fix: Ref 게임 로직과 시나리오 풀 호환을 보정
월 경계, 전투 기술 상한, 연감과 베팅·설문·경매 정산 순서를 Ref 계약에 맞춘다.\n\n시나리오 일반 풀을 ENGINE mutation과 logical tick 기반으로 직렬화하고 914·915 catalog 및 조건부 100기 pool 실행 경계를 추가한다.\n\n경매 worker는 세대별 durable event만 만들고 ENGINE이 row lock 후 상태 전이와 정산을 단일 transaction으로 소유한다.
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import { describe, expect, it } from 'vitest';
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import type { City, Nation } from '@sammo-ts/logic';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import { createDynastyStatisticsHandler, queueYearbookSnapshot } from '../src/turn/yearbookHandler.js';
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import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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const turnTime = new Date('0200-01-01T00:00:00.000Z');
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const buildGeneral = (id: number, nationId: number): TurnGeneral => ({
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id,
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name: `장수${id}`,
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nationId,
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cityId: nationId,
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troopId: 0,
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stats: { leadership: 80, strength: 70, intelligence: 60 },
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experience: 1_000,
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dedication: 900,
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officerLevel: 1,
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role: {
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personality: null,
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specialDomestic: null,
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specialWar: null,
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items: { horse: null, weapon: null, book: null, item: null },
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},
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injury: 0,
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gold: 2_000,
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rice: 2_000,
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crew: 0,
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crewTypeId: 0,
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train: 0,
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atmos: 0,
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age: 30,
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npcState: nationId === 0 ? 2 : 0,
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: { killturn: 24 },
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turnTime,
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});
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const buildCity = (id: number, nationId: number): City => ({
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id,
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name: `도시${id}`,
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nationId,
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level: 1,
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state: 0,
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population: 10_000,
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populationMax: 20_000,
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agriculture: 1_000,
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agricultureMax: 2_000,
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commerce: 1_000,
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commerceMax: 2_000,
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security: 1_000,
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securityMax: 2_000,
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supplyState: 1,
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frontState: 0,
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defence: 1_000,
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defenceMax: 2_000,
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wall: 1_000,
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wallMax: 2_000,
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meta: {},
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});
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const buildNation = (id: number, power: number, meta: Nation['meta']): Nation => ({
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id,
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name: id === 0 ? '재야' : `국가${id}`,
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color: '#777777',
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capitalCityId: id === 0 ? null : id,
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chiefGeneralId: null,
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gold: 10_000,
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rice: 20_000,
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power,
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level: id === 0 ? 0 : 1,
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typeCode: 'che_중립',
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meta,
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});
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type YearbookNationProjection = {
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id: number;
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name: string;
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color: string;
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level: number;
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power: number;
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generalCount: number;
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};
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describe('yearbook nation projection', () => {
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it('archives stored nation power/count, preserves zero, and fixes the synthetic neutral values', async () => {
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const state: TurnWorldState = {
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id: 1,
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currentYear: 200,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: turnTime,
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meta: { serverId: 'yearbook-projection-test' },
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};
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const snapshot: TurnWorldSnapshot = {
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scenarioConfig: {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
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iconPath: '',
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map: {},
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const: {},
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environment: { mapName: 'test', unitSet: 'test' },
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},
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scenarioMeta: {
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title: '연감 테스트',
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startYear: 200,
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life: null,
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fiction: 0,
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history: [],
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ignoreDefaultEvents: false,
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},
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map: { id: 'test', name: 'test', cities: [] },
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nations: [
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{
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...buildNation(0, 90, { gennum: 90, tech: 90 }),
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name: '오염된 재야',
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color: '#ffffff',
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level: 9,
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},
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buildNation(1, 777, { gennum: 9, tech: 100 }),
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buildNation(2, 0, { tech: 100 }),
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],
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cities: [buildCity(0, 0), buildCity(1, 1), buildCity(2, 2)],
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generals: [
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buildGeneral(1, 0),
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buildGeneral(2, 0),
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buildGeneral(3, 1),
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buildGeneral(4, 2),
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buildGeneral(5, 2),
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],
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troops: [],
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diplomacy: [],
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events: [],
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initialEvents: [],
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};
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const world = new InMemoryTurnWorld(state, snapshot, {
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schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
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});
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queueYearbookSnapshot(world, 'che', 200, 1);
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const pending = world.peekDirtyState().pendingYearbookSnapshots[0];
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if (!pending) {
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throw new Error('expected a queued yearbook snapshot');
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}
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const nations = pending.nations as YearbookNationProjection[];
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expect(nations.map((nation) => nation.id)).toEqual([1, 0, 2]);
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expect(nations).toEqual(
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expect.arrayContaining([
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expect.objectContaining({
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id: 0,
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name: '재야',
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color: '#000000',
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level: 0,
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power: 1,
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generalCount: 1,
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}),
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expect.objectContaining({ id: 1, power: 777, generalCount: 9 }),
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expect.objectContaining({ id: 2, power: 0, generalCount: 2 }),
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])
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);
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// The contamination above exists only to exercise the archive
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// projection. Runtime nation zero is normally level zero.
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world.updateNation(0, { level: 0 });
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const dynastyHandler = createDynastyStatisticsHandler({ getWorld: () => world }).handler;
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await dynastyHandler.onMonthChanged?.({
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previousYear: 200,
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previousMonth: 1,
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currentYear: 200,
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currentMonth: 2,
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turnTime,
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});
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expect(world.getState().meta.dynastyStatistics).toBeUndefined();
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await dynastyHandler.onMonthChanged?.({
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previousYear: 200,
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previousMonth: 12,
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currentYear: 201,
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currentMonth: 1,
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turnTime,
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});
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expect(world.getState().meta.dynastyStatistics).toMatchObject({
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maxNationCount: 2,
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maxGeneralCount: 5,
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currentGeneralCount: 5,
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userGeneralCount: 3,
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npcGeneralCount: 2,
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});
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});
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});
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