Merge branch 'main' into feature/tournament-lifecycle-e2e

This commit is contained in:
2026-07-26 05:10:19 +00:00
12 changed files with 1400 additions and 503 deletions
+87 -24
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@@ -3,7 +3,14 @@ import { z } from 'zod';
import { authedProcedure, router } from '../../trpc.js';
import { asNumber, asRecord, parseJson, LiteHashDRBG } from '@sammo-ts/common';
import { loadWarTraitModules, WarTraitLoader, WAR_TRAIT_KEYS, isWarTraitKey } from '@sammo-ts/logic';
import {
ItemLoader,
isItemKey,
loadWarTraitModules,
WarTraitLoader,
WAR_TRAIT_KEYS,
isWarTraitKey,
} from '@sammo-ts/logic';
import type { InheritBuffType } from '@sammo-ts/logic';
import {
appendInheritanceLog,
@@ -23,8 +30,8 @@ const BUFF_KEYS: InheritBuffType[] = [
'warAvoidRatio',
'warCriticalRatio',
'warMagicTrialProb',
'success',
'fail',
'domesticSuccessProb',
'domesticFailProb',
'warAvoidRatioOppose',
'warCriticalRatioOppose',
'warMagicTrialProbOppose',
@@ -34,8 +41,8 @@ const BUFF_LABELS: Record<InheritBuffType, string> = {
warAvoidRatio: '회피 확률 증가',
warCriticalRatio: '필살 확률 증가',
warMagicTrialProb: '전투계략 시도 확률 증가',
success: '내정 성공률 증가',
fail: '내정 실패율 감소',
domesticSuccessProb: '내정 성공률 증가',
domesticFailProb: '내정 실패율 감소',
warAvoidRatioOppose: '상대 회피 확률 감소',
warCriticalRatioOppose: '상대 필살 확률 감소',
warMagicTrialProbOppose: '상대 전투계략 시도 확률 감소',
@@ -58,6 +65,37 @@ const parseBuffRecord = (raw: unknown): Record<string, number> => {
const serializeBuffRecord = (buff: Record<string, number>): string => JSON.stringify(buff);
const readBuffLevel = (buff: Record<string, number>, key: InheritBuffType): number => {
const compatibilityKey = key === 'domesticSuccessProb' ? 'success' : key === 'domesticFailProb' ? 'fail' : null;
return Math.max(0, Math.min(5, Math.floor(buff[key] ?? (compatibilityKey ? buff[compatibilityKey] : 0) ?? 0)));
};
const loadAvailableUniqueItems = async (worldState: WorldStateRow) => {
const configuredItems = asRecord(asRecord(worldState.config).const).allItems;
const enabledKeys: Array<Parameters<ItemLoader['load']>[0]> = [];
for (const entries of Object.values(asRecord(configuredItems))) {
for (const [key, amount] of Object.entries(asRecord(entries))) {
if (asNumber(amount, 0) !== 0 && isItemKey(key)) {
enabledKeys.push(key);
}
}
}
const loader = new ItemLoader();
const items = await Promise.all(
[...new Set(enabledKeys)].map(async (key) => {
const item = await loader.load(key);
return {
key,
name: item.name,
rawName: item.rawName,
info: item.info ?? '',
};
})
);
return items.sort((left, right) => left.name.localeCompare(right.name, 'ko'));
};
const resolveWorld = async (ctx: { db: { worldState: { findFirst: () => Promise<unknown> } } }) => {
const worldState = await ctx.db.worldState.findFirst();
if (!worldState || typeof worldState !== 'object') {
@@ -199,6 +237,9 @@ export const inheritRouter = router({
special2Code: true,
meta: true,
turnTime: true,
leadership: true,
strength: true,
intel: true,
},
});
@@ -219,7 +260,7 @@ export const inheritRouter = router({
const inheritConst = resolveInheritConstants(worldState);
const buffState = parseBuffRecord(asRecord(general.meta).inheritBuff);
const buffLevels = BUFF_KEYS.reduce<Record<string, number>>((acc, key) => {
acc[key] = Math.max(0, Math.min(5, Math.floor(buffState[key] ?? 0)));
acc[key] = readBuffLevel(buffState, key);
return acc;
}, {});
@@ -240,11 +281,14 @@ export const inheritRouter = router({
info: trait.info ?? '',
}));
const others = await ctx.db.general.findMany({
where: { id: { not: general.id }, userId: { not: null } },
select: { id: true, name: true },
orderBy: { id: 'asc' },
});
const [others, availableUnique] = await Promise.all([
ctx.db.general.findMany({
where: { id: { not: general.id }, npcState: { lt: 2 }, userId: { not: null } },
select: { id: true, name: true },
