
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atmos: 0,
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age: 30,
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npcState: 0,
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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lastTurn: { command: '휴식' },
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turnTime: new Date('0200-05-01T00:00:00.000Z'),
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recentWarTime: null,
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meta: { killturn: 1_000 },
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...patch,
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});
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const buildHarness = (generals: TurnGeneral[] = [], cityCount = 2) => {
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const state: TurnWorldState = {
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id: 1,
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currentYear: 200,
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currentMonth: 5,
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tickSeconds: 600,
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lastTurnTime: new Date('0200-05-01T00:00:00.000Z'),
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meta: { hiddenSeed: 'create-many-npc-fixture' },
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};
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const snapshot: TurnWorldSnapshot = {
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scenarioConfig: {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
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iconPath: '',
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map: {},
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const: {
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defaultStatNPCTotal: 150,
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defaultStatNPCMin: 10,
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defaultStatNPCMax: 50,
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retirementYear: 80,
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randGenFirstName: ['가'],
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randGenMiddleName: [''],
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randGenLastName: ['가'],
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availablePersonality: ['che_안전'],
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},
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environment: { mapName: 'test', unitSet: 'default' },
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},
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map: {
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id: 'test',
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name: 'test',
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cities: [],
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defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
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},
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generals,
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cities: Array.from({ length: cityCount }, (_, index) => buildCity(index + 1)),
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nations: [],
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troops: [],
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diplomacy: [],
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events: [],
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initialEvents: [],
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};
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const world = new InMemoryTurnWorld(state, snapshot, {
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schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
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});
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const prisma = {
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generalTurn: { findMany: vi.fn(), deleteMany: vi.fn(), createMany: vi.fn() },
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nationTurn: { findMany: vi.fn(), deleteMany: vi.fn(), createMany: vi.fn() },
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};
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const reservedTurns = new InMemoryReservedTurnStore(prisma as never, {
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maxGeneralTurns: 30,
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maxNationTurns: 12,
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});
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const commandEnv = buildCommandEnv(snapshot.scenarioConfig);
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const handler = createCreateManyNpcHandler({
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getWorld: () => world,
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reservedTurns,
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env: commandEnv,
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});
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const environment = {
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year: 200,
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month: 5,
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startyear: 190,
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currentEventID: 1,
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turnTime: new Date('0200-05-01T00:00:00.000Z'),
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};
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return { world, reservedTurns, handler, environment, commandEnv };
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};
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describe('CreateManyNPC monthly action', () => {
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it('creates the legacy random-name NPC state and initializes all 30 reserved turns', async () => {
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const { world, reservedTurns, handler, environment } = buildHarness([buildGeneral(1)]);
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await handler([1, 0], environment, {
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id: 1,
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targetCode: 'month',
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priority: 1,
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condition: true,
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action: [],
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meta: {},
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});
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const created = world.peekDirtyState().createdGenerals[0]!;
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expect({
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id: created.id,
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name: created.name,
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cityId: created.cityId,
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stats: created.stats,
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experience: created.experience,
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dedication: created.dedication,
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age: created.age,
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bornYear: created.bornYear,
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deadYear: created.deadYear,
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affinity: created.affinity,
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personality: created.role.personality,
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turnTime: created.turnTime.toISOString(),
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meta: created.meta,
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}).toMatchInlineSnapshot(`
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{
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"affinity": 94,
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"age": 24,
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"bornYear": 176,
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"cityId": 2,
