feat(admin): apply durable runtime clock shifts
This commit is contained in:
@@ -0,0 +1,264 @@
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import { afterAll, beforeAll, describe, expect, it } from 'vitest';
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import { createGamePostgresConnector, type GamePrisma, type GamePrismaClient } from '@sammo-ts/infra';
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import { SystemClock } from '../src/lifecycle/clock.js';
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import { DatabaseTurnDaemonCommandQueue } from '../src/lifecycle/databaseCommandQueue.js';
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import { getNextTickTime } from '../src/lifecycle/getNextTickTime.js';
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import { TurnDaemonLifecycle } from '../src/lifecycle/turnDaemonLifecycle.js';
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import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
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import { EngineStateManager } from '../src/turn/engineStateManager.js';
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import { InMemoryTurnStateStore } from '../src/turn/inMemoryStateStore.js';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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import { createTurnDaemonCommandHandler } from '../src/turn/worldCommandHandler.js';
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const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
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const integration = describe.skipIf(!databaseUrl);
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const requestId = 'integration:engine:runtime-clock-shift';
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const actionId = 'b9f68480-dba9-4e03-a62b-499e6234f18a';
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const generalIds = [990_301, 990_302] as const;
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const buildGeneral = (id: number, turnTime: Date): TurnGeneral =>
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({
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id,
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name: `시간조정${id}`,
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nationId: 0,
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cityId: 1,
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troopId: 0,
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stats: { leadership: 50, strength: 50, intelligence: 50 },
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turnTime,
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role: {
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items: { horse: null, weapon: null, book: null, item: null },
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personality: null,
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specialDomestic: null,
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specialWar: null,
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},
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: { killturn: 24 },
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officerLevel: 0,
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experience: 0,
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dedication: 0,
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injury: 0,
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gold: 1000,
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rice: 1000,
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crew: 0,
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crewTypeId: 0,
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train: 0,
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atmos: 0,
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age: 30,
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npcState: 0,
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}) as TurnGeneral;
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const waitForSucceeded = async (db: GamePrismaClient): Promise<void> => {
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const deadline = Date.now() + 5_000;
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while (Date.now() < deadline) {
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const event = await db.inputEvent.findUnique({ where: { requestId }, select: { status: true } });
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if (event?.status === 'SUCCEEDED') {
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return;
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}
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await new Promise((resolve) => setTimeout(resolve, 25));
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}
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throw new Error('runtime clock shift input event did not complete');
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};
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integration('runtime clock shift persistence', () => {
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let db: GamePrismaClient;
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let closeDb: (() => Promise<void>) | undefined;
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beforeAll(async () => {
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const connector = createGamePostgresConnector({ url: databaseUrl! });
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await connector.connect();
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db = connector.prisma;
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closeDb = () => connector.disconnect();
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await db.inputEvent.deleteMany({ where: { requestId } });
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await db.auction.deleteMany({ where: { hostGeneralId: { in: [...generalIds] } } });
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await db.general.deleteMany({ where: { id: { in: [...generalIds] } } });
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});
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afterAll(async () => {
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await db.inputEvent.deleteMany({ where: { requestId } });
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await db.auction.deleteMany({ where: { hostGeneralId: { in: [...generalIds] } } });
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await db.general.deleteMany({ where: { id: { in: [...generalIds] } } });
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await closeDb?.();
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});
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it('atomically shifts world, generals, and only OPEN auctions through the durable command path', async () => {
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const base = new Date('2099-07-30T10:00:00.000Z');
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const row = await db.worldState.create({
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data: {
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scenarioCode: 'runtime-clock-shift',
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currentYear: 190,
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currentMonth: 1,
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tickSeconds: 600,
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config: {},
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meta: {
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lastTurnTime: base.toISOString(),
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turntime: '2099-07-30 10:00:00',
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starttime: '2099-07-01 00:00:00',
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},
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},
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});
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const generals = [
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buildGeneral(generalIds[0], new Date('2099-07-30T10:10:00.000Z')),
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buildGeneral(generalIds[1], new Date('2099-07-30T10:20:00.000Z')),
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];
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await db.general.createMany({
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data: generals.map((general) => ({
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id: general.id,
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name: general.name,
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nationId: general.nationId,
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cityId: general.cityId,
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troopId: general.troopId,
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turnTime: general.turnTime,
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})),
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});
