fix(game): 가오픈 장수 삭제 대기를 실제 접수 시각에 맞춘다

미래 정식 오픈에 고정된 게임 시각과 durable input event 접수 시각을 분리한다. 일반 생성과 선택 풀 생성의 삭제 가능 시각 및 최초 접속 시각만 operational 시각을 사용하고 RNG와 턴 배치는 기존 논리 시각을 보존한다.
This commit is contained in:
2026-08-24 08:13:05 +00:00
parent 1e79611089
commit 907b7db1c6
5 changed files with 33 additions and 11 deletions
@@ -296,6 +296,7 @@ async function handleJoinCreateGeneral(
...(command.inheritBonusStat !== undefined ? { inheritBonusStat: command.inheritBonusStat } : {}),
},
acceptedAt,
operationalAcceptedAt,
})),
};
} catch (error) {
@@ -366,7 +367,13 @@ async function handleSelectPoolCreate(
if (!worldState) {
throw new Error('Selection-pool world state is missing.');
}
const acceptedAt = await resolveSelectionCommandAcceptedAt(db, ctx.world, command);
const operationalAcceptedAt = await resolveCommandAcceptedAt(db, command);
const acceptedAt =
command.acceptedGameTick !== undefined
? ctx.world.gameTickToDate(command.acceptedGameTick)
: command.acceptedGameAt !== undefined
? new Date(command.acceptedGameAt)
: ctx.world.getGameNow(operationalAcceptedAt);
try {
return {
type: 'selectPoolCreate',
@@ -383,6 +390,7 @@ async function handleSelectPoolCreate(
...(command.ownerImageServer !== undefined ? { ownerImageServer: command.ownerImageServer } : {}),
...(command.ownerIconRevision ? { ownerIconRevision: command.ownerIconRevision } : {}),
now: acceptedAt,
operationalAcceptedAt,
})),
};
} catch (error) {