feat: 응답 가능한 서신과 턴 시간 호환 이관
등용장과 이민족 선택 응답을 turn daemon transaction으로 연결하고 Ref의 통일 이후 상태 전이와 수신자별 메시지 저장 규칙을 보존한다.\n\n유산 턴 시간 변경을 nextTurnTimeBase 기반 결정적 계산으로 바로잡고 API, 엔진, Chromium 회귀를 추가한다.
This commit is contained in:
@@ -0,0 +1,291 @@
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import { asNumber, asRecord, JosaUtil, LiteHashDRBG, RandUtil } from '@sammo-ts/common';
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import { GamePrisma } from '@sammo-ts/infra';
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import { LogCategory, LogFormat, LogScope, type MessageDraft, type MessagePayload } from '@sammo-ts/logic';
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import type { InMemoryTurnWorld } from './inMemoryWorld.js';
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import { createRaiseInvaderHandler } from './monthlyInvaderAction.js';
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import type { ImmediateGeneralActionExecutor } from './reservedTurnHandler.js';
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import { buildCommandEnv } from './reservedTurnCommands.js';
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import type { InMemoryReservedTurnStore } from './reservedTurnStore.js';
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import type { TurnEvent } from './types.js';
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type ActionableMessageType = 'scout' | 'raiseInvader';
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interface MessageRow {
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id: number;
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mailbox: number;
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type: string;
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validUntil: Date;
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message: unknown;
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}
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export interface ActionableMessageResponseResult {
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ok: boolean;
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action?: ActionableMessageType;
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reason: string;
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}
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const parsePayload = (value: unknown): MessagePayload =>
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(typeof value === 'string' ? JSON.parse(value) : value) as MessagePayload;
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const systemTarget: MessageDraft['src'] = {
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generalId: 0,
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generalName: '',
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nationId: 0,
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nationName: 'System',
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color: '#000000',
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icon: '',
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};
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const queuePrivateNotice = (
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world: InMemoryTurnWorld,
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destination: MessagePayload['dest'],
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text: string,
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time: Date
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): void => {
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world.queueMessage({
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msgType: 'private',
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src: systemTarget,
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dest: destination,
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text,
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time,
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validUntil: new Date('9999-12-31T00:00:00.000Z'),
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option: {},
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sendDestOnly: true,
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});
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};
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const invalidateMessageIds = async (
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db: GamePrisma.TransactionClient,
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world: InMemoryTurnWorld,
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ids: number[],
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now: Date
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): Promise<void> => {
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const uniqueIds = [...new Set(ids.filter((id) => Number.isInteger(id) && id > 0))];
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if (uniqueIds.length === 0) return;
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await db.message.updateMany({
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where: { id: { in: uniqueIds } },
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data: {
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validUntil: now,
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validUntilTick: BigInt(world.dateToGameTick(now)),
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},
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});
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};
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const validateActor = async (options: {
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db: GamePrisma.TransactionClient;
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world: InMemoryTurnWorld;
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requestId?: string;
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userId: string;
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generalId: number;
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}): Promise<Date> => {
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const actor = options.world.getGeneralById(options.generalId);
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if (!actor || actor.userId !== options.userId) {
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throw new Error('messageRespond general owner does not match command user.');
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}
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if (!options.requestId) return new Date();
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const event = await options.db.inputEvent.findUnique({
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where: { requestId: options.requestId },
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select: { actorUserId: true, target: true, eventType: true, createdAt: true },
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});
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if (!event) throw new Error(`ENGINE input event ${options.requestId} is missing.`);
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if (event.actorUserId !== options.userId || event.target !== 'ENGINE' || event.eventType !== 'messageRespond') {
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throw new Error('ENGINE input event actor or type does not match messageRespond.');
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}
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return event.createdAt;
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};
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const fetchMessageForUpdate = async (
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db: GamePrisma.TransactionClient,
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world: InMemoryTurnWorld,
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messageId: number,
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now: Date
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): Promise<MessageRow | null> => {
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const currentTick = BigInt(world.dateToGameTick(now));
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const rows = await db.$queryRaw<MessageRow[]>(GamePrisma.sql`
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SELECT id, mailbox, type, valid_until AS "validUntil", message
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FROM message
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WHERE id = ${messageId}
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AND (
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(valid_until_tick IS NOT NULL AND valid_until_tick > ${currentTick})
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OR (valid_until_tick IS NULL AND valid_until > ${now})
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)
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LIMIT 1
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FOR UPDATE
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`);
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return rows[0] ?? null;
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};
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const respondToScout = async (options: {
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db: GamePrisma.TransactionClient;
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world: InMemoryTurnWorld;
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executor: ImmediateGeneralActionExecutor;
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actorId: number;
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response: boolean;
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row: MessageRow;
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payload: MessagePayload;
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now: Date;
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}): Promise<ActionableMessageResponseResult> => {
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const { db, world, executor, actorId, response, row, payload, now } = options;
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if (row.type !== 'private' || row.mailbox !== actorId || payload.dest.generalId !== actorId) {
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return { ok: false, action: 'scout', reason: '올바른 수신자가 아닙니다.' };
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}
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if (asRecord(payload.option).used === true) {
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return { ok: false, action: 'scout', reason: '유효하지 않은 등용장입니다.' };
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}
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const sourceNationName = payload.src.nationName;
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const sourceNationJosaRo = JosaUtil.pick(sourceNationName, '로');
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if (response) {
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const execution = await executor.execute({
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actionKey: 'che_등용수락',
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generalId: actorId,
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args: {
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destNationId: payload.src.nationId,
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destGeneralId: payload.src.generalId,
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},
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rng: new RandUtil(new LiteHashDRBG(`messageRespond:scout:${row.id}`)),