orderBy: { id: 'asc' },
}),
loadAvailableUniqueItems(worldState),
]);
return {
items,
@@ -260,10 +304,16 @@ export const inheritRouter = router({
resetTurnTime: resetTurnLevel,
},
availableSpecialWar: warSpecials,
availableUnique,
availableTargetGenerals: others,
turnTimeZones: buildTurnTimeZoneList(Math.max(1, Math.round(worldState.tickSeconds / 60))),
isUnited,
currentSpecialWar: general.special2Code ?? 'None',
currentStat: {
leadership: general.leadership,
strength: general.strength,
intel: general.intel,
},
};
}),
getLogs: authedProcedure
@@ -285,7 +335,7 @@ export const inheritRouter = router({
},
orderBy: { id: 'desc' },
take: 30,
select: { id: true, year: true, month: true, text: true },
select: { id: true, year: true, month: true, text: true, createdAt: true },
});
return logs;
}),
@@ -318,7 +368,7 @@ export const inheritRouter = router({
}
const buff = parseBuffRecord(asRecord(general.meta).inheritBuff);
const prevLevel = Math.max(0, Math.min(5, Math.floor(buff[input.type] ?? 0)));
const prevLevel = readBuffLevel(buff, input.type);
if (input.level === prevLevel) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '이미 구입했습니다.' });
}
@@ -417,7 +467,12 @@ export const inheritRouter = router({
},
});
await setInheritancePoint(ctx.db, userId, 'previous', currentPoint - inheritConst.inheritSpecificSpecialPoint);
await setInheritancePoint(
ctx.db,
userId,
'previous',
currentPoint - inheritConst.inheritSpecificSpecialPoint
);
await appendInheritanceLog(
ctx.db,
userId,
@@ -460,7 +515,8 @@ export const inheritRouter = router({
}
const meta = asRecord(general.meta);
const prevList = parseJson<string[]>(typeof meta.prev_types_special2 === 'string' ? meta.prev_types_special2 : null) ?? [];
const prevList =
parseJson<string[]>(typeof meta.prev_types_special2 === 'string' ? meta.prev_types_special2 : null) ?? [];
prevList.push(general.special2Code);
await patchGeneral(ctx, general.id, {
@@ -473,7 +529,13 @@ export const inheritRouter = router({
});
await setInheritancePoint(ctx.db, userId, 'previous', currentPoint - cost);
await appendInheritanceLog(ctx.db, userId, worldState.currentYear, worldState.currentMonth, `${cost} 포인트로 전투 특기 초기화`);
await appendInheritanceLog(
ctx.db,
userId,
worldState.currentYear,
worldState.currentMonth,
`${cost} 포인트로 전투 특기 초기화`
);
return { ok: true };
}),
resetTurnTime: authedProcedure.mutation(async ({ ctx }) => {
@@ -624,9 +686,7 @@ export const inheritRouter = router({
const finalBonus =
bonusSum === 0
? buildRandomBonus(
new LiteHashDRBG(
`${asRecord(worldState.meta).hiddenSeed ?? 'inherit'}:ResetStat:${userId}`
),
new LiteHashDRBG(`${asRecord(worldState.meta).hiddenSeed ?? 'inherit'}:ResetStat:${userId}`),
[input.leadership, input.strength, input.intel]
)
: (bonus as [number, number, number]);
@@ -674,9 +734,7 @@ export const inheritRouter = router({
if (seasonValue !== null) {
const userState = await readUserStateMeta(ctx.db, userId);
const resetSeasons = readResetSeasons(userState);
const nextSeasons = resetSeasons.includes(seasonValue)
? resetSeasons
: [...resetSeasons, seasonValue];
const nextSeasons = resetSeasons.includes(seasonValue) ? resetSeasons : [...resetSeasons, seasonValue];
await writeUserStateMeta(ctx.db, userId, {
...userState,
last_stat_reset: nextSeasons,
@@ -709,7 +767,10 @@ export const inheritRouter = router({
}
const meta = asRecord(general.meta);
if (meta.inheritRandomUnique !== undefined && meta.inheritRandomUnique !== null) {
throw new TRPCError({ code: 'BAD_REQUEST', message: '이미 구입 명령을 내렸습니다. 다음 턴까지 기다려주세요.' });
throw new TRPCError({
code: 'BAD_REQUEST',
message: '이미 구입 명령을 내렸습니다. 다음 턴까지 기다려주세요.',
});
}
await patchGeneral(ctx, general.id, {
@@ -803,7 +864,9 @@ export const inheritRouter = router({
throw new TRPCError({ code: 'BAD_REQUEST', message: '자신의 정보는 확인할 수 없습니다.' });
}