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"deadYear": 226,
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"dedication": 2400,
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"experience": 2400,
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"id": 2,
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"meta": {
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"belong": 0,
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"dedlevel": 1,
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"dex1": 0,
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"dex2": 0,
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"dex3": 0,
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"dex4": 0,
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"dex5": 0,
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"killturn": 323,
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"npcType": 3,
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"npc_org": 3,
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"specage": 27,
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"specage2": 28,
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},
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"name": "ⓜ가가2",
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"personality": "che_안전",
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"stats": {
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"intelligence": 47,
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"leadership": 11,
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"strength": 92,
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},
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"turnTime": "0200-05-01T00:05:45.821Z",
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}
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`);
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expect(reservedTurns.getGeneralTurns(created.id)).toHaveLength(30);
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expect(reservedTurns.peekDirtyState()).toEqual({
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generalIds: [],
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generalInitializationIds: [created.id],
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nationKeys: [],
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nationInitializationKeys: [],
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});
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expect(world.peekDirtyState().logs).toMatchInlineSnapshot(`
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[
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{
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"category": "ACTION",
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"format": 4,
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"month": 5,
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"scope": "SYSTEM",
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"text": "<Y>ⓜ가가2</>라는 장수가 <S>등장</>하였습니다.",
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"year": 200,
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},
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{
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"category": "HISTORY",
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"format": 8,
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"month": 5,
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"scope": "SYSTEM",
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"text": "장수 <C>1</>명이 <S>등장</>했습니다.",
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"year": 200,
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},
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]
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`);
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});
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it('uses the legacy fill count and does not reserve names created in the same batch', async () => {
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const { world, handler, environment } = buildHarness([
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buildGeneral(1),
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buildGeneral(2, { name: '부장', officerLevel: 0 }),
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]);
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await handler([1, 5], environment, {
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id: 1,
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targetCode: 'month',
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priority: 1,
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condition: true,
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action: [],
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meta: {},
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});
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const created = world.peekDirtyState().createdGenerals;
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expect(created).toHaveLength(4);
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expect(created.map((general) => general.name)).toEqual(['ⓜ가가2', 'ⓜ가가2', 'ⓜ가가2', 'ⓜ가가2']);
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});
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it('returns without logs or RNG-visible state when both counts are non-positive', async () => {
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const { world, reservedTurns, handler, environment } = buildHarness();
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await handler([0, 0], environment, {
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id: 1,
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targetCode: 'month',
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priority: 1,
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condition: true,
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action: [],
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meta: {},
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});
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expect(world.peekDirtyState().createdGenerals).toEqual([]);
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expect(world.peekDirtyState().logs).toEqual([]);
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expect(reservedTurns.peekDirtyState().generalInitializationIds).toEqual([]);
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});
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it.skipIf(!process.env.REF_HIDDEN_SEED)('matches the fixed-seed legacy fixture including RNG order', async () => {
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const { world, reservedTurns, handler, environment, commandEnv } = buildHarness([], 94);
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world.updateWorldMeta({ hiddenSeed: process.env.REF_HIDDEN_SEED });
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commandEnv.npcStatTotal = 150;
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commandEnv.npcStatMin = 10;
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commandEnv.npcStatMax = 75;
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commandEnv.randomGeneralFirstNames = [...LEGACY_RANDOM_GENERAL_FIRST_NAMES];
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commandEnv.randomGeneralMiddleNames = [''];
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commandEnv.randomGeneralLastNames = [...LEGACY_RANDOM_GENERAL_LAST_NAMES];
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commandEnv.availablePersonalities = [
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'che_안전',
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'che_유지',
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'che_재간',
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'che_출세',
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'che_할거',
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'che_정복',
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'che_패권',
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'che_의협',
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'che_대의',
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'che_왕좌',
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];
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await handler(