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});
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if (!execution.ok) {
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return { ok: true, action: 'scout', reason: execution.reason ?? '등용 수락 불가.' };
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}
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const otherRows = await db.$queryRaw<Array<{ id: number }>>(GamePrisma.sql`
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SELECT id
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FROM message
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WHERE mailbox = ${payload.src.generalId}
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AND type = 'private'
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AND dest = mailbox
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AND id <> ${row.id}
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AND (
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(valid_until_tick IS NOT NULL AND valid_until_tick > ${BigInt(world.dateToGameTick(now))})
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OR (valid_until_tick IS NULL AND valid_until > ${now})
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)
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AND message->'option'->>'action' = 'scout'
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FOR UPDATE
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`);
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await invalidateMessageIds(db, world, [row.id, ...otherRows.map(({ id }) => id)], now);
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world.queueMessage({
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msgType: 'private',
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src: payload.src,
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dest: payload.dest,
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text: `${sourceNationName}${sourceNationJosaRo} 등용 제의 수락`,
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time: now,
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validUntil: new Date('9999-12-31T00:00:00.000Z'),
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option: { delete: row.id },
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sendDestOnly: true,
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});
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return { ok: true, action: 'scout', reason: 'success' };
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}
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const destinationJosaYi = JosaUtil.pick(payload.dest.generalName, '이');
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world.pushLog({
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scope: LogScope.GENERAL,
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category: LogCategory.ACTION,
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format: LogFormat.PLAIN,
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generalId: actorId,
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text: `${sourceNationName}${sourceNationJosaRo} 망명을 거부했습니다.`,
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});
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world.pushLog({
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scope: LogScope.GENERAL,
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category: LogCategory.ACTION,
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format: LogFormat.PLAIN,
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generalId: payload.src.generalId,
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text: `<Y>${payload.dest.generalName}</>${destinationJosaYi} 등용을 거부했습니다.`,
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});
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await invalidateMessageIds(db, world, [row.id], now);
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world.queueMessage({
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msgType: 'private',
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src: payload.src,
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dest: payload.dest,
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text: `${sourceNationName}${sourceNationJosaRo} 등용 제의 거부`,
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time: now,
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validUntil: new Date('9999-12-31T00:00:00.000Z'),
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option: { delete: row.id },
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sendDestOnly: true,
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});
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return { ok: true, action: 'scout', reason: 'success' };
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};
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const respondToRaiseInvader = async (options: {
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db: GamePrisma.TransactionClient;
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world: InMemoryTurnWorld;
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reservedTurns?: InMemoryReservedTurnStore;
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actorId: number;
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response: boolean;
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row: MessageRow;
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payload: MessagePayload;
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now: Date;
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loadArchivedNationMaxId?: (serverId: string) => Promise<number>;
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}): Promise<ActionableMessageResponseResult> => {
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const { db, world, reservedTurns, actorId, response, row, payload, now } = options;
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if (row.type !== 'private' || row.mailbox !== actorId || payload.dest.generalId !== actorId) {
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return { ok: false, action: 'raiseInvader', reason: '올바른 수신자가 아닙니다.' };
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}
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if (asRecord(payload.option).used === true) {
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return { ok: false, action: 'raiseInvader', reason: '이미 사용하였습니다.' };
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}
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if (!response) {
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await invalidateMessageIds(db, world, [row.id], now);
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return { ok: true, action: 'raiseInvader', reason: 'success' };
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}
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const state = world.getState();
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if (asNumber(state.meta.isunited ?? state.meta.isUnited, 0) !== 2) {
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const reason = '천하통일이 되지 않았습니다.';
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queuePrivateNotice(world, payload.dest, `${reason} 이민족 등장 불가.`, now);
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return { ok: false, action: 'raiseInvader', reason };
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}
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if (!reservedTurns) {
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throw new Error('RaiseInvader message response requires the reserved-turn store.');
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}
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const args = asRecord(payload.option).args;
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if (!Array.isArray(args) || args.length !== 4 || args.some((value) => typeof value !== 'number')) {
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return { ok: false, action: 'raiseInvader', reason: '이민족 소환 인자가 올바르지 않습니다.' };
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}
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const handler = createRaiseInvaderHandler({
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getWorld: () => world,
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reservedTurns,
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env: buildCommandEnv(world.getScenarioConfig(), world.getUnitSet()),
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loadArchivedNationMaxId: options.loadArchivedNationMaxId,
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});
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const event: TurnEvent = { id: 0, targetCode: 'month', priority: 0, condition: true, action: [], meta: {} };
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await handler(
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args,
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{
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year: state.currentYear,
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month: state.currentMonth,
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startyear: asNumber(state.meta.startYear, state.currentYear),
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currentEventID: 0,
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turnTime: now,
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},
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event
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);
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return { ok: true, action: 'raiseInvader', reason: 'success' };
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};
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export const respondToActionableMessage = async (options: {
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db: GamePrisma.TransactionClient;
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world: InMemoryTurnWorld;
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reservedTurns?: InMemoryReservedTurnStore;
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executor: ImmediateGeneralActionExecutor;
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requestId?: string;
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userId: string;
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generalId: number;
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messageId: number;
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response: boolean;
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loadArchivedNationMaxId?: (serverId: string) => Promise<number>;
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}): Promise<ActionableMessageResponseResult> => {
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const acceptedAt = await validateActor(options);
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const now = options.world.getGameNow(acceptedAt);
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const row = await fetchMessageForUpdate(options.db, options.world, options.messageId, now);
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if (!row) return { ok: false, reason: '존재하지 않는 메시지입니다.' };
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const payload = parsePayload(row.message);
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const action = asRecord(payload.option).action;
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if (action === 'scout') {
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return await respondToScout({ ...options, actorId: options.generalId, row, payload, now });
