fix: align legacy speciality selection
This commit is contained in:
@@ -30,6 +30,28 @@ const DEFAULT_JOIN_STAT = {
|
|||||||
bonusMax: 5,
|
bonusMax: 5,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const buildSpecialityAge = (
|
||||||
|
retirementYear: number,
|
||||||
|
age: number,
|
||||||
|
relativeYear: number,
|
||||||
|
divisor: number
|
||||||
|
): number => Math.max(Math.round((retirementYear - age) / divisor - relativeYear / 2), 3) + age;
|
||||||
|
|
||||||
|
export const resolveJoinSpecialityAges = (options: {
|
||||||
|
retirementYear: number;
|
||||||
|
age: number;
|
||||||
|
relativeYear: number;
|
||||||
|
scenarioId: number;
|
||||||
|
}): { domestic: number; war: number } => {
|
||||||
|
if (Number.isFinite(options.scenarioId) && options.scenarioId >= 1000) {
|
||||||
|
return { domestic: options.age + 3, war: options.age + 3 };
|
||||||
|
}
|
||||||
|
return {
|
||||||
|
domestic: buildSpecialityAge(options.retirementYear, options.age, options.relativeYear, 12),
|
||||||
|
war: buildSpecialityAge(options.retirementYear, options.age, options.relativeYear, 6),
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
const resolveJoinStat = (worldState: WorldStateRow) => {
|
const resolveJoinStat = (worldState: WorldStateRow) => {
|
||||||
const config = asRecord(worldState.config);
|
const config = asRecord(worldState.config);
|
||||||
const stat = asRecord(config.stat);
|
const stat = asRecord(config.stat);
|
||||||
@@ -456,6 +478,27 @@ export const joinRouter = router({
|
|||||||
typeof configConst.defaultSpecialDomestic === 'string' ? configConst.defaultSpecialDomestic : 'None';
|
typeof configConst.defaultSpecialDomestic === 'string' ? configConst.defaultSpecialDomestic : 'None';
|
||||||
const defaultSpecialWar =
|
const defaultSpecialWar =
|
||||||
typeof configConst.defaultSpecialWar === 'string' ? configConst.defaultSpecialWar : 'None';
|
typeof configConst.defaultSpecialWar === 'string' ? configConst.defaultSpecialWar : 'None';
|
||||||
|
const retirementYear =
|
||||||
|
typeof configConst.retirementYear === 'number' && Number.isFinite(configConst.retirementYear)
|
||||||
|
? configConst.retirementYear
|
||||||
|
: 80;
|
||||||
|
const worldMeta = asRecord(worldState.meta);
|
||||||
|
const scenarioMeta = asRecord(worldMeta.scenarioMeta);
|
||||||
|
const startYear =
|
||||||
|
typeof scenarioMeta.startYear === 'number' && Number.isFinite(scenarioMeta.startYear)
|
||||||
|
? scenarioMeta.startYear
|
||||||
|
: worldState.currentYear;
|
||||||
|
const relativeYear = Math.max(
|
||||||
|
worldState.currentYear - startYear,
|
||||||
|
0
|
||||||
|
);
|
||||||
|
const scenarioId = Number(worldMeta.scenarioId ?? worldState.scenarioCode);
|
||||||
|
const specialityAges = resolveJoinSpecialityAges({
|
||||||
|
retirementYear,
|
||||||
|
age,
|
||||||
|
relativeYear,
|
||||||
|
scenarioId,
|
||||||
|
});
|
||||||
|
|
||||||
const specialWar =
|
const specialWar =
|
||||||
input.inheritSpecial && isWarTraitKey(input.inheritSpecial) ? input.inheritSpecial : defaultSpecialWar;
|
input.inheritSpecial && isWarTraitKey(input.inheritSpecial) ? input.inheritSpecial : defaultSpecialWar;
|
||||||
