fix: Ref 게임 로직과 시나리오 풀 호환을 보정
월 경계, 전투 기술 상한, 연감과 베팅·설문·경매 정산 순서를 Ref 계약에 맞춘다.\n\n시나리오 일반 풀을 ENGINE mutation과 logical tick 기반으로 직렬화하고 914·915 catalog 및 조건부 100기 pool 실행 경계를 추가한다.\n\n경매 worker는 세대별 durable event만 만들고 ENGINE이 row lock 후 상태 전이와 정산을 단일 transaction으로 소유한다.
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import { describe, expect, it } from 'vitest';
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import { ConstantRNG, RandUtil, SequenceRNG } from '@sammo-ts/common';
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import { parseScenarioGeneralPoolCandidate, readScenarioGeneralPoolClaim, type TurnSchedule } from '@sammo-ts/logic';
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import type { TurnGeneral, TurnGeneralPoolEntry, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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import { createTurnTestHarness } from './helpers/turnTestHarness.js';
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const start = new Date('0200-01-01T00:00:00.000Z');
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const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] };
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const map = {
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id: 'general-pool-same-turn',
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name: '장수 pool 동일 턴 테스트',
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cities: [
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{
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id: 1,
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name: '테스트성',
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level: 1,
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region: 1,
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position: { x: 0, y: 0 },
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connections: [],
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max: {
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population: 50_000,
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agriculture: 1_000,
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commerce: 1_000,
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security: 1_000,
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defence: 1_000,
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wall: 1_000,
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},
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initial: {
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population: 10_000,
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agriculture: 500,
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commerce: 500,
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security: 500,
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defence: 500,
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wall: 500,
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},
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},
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],
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defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
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};
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const buildRuler = (): TurnGeneral => ({
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id: 1,
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userId: 'user-1',
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name: '군주',
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nationId: 1,
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cityId: 1,
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troopId: 0,
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stats: { leadership: 80, strength: 70, intelligence: 60 },
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experience: 0,
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dedication: 0,
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officerLevel: 12,
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role: {
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personality: null,
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specialDomestic: null,
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specialWar: null,
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items: { horse: null, weapon: null, book: null, item: null },
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},
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injury: 0,
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gold: 2_000,
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rice: 2_000,
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crew: 0,
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crewTypeId: 1,
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train: 40,
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atmos: 40,
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age: 30,
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npcState: 0,
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bornYear: 170,
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deadYear: 260,
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affinity: 50,
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: { killturn: 24 },
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turnTime: start,
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});
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const buildPoolEntry = (id: number): TurnGeneralPoolEntry => {
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const uniqueName = `후보${id}`;
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return {
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id,
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uniqueName,
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ownerUserId: null,
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generalId: null,
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reservedUntil: null,
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reservedUntilTick: null,
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candidate: parseScenarioGeneralPoolCandidate({
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id,
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uniqueName,
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info: {
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generalName: uniqueName,
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leadership: 70,
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strength: 70,
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intel: 10,
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dex: [10, 10, 10, 10, 10],
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imgsvr: 0,
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picture: 'default.jpg',
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},
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}),
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};
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};
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const buildSnapshot = (): TurnWorldSnapshot => ({
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scenarioConfig: {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
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iconPath: '',
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map: { targetGeneralPool: 'SPoolUnderU30' },
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const: {
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develCost: 100,
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openingPartYear: 3,
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defaultMaxGeneral: 500,
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initialNationGenLimit: 10,
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defaultNpcGold: 1_000,
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defaultNpcRice: 1_000,
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defaultCrewTypeId: 1,
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retirementYear: 80,
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availablePersonality: ['che_안전'],
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},
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environment: { mapName: map.id, unitSet: 'test' },
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},
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scenarioMeta: {
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title: '장수 pool 동일 턴 테스트',
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startYear: 190,
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life: null,
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fiction: 0,
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history: [],
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ignoreDefaultEvents: false,
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},
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map,
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unitSet: { id: 'test', name: 'test', crewTypes: [] },
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nations: [
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{
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id: 1,
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name: '테스트국',
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color: '#000000',
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capitalCityId: 1,
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chiefGeneralId: 1,
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gold: 10_000,
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rice: 10_000,
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power: 0,
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level: 1,
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typeCode: 'che_중립',
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meta: {
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gennum: 1,
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tech: 0,
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strategic_cmd_limit: 0,
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turn_last_12: { command: '의병모집', arg: {}, term: 2 },
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},
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},
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],
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cities: [
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{
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id: 1,
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name: '테스트성',
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nationId: 1,
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level: 1,
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state: 0,
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population: 10_000,
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populationMax: 50_000,
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agriculture: 500,
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agricultureMax: 1_000,
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commerce: 500,
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commerceMax: 1_000,
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security: 500,
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securityMax: 1_000,
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supplyState: 1,
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frontState: 0,
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defence: 500,
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defenceMax: 1_000,
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wall: 500,
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wallMax: 1_000,
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meta: { trust: 50, trade: 100, region: 1 },
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},
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],
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generals: [buildRuler()],
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troops: [],
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diplomacy: [],
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events: [],
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initialEvents: [],
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generalPoolEntries: [1, 2, 3, 4].map(buildPoolEntry),
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});
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const buildState = (): TurnWorldState => ({
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id: 1,
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currentYear: 200,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: start,
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meta: { killturn: 24, hiddenSeed: 'general-pool-same-turn' },
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});
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describe('scenario general pool within one reserved turn', () => {
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it('does not let talent scouting reuse rows claimed earlier by volunteer recruitment', async () => {
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const harness = await createTurnTestHarness({
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snapshot: buildSnapshot(),
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state: buildState(),
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schedule,
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map,
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reservedTurnStoreOptions: { maxGeneralTurns: 10, maxNationTurns: 12 },
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commandRngFactory: ({ actionKey }) =>
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actionKey === 'che_의병모집'
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? new RandUtil(new SequenceRNG([0, 0.26, 0.51, 0.76]))
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: new RandUtil(new ConstantRNG(0)),
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});
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harness.reservedTurnStore.getNationTurns(1, 12)[0] = { action: 'che_의병모집', args: {} };
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harness.reservedTurnStore.getGeneralTurns(1)[0] = { action: 'che_인재탐색', args: {} };
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await harness.runOneTick();
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const created = harness.world.peekDirtyState().createdGenerals;
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const claims = created.map((general) => readScenarioGeneralPoolClaim(general.meta));
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expect(created.map((general) => general.npcState).sort()).toEqual([3, 4, 4, 4]);
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expect(claims.every(Boolean)).toBe(true);
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expect(new Set(claims.map((claim) => claim?.poolEntryId))).toEqual(new Set([1, 2, 3, 4]));
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});
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});
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