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}
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if (action === 'raiseInvader') {
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return await respondToRaiseInvader({ ...options, actorId: options.generalId, row, payload, now });
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}
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return { ok: false, reason: '응답할 수 없는 메시지입니다.' };
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};
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@@ -111,6 +111,14 @@ const zInstantRetreat = z.object({
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generalId: zFiniteNumber,
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});
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const zMessageRespond = z.object({
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type: z.literal('messageRespond'),
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userId: z.string().min(1),
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generalId: z.number().int().positive(),
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messageId: z.number().int().positive(),
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response: z.boolean(),
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});
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const zVacation = z.object({
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type: z.literal('vacation'),
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generalId: zFiniteNumber,
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@@ -488,6 +496,14 @@ const normalizeInstantRetreat: CommandNormalizer<'instantRetreat'> = (envelope)
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return { ...command, requestId: envelope.requestId };
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};
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const normalizeMessageRespond: CommandNormalizer<'messageRespond'> = (envelope) => {
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const command = parseWith(zMessageRespond, envelope.command);
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if (!command) {
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return null;
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}
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return { ...command, requestId: envelope.requestId };
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};
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const normalizeVacation: CommandNormalizer<'vacation'> = (envelope) => {
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const command = parseWith(zVacation, envelope.command);
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if (!command) {
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@@ -705,6 +721,7 @@ const normalizers: CommandNormalizerMap = {
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ensureDieOnPrestartStatus: normalizeEnsureDieOnPrestartStatus,
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buildNationCandidate: normalizeBuildNationCandidate,
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instantRetreat: normalizeInstantRetreat,
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messageRespond: normalizeMessageRespond,
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vacation: normalizeVacation,
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setMySetting: normalizeSetMySetting,
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dropItem: normalizeDropItem,
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@@ -30,6 +30,7 @@ import {
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import {
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asRecord,
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ChangeJournal,
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GAME_TICKS_PER_TURN,
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type CommittedReadModelInvalidation,
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type ReadModelDomain,
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type RealtimeReadModelChanges,
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@@ -1037,6 +1038,7 @@ export const createDatabaseTurnHooks = async (
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const transactionOptions = { timeout: options?.transactionTimeoutMs ?? 30_000 };
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const readModelBaseline = createRealtimeReadModelBaseline(world);
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let worldReadModelBaseline = createWorldReadModelSignature(world);
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let persistedTickSeconds = world.getState().tickSeconds;
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const committedReceipts = new Map<bigint, CommittedReadModelChangeReceipt>();
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const enqueueCommittedReceipt = (
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@@ -1159,6 +1161,54 @@ export const createDatabaseTurnHooks = async (
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data: worldStateUpdate,
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});
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if (
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state.tickSeconds !== persistedTickSeconds &&
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commandCompletion?.result.type !== 'updateRuntimeSettings'
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) {
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const ticksPerSecond = BigInt(GAME_TICKS_PER_TURN / state.tickSeconds);
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const baseTime = state.clockBaseTime ?? state.lastTurnTime;
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await prisma.$executeRaw(GamePrisma.sql`
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UPDATE auction
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SET close_at = CAST(${baseTime} AS timestamp)
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+ (close_tick / ${ticksPerSecond}) * INTERVAL '1 second'
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+ (((close_tick % ${ticksPerSecond}) * 1000) / ${ticksPerSecond}) * INTERVAL '1 millisecond',
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updated_at = NOW()
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WHERE close_tick IS NOT NULL
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`);
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await prisma.$executeRaw(GamePrisma.sql`
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UPDATE message
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SET time = CASE
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WHEN time_tick IS NULL THEN time
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ELSE CAST(${baseTime} AS timestamp)
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+ (time_tick / ${ticksPerSecond}) * INTERVAL '1 second'
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+ (((time_tick % ${ticksPerSecond}) * 1000) / ${ticksPerSecond}) * INTERVAL '1 millisecond'
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END,
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valid_until = CASE
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WHEN valid_until_tick IS NULL THEN valid_until
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ELSE CAST(${baseTime} AS timestamp)
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+ (valid_until_tick / ${ticksPerSecond}) * INTERVAL '1 second'
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+ (((valid_until_tick % ${ticksPerSecond}) * 1000) / ${ticksPerSecond}) * INTERVAL '1 millisecond'
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END
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WHERE time_tick IS NOT NULL OR valid_until_tick IS NOT NULL
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`);
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await prisma.$executeRaw(GamePrisma.sql`
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UPDATE vote_poll
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SET start_at = CASE
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WHEN start_tick IS NULL THEN start_at
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ELSE CAST(${baseTime} AS timestamp)
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+ (start_tick / ${ticksPerSecond}) * INTERVAL '1 second'
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+ (((start_tick % ${ticksPerSecond}) * 1000) / ${ticksPerSecond}) * INTERVAL '1 millisecond'
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END,
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end_at = CASE
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WHEN end_tick IS NULL THEN end_at
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ELSE CAST(${baseTime} AS timestamp)
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+ (end_tick / ${ticksPerSecond}) * INTERVAL '1 second'
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+ (((end_tick % ${ticksPerSecond}) * 1000) / ${ticksPerSecond}) * INTERVAL '1 millisecond'
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END
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WHERE start_tick IS NOT NULL OR end_tick IS NOT NULL
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`);
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}
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|
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for (const betting of pendingNationBettingOpens) {
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await persistNationBettingOpen(prisma, betting);
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}
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@@ -1530,7 +1580,8 @@ export const createDatabaseTurnHooks = async (
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return id;
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},
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},
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message
|
||||
message,
|
||||
{ sendDestOnly: message.sendDestOnly }
|
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);
|
||||
}
|
||||
if (options?.reservedTurns && persistedReservedTurnChanges) {
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@@ -1598,6 +1649,7 @@ export const createDatabaseTurnHooks = async (
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}
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applyRealtimeReadModelBaseline(readModelBaseline, changes);
|
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worldReadModelBaseline = persisted.worldReadModelSignature;
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persistedTickSeconds = state.tickSeconds;
|
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},
|
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readModelChanges: persisted.readModelChanges,
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journalWrite: persisted.journalWrite,
|
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@@ -27,7 +27,9 @@ const resolveTickMinutes = (world: InMemoryTurnWorld, override?: number): number
|
||||
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||||
const isWorldUnited = (world: InMemoryTurnWorld): boolean => {
|
||||
const meta = asRecord(world.getState().meta);
|
||||
return asNumber(meta.isunited ?? meta.isUnited, 0) !== 0;
|
||||
// Ref keeps the event game running at isunited=1. Only the post-unification
|
||||
// choice wait (2) and the completed invader game (3) stop month progress.