@@ -515,6 +558,8 @@ export const joinRouter = router({
|
|||||||
createdBy: 'join',
|
createdBy: 'join',
|
||||||
ownerName: ctx.auth?.user.displayName ?? '',
|
ownerName: ctx.auth?.user.displayName ?? '',
|
||||||
killturn: 24,
|
killturn: 24,
|
||||||
|
specage: specialityAges.domestic,
|
||||||
|
specage2: specialityAges.war,
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -0,0 +1,35 @@
|
|||||||
|
import { describe, expect, it } from 'vitest';
|
||||||
|
|
||||||
|
import { resolveJoinSpecialityAges } from '../src/router/join/index.js';
|
||||||
|
|
||||||
|
describe('join speciality ages', () => {
|
||||||
|
it('uses the legacy retirement formula outside custom scenarios', () => {
|
||||||
|
expect(
|
||||||
|
resolveJoinSpecialityAges({
|
||||||
|
retirementYear: 80,
|
||||||
|
age: 20,
|
||||||
|
relativeYear: 0,
|
||||||
|
scenarioId: 910,
|
||||||
|
})
|
||||||
|
).toEqual({ domestic: 25, war: 30 });
|
||||||
|
expect(
|
||||||
|
resolveJoinSpecialityAges({
|
||||||
|
retirementYear: 80,
|
||||||
|
age: 30,
|
||||||
|
relativeYear: 4,
|
||||||
|
scenarioId: 910,
|
||||||
|
})
|
||||||
|
).toEqual({ domestic: 33, war: 36 });
|
||||||
|
});
|
||||||
|
|
||||||
|
it('forces both speciality ages to age plus three for scenario 1000 and above', () => {
|
||||||
|
expect(
|
||||||
|
resolveJoinSpecialityAges({
|
||||||
|
retirementYear: 80,
|
||||||
|
age: 26,
|
||||||
|
relativeYear: 7,
|
||||||
|
scenarioId: 2220,
|
||||||
|
})
|
||||||
|
).toEqual({ domestic: 29, war: 29 });
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -427,6 +427,7 @@ export const seedScenarioToDatabase = async (options: ScenarioSeedOptions): Prom
|
|||||||
itemCode: general.item ?? 'None',
|
itemCode: general.item ?? 'None',
|
||||||
turnTime: now,
|
turnTime: now,
|
||||||
age: resolveGeneralAge(scenario.startYear ?? null, general.birthYear),
|
age: resolveGeneralAge(scenario.startYear ?? null, general.birthYear),
|
||||||
|
startAge: resolveGeneralAge(scenario.startYear ?? null, general.birthYear),
|
||||||
personalCode: general.personality ?? 'None',
|
personalCode: general.personality ?? 'None',
|
||||||
specialCode: general.special ?? 'None',
|
specialCode: general.special ?? 'None',
|
||||||
special2Code: general.specialWar ?? 'None',
|
special2Code: general.specialWar ?? 'None',
|
||||||
|
|||||||
@@ -22,6 +22,7 @@ export interface TurnWorldState {
|
|||||||
|
|
||||||
export interface TurnGeneral extends General {
|
export interface TurnGeneral extends General {
|
||||||
userId?: string | null;
|
userId?: string | null;
|
||||||
|
startAge?: number;
|
||||||
bornYear?: number;
|
bornYear?: number;
|
||||||
deadYear?: number;
|
deadYear?: number;
|
||||||
affinity?: number | null;
|
affinity?: number | null;
|
||||||
|
|||||||
@@ -200,6 +200,7 @@ const mapGeneralRow = (row: TurnEngineGeneralRow): TurnGeneral => {
|
|||||||
train: row.train,
|
train: row.train,
|
||||||
atmos: row.atmos,
|
atmos: row.atmos,
|
||||||
age: row.age,
|
age: row.age,
|
||||||
|
startAge: row.startAge,
|
||||||
npcState: row.npcState,
|
npcState: row.npcState,
|
||||||
bornYear: row.bornYear,
|
bornYear: row.bornYear,
|
||||||
deadYear: row.deadYear,
|
deadYear: row.deadYear,
|
||||||
|
|||||||
