fix: Ref 게임 로직과 시나리오 풀 호환을 보정
월 경계, 전투 기술 상한, 연감과 베팅·설문·경매 정산 순서를 Ref 계약에 맞춘다.\n\n시나리오 일반 풀을 ENGINE mutation과 logical tick 기반으로 직렬화하고 914·915 catalog 및 조건부 100기 pool 실행 경계를 추가한다.\n\n경매 worker는 세대별 durable event만 만들고 ENGINE이 row lock 후 상태 전이와 정산을 단일 transaction으로 소유한다.
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import { ConstantRNG, RandUtil } from '@sammo-ts/common';
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import { describe, expect, it } from 'vitest';
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import { ActionResolver, type TalentScoutResolveContext } from '../../../src/actions/turn/general/che_인재탐색.js';
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import { parseScenarioGeneralPoolCandidate } from '../../../src/actions/turn/generalPool.js';
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import type { City, General } from '../../../src/domain/entities.js';
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const general: General = {
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id: 1,
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name: '탐색자',
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nationId: 1,
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cityId: 3,
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troopId: 0,
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stats: { leadership: 70, strength: 70, intelligence: 70 },
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experience: 1_000,
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dedication: 1_000,
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officerLevel: 1,
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role: {
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personality: null,
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specialDomestic: null,
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specialWar: null,
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items: { horse: null, weapon: null, book: null, item: null },
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},
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injury: 0,
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gold: 1_000,
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rice: 1_000,
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crew: 0,
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crewTypeId: 0,
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train: 0,
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atmos: 0,
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age: 30,
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npcState: 0,
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: { killturn: 24 },
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};
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const city: City = {
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id: 3,
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name: '탐색도시',
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nationId: 1,
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level: 4,
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state: 0,
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population: 10_000,
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populationMax: 20_000,
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agriculture: 1_000,
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agricultureMax: 2_000,
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commerce: 1_000,
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commerceMax: 2_000,
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security: 1_000,
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securityMax: 2_000,
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supplyState: 1,
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frontState: 0,
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defence: 1_000,
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defenceMax: 2_000,
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wall: 1_000,
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wallMax: 2_000,
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meta: {},
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};
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describe('talent scout scenario general pool', () => {
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it('keeps the U30 fixed stats and dex while applying the Ref scout overrides', () => {
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const resolver = new ActionResolver([], {
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develCost: 100,
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maxGeneral: 100,
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defaultNpcGold: 1_000,
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defaultNpcRice: 1_000,
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defaultCrewTypeId: 0,
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defaultSpecialDomestic: null,
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defaultSpecialWar: null,
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availablePersonalities: ['che_안전'],
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});
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const turnTimeBase = new Date('0190-01-01T00:00:00.000Z');
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const poolCandidate = parseScenarioGeneralPoolCandidate({
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id: 23,
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uniqueName: '탐색후보',
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info: {
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generalName: '탐색후보',
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leadership: 70,
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strength: 80,
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intel: 10,
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specialDomestic: 'che_event_징병',
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dex: [12, 24, 36, 48, 60],
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imgsvr: 1,
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picture: 'scout.gif',
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},
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});
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const context = {
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general: structuredClone(general),
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rng: new RandUtil(new ConstantRNG(0)),
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addLog: () => undefined,
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currentYear: 190,
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currentMonth: 1,
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startYear: 180,
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retirementYear: 80,
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centennialRules: {
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defaultStatMin: 15,
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defaultStatMax: 80,
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defaultStatTotal: 165,
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maxStatLevel: 255,
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defaultSpecialDomestic: null,
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dexLimit: 1_000_000,
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},
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centennialNpcDexTargetRatio: 0.4,
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worldSummary: {
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totalGeneralCount: 0,
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totalNpcCount: 0,
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averageStats: { leadership: 50, strength: 50, intelligence: 50 },
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averageDex: [100, 100, 100, 100, 100],
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},
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generalPool: [poolCandidate],
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cityPool: [city],
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existingGeneralNames: ['탐색자'],
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createGeneralId: () => 2,
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turnTermMinutes: 10,
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turnTimeBase,