|
||||
return asNumber(meta.isunited ?? meta.isUnited, 0) >= 2;
|
||||
};
|
||||
|
||||
export class InMemoryTurnProcessor implements TurnProcessor {
|
||||
|
||||
@@ -2149,13 +2149,14 @@ export const createReservedTurnHandler = async (options: {
|
||||
};
|
||||
};
|
||||
|
||||
export type ImmediateGeneralActionKey = 'che_거병' | 'che_접경귀환';
|
||||
export type ImmediateGeneralActionKey = 'che_거병' | 'che_접경귀환' | 'che_등용수락';
|
||||
|
||||
export type ImmediateGeneralActionExecutor = {
|
||||
execute(input: {
|
||||
actionKey: ImmediateGeneralActionKey;
|
||||
generalId: number;
|
||||
rng: RandUtil;
|
||||
args?: Record<string, unknown>;
|
||||
refreshKillturn?: boolean;
|
||||
}): Promise<{ ok: boolean; reason?: string }>;
|
||||
};
|
||||
@@ -2182,7 +2183,7 @@ export const createImmediateGeneralActionExecutor = async (options: {
|
||||
});
|
||||
const generalModuleLoader = new GeneralTurnCommandLoader();
|
||||
const contextBuilders = new Map<string, ActionContextBuilder>();
|
||||
for (const actionKey of ['che_거병', 'che_접경귀환'] as const) {
|
||||
for (const actionKey of ['che_거병', 'che_접경귀환', 'che_등용수락'] as const) {
|
||||
if (!definitions.has(actionKey)) {
|
||||
continue;
|
||||
}
|
||||
@@ -2202,10 +2203,7 @@ export const createImmediateGeneralActionExecutor = async (options: {
|
||||
if (!definition) {
|
||||
return {
|
||||
ok: false,
|
||||
reason:
|
||||
input.actionKey === 'che_거병'
|
||||
? '거병할 수 없는 모드입니다.'
|
||||
: '접경귀환을 사용할 수 없는 모드입니다.',
|
||||
reason: `${input.actionKey}을 실행할 수 없는 모드입니다.`,
|
||||
};
|
||||
}
|
||||
|
||||
@@ -2215,7 +2213,7 @@ export const createImmediateGeneralActionExecutor = async (options: {
|
||||
}
|
||||
const city = options.world.getCityById(general.cityId) ?? undefined;
|
||||
const nation = general.nationId > 0 ? options.world.getNationById(general.nationId) : null;
|
||||
const args = definition.parseArgs({});
|
||||
const args = definition.parseArgs(input.args ?? {});
|
||||
if (args === null) {
|
||||
return { ok: false, reason: '인자가 올바르지 않습니다.' };
|
||||
}
|
||||
@@ -2246,7 +2244,7 @@ export const createImmediateGeneralActionExecutor = async (options: {
|
||||
const failureText =
|
||||
definition.formatConstraintFailure?.(reason, constraintCtx, args, view) ??
|
||||
`${reason} ${definition.name} 실패.`;
|
||||
if (input.actionKey === 'che_접경귀환') {
|
||||
if (input.actionKey === 'che_접경귀환' || input.actionKey === 'che_등용수락') {
|
||||
options.world.pushLog({
|
||||
...createActionLog(failureText),
|
||||
generalId: general.id,
|
||||
@@ -2334,23 +2332,34 @@ export const createImmediateGeneralActionExecutor = async (options: {
|
||||
|
||||
const progressionLogs: LogEntryDraft[] = [];
|
||||
let nextGeneral = resolution.general as TurnGeneral;
|
||||
if (input.actionKey === 'che_거병') {
|
||||
const activeActionAmount =
|
||||
(
|
||||
definition as GeneralActionDefinition & {
|
||||
getInheritanceActiveActionAmount?: (context: ActionContextBase, args: unknown) => number;
|
||||
}
|
||||
).getInheritanceActiveActionAmount?.(actionContext, args) ?? 0;
|
||||
const nextMeta = {
|
||||
...nextGeneral.meta,
|
||||
inherit_active_action:
|
||||
readMetaNumber(asRecord(nextGeneral.meta), 'inherit_active_action', 0) + activeActionAmount,
|
||||
...(input.refreshKillturn ? { killturn: readMetaNumber(asRecord(state.meta), 'killturn', 0) } : {}),
|
||||
const activeActionAmount =
|
||||
(
|
||||
definition as GeneralActionDefinition & {
|
||||
getInheritanceActiveActionAmount?: (context: ActionContextBase, args: unknown) => number;
|
||||
}
|
||||
).getInheritanceActiveActionAmount?.(actionContext, args) ?? 0;
|
||||
if (
|
||||
Number.isFinite(activeActionAmount) &&
|
||||
activeActionAmount !== 0 &&
|
||||
nextGeneral.userId &&
|
||||
nextGeneral.npcState < 2
|
||||
) {
|
||||
nextGeneral = {
|
||||
...nextGeneral,
|
||||
meta: {
|
||||
...nextGeneral.meta,
|
||||
inherit_active_action:
|
||||
readMetaNumber(asRecord(nextGeneral.meta), 'inherit_active_action', 0) + activeActionAmount,
|
||||
...(input.refreshKillturn
|
||||
? { killturn: readMetaNumber(asRecord(state.meta), 'killturn', 0) }
|
||||
: {}),
|
||||
},
|
||||
};
|
||||
}
|
||||
if (input.actionKey === 'che_거병') {
|
||||
nextGeneral = applyLegacyGeneralProgression(
|
||||
{
|
||||
...nextGeneral,
|
||||
meta: nextMeta,
|
||||
lastTurn: {
|
||||
command: definition.name,
|
||||
arg: extractArgsRecord(args),
|
||||
@@ -2396,6 +2405,9 @@ export const createImmediateGeneralActionExecutor = async (options: {