@@ -28,6 +28,7 @@ type ScenarioSeederPrismaClient = {
|
|||||||
};
|
};
|
||||||
general: {
|
general: {
|
||||||
count(): Promise<number>;
|
count(): Promise<number>;
|
||||||
|
findFirst(): Promise<{ age: number; startAge: number; meta: unknown } | null>;
|
||||||
};
|
};
|
||||||
diplomacy: {
|
diplomacy: {
|
||||||
count(): Promise<number>;
|
count(): Promise<number>;
|
||||||
@@ -116,6 +117,14 @@ describeDb('scenario database seed', () => {
|
|||||||
expect(diplomacyCount).toBe(seed.nations.length * Math.max(0, seed.nations.length - 1));
|
expect(diplomacyCount).toBe(seed.nations.length * Math.max(0, seed.nations.length - 1));
|
||||||
expect(eventCount).toBe(seed.events.length);
|
expect(eventCount).toBe(seed.events.length);
|
||||||
expect(generalCount).toBeGreaterThan(0);
|
expect(generalCount).toBeGreaterThan(0);
|
||||||
|
const seededGeneral = await prisma.general.findFirst();
|
||||||
|
expect(seededGeneral?.startAge).toBe(seededGeneral?.age);
|
||||||
|
expect(seededGeneral?.meta).toEqual(
|
||||||
|
expect.objectContaining({
|
||||||
|
specage: expect.any(Number),
|
||||||
|
specage2: expect.any(Number),
|
||||||
|
})
|
||||||
|
);
|
||||||
|
|
||||||
const freeCity = seed.cities.find((city) => city.nationId === 0);
|
const freeCity = seed.cities.find((city) => city.nationId === 0);
|
||||||
const occupiedCity = seed.cities.find((city) => city.nationId !== 0);
|
const occupiedCity = seed.cities.find((city) => city.nationId !== 0);
|
||||||
|
|||||||
@@ -42,6 +42,7 @@ export interface TurnEngineGeneralRow {
|
|||||||
train: number;
|
train: number;
|
||||||
atmos: number;
|
atmos: number;
|
||||||
age: number;
|
age: number;
|
||||||
|
startAge: number;
|
||||||
npcState: number;
|
npcState: number;
|
||||||
lastTurn: JsonValue;
|
lastTurn: JsonValue;
|
||||||
bornYear: number;
|
bornYear: number;
|
||||||
|
|||||||
@@ -83,7 +83,8 @@ export class ActionDefinition<
|
|||||||
? [general.role.specialDomestic!]
|
? [general.role.specialDomestic!]
|
||||||
: nextPreviousTypes;
|
: nextPreviousTypes;
|
||||||
general.role.specialDomestic = null;
|
general.role.specialDomestic = null;
|
||||||
setMetaNumber(general.meta, 'specAge', general.age + 1);
|
delete general.meta.specAge;
|
||||||
|
setMetaNumber(general.meta, 'specage', general.age + 1);
|
||||||
context.addLog('새로운 내정 특기를 가질 준비가 되었습니다.');
|
context.addLog('새로운 내정 특기를 가질 준비가 되었습니다.');
|
||||||
return { effects: [] };
|
return { effects: [] };
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -82,7 +82,8 @@ export class ActionDefinition<
|
|||||||
general.meta.prev_types_special2 =
|
general.meta.prev_types_special2 =
|
||||||
nextPreviousTypes.length === WAR_TRAIT_KEYS.length ? [general.role.specialWar!] : nextPreviousTypes;
|
nextPreviousTypes.length === WAR_TRAIT_KEYS.length ? [general.role.specialWar!] : nextPreviousTypes;
|
||||||
general.role.specialWar = null;
|
general.role.specialWar = null;
|
||||||
setMetaNumber(general.meta, 'specAge2', general.age + 1);
|
delete general.meta.specAge2;
|
||||||
|
setMetaNumber(general.meta, 'specage2', general.age + 1);
|
||||||
const specialName = ACTION_NAME.replace(' 초기화', '');
|
const specialName = ACTION_NAME.replace(' 초기화', '');
