fix: 이민족 첫 턴을 정지 시각에 맞춤

통일 대기 중 실시간 투영 시각이 새 이민족 첫 턴으로 새던 경로를 정지된 월 경계로 교정한다. 잘못 추가한 NPC 포상 비용 100배 변경도 되돌린다.
This commit is contained in:
2026-08-26 15:28:19 +00:00
parent 71b8eac8ee
commit 816762ab56
5 changed files with 29 additions and 49 deletions
@@ -176,32 +176,6 @@ const unitSet: UnitSetDefinition = {
};
describe('NPC policy lifecycle', () => {
it('keeps hard-invader starting resources below the Ref-compatible NPC war funding target', () => {
const hardInvaderNation = {
...snapshot.nations[0]!,
name: 'ⓞ강족',
meta: { ...snapshot.nations[0]!.meta, tech: 15_000 },
};
const hardInvaderScenario = structuredClone(snapshot.scenarioConfig);
hardInvaderScenario.stat.npcMax = 80;
const hardInvaderGeneral = { ...general, npcState: 9, gold: 99_999, rice: 99_999 };
const policy = new AutorunNationPolicy({
general: hardInvaderGeneral,
aiOptions: null,
nationPolicy: null,
serverPolicy: null,
nation: hardInvaderNation,
env: { ...commandEnv, maxTechLevel: 12 },
scenarioConfig: hardInvaderScenario,
unitSet,
});
expect(policy.reqNpcWarGold).toBe(806_400);
expect(policy.reqNpcWarRice).toBe(806_400);
expect(hardInvaderGeneral.gold).toBeLessThan(policy.reqNpcWarGold);
expect(hardInvaderGeneral.rice).toBeLessThan(policy.reqNpcWarRice);
});
it('applies CAS-protected semantic policy changes and the next AI instance consumes them without scheduler changes', () => {
const world = new InMemoryTurnWorld(state, snapshot, { schedule });
const first = applyNpcPolicyMutation({
@@ -280,10 +254,8 @@ describe('NPC policy lifecycle', () => {
expect(policy.reqNationGold).toBe(4_321);
expect(policy.priority).toEqual(['천도']);
expect(policy.reqNpcDevelGold).toBe(540);
expect(policy.reqNpcWarGold).toBe(391_500);
expect(policy.reqNpcWarRice).toBe(391_500);
expect(policy.reqHumanWarUrgentGold).toBe(626_400);
expect(policy.reqHumanWarUrgentRice).toBe(626_400);
expect(policy.reqNpcWarGold).toBe(3_900);
expect(policy.reqNpcWarRice).toBe(3_900);
const beforeConflict = structuredClone(world.getNationById(1)?.meta);
expect(