|
||||
options.world.queueMessage(effect.draft);
|
||||
}
|
||||
}
|
||||
for (const troopId of resolution.deletedTroopIds ?? []) {
|
||||
options.world.removeTroop(troopId);
|
||||
}
|
||||
for (const log of [...resolution.logs, ...progressionLogs]) {
|
||||
options.world.pushLog(log);
|
||||
}
|
||||
|
||||
@@ -958,6 +958,7 @@ const createTurnDaemonRuntimeWithLease = async (
|
||||
auctionFinalizer: auctionFinalizer ?? undefined,
|
||||
auctionBidder: auctionBidder ?? undefined,
|
||||
tournamentRewardFinalizer: tournamentRewardFinalizer ?? undefined,
|
||||
loadArchivedNationMaxId: (serverId) => loadArchivedNationMaxId(options.databaseUrl, serverId),
|
||||
});
|
||||
|
||||
const defaultBudget: TurnRunBudget = options.defaultBudget ?? {
|
||||
|
||||
@@ -6,6 +6,11 @@ import type { PendingUnificationAuctionCancellation } from './types.js';
|
||||
import { queueYearbookSnapshot } from './yearbookHandler.js';
|
||||
|
||||
const UNIFIER_POINT = 2000;
|
||||
const INVADER_MESSAGE_OPTIONS = [
|
||||
{ args: [-2, -1.2, 15_000, -1], difficulty: '어려움' },
|
||||
{ args: [-2, -1.2, -1, -0.5], difficulty: '보통' },
|
||||
{ args: [-1, -1, -0.8, 0], difficulty: '쉬움' },
|
||||
] as const;
|
||||
|
||||
const buildUnificationLog = (nationName: string): LogEntryDraft => ({
|
||||
scope: LogScope.SYSTEM,
|
||||
@@ -118,6 +123,47 @@ export const createUnificationHandler = (options: {
|
||||
}
|
||||
world.pushLog(buildUnificationLog(winner.name));
|
||||
|
||||
if (cities.some((city) => city.level === 4)) {
|
||||
const eligibleGenerals = world
|
||||
.listGenerals()
|
||||
.filter(
|
||||
(general) => Boolean(general.userId) && general.nationId === winner.id && general.npcState < 2
|
||||
)
|
||||
.sort((left, right) => left.id - right.id);
|
||||
const recipients: (typeof eligibleGenerals)[number][] = [];
|
||||
for (let officerLevel = 12; officerLevel >= 5 && recipients.length < 2; officerLevel -= 1) {
|
||||
const recipient = eligibleGenerals.find((general) => general.officerLevel === officerLevel);
|
||||
if (recipient) recipients.push(recipient);
|
||||
}
|
||||
for (const recipient of recipients) {
|
||||
for (const invader of INVADER_MESSAGE_OPTIONS) {
|
||||
world.queueMessage({
|
||||
msgType: 'private',
|
||||
src: {
|
||||
generalId: 0,
|
||||
generalName: '',
|
||||
nationId: 0,
|
||||
nationName: 'System',
|
||||
color: '#000000',
|
||||
icon: '',
|
||||
},
|
||||
dest: {
|
||||
generalId: recipient.id,
|
||||
generalName: recipient.name,
|
||||
nationId: winner.id,
|
||||
nationName: winner.name,
|
||||
color: winner.color,
|
||||
icon: recipient.picture ?? '',
|
||||
},
|
||||
text: `이벤트 게임으로 이민족[${invader.difficulty}]을 소환`,
|
||||
time: context.turnTime,
|
||||
validUntil: new Date('9999-12-31T00:00:00.000Z'),
|
||||
option: { action: 'raiseInvader', args: [...invader.args], used: false },
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
queueYearbookSnapshot(world, options.profileName, context.currentYear, context.currentMonth);
|
||||
world.queueUnificationFinalization({
|
||||
generationKey: `unification:${serverId}`,
|
||||
|
||||
@@ -60,6 +60,7 @@ import {
|
||||
import { createGeneralFromJoin, JoinCreateGeneralError } from './joinCreateGeneralService.js';
|
||||
import { NpcPossessionError, possessNpcGeneral } from './npcPossessionService.js';
|
||||
import { buildPrestartDeleteAfter, formatPrestartDeleteAfter, readPrestartDeleteAfter } from './prestartDeletion.js';
|
||||
import { respondToActionableMessage } from './actionableMessageResponse.js';
|
||||
|
||||
let itemRegistryPromise: Promise<Map<string, ItemModule>> | null = null;
|
||||
|
||||
@@ -136,6 +137,8 @@ interface CommandHandlerContext {
|
||||
auctionBidder?: AuctionBidder;
|
||||
tournamentRewardFinalizer?: TournamentRewardFinalizer;
|
||||
getImmediateGeneralActionExecutor?: () => Promise<ImmediateGeneralActionExecutor>;
|
||||
reservedTurns?: InMemoryReservedTurnStore;
|
||||
loadArchivedNationMaxId?: (serverId: string) => Promise<number>;
|
||||
}
|
||||
|
||||
const requireCommandDatabase = (ctx: CommandHandlerContext): DatabaseClient => {
|
||||
@@ -1604,6 +1607,35 @@ async function handleInstantRetreat(
|
||||
};
|
||||
}
|
||||
|
||||
async function handleMessageRespond(
|
||||
ctx: CommandHandlerContext,
|
||||
command: Extract<TurnDaemonCommand, { type: 'messageRespond' }>
|
||||
): Promise<TurnDaemonCommandResult> {
|
||||
if (!ctx.getImmediateGeneralActionExecutor) {
|
||||