|
||||||
context.addLog(`새로운 ${specialName}를 가질 준비가 되었습니다.`);
|
context.addLog(`새로운 ${specialName}를 가질 준비가 되었습니다.`);
|
||||||
tryApplyUniqueLottery(context, { acquireType: '아이템', reason: ACTION_NAME });
|
tryApplyUniqueLottery(context, { acquireType: '아이템', reason: ACTION_NAME });
|
||||||
|
|||||||
@@ -15,7 +15,17 @@ export class TraitSelector {
|
|||||||
const chiefMin = scenarioStat.chiefMin;
|
const chiefMin = scenarioStat.chiefMin;
|
||||||
|
|
||||||
let myCond = 0;
|
let myCond = 0;
|
||||||
if (leadership < chiefMin || strength < chiefMin || intelligence < chiefMin) {
|
if (leadership > chiefMin) {
|
||||||
|
myCond |= TraitRequirement.STAT_LEADERSHIP;
|
||||||
|
}
|
||||||
|
if (strength >= intelligence * 0.95 && strength > chiefMin) {
|
||||||
|
myCond |= TraitRequirement.STAT_STRENGTH;
|
||||||
|
}
|
||||||
|
if (intelligence >= strength * 0.95 && intelligence > chiefMin) {
|
||||||
|
myCond |= TraitRequirement.STAT_INTEL;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (myCond !== 0) {
|
||||||
if (leadership < chiefMin) myCond |= TraitRequirement.STAT_NOT_LEADERSHIP;
|
if (leadership < chiefMin) myCond |= TraitRequirement.STAT_NOT_LEADERSHIP;
|
||||||
if (strength < chiefMin) myCond |= TraitRequirement.STAT_NOT_STRENGTH;
|
if (strength < chiefMin) myCond |= TraitRequirement.STAT_NOT_STRENGTH;
|
||||||
if (intelligence < chiefMin) myCond |= TraitRequirement.STAT_NOT_INTEL;
|
if (intelligence < chiefMin) myCond |= TraitRequirement.STAT_NOT_INTEL;
|
||||||
@@ -48,7 +58,7 @@ export class TraitSelector {
|
|||||||
|
|
||||||
const dexSum = Object.values(dexMap).reduce((a, b) => a + b, 0);
|
const dexSum = Object.values(dexMap).reduce((a, b) => a + b, 0);
|
||||||
// 루트(합)/4 확률 기반 로직 (Legacy: sqrt(dexSum)/4)
|
// 루트(합)/4 확률 기반 로직 (Legacy: sqrt(dexSum)/4)
|
||||||
const dexProb = Math.sqrt(dexSum) / 4;
|
const dexBase = Math.round(Math.sqrt(dexSum) / 4);
|
||||||
|
|
||||||
// Legacy: 80% 확률로 0 반환 (이전 연도에 이미 얻었거나 기타 이유로 제한하는 인지)
|
// Legacy: 80% 확률로 0 반환 (이전 연도에 이미 얻었거나 기타 이유로 제한하는 인지)
|
||||||
// 실제로는 pickSpecialWar에서 이 메서드 호출 전후에 별도 확률을 둘 수도 있으나,
|
// 실제로는 pickSpecialWar에서 이 메서드 호출 전후에 별도 확률을 둘 수도 있으나,
|
||||||
@@ -57,12 +67,12 @@ export class TraitSelector {
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (rng.nextRangeInt(0, 99) < dexProb) {
|
if (rng.nextRangeInt(0, 99) < dexBase) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (dexSum === 0) {
|
if (dexSum === 0) {
|
||||||
return Number(rng.choice(Object.keys(dexMap)));
|
return rng.choice(Object.values(dexMap));
|
||||||
}
|
}
|
||||||
|
|
||||||
const maxDex = Math.max(...Object.values(dexMap));
|
const maxDex = Math.max(...Object.values(dexMap));
|
||||||
@@ -76,42 +86,59 @@ export class TraitSelector {
|
|||||||
/**
|
/**
|
||||||
* 사용 가능한 특기 목록에서 하나를 무작위로 선택 (pickTrait)
|
* 사용 가능한 특기 목록에서 하나를 무작위로 선택 (pickTrait)
|
||||||
*/
|
*/
|
||||||
static pickTrait(rng: RandUtil, myCond: number, traits: TraitModule[], prevTraitKeys: string[]): string | null {
|
private static pickTraitOnce(
|
||||||
const normPool: Record<string, number> = {};
|
rng: RandUtil,
|
||||||
const percentPool: { key: string; weight: number }[] = [];
|
myCond: number,
|
||||||
|
