feat: 서버 준비 전에 감사 초기 상태와 정책 기준을 저장
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@@ -46,7 +46,10 @@ export const recordAuditSettlement = (world: InMemoryTurnWorld, settlement: Audi
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world.updateWorldMeta({ playAuditFlows: flows });
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};
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export const queueAuditMonth = (world: InMemoryTurnWorld, kind: 'MONTH_END' | 'FINAL' = 'MONTH_END'): void => {
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export const queueAuditMonth = (
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world: InMemoryTurnWorld,
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kind: 'MONTH_END' | 'FINAL' | 'INITIAL' = 'MONTH_END'
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): void => {
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const state = world.getState();
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const serverId = state.meta.serverId;
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// identity 없는 레거시 fixture/설치에서 profile명으로 가짜 기수를 만들지 않는다.
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@@ -64,12 +67,52 @@ export const queueAuditMonth = (world: InMemoryTurnWorld, kind: 'MONTH_END' | 'F
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serverId,
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year: state.currentYear,
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month: state.currentMonth,
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tick: state.lastTurnTick ?? null,
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tick: kind === 'INITIAL' ? world.getGameClockState().tick : (state.lastTurnTick ?? null),
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kind,
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settlementsComplete: flows.complete,
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});
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};
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/** 도입 당시 상태는 월말로 가장하지 않고 기수별 최초 기준으로 한 번 고정한다. */
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export const initializeAuditCollection = (world: InMemoryTurnWorld, observedAt = new Date()): boolean => {
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const state = world.getState();
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const serverId = state.meta.serverId;
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if (typeof serverId !== 'string' || !serverId.trim()) return false;
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const previous = asRecord(state.meta.playAuditCollection);
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if (previous.serverId === serverId) {
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if (
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previous.schemaVersion !== 1 ||
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typeof previous.year !== 'number' ||
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!Number.isInteger(previous.year) ||
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previous.year < 0 ||
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typeof previous.month !== 'number' ||
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!Number.isInteger(previous.month) ||
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previous.month < 1 ||
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previous.month > 12 ||
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typeof previous.tick !== 'number' ||
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!Number.isSafeInteger(previous.tick) ||
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previous.tick < 0 ||
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typeof previous.observedAt !== 'string' ||
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!Number.isFinite(Date.parse(previous.observedAt)) ||
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previous.year * 12 + previous.month > state.currentYear * 12 + state.currentMonth
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)
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throw new Error('Invalid play audit collection boundary');
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return false;
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}
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queueAuditMonth(world, 'INITIAL');
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world.updateWorldMeta({
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playAuditCollection: {
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schemaVersion: 1,
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serverId,
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year: state.currentYear,
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month: state.currentMonth,
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tick: world.getGameClockState().tick,
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observedAt: observedAt.toISOString(),
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},
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});
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return true;
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};
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export const createPlayAuditHandler = (getWorld: () => InMemoryTurnWorld | null): TurnCalendarHandler => ({
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beforeMonthChanged: (context) => {
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const world = getWorld();
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@@ -6,7 +6,7 @@ export interface PendingAuditMonth {
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serverId: string;
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year: number;
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month: number;
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kind: 'MONTH_END' | 'FINAL';
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kind: 'MONTH_END' | 'FINAL' | 'INITIAL';
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tick: number | null;
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settlementsComplete: boolean;
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nations: AuditNationSnapshot[];
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@@ -74,6 +74,7 @@ import { prepareRealtimeRecovery } from './prepareRealtimeRecovery.js';
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export interface DatabaseTurnHooks {
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hooks: TurnDaemonHooks;
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flushChanges(): Promise<void>;
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takeCommittedReadModelChanges(): RealtimeReadModelChanges | null;
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takeCommittedReadModelChangeReceipt(): CommittedReadModelChangeReceipt | null;
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close(): Promise<void>;
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@@ -2078,12 +2079,13 @@ export const createDatabaseTurnHooks = async (
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};
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};
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const flushChanges = async (): Promise<void> => {
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const committed = await persistChanges();
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committed.acknowledge();
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enqueueCommittedReceipt(committed.readModelChanges, committed.journalWrite);
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};
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const hooks: TurnDaemonHooks = {
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flushChanges: async () => {
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const committed = await persistChanges();
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committed.acknowledge();
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enqueueCommittedReceipt(committed.readModelChanges, committed.journalWrite);
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},
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flushChanges,
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commitCommand: async (requestId, result) => {
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const committed = await persistChanges(undefined, { requestId, result });
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committed.acknowledge();
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@@ -2127,6 +2129,7 @@ export const createDatabaseTurnHooks = async (
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return {
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hooks,
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flushChanges,
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takeCommittedReadModelChanges: () => {
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return takeCommittedReceipt()?.changes ?? null;
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},
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@@ -1377,6 +1377,10 @@ export class InMemoryTurnWorld {
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this.pendingAuditPolicies.push(structuredClone(policy));
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}
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hasPendingAuditRecords(): boolean {
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return this.pendingAuditPolicies.length > 0 || this.pendingAuditMonths.length > 0;
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}
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queueAuditMonth(snapshot: PendingAuditMonth): void {
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this.pendingAuditMonths.push(structuredClone(snapshot));
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}
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@@ -1,6 +1,6 @@
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import { initializeAuditPolicies } from '../playAudit/policy.js';
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import { startAuditRetentionWorker } from '../playAudit/retentionWorker.js';
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import { createPlayAuditHandler } from '../playAudit/collection.js';
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import { createPlayAuditHandler, initializeAuditCollection } from '../playAudit/collection.js';
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import { randomUUID } from 'node:crypto';
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import { createRuntimePauseGate } from './runtimePauseGate.js';
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@@ -804,7 +804,10 @@ const createTurnDaemonRuntimeWithLease = async (
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};
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const world = new InMemoryTurnWorld(resolvedState, snapshot, worldOptions);
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worldRef = world;
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initializeAuditPolicies(world);
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if (!databaseFlushEnabled) {
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initializeAuditPolicies(world);
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initializeAuditCollection(world, new Date(clock.nowMs()));
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}
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const stateManager = new EngineStateManager();
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stateManager.register('world', {
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@@ -923,6 +926,14 @@ const createTurnDaemonRuntimeWithLease = async (
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});
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try {
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await dbHooks.prepareRealtimeRecovery({ paused: await gatewayGate?.shouldPause() });
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// 복구된 clock에서 기준을 고정하고 readiness 공개 전에 원자적으로 저장한다.
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// 명령 없는 PREOPEN도 기록하며 input_event나 게임 RNG를 만들지 않는다.
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initializeAuditPolicies(world);
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initializeAuditCollection(world, new Date(clock.nowMs()));
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if (world.hasPendingAuditRecords()) {
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await dbHooks.flushChanges();
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dbHooks.takeCommittedReadModelChangeReceipt();
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}
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} catch (error) {
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await Promise.allSettled([
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dbHooks.close(),
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