throw new Error('Immediate general action runtime is not configured.');
|
||||
}
|
||||
const result = await respondToActionableMessage({
|
||||
db: requireCommandDatabase(ctx) as GamePrisma.TransactionClient,
|
||||
world: ctx.world,
|
||||
reservedTurns: ctx.reservedTurns,
|
||||
executor: await ctx.getImmediateGeneralActionExecutor(),
|
||||
requestId: command.requestId,
|
||||
userId: command.userId,
|
||||
generalId: command.generalId,
|
||||
messageId: command.messageId,
|
||||
response: command.response,
|
||||
loadArchivedNationMaxId: ctx.loadArchivedNationMaxId,
|
||||
});
|
||||
return {
|
||||
type: 'messageRespond',
|
||||
ok: result.ok,
|
||||
generalId: command.generalId,
|
||||
messageId: command.messageId,
|
||||
...(result.action ? { action: result.action } : {}),
|
||||
reason: result.reason,
|
||||
};
|
||||
}
|
||||
|
||||
async function handleVacation(
|
||||
ctx: CommandHandlerContext,
|
||||
command: Extract<TurnDaemonCommand, { type: 'vacation' }>
|
||||
@@ -2532,6 +2564,7 @@ export const createTurnDaemonCommandHandler = (options: {
|
||||
auctionFinalizer?: AuctionFinalizer;
|
||||
auctionBidder?: AuctionBidder;
|
||||
tournamentRewardFinalizer?: TournamentRewardFinalizer;
|
||||
loadArchivedNationMaxId?: (serverId: string) => Promise<number>;
|
||||
}): TurnDaemonCommandHandler => {
|
||||
let immediateGeneralActionExecutor: Promise<ImmediateGeneralActionExecutor> | null = null;
|
||||
const ctx: CommandHandlerContext = {
|
||||
@@ -2539,6 +2572,8 @@ export const createTurnDaemonCommandHandler = (options: {
|
||||
auctionFinalizer: options.auctionFinalizer,
|
||||
auctionBidder: options.auctionBidder,
|
||||
tournamentRewardFinalizer: options.tournamentRewardFinalizer,
|
||||
reservedTurns: options.reservedTurns,
|
||||
loadArchivedNationMaxId: options.loadArchivedNationMaxId,
|
||||
getImmediateGeneralActionExecutor: () => {
|
||||
immediateGeneralActionExecutor ??= createImmediateGeneralActionExecutor({
|
||||
world: options.world,
|
||||
@@ -2588,6 +2623,8 @@ export const createTurnDaemonCommandHandler = (options: {
|
||||
handleBuildNationCandidate(ctx, command as Extract<TurnDaemonCommand, { type: 'buildNationCandidate' }>),
|
||||
instantRetreat: (command) =>
|
||||
handleInstantRetreat(ctx, command as Extract<TurnDaemonCommand, { type: 'instantRetreat' }>),
|
||||
messageRespond: (command) =>
|
||||
handleMessageRespond(ctx, command as Extract<TurnDaemonCommand, { type: 'messageRespond' }>),
|
||||
vacation: (command) => handleVacation(ctx, command as Extract<TurnDaemonCommand, { type: 'vacation' }>),
|
||||
setMySetting: (command) =>
|
||||
handleSetMySetting(ctx, command as Extract<TurnDaemonCommand, { type: 'setMySetting' }>),
|
||||
|
||||
@@ -0,0 +1,212 @@
|
||||
import { describe, expect, it, vi } from 'vitest';
|
||||
|
||||
import type { GamePrisma } from '@sammo-ts/infra';
|
||||
import type { MessagePayload } from '@sammo-ts/logic';
|
||||
|
||||
import { respondToActionableMessage } from '../src/turn/actionableMessageResponse.js';
|
||||
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
|
||||
import type { ImmediateGeneralActionExecutor } from '../src/turn/reservedTurnHandler.js';
|
||||
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
|
||||
|
||||
const actor: TurnGeneral = {
|
||||
id: 7,
|
||||
userId: 'user-7',
|
||||
name: '수신자',
|
||||
nationId: 1,
|
||||
cityId: 1,
|
||||
troopId: 0,
|
||||
stats: { leadership: 70, strength: 60, intelligence: 50 },
|
||||
turnTime: new Date('0200-01-01T00:10:00.000Z'),
|
||||
role: {
|
||||
items: { horse: null, weapon: null, book: null, item: null },
|
||||
personality: null,
|
||||
specialDomestic: null,
|
||||
specialWar: null,
|
||||
},
|
||||
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
|
||||
meta: { killturn: 24 },
|
||||
penalty: {},
|
||||
officerLevel: 1,
|
||||
experience: 100,
|
||||
dedication: 100,
|
||||
injury: 0,
|
||||
gold: 1_000,
|
||||
rice: 1_000,
|
||||
crew: 0,
|
||||
crewTypeId: 0,
|
||||
train: 0,
|
||||
atmos: 0,
|
||||
age: 30,
|
||||
npcState: 0,
|
||||
};
|
||||
|
||||
const buildWorld = (): InMemoryTurnWorld => {
|
||||
const state: TurnWorldState = {
|
||||
id: 1,
|
||||
currentYear: 200,
|
||||
currentMonth: 1,
|
||||
tickSeconds: 600,
|
||||
lastTurnTime: new Date('0200-01-01T00:00:00.000Z'),
|
||||
meta: { hiddenSeed: 'actionable-message-test', isunited: 2 },
|
||||
};
|
||||
const snapshot: TurnWorldSnapshot = {
|
||||
generals: [actor],
|
||||
cities: [],
|
||||