traits: TraitModule[],
|
||||||
|
prevTraitKeys: string[],
|
||||||
|
preferDexterity: boolean
|
||||||
|
): string | null {
|
||||||
|
const dexterityPool: Array<[string, number]> = [];
|
||||||
|
const normPool: Array<[string, number]> = [];
|
||||||
|
const percentPool: Array<[string | null, number]> = [];
|
||||||
|
|
||||||
for (const trait of traits) {
|
for (const trait of traits) {
|
||||||
if (!trait.selection) continue;
|
if (!trait.selection) continue;
|
||||||
if (prevTraitKeys.includes(trait.key)) continue;
|
if (prevTraitKeys.includes(trait.key)) continue;
|
||||||
|
|
||||||
let valid = false;
|
let matchedRequirement: number | null = null;
|
||||||
for (const req of trait.selection.requirements) {
|
for (const req of trait.selection.requirements) {
|
||||||
if (req === (req & myCond)) {
|
if (req === (req & myCond)) {
|
||||||
valid = true;
|
matchedRequirement = req;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!valid) continue;
|
if (matchedRequirement === null) continue;
|
||||||
|
|
||||||
if (trait.selection.weightType === TraitWeightType.PERCENT) {
|
if (preferDexterity && (matchedRequirement & TraitRequirement.REQ_DEXTERITY) !== 0) {
|
||||||
percentPool.push({ key: trait.key, weight: trait.selection.weight });
|
dexterityPool.push([trait.key, trait.selection.weight]);
|
||||||
|
} else if (trait.selection.weightType === TraitWeightType.PERCENT) {
|
||||||
|
percentPool.push([trait.key, trait.selection.weight]);
|
||||||
} else {
|
} else {
|
||||||
normPool[trait.key] = trait.selection.weight;
|
normPool.push([trait.key, trait.selection.weight]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// PERCENT 타입 특기 먼저 우선권 확인
|
if (dexterityPool.length > 0) {
|
||||||
for (const item of percentPool) {
|
return rng.choiceUsingWeightPair(dexterityPool);
|
||||||
if (rng.nextBool(item.weight / 100)) {
|
}
|
||||||
return item.key;
|
|
||||||
|
if (percentPool.length > 0) {
|
||||||
|
if (normPool.length > 0) {
|
||||||
|
const totalPercent = percentPool.reduce((sum, [, weight]) => sum + weight, 0);
|
||||||
|
percentPool.push([null, Math.max(0, 100 - totalPercent)]);
|
||||||
|
}
|
||||||
|
const selected = rng.choiceUsingWeightPair(percentPool);
|
||||||
|
if (selected !== null) {
|
||||||
|
return selected;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// NORM 타입 특기들 중 가중치 기반 선택
|
if (normPool.length > 0) {
|
||||||
if (Object.keys(normPool).length === 0) return null;
|
return rng.choiceUsingWeightPair(normPool);
|
||||||
|
}
|
||||||
return String(rng.choiceUsingWeight(normPool));
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -125,13 +152,18 @@ export class TraitSelector {
|
|||||||
prevTraitKeys: string[],
|
prevTraitKeys: string[],
|
||||||
scenarioStat: ScenarioStatBlock
|
scenarioStat: ScenarioStatBlock
|
||||||
): string | null {
|
): string | null {
|
||||||
let myCond = this.calcCondGeneric(stats, scenarioStat);
|
const myCond =
|
||||||
const dexCond = this.calcCondDexterity(rng, dex);
|
this.calcCondGeneric(stats, scenarioStat) |
|
||||||
if (dexCond) {
|
this.calcCondDexterity(rng, dex) |
|
||||||
myCond |= dexCond | TraitRequirement.REQ_DEXTERITY;
|
TraitRequirement.REQ_DEXTERITY;
|
||||||
|