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[2, 0],
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{
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...environment,
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year: 193,
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month: 5,
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startyear: 190,
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turnTime: new Date('0193-05-01T00:00:00.000Z'),
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},
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{
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id: 1,
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targetCode: 'month',
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priority: 1,
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condition: true,
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action: [],
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meta: {},
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}
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);
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expect(
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world.peekDirtyState().createdGenerals.map((general) => ({
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name: general.name,
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cityId: general.cityId,
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stats: general.stats,
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experience: general.experience,
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dedication: general.dedication,
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age: general.age,
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bornYear: general.bornYear,
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deadYear: general.deadYear,
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affinity: general.affinity,
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personality: general.role.personality,
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turnTime: general.turnTime.toISOString(),
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killturn: general.meta.killturn,
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specage: general.meta.specage,
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specage2: general.meta.specage2,
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}))
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).toEqual([
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{
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name: 'ⓜ심송',
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cityId: 33,
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stats: { leadership: 15, strength: 67, intelligence: 68 },
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experience: 2_000,
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dedication: 2_000,
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age: 20,
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bornYear: 173,
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deadYear: 238,
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affinity: 144,
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personality: 'che_유지',
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turnTime: '0193-05-01T00:08:28.195Z',
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killturn: 551,
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specage: 24,
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specage2: 29,
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},
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{
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name: 'ⓜ하후후',
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cityId: 60,
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stats: { leadership: 63, strength: 13, intelligence: 74 },
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experience: 2_000,
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dedication: 2_000,
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age: 20,
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bornYear: 173,
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deadYear: 236,
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affinity: 141,
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personality: 'che_정복',
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turnTime: '0193-05-01T00:08:21.776Z',
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killturn: 528,
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specage: 24,
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specage2: 29,
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},
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]);
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expect(reservedTurns.peekDirtyState().generalInitializationIds).toEqual([1, 2]);
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});
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});
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@@ -0,0 +1,243 @@
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import { afterAll, beforeAll, describe, expect, it } from 'vitest';
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import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
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import type { City } from '@sammo-ts/logic';
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import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import { createCreateManyNpcHandler } from '../src/turn/monthlyCreateManyNpcAction.js';
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import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
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import { buildCommandEnv } from '../src/turn/reservedTurnCommands.js';
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import type { TurnEvent, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
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const integration = describe.skipIf(!databaseUrl);
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const cityId = 990_081;
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const createdGeneralId = 990_081;
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const city: City = {
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id: cityId,
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name: '다수NPC저장도시',
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nationId: 0,
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level: 4,
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state: 0,
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population: 10_000,
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populationMax: 20_000,
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agriculture: 1_000,
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agricultureMax: 2_000,
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commerce: 1_000,
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commerceMax: 2_000,
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security: 1_000,
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securityMax: 2_000,
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supplyState: 1,
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frontState: 0,
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defence: 1_000,
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defenceMax: 2_000,
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wall: 1_000,
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wallMax: 2_000,
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meta: {},
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};
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const event: TurnEvent = {
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id: 1,
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targetCode: 'month',
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priority: 1_000,
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condition: true,
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action: [['CreateManyNPC', 1, 0]],
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meta: {},