nations: [],
|
||||
troops: [],
|
||||
diplomacy: [],
|
||||
events: [],
|
||||
initialEvents: [],
|
||||
scenarioConfig: {
|
||||
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
|
||||
iconPath: '',
|
||||
map: {},
|
||||
const: {},
|
||||
environment: { mapName: 'test', unitSet: 'default' },
|
||||
},
|
||||
map: { id: 'test', name: 'test', cities: [] },
|
||||
};
|
||||
return new InMemoryTurnWorld(state, snapshot, {
|
||||
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
|
||||
});
|
||||
};
|
||||
|
||||
const source = {
|
||||
generalId: 8,
|
||||
generalName: '제안자',
|
||||
nationId: 2,
|
||||
nationName: '촉',
|
||||
color: '#000000',
|
||||
icon: '',
|
||||
};
|
||||
const destination = {
|
||||
generalId: actor.id,
|
||||
generalName: actor.name,
|
||||
nationId: actor.nationId,
|
||||
nationName: '위',
|
||||
color: '#ffffff',
|
||||
icon: '',
|
||||
};
|
||||
|
||||
const buildRow = (action: 'scout' | 'raiseInvader', overrides: Partial<MessagePayload> = {}) => ({
|
||||
id: 29,
|
||||
mailbox: actor.id,
|
||||
type: 'private',
|
||||
validUntil: new Date('9999-12-31T00:00:00.000Z'),
|
||||
message: {
|
||||
src: source,
|
||||
dest: destination,
|
||||
text: '응답할 메시지',
|
||||
option: { action, used: false, ...(action === 'raiseInvader' ? { args: [-2, -1.2, -1, -0.5] } : {}) },
|
||||
...overrides,
|
||||
} satisfies MessagePayload,
|
||||
});
|
||||
|
||||
const buildDb = (rows: unknown[][]) => {
|
||||
const queryRaw = vi.fn(async () => rows.shift() ?? []);
|
||||
const updateMany = vi.fn(async () => ({ count: 1 }));
|
||||
return {
|
||||
db: { $queryRaw: queryRaw, message: { updateMany } } as unknown as GamePrisma.TransactionClient,
|
||||
queryRaw,
|
||||
updateMany,
|
||||
};
|
||||
};
|
||||
|
||||
const buildExecutor = (ok = true): ImmediateGeneralActionExecutor => ({
|
||||
execute: vi.fn(async () => (ok ? { ok: true } : { ok: false, reason: '등용 수락 불가.' })),
|
||||
});
|
||||
|
||||
describe('actionable message response', () => {
|
||||
it('accepts a recruitment letter, executes the legacy action, and invalidates linked prompts', async () => {
|
||||
const world = buildWorld();
|
||||
const row = buildRow('scout');
|
||||
const { db, updateMany } = buildDb([[row], [{ id: 31 }]]);
|
||||
const executor = buildExecutor();
|
||||
|
||||
const result = await respondToActionableMessage({
|
||||
db,
|
||||
world,
|
||||
executor,
|
||||
userId: actor.userId!,
|
||||
generalId: actor.id,
|
||||
messageId: row.id,
|
||||
response: true,
|
||||
});
|
||||
|
||||
expect(result).toEqual({ ok: true, action: 'scout', reason: 'success' });
|
||||
expect(executor.execute).toHaveBeenCalledWith(
|
||||
expect.objectContaining({
|
||||
actionKey: 'che_등용수락',
|
||||
generalId: actor.id,
|
||||
args: { destNationId: source.nationId, destGeneralId: source.generalId },
|
||||
})
|
||||
);
|
||||
expect(updateMany).toHaveBeenCalledWith(expect.objectContaining({ where: { id: { in: [row.id, 31] } } }));
|
||||
expect(world.peekDirtyState().messages).toEqual([
|
||||
expect.objectContaining({
|
||||
msgType: 'private',
|
||||
text: '촉으로 등용 제의 수락',
|
||||
sendDestOnly: true,
|
||||
option: { delete: row.id },
|
||||
}),
|
||||
]);
|
||||
});
|
||||
|
||||
it('keeps a recruitment letter valid when the legacy accept constraints reject it', async () => {
|
||||
const world = buildWorld();
|
||||
const row = buildRow('scout');
|
||||
const { db, updateMany } = buildDb([[row]]);
|
||||
|
||||
const result = await respondToActionableMessage({
|
||||
db,
|
||||
world,
|
||||
executor: buildExecutor(false),
|
||||
userId: actor.userId!,
|
||||
generalId: actor.id,
|
||||
messageId: row.id,
|
||||
response: true,
|
||||
});
|
||||
|
||||
expect(result).toEqual({ ok: true, action: 'scout', reason: '등용 수락 불가.' });
|
||||
expect(updateMany).not.toHaveBeenCalled();
|
||||
expect(world.peekDirtyState().messages).toHaveLength(0);
|
||||
});
|
||||
|
||||
it('does not invalidate an invader prompt before validating its receiver', async () => {
|
||||
const world = buildWorld();
|
||||
const row = { ...buildRow('raiseInvader'), mailbox: 99 };
|
||||
const { db, updateMany } = buildDb([[row]]);
|
||||
|
||||
const result = await respondToActionableMessage({
|
||||
db,
|
||||
world,
|
||||
executor: buildExecutor(),
|
||||
userId: actor.userId!,
|
||||
generalId: actor.id,
|
||||
messageId: row.id,
|
||||
response: false,
|
||||
});
|
||||
|
||||
expect(result).toEqual({ ok: false, action: 'raiseInvader', reason: '올바른 수신자가 아닙니다.' });