const selected = this.pickTraitOnce(rng, myCond, traits, prevTraitKeys, true);
|
||||||
|
if (selected !== null) {
|
||||||
|
return selected;
|
||||||
}
|
}
|
||||||
|
if (prevTraitKeys.length > 0) {
|
||||||
return this.pickTrait(rng, myCond, traits, prevTraitKeys);
|
return this.pickWarTrait(rng, stats, dex, traits, [], scenarioStat);
|
||||||
|
}
|
||||||
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -145,6 +177,13 @@ export class TraitSelector {
|
|||||||
scenarioStat: ScenarioStatBlock
|
scenarioStat: ScenarioStatBlock
|
||||||
): string | null {
|
): string | null {
|
||||||
const myCond = this.calcCondGeneric(stats, scenarioStat);
|
const myCond = this.calcCondGeneric(stats, scenarioStat);
|
||||||
return this.pickTrait(rng, myCond, traits, prevTraitKeys);
|
const selected = this.pickTraitOnce(rng, myCond, traits, prevTraitKeys, false);
|
||||||
|
if (selected !== null) {
|
||||||
|
return selected;
|
||||||
|
}
|
||||||
|
if (prevTraitKeys.length > 0) {
|
||||||
|
return this.pickDomesticTrait(rng, stats, traits, [], scenarioStat);
|
||||||
|
}
|
||||||
|
return null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -161,6 +161,9 @@ const resolveAge = (startYear: number | null, birthYear: number): number => {
|
|||||||
return Math.max(startYear - birthYear, 0);
|
return Math.max(startYear - birthYear, 0);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const buildSpecialityAge = (retirementYear: number, age: number, divisor: number): number =>
|
||||||
|
Math.max(Math.round((retirementYear - age) / divisor), 3) + age;
|
||||||
|
|
||||||
const ADULT_GENERAL_AGE = 14;
|
const ADULT_GENERAL_AGE = 14;
|
||||||
|
|
||||||
type GeneralBootstrapDisposition = 'active' | 'delayed' | 'expired';
|
type GeneralBootstrapDisposition = 'active' | 'delayed' | 'expired';
|
||||||
@@ -294,6 +297,9 @@ const buildGeneralSeeds = (
|
|||||||
|
|
||||||
const defaultGold = options?.defaultGeneralGold ?? DEFAULT_GENERAL_GOLD;
|
const defaultGold = options?.defaultGeneralGold ?? DEFAULT_GENERAL_GOLD;
|
||||||
const defaultRice = options?.defaultGeneralRice ?? DEFAULT_GENERAL_RICE;
|
const defaultRice = options?.defaultGeneralRice ?? DEFAULT_GENERAL_RICE;
|
||||||
|
const rawRetirementYear = scenario.config.const.retirementYear;
|
||||||
|
const retirementYear =
|
||||||
|
typeof rawRetirementYear === 'number' && Number.isFinite(rawRetirementYear) ? rawRetirementYear : 80;
|
||||||
|
|
||||||
for (const row of rows) {
|
for (const row of rows) {
|
||||||
const id = nextId;
|
const id = nextId;
|
||||||
@@ -313,6 +319,8 @@ const buildGeneralSeeds = (
|
|||||||
|
|
||||||
const seedMeta: Record<string, unknown> = {
|
const seedMeta: Record<string, unknown> = {
|
||||||
source: contextLabel,
|
source: contextLabel,
|
||||||
|
specage: buildSpecialityAge(retirementYear, age, 12),
|
||||||
|
specage2: buildSpecialityAge(retirementYear, age, 6),
|
||||||
};
|
};
|
||||||
if (row.affinity !== null) {
|
if (row.affinity !== null) {
|
||||||
seedMeta.affinity = row.affinity;
|
seedMeta.affinity = row.affinity;
|
||||||
@@ -374,6 +382,8 @@ const buildGeneralSeeds = (
|
|||||||
killturn: resolveKillturnFromDeathYear(scenario.startYear, 1, deathYear, DEFAULT_GENERAL_KILLTURN),