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};
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integration('CreateManyNPC database persistence', () => {
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let db: GamePrismaClient;
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let closeDb: (() => Promise<void>) | undefined;
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const clean = async () => {
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await db.logEntry.deleteMany({
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where: {
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OR: [
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{ generalId: createdGeneralId },
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{
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text: '<C>●</>5월:<Y>ⓜ가가</>라는 장수가 <S>등장</>하였습니다.',
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year: 193,
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month: 5,
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},
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{
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text: '<R>★</>193년 5월:장수 <C>1</>명이 <S>등장</>했습니다.',
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year: 193,
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month: 5,
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},
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],
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},
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});
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await db.generalTurn.deleteMany({ where: { generalId: createdGeneralId } });
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await db.rankData.deleteMany({ where: { generalId: createdGeneralId } });
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await db.general.deleteMany({ where: { id: createdGeneralId } });
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await db.city.deleteMany({ where: { id: cityId } });
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};
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beforeAll(async () => {
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const connector = createGamePostgresConnector({ url: databaseUrl! });
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await connector.connect();
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db = connector.prisma;
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closeDb = () => connector.disconnect();
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await clean();
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});
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afterAll(async () => {
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await clean();
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await closeDb?.();
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});
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it('commits the general, 30 resting turns, zeroed canonical rank rows, and logs atomically', async () => {
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await db.city.create({
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data: {
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id: city.id,
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name: city.name,
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nationId: city.nationId,
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level: city.level,
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supplyState: city.supplyState,
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frontState: city.frontState,
|
||||
population: city.population,
|
||||
populationMax: city.populationMax,
|
||||
agriculture: city.agriculture,
|
||||
agricultureMax: city.agricultureMax,
|
||||
commerce: city.commerce,
|
||||
commerceMax: city.commerceMax,
|
||||
security: city.security,
|
||||
securityMax: city.securityMax,
|
||||
trust: 50,
|
||||
trade: 100,
|
||||
defence: city.defence,
|
||||
defenceMax: city.defenceMax,
|
||||
wall: city.wall,
|
||||
wallMax: city.wallMax,
|
||||
region: 1,
|
||||
conflict: {},
|
||||
meta: {},
|
||||
},
|
||||
});
|
||||
const stateRow = await db.worldState.create({
|
||||
data: {
|
||||
scenarioCode: 'monthly-create-many-npc-persistence',
|
||||
currentYear: 193,
|
||||
currentMonth: 5,
|
||||
tickSeconds: 600,
|
||||
config: {},
|
||||
meta: { hiddenSeed: 'create-many-npc-persistence', lastGeneralId: createdGeneralId - 1 },
|
||||
},
|
||||
});
|
||||
const state: TurnWorldState = {
|
||||
id: stateRow.id,
|
||||
currentYear: 193,
|
||||
currentMonth: 5,
|
||||
tickSeconds: 600,
|
||||
lastTurnTime: new Date('0193-05-01T00:00:00.000Z'),
|
||||
meta: { hiddenSeed: 'create-many-npc-persistence', lastGeneralId: createdGeneralId - 1 },
|
||||
};
|
||||
const snapshot: TurnWorldSnapshot = {
|
||||
scenarioConfig: {
|
||||
stat: { total: 165, min: 15, max: 80, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 65 },
|
||||
iconPath: '',
|
||||
map: {},
|
||||
const: {
|
||||
randGenFirstName: ['가'],
|
||||
randGenMiddleName: [''],
|
||||
randGenLastName: ['가'],
|
||||
availablePersonality: ['che_안전'],
|
||||
},
|
||||
environment: { mapName: 'test', unitSet: 'default' },
|
||||
},
|
||||
map: {
|
||||
id: 'test',
|
||||
name: 'test',
|
||||
cities: [],
|
||||
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
|
||||
},
|
||||
generals: [],
|
||||
cities: [city],
|
||||
nations: [],
|
||||
troops: [],
|
||||
diplomacy: [],
|
||||
events: [event],
|
||||
initialEvents: [],
|
||||
};
|
||||
const world = new InMemoryTurnWorld(state, snapshot, {
|
||||
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
|
||||
});
|
||||
const reservedTurns = new InMemoryReservedTurnStore(db, { maxGeneralTurns: 30, maxNationTurns: 12 });
|
||||
const handler = createCreateManyNpcHandler({
|
||||
getWorld: () => world,
|
||||
reservedTurns,
|
||||
env: buildCommandEnv(snapshot.scenarioConfig),
|
||||
});
|
||||
const dbHooks = await createDatabaseTurnHooks(databaseUrl!, world, { reservedTurns });
|
||||
|
||||
try {
|
||||
await handler(
|
||||
[1, 0],
|
||||
{
|
||||
year: 193,
|
||||
month: 5,
|
||||
startyear: 190,
|
||||
currentEventID: 1,
|
||||
turnTime: state.lastTurnTime,
|
||||
},
|
||||
event
|
||||
);
|
||||
await dbHooks.hooks.flushChanges?.({
|
||||
lastTurnTime: state.lastTurnTime.toISOString(),
|
||||
processedGenerals: 0,
|
||||
processedTurns: 1,
|
||||
durationMs: 0,
|
||||
partial: false,
|
||||
});
|
||||
|
||||
expect(await db.general.findUniqueOrThrow({ where: { id: createdGeneralId } })).toMatchObject({
|
||||
name: 'ⓜ가가',
|
||||
nationId: 0,
|
||||
cityId,
|
||||
npcState: 3,
|
||||
affinity: expect.any(Number),
|
||||
bornYear: expect.any(Number),
|
||||
deadYear: expect.any(Number),
|
||||
picture: 'default.jpg',
|
||||
experience: expect.any(Number),
|
||||
dedication: expect.any(Number),
|
||||
personalCode: 'che_안전',
|
||||
});
|
||||
const turns = await db.generalTurn.findMany({
|
||||
where: { generalId: createdGeneralId },
|
||||
orderBy: { turnIdx: 'asc' },
|
||||
});
|
||||
expect(turns).toHaveLength(30);
|
||||
expect(new Set(turns.map((turn) => turn.actionCode))).toEqual(new Set(['휴식']));
|
||||
const ranks = await db.rankData.findMany({ where: { generalId: createdGeneralId } });
|
||||
// Legacy inserts 37 RankColumn rows. Core's canonical rank model
|
||||
// additionally projects experience/dedication/dex, so it owns 41.
|
||||
expect(ranks).toHaveLength(41);
|
||||
expect(ranks.every((rank) => rank.nationId === 0 && rank.value === 0)).toBe(true);
|
||||
expect(
|
||||
await db.logEntry.findMany({
|
||||
where: {
|
||||
year: 193,
|
||||
month: 5,
|
||||
text: {
|
||||
in: [
|
||||
'<C>●</>5월:<Y>ⓜ가가</>라는 장수가 <S>등장</>하였습니다.',
|
||||
'<R>★</>193년 5월:장수 <C>1</>명이 <S>등장</>했습니다.',
|
||||
],
|
||||
},
|
||||
},
|
||||
orderBy: { id: 'asc' },
|
||||
})
|
||||
).toEqual(
|
||||
expect.arrayContaining([
|
||||
expect.objectContaining({ category: 'ACTION', text: expect.stringContaining('장수가') }),
|
||||
expect.objectContaining({ category: 'HISTORY', text: expect.stringContaining('장수 <C>1</>명') }),
|
||||
])
|
||||
);
|
||||
} finally {
|
||||
await dbHooks.close();
|
||||
await db.worldState.delete({ where: { id: stateRow.id } });
|
||||
}
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user