const ownerName = typeof asRecord(target.meta).ownerName === 'string' ? (asRecord(target.meta).ownerName as string) : target.userId;
const rawOwnerName = asRecord(target.meta).ownerName;
const ownerName =
typeof rawOwnerName === 'string' && rawOwnerName.trim().length > 0 ? rawOwnerName : '알수없음';
await setInheritancePoint(ctx.db, userId, 'previous', currentPoint - inheritConst.inheritCheckOwnerPoint);
await appendInheritanceLog(
+266
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@@ -0,0 +1,266 @@
import { describe, expect, it, vi } from 'vitest';
import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
import type { RedisConnector } from '@sammo-ts/infra';
import { RedisAccessTokenStore } from '../src/auth/accessTokenStore.js';
import { InMemoryFlushStore } from '../src/auth/flushStore.js';
import type { DatabaseClient, GameApiContext, GeneralRow } from '../src/context.js';
import type { TurnDaemonTransport } from '../src/daemon/transport.js';
import { appRouter } from '../src/router.js';
const buildGeneral = (overrides: Partial<GeneralRow> = {}): GeneralRow => ({
id: 7,
userId: 'user-1',
name: '유비',
nationId: 1,
cityId: 1,
troopId: 0,
npcState: 0,
affinity: null,
bornYear: 180,
deadYear: 300,
picture: null,
imageServer: 0,
leadership: 70,
strength: 45,
intel: 85,
injury: 0,
experience: 0,
dedication: 0,
officerLevel: 1,
gold: 1000,
rice: 1000,
crew: 0,
crewTypeId: 0,
train: 0,
atmos: 0,
weaponCode: 'None',
bookCode: 'None',
horseCode: 'None',
itemCode: 'None',
turnTime: new Date('2026-07-26T00:00:00Z'),
recentWarTime: null,
age: 20,
startAge: 20,
personalCode: 'None',
specialCode: 'None',
special2Code: 'che_선봉',
lastTurn: {},
meta: {},
penalty: {},
createdAt: new Date('2026-07-26T00:00:00Z'),
updatedAt: new Date('2026-07-26T00:00:00Z'),
...overrides,
});
const buildAuth = (userId = 'user-1'): GameSessionTokenPayload => ({
version: 1,
profile: 'che:default',
issuedAt: '2026-07-26T00:00:00.000Z',
expiresAt: '2026-07-27T00:00:00.000Z',
sessionId: `session-${userId}`,
user: {
id: userId,
username: userId,
displayName: userId,
roles: [],
},
sanctions: {},
});
const worldState = {
id: 1,
scenarioCode: 'default',
currentYear: 200,
currentMonth: 4,
tickSeconds: 3600,
config: {
const: {
availableSpecialWar: ['che_선봉'],
allItems: {
weapon: {
che_무기_12_칠성검: 1,
che_무기_01_단도: 0,
},
},
},
},
meta: { hiddenSeed: 'test-seed', isUnited: 0, season: 1 },
updatedAt: new Date('2026-07-26T00:00:00Z'),
};
const buildContext = (options: {
auth?: GameSessionTokenPayload | null;
general?: GeneralRow | null;
target?: GeneralRow | null;
inheritancePoint?: number;
}) => {
const auth = options.auth === undefined ? buildAuth() : options.auth;
const general = options.general === undefined ? buildGeneral() : options.general;
const target =
options.target === undefined
? buildGeneral({ id: 8, userId: 'user-2', name: '조조', meta: { ownerName: '위유저' } })
: options.target;
const requestCommand = vi.fn(async (command: { type: string; generalId: number }) => ({
type: command.type,
ok: true,
generalId: command.generalId,
}));
const pointUpsert = vi.fn(async () => ({}));
const logCreate = vi.fn(async () => ({}));
const findMany = vi.fn(async () => (target ? [{ id: target.id, name: target.name }] : []));
const db = {
$queryRaw: vi.fn(async () => [{ value: options.inheritancePoint ?? 10_000 }]),
worldState: {
findFirst: vi.fn(async () => worldState),
},
general: {
findFirst: vi.fn(async ({ where }: { where: { userId: string } }) =>
general?.userId === where.userId ? general : null
),
findMany,
findUnique: vi.fn(async ({ where }: { where: { id: number } }) =>
target?.id === where.id ? target : null
),
},
inheritancePoint: {
upsert: pointUpsert,
},
inheritanceLog: {
create: logCreate,
findMany: vi.fn(async () => []),
},
inheritanceUserState: {
findUnique: vi.fn(async () => null),
upsert: vi.fn(async () => ({})),
},
};