|
||||
expect(updateMany).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it('invalidates a valid invader prompt when it is declined', async () => {
|
||||
const world = buildWorld();
|
||||
const row = buildRow('raiseInvader');
|
||||
const { db, updateMany } = buildDb([[row]]);
|
||||
|
||||
const result = await respondToActionableMessage({
|
||||
db,
|
||||
world,
|
||||
executor: buildExecutor(),
|
||||
userId: actor.userId!,
|
||||
generalId: actor.id,
|
||||
messageId: row.id,
|
||||
response: false,
|
||||
});
|
||||
|
||||
expect(result).toEqual({ ok: true, action: 'raiseInvader', reason: 'success' });
|
||||
expect(updateMany).toHaveBeenCalledOnce();
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,62 @@
|
||||
import { describe, expect, it } from 'vitest';
|
||||
|
||||
import { InMemoryTurnProcessor } from '../src/turn/inMemoryTurnProcessor.js';
|
||||
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
|
||||
import type { TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
|
||||
|
||||
const buildWorld = (isunited: number): InMemoryTurnWorld => {
|
||||
const state: TurnWorldState = {
|
||||
id: 1,
|
||||
currentYear: 200,
|
||||
currentMonth: 1,
|
||||
tickSeconds: 600,
|
||||
lastTurnTime: new Date('0200-01-01T00:00:00.000Z'),
|
||||
meta: { isunited },
|
||||
};
|
||||
const snapshot: TurnWorldSnapshot = {
|
||||
generals: [],
|
||||
cities: [],
|
||||
nations: [],
|
||||
troops: [],
|
||||
diplomacy: [],
|
||||
events: [],
|
||||
initialEvents: [],
|
||||
scenarioConfig: {
|
||||
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
|
||||
iconPath: '',
|
||||
map: {},
|
||||
const: {},
|
||||
environment: { mapName: 'test', unitSet: 'default' },
|
||||
},
|
||||
map: { id: 'test', name: 'test', cities: [] },
|
||||
};
|
||||
return new InMemoryTurnWorld(state, snapshot, {
|
||||
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
|
||||
});
|
||||
};
|
||||
|
||||
describe('invader event-game month progression', () => {
|
||||
it('continues monthly processing while the invader game is active', async () => {
|
||||
const world = buildWorld(1);
|
||||
const result = await new InMemoryTurnProcessor(world).run(new Date('0200-01-01T00:10:00.000Z'), {
|
||||
budgetMs: 1_000,
|
||||
maxGenerals: 10,
|
||||
catchUpCap: 1,
|
||||
});
|
||||
|
||||
expect(result.processedTurns).toBe(1);
|
||||
expect(world.getState()).toMatchObject({ currentYear: 200, currentMonth: 2 });
|
||||
});
|
||||
|
||||
it.each([2, 3])('stops monthly processing at terminal united state %s', async (isunited) => {
|
||||
const world = buildWorld(isunited);
|
||||
const result = await new InMemoryTurnProcessor(world).run(new Date('0200-01-01T00:10:00.000Z'), {
|
||||
budgetMs: 1_000,
|
||||
maxGenerals: 10,
|
||||
catchUpCap: 1,
|
||||
});
|
||||
|
||||
expect(result.processedTurns).toBe(0);
|
||||
expect(world.getState()).toMatchObject({ currentYear: 200, currentMonth: 1 });
|
||||
});
|
||||
});
|
||||
@@ -73,7 +73,7 @@ const nation: Nation = {
|
||||
gold: 1000,
|
||||
rice: 2000,
|
||||
power: 3000,
|
||||
level: 1,
|
||||
level: 4,
|
||||
typeCode: 'test',
|
||||
meta: {},
|
||||
};
|
||||
@@ -82,7 +82,7 @@ const city: City = {
|
||||
id: 1,
|
||||
name: '통일도시',
|
||||
nationId: 1,
|
||||
level: 1,
|
||||
level: 4,
|
||||
state: 0,
|
||||
population: 1000,
|
||||
populationMax: 2000,
|
||||
@@ -202,6 +202,33 @@ describe('unification handler', () => {
|
||||
expect(world.peekDirtyState().pendingUnificationFinalizations).toEqual([
|
||||
expect.objectContaining({ auctionCancellations: [auctionCancellation, legacyAuctionCancellation] }),
|
||||
]);
|
||||
expect(
|
||||
world.peekDirtyState().messages.map((message) => ({
|
||||
text: message.text,
|
||||
action: message.option?.action,
|
||||
args: message.option?.args,
|
||||
recipient: message.dest.generalId,
|
||||
}))
|
||||
).toEqual([
|
||||
{
|
||||
text: '이벤트 게임으로 이민족[어려움]을 소환',
|
||||
action: 'raiseInvader',
|
||||
args: [-2, -1.2, 15_000, -1],
|
||||
recipient: 1,
|
||||
},
|
||||
{
|
||||
text: '이벤트 게임으로 이민족[보통]을 소환',
|
||||
action: 'raiseInvader',
|
||||
args: [-2, -1.2, -1, -0.5],
|
||||
recipient: 1,
|
||||
},
|
||||
{
|
||||
text: '이벤트 게임으로 이민족[쉬움]을 소환',
|
||||
action: 'raiseInvader',
|
||||
args: [-1, -1, -0.8, 0],
|
||||
recipient: 1,
|
||||
},
|
||||
]);
|
||||
|
||||
const bid = vi.fn();
|
||||
const commands = createTurnDaemonCommandHandler({
|
||||
|
||||
Reference in New Issue
Block a user