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ticksPerSecond: 1,
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} as TalentScoutResolveContext;
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const outcome = resolver.resolve(context, {});
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const createdEffect = outcome.effects.find((effect) => effect.type === 'general:add');
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expect(createdEffect?.type).toBe('general:add');
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if (!createdEffect || createdEffect.type !== 'general:add') {
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return;
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}
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expect(createdEffect.general).toMatchObject({
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name: 'ⓜ탐색후보',
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stats: { leadership: 70, strength: 80, intelligence: 10 },
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picture: 'scout.gif',
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imageServer: 1,
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role: { specialDomestic: null, specialWar: null },
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meta: {
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dex1: 12,
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dex2: 24,
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dex3: 36,
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dex4: 48,
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dex5: 60,
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scenarioGeneralPoolClaim: {
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poolEntryId: 23,
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uniqueName: '탐색후보',
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claimedAt: turnTimeBase.toISOString(),
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},
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},
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});
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});
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it('generates ordinary stats and dex before applying the S100 .9/.4 target', () => {
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const resolver = new ActionResolver([], {
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develCost: 100,
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maxGeneral: 100,
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defaultNpcGold: 1_000,
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defaultNpcRice: 1_000,
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defaultCrewTypeId: 0,
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defaultSpecialDomestic: null,
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defaultSpecialWar: null,
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availablePersonalities: ['che_안전'],
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});
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const turnTimeBase = new Date('0195-01-01T00:00:00.000Z');
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const poolCandidate = parseScenarioGeneralPoolCandidate({
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id: 100,
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uniqueName: 'A1000100',
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info: {
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uniqueName: 'A1000100',
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generalName: '100기탐색',
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leadership: 100,
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strength: 80,
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intel: 10,
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specialDomestic: 'che_event_징병',
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dex: [900_000, 800_000, 700_000, 600_000, 500_000],
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imgsvr: 1,
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picture: 'centennial-scout.gif',
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event100Growth: true,
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},
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});
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const context = {
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general: structuredClone(general),
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rng: new RandUtil(new ConstantRNG(0)),
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addLog: () => undefined,
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currentYear: 195,
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currentMonth: 1,
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startYear: 180,
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retirementYear: 80,
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centennialRules: {
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defaultStatMin: 15,
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defaultStatMax: 80,
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defaultStatTotal: 165,
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maxStatLevel: 255,
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defaultSpecialDomestic: null,
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dexLimit: 1_000_000,
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},
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centennialNpcDexTargetRatio: 0.4,
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worldSummary: {
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totalGeneralCount: 0,
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totalNpcCount: 0,
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averageStats: { leadership: 50, strength: 50, intelligence: 50 },
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averageDex: [100, 100, 100, 100, 100],
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},
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generalPool: [poolCandidate],
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cityPool: [city],
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existingGeneralNames: ['탐색자'],
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createGeneralId: () => 2,
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turnTermMinutes: 10,
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turnTimeBase,
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ticksPerSecond: 1,
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} as TalentScoutResolveContext;
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const outcome = resolver.resolve(context, {});
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const createdEffect = outcome.effects.find((effect) => effect.type === 'general:add');
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expect(createdEffect?.type).toBe('general:add');
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if (!createdEffect || createdEffect.type !== 'general:add') {
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return;
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}
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expect(createdEffect.general).toMatchObject({
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name: 'ⓜ100기탐색',
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stats: { leadership: 91, strength: 73, intelligence: 10 },
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role: { specialDomestic: 'che_event_징병' },
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meta: {
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dex1: 360_000,
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dex2: 320_000,
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dex3: 280_000,
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dex4: 240_000,
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dex5: 200_000,
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scenarioGeneralPoolClaim: { poolEntryId: 100, uniqueName: 'A1000100' },
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event100_allstar: { targetId: 'A1000100', milestone: 4, dexTargetRatio: 0.4 },
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},
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});
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});
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});
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