const accessTokenStore = new RedisAccessTokenStore(
{
get: async () => null,
set: async () => null,
},
'che:default'
);
const context: GameApiContext = {
db: db as unknown as DatabaseClient,
redis: {} as RedisConnector['client'],
turnDaemon: { requestCommand } as unknown as TurnDaemonTransport,
battleSim: {} as GameApiContext['battleSim'],
profile: { id: 'che', scenario: 'default', name: 'che:default' },
auth,
uploadDir: 'uploads',
uploadPath: '/uploads',
uploadPublicUrl: null,
accessTokenStore,
flushStore: new InMemoryFlushStore(),
gameTokenSecret: 'test-secret',
};
return { context, requestCommand, pointUpsert, logCreate, findMany };
};
describe('inherit router actor and permission boundaries', () => {
it('rejects unauthenticated status and mutations', async () => {
const fixture = buildContext({ auth: null });
const caller = appRouter.createCaller(fixture.context);
await expect(caller.inherit.getStatus()).rejects.toMatchObject({ code: 'UNAUTHORIZED' });
await expect(caller.inherit.buyHiddenBuff({ type: 'warAvoidRatio', level: 1 })).rejects.toMatchObject({
code: 'UNAUTHORIZED',
});
expect(fixture.requestCommand).not.toHaveBeenCalled();
});
it('builds status only from the authenticated user general and filters target generals like ref', async () => {
const fixture = buildContext({});
const status = await appRouter.createCaller(fixture.context).inherit.getStatus();
expect(status.currentStat).toEqual({ leadership: 70, strength: 45, intel: 85 });
expect(status.availableTargetGenerals).toEqual([{ id: 8, name: '조조' }]);
expect(status.availableUnique).toEqual([
expect.objectContaining({ key: 'che_무기_12_칠성검', rawName: '칠성검' }),
]);
expect(status.buffLevels).toHaveProperty('domesticSuccessProb', 0);
expect(fixture.findMany).toHaveBeenCalledWith({
where: { id: { not: 7 }, npcState: { lt: 2 }, userId: { not: null } },
select: { id: true, name: true },
orderBy: { id: 'asc' },
});
});
it('does not dispatch or charge when the authenticated user owns no general', async () => {
const fixture = buildContext({
auth: buildAuth('user-2'),
general: buildGeneral({ userId: 'user-1' }),
});
await expect(
appRouter.createCaller(fixture.context).inherit.buyHiddenBuff({
type: 'domesticSuccessProb',
level: 1,
})
).rejects.toMatchObject({
code: 'PRECONDITION_FAILED',
message: '장수가 존재하지 않습니다.',
});
expect(fixture.requestCommand).not.toHaveBeenCalled();
expect(fixture.pointUpsert).not.toHaveBeenCalled();
});
it('mutates only the authenticated user general and inheritance balance', async () => {
const fixture = buildContext({ inheritancePoint: 1000 });
await expect(
appRouter.createCaller(fixture.context).inherit.buyHiddenBuff({
type: 'domesticSuccessProb',
level: 1,
})
).resolves.toEqual({ ok: true, remainPoint: 800 });
expect(fixture.requestCommand).toHaveBeenCalledWith(
expect.objectContaining({
type: 'patchGeneral',
generalId: 7,
patch: expect.objectContaining({
meta: expect.objectContaining({
inheritBuff: JSON.stringify({ domesticSuccessProb: 1 }),
}),
}),
})
);
expect(fixture.pointUpsert).toHaveBeenCalledWith(
expect.objectContaining({
where: { userId_key: { userId: 'user-1', key: 'previous' } },
update: { value: 800 },
})
);
});
it('reveals a target owner to the caller without using the caller general id from input', async () => {
const fixture = buildContext({ inheritancePoint: 1500 });
await expect(
appRouter.createCaller(fixture.context).inherit.checkOwner({ targetGeneralId: 8 })
).resolves.toEqual({
ok: true,
ownerName: '위유저',
targetName: '조조',
});
expect(fixture.pointUpsert).toHaveBeenCalledWith(
expect.objectContaining({
where: { userId_key: { userId: 'user-1', key: 'previous' } },
update: { value: 500 },
})
);
expect(fixture.logCreate).toHaveBeenCalledWith({
data: {
userId: 'user-1',
year: 200,
month: 4,
text: '1000 포인트로 장수 소유자 확인',
},
});
expect(fixture.requestCommand).not.toHaveBeenCalled();
});
});