fix: align legacy speciality selection
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@@ -15,7 +15,17 @@ export class TraitSelector {
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const chiefMin = scenarioStat.chiefMin;
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let myCond = 0;
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if (leadership < chiefMin || strength < chiefMin || intelligence < chiefMin) {
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if (leadership > chiefMin) {
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myCond |= TraitRequirement.STAT_LEADERSHIP;
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}
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if (strength >= intelligence * 0.95 && strength > chiefMin) {
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myCond |= TraitRequirement.STAT_STRENGTH;
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}
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if (intelligence >= strength * 0.95 && intelligence > chiefMin) {
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myCond |= TraitRequirement.STAT_INTEL;
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}
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if (myCond !== 0) {
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if (leadership < chiefMin) myCond |= TraitRequirement.STAT_NOT_LEADERSHIP;
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if (strength < chiefMin) myCond |= TraitRequirement.STAT_NOT_STRENGTH;
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if (intelligence < chiefMin) myCond |= TraitRequirement.STAT_NOT_INTEL;
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@@ -48,7 +58,7 @@ export class TraitSelector {
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const dexSum = Object.values(dexMap).reduce((a, b) => a + b, 0);
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// 루트(합)/4 확률 기반 로직 (Legacy: sqrt(dexSum)/4)
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const dexProb = Math.sqrt(dexSum) / 4;
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const dexBase = Math.round(Math.sqrt(dexSum) / 4);
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// Legacy: 80% 확률로 0 반환 (이전 연도에 이미 얻었거나 기타 이유로 제한하는 인지)
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// 실제로는 pickSpecialWar에서 이 메서드 호출 전후에 별도 확률을 둘 수도 있으나,
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@@ -57,12 +67,12 @@ export class TraitSelector {
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return 0;
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}
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if (rng.nextRangeInt(0, 99) < dexProb) {
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if (rng.nextRangeInt(0, 99) < dexBase) {
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return 0;
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}
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if (dexSum === 0) {
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return Number(rng.choice(Object.keys(dexMap)));
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return rng.choice(Object.values(dexMap));
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}
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const maxDex = Math.max(...Object.values(dexMap));
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@@ -76,42 +86,59 @@ export class TraitSelector {
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/**
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* 사용 가능한 특기 목록에서 하나를 무작위로 선택 (pickTrait)
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*/
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static pickTrait(rng: RandUtil, myCond: number, traits: TraitModule[], prevTraitKeys: string[]): string | null {
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const normPool: Record<string, number> = {};
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const percentPool: { key: string; weight: number }[] = [];
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private static pickTraitOnce(
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rng: RandUtil,
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myCond: number,
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traits: TraitModule[],
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prevTraitKeys: string[],
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preferDexterity: boolean
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): string | null {
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const dexterityPool: Array<[string, number]> = [];
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const normPool: Array<[string, number]> = [];
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const percentPool: Array<[string | null, number]> = [];
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for (const trait of traits) {
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if (!trait.selection) continue;
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if (prevTraitKeys.includes(trait.key)) continue;
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let valid = false;
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let matchedRequirement: number | null = null;
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for (const req of trait.selection.requirements) {
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if (req === (req & myCond)) {
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valid = true;
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matchedRequirement = req;
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break;
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}
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}
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if (!valid) continue;
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if (matchedRequirement === null) continue;
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if (trait.selection.weightType === TraitWeightType.PERCENT) {
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percentPool.push({ key: trait.key, weight: trait.selection.weight });
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if (preferDexterity && (matchedRequirement & TraitRequirement.REQ_DEXTERITY) !== 0) {
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dexterityPool.push([trait.key, trait.selection.weight]);
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} else if (trait.selection.weightType === TraitWeightType.PERCENT) {
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percentPool.push([trait.key, trait.selection.weight]);
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} else {
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normPool[trait.key] = trait.selection.weight;
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normPool.push([trait.key, trait.selection.weight]);
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}
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}
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// PERCENT 타입 특기 먼저 우선권 확인
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for (const item of percentPool) {
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if (rng.nextBool(item.weight / 100)) {
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return item.key;
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if (dexterityPool.length > 0) {
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return rng.choiceUsingWeightPair(dexterityPool);
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}
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if (percentPool.length > 0) {
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if (normPool.length > 0) {
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const totalPercent = percentPool.reduce((sum, [, weight]) => sum + weight, 0);
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percentPool.push([null, Math.max(0, 100 - totalPercent)]);
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}
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const selected = rng.choiceUsingWeightPair(percentPool);
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if (selected !== null) {
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return selected;
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}
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}
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// NORM 타입 특기들 중 가중치 기반 선택
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if (Object.keys(normPool).length === 0) return null;
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return String(rng.choiceUsingWeight(normPool));
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if (normPool.length > 0) {
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return rng.choiceUsingWeightPair(normPool);
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}
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return null;
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}
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/**
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@@ -125,13 +152,18 @@ export class TraitSelector {
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prevTraitKeys: string[],
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scenarioStat: ScenarioStatBlock
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): string | null {
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let myCond = this.calcCondGeneric(stats, scenarioStat);
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const dexCond = this.calcCondDexterity(rng, dex);
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if (dexCond) {
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myCond |= dexCond | TraitRequirement.REQ_DEXTERITY;
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const myCond =
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this.calcCondGeneric(stats, scenarioStat) |
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this.calcCondDexterity(rng, dex) |
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TraitRequirement.REQ_DEXTERITY;
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const selected = this.pickTraitOnce(rng, myCond, traits, prevTraitKeys, true);
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if (selected !== null) {
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return selected;
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}
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return this.pickTrait(rng, myCond, traits, prevTraitKeys);
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if (prevTraitKeys.length > 0) {
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return this.pickWarTrait(rng, stats, dex, traits, [], scenarioStat);
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}
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return null;
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}
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/**
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@@ -145,6 +177,13 @@ export class TraitSelector {
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scenarioStat: ScenarioStatBlock
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): string | null {
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const myCond = this.calcCondGeneric(stats, scenarioStat);
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return this.pickTrait(rng, myCond, traits, prevTraitKeys);
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const selected = this.pickTraitOnce(rng, myCond, traits, prevTraitKeys, false);
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if (selected !== null) {
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return selected;
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}
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if (prevTraitKeys.length > 0) {
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return this.pickDomesticTrait(rng, stats, traits, [], scenarioStat);
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}
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return null;
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}
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}
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