feat: add resource schemas and validation scripts
- Introduced new resource schemas for maps, scenarios, unit sets, and turn commands using Zod. - Implemented a script to generate JSON schemas from Zod schemas. - Added a validation script to ensure resource JSON files conform to their respective schemas. - Updated the logic package to export new resource schemas. - Added new dependencies for schema generation and validation. - Created a tools-scripts package for resource management tasks.
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@@ -1,6 +1,8 @@
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import { z } from 'zod';
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import { asNullableNumber, asNullableString, asNumber, asString, asStringArray, isRecord } from '@sammo-ts/common';
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import { ScenarioDefaultsInputSchema, ScenarioDefinitionInputSchema } from '../resources/scenarioSchema.js';
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import type {
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ScenarioConfig,
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ScenarioDefaults,
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@@ -24,56 +26,7 @@ const FALLBACK_STAT: ScenarioStatBlock = {
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chiefMin: 0,
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};
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const toRecordOrUndefined = (value: unknown): UnknownRecord | undefined => (isRecord(value) ? value : undefined);
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const toArrayOrUndefined = (value: unknown): unknown[] | undefined => (Array.isArray(value) ? value : undefined);
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const zRecord = z.record(z.string(), z.unknown());
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const zUnknownArray = z.array(z.unknown());
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const zOptionalRecord = z.preprocess(toRecordOrUndefined, zRecord.optional());
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const zOptionalArray = z.preprocess(toArrayOrUndefined, zUnknownArray.optional());
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const zStatInput = z
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.object({
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total: z.number().optional(),
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min: z.number().optional(),
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max: z.number().optional(),
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npcTotal: z.number().optional(),
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npcMax: z.number().optional(),
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npcMin: z.number().optional(),
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chiefMin: z.number().optional(),
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})
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.partial();
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const zScenarioDefaults = z
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.object({
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stat: z.preprocess(toRecordOrUndefined, zStatInput.optional()),
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iconPath: z.string().optional(),
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})
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.passthrough();
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const zScenarioInput = z
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.object({
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title: z.string(),
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startYear: z.number().optional(),
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life: z.number().optional(),
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fiction: z.number().optional(),
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history: zOptionalArray,
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iconPath: z.string().optional(),
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stat: z.preprocess(toRecordOrUndefined, zStatInput.optional()),
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map: zOptionalRecord,
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const: zOptionalRecord,
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nation: zOptionalArray,
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diplomacy: zOptionalArray,
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general: zOptionalArray,
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general_ex: zOptionalArray,
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general_neutral: zOptionalArray,
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cities: zOptionalArray,
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events: zOptionalArray,
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initialEvents: zOptionalArray,
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initialActions: zOptionalArray,
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ignoreDefaultEvents: z.boolean().optional(),
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})
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.passthrough();
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const parseScenarioStatBlock = (value: unknown, fallback: ScenarioStatBlock): ScenarioStatBlock => {
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const data = isRecord(value) ? value : {};
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@@ -211,7 +164,7 @@ const parseDiplomacyRows = (rows: unknown[]): ScenarioDiplomacy[] =>
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export const parseScenarioDefaults = (raw: unknown): ScenarioDefaults => {
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// 기본 시나리오 설정값을 안전하게 읽는다.
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const data = zScenarioDefaults.parse(raw);
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const data = ScenarioDefaultsInputSchema.parse(raw);
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const stat = parseScenarioStatBlock(data.stat, FALLBACK_STAT);
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const iconPath = asString(data.iconPath, '.');
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return { stat, iconPath };
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@@ -219,7 +172,7 @@ export const parseScenarioDefaults = (raw: unknown): ScenarioDefaults => {
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export const parseScenarioDefinition = (raw: unknown, defaults: ScenarioDefaults): ScenarioDefinition => {
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// 시나리오 JSON을 런타임에서 쓰는 구조로 정규화한다.
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const data = zScenarioInput.parse(raw);
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const data = ScenarioDefinitionInputSchema.parse(raw);
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const stat = parseScenarioStatBlock(data.stat, defaults.stat);
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const mapConfig = data.map ?? {};
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const constConfig = data.const ?? {};
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