|
killturn: resolveKillturnFromDeathYear(scenario.startYear, 1, deathYear, DEFAULT_GENERAL_KILLTURN),
|
||||||
npcType,
|
npcType,
|
||||||
crewTypeId: defaultCrewTypeId,
|
crewTypeId: defaultCrewTypeId,
|
||||||
|
specage: buildSpecialityAge(retirementYear, age, 12),
|
||||||
|
specage2: buildSpecialityAge(retirementYear, age, 6),
|
||||||
};
|
};
|
||||||
addTriggerMeta(generalMeta, 'affinity', row.affinity);
|
addTriggerMeta(generalMeta, 'affinity', row.affinity);
|
||||||
addTriggerMeta(generalMeta, 'personality', row.personality ?? undefined);
|
addTriggerMeta(generalMeta, 'personality', row.personality ?? undefined);
|
||||||
|
|||||||
@@ -0,0 +1,130 @@
|
|||||||
|
import { describe, expect, it } from 'vitest';
|
||||||
|
import { RandUtil, type RNG } from '@sammo-ts/common';
|
||||||
|
|
||||||
|
import { TraitRequirement, TraitWeightType } from '../src/triggers/special/requirements.js';
|
||||||
|
import { TraitSelector } from '../src/triggers/special/selector.js';
|
||||||
|
import type { TraitModule } from '../src/triggers/special/types.js';
|
||||||
|
|
||||||
|
class ScriptedRng implements RNG {
|
||||||
|
public floatCalls = 0;
|
||||||
|
public intCalls = 0;
|
||||||
|
|
||||||
|
constructor(
|
||||||
|
private readonly floats: number[],
|
||||||
|
private readonly ints: number[]
|
||||||
|
) {}
|
||||||
|
|
||||||
|
getMaxInt(): number {
|
||||||
|
return 0x7fff_ffff;
|
||||||
|
}
|
||||||
|
|
||||||
|
nextBytes(bytes: number): Uint8Array<ArrayBuffer> {
|
||||||
|
return new Uint8Array(bytes);
|
||||||
|
}
|
||||||
|
|
||||||
|
nextBits(bits: number): Uint8Array<ArrayBuffer> {
|
||||||
|
return new Uint8Array(Math.ceil(bits / 8));
|
||||||
|
}
|
||||||
|
|
||||||
|
nextInt(max = 0x7fff_ffff): number {
|
||||||
|
const value = this.ints[this.intCalls++] ?? 0;
|
||||||
|
return Math.max(0, Math.min(value, max));
|
||||||
|
}
|
||||||
|
|
||||||
|
nextFloat1(): number {
|
||||||
|
return this.floats[this.floatCalls++] ?? 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const scenarioStat = {
|
||||||
|
total: 300,
|
||||||
|
min: 10,
|
||||||
|
max: 100,
|
||||||
|
npcTotal: 150,
|
||||||
|
npcMax: 75,
|
||||||
|
npcMin: 10,
|
||||||
|
chiefMin: 70,
|
||||||
|
};
|
||||||
|
|
||||||
|
const trait = (
|
||||||
|
key: string,
|
||||||
|
requirement: TraitRequirement,
|
||||||
|
weightType = TraitWeightType.NORM,
|
||||||
|
weight = 1
|
||||||
|
): TraitModule =>
|
||||||
|
({
|
||||||
|
key,
|
||||||
|
name: key,
|
||||||
|
info: '',
|
||||||
|
kind: 'domestic',
|
||||||
|
selection: { requirements: [requirement], weightType, weight },
|
||||||
|
}) as TraitModule;
|
||||||
|
|
||||||
|
describe('legacy speciality selector parity', () => {
|
||||||
|
it('sets positive and negative stat bits in the legacy order', () => {
|
||||||
|
expect(
|
||||||
|
TraitSelector.calcCondGeneric(
|
||||||
|
{ leadership: 80, strength: 75, intelligence: 40 },
|
||||||
|
scenarioStat
|
||||||
|
)
|
||||||
|
).toBe(
|
||||||
|
TraitRequirement.STAT_LEADERSHIP |
|
||||||
|
TraitRequirement.STAT_STRENGTH |
|
||||||
|
TraitRequirement.STAT_NOT_INTEL
|
||||||
|
);
|
||||||
|
expect(
|
||||||
|
TraitSelector.calcCondGeneric(
|
||||||
|
{ leadership: 70, strength: 70, intelligence: 70 },
|
||||||
|
scenarioStat
|
||||||
|
)
|
||||||
|
).toBe(TraitRequirement.STAT_STRENGTH);
|
||||||
|
});
|
||||||
|
|
||||||
|
it('rounds the dex threshold and still consumes a value choice when every dex is zero', () => {
|
||||||
|
const source = new ScriptedRng([0.9], [99, 4]);
|
||||||
|
const result = TraitSelector.calcCondDexterity(new RandUtil(source), [0, 0, 0, 0, 0]);
|
||||||
|
expect(result).toBe(0);
|
||||||
|
expect(source.floatCalls).toBe(1);
|
||||||
|
expect(source.intCalls).toBe(2);
|
||||||
|
});
|
||||||
|
|
||||||
|
it('uses one weighted absolute draw with a relative sentinel before the norm pool', () => {
|
||||||
|
const source = new ScriptedRng([0.5, 0.1], []);
|
||||||
|
const result = TraitSelector.pickDomesticTrait(
|
||||||
|
new RandUtil(source),
|
||||||
|
{ leadership: 40, strength: 40, intelligence: 80 },
|
||||||
|
[
|
||||||
|
trait('rare', TraitRequirement.STAT_INTEL, TraitWeightType.PERCENT, 2.5),
|
||||||
|
trait('normal-a', TraitRequirement.STAT_INTEL),
|
||||||
|
trait('normal-b', TraitRequirement.STAT_INTEL),
|
||||||
|
],
|
||||||
|
[],
|
||||||
|
scenarioStat
|
||||||
|
);
|
||||||
|
expect(result).toBe('normal-a');
|
||||||
|
expect(source.floatCalls).toBe(2);
|
||||||
|
});
|
||||||
|
|
||||||
|
it('retries without previous traits and reruns the war dex RNG path', () => {
|
||||||
|
const source = new ScriptedRng([0.9, 0.9, 0.1], [99, 0, 99, 0]);
|
||||||
|
const result = TraitSelector.pickWarTrait(
|
||||||
|
new RandUtil(source),
|
||||||
|
{ leadership: 80, strength: 75, intelligence: 40 },
|
||||||
|
[200, 10, 10, 10, 10],
|
||||||
|
[
|
||||||
|
trait(
|
||||||
|
'footman',
|
||||||
|
(TraitRequirement.STAT_LEADERSHIP |
|
||||||
|
TraitRequirement.REQ_DEXTERITY |
|
||||||
|
TraitRequirement.ARMY_FOOTMAN |
|
||||||
|
TraitRequirement.STAT_NOT_INTEL) as TraitRequirement
|
||||||
|
),
|
||||||
|
],
|
||||||
|
['footman'],
|
||||||
|
scenarioStat
|
||||||
|
);
|
||||||
|
expect(result).toBe('footman');
|
||||||
|
expect(source.floatCalls).toBe(3);
|
||||||
|
expect(source.intCalls).toBe(4);
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -119,6 +119,8 @@ describe('scenario bootstrap', () => {
|
|||||||
expect(result.snapshot.generals[0]?.crewTypeId).toBe(1200);
|
expect(result.snapshot.generals[0]?.crewTypeId).toBe(1200);
|
||||||
expect(result.snapshot.generals[0]?.role.specialDomestic).toBe('Special');
|
expect(result.snapshot.generals[0]?.role.specialDomestic).toBe('Special');
|
||||||
expect(result.snapshot.generals[0]?.role.specialWar).toBeNull();
|
expect(result.snapshot.generals[0]?.role.specialWar).toBeNull();
|
||||||
|
expect(result.snapshot.generals[0]?.meta).toMatchObject({ specage: 25, specage2: 30 });
|
||||||
|
expect(result.seed.generals[0]?.meta).toMatchObject({ specage: 25, specage2: 30 });
|
||||||
expect(result.seed.generals[0]?.npcType).toBe(2);
|
expect(result.seed.generals[0]?.npcType).toBe(2);
|
||||||
expect(result.snapshot.scenarioMeta?.title).toBe('Test Scenario');
|
expect(result.snapshot.scenarioMeta?.title).toBe('Test Scenario');
|
||||||
});
|
});
|
||||||
|
|||||||
Reference in New Issue
Block a user