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const auctionRows = await Promise.all(
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(['OPEN', 'FINALIZING', 'FINISHED', 'CANCELED'] as const).map((status, index) =>
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db.auction.create({
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data: {
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type: 'BUY_RICE',
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hostGeneralId: generalIds[index % generalIds.length]!,
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detail: {},
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status,
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closeAt: new Date(`2099-07-30T1${index}:00:00.000Z`),
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},
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})
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)
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);
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const state: TurnWorldState = {
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id: row.id,
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currentYear: 190,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: base,
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meta: row.meta as Record<string, unknown>,
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};
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const snapshot: TurnWorldSnapshot = {
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scenarioConfig: {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
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iconPath: '',
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map: {},
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const: {},
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environment: { mapName: 'test', unitSet: 'default' },
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},
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map: {
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id: 'test',
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name: 'test',
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cities: [],
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defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
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},
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generals,
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cities: [],
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nations: [],
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troops: [],
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diplomacy: [],
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events: [],
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initialEvents: [],
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};
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const world = new InMemoryTurnWorld(state, snapshot, {
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schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
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});
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const stateStore = new InMemoryTurnStateStore(world);
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await stateStore.saveCheckpoint({
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turnTime: '2099-07-30T10:00:00.000Z',
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generalId: 0,
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year: 190,
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month: 1,
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});
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const hooks = await createDatabaseTurnHooks(databaseUrl!, world);
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const queue = new DatabaseTurnDaemonCommandQueue(db);
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await queue.initialize();
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const stateManager = new EngineStateManager();
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stateManager.register('world', {
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capture: () => world.captureState(),
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restore: (saved) => world.restoreState(saved),
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});
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const lifecycle = new TurnDaemonLifecycle(
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{
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clock: new SystemClock(),
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controlQueue: queue,
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commandResponder: queue,
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commandHandler: createTurnDaemonCommandHandler({ world }),
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hooks: hooks.hooks,
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stateManager,
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stateStore,
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getNextTickTime: (lastTurnTime) => getNextTickTime(lastTurnTime, 60),
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processor: {
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run: async () => ({
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lastTurnTime: world.getState().lastTurnTime.toISOString(),
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processedGenerals: 0,
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processedTurns: 0,
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durationMs: 0,
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partial: false,
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}),
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},
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},
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{
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profile: 'integration',
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defaultBudget: { budgetMs: 1000, maxGenerals: 10, catchUpCap: 1 },
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}
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);
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await db.inputEvent.create({
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data: {
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requestId,
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target: 'ENGINE',
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eventType: 'shiftSchedule',
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payload: {
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type: 'shiftSchedule',
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requestId,
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actionId,
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deltaMinutes: -15,
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} as GamePrisma.InputJsonValue,
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},
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});
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const loop = lifecycle.start();
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try {
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await waitForSucceeded(db);
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} finally {
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await lifecycle.stop('test complete');
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await loop;
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await hooks.close();
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}
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expect(world.getState().lastTurnTime.toISOString()).toBe('2099-07-30T09:45:00.000Z');
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expect(world.getGeneralById(generalIds[0])?.turnTime.toISOString()).toBe('2099-07-30T09:55:00.000Z');
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expect(await stateStore.loadCheckpoint()).toMatchObject({
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turnTime: '2099-07-30T09:45:00.000Z',
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generalId: 0,
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});
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expect(lifecycle.getStatus().nextTurnTime).toBe('2099-07-30T09:55:00.000Z');
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expect((await db.worldState.findUniqueOrThrow({ where: { id: row.id } })).meta).toMatchObject({
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lastTurnTime: '2099-07-30T09:45:00.000Z',
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starttime: '2099-06-30 23:45:00',
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});
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expect((await db.general.findUniqueOrThrow({ where: { id: generalIds[1] } })).turnTime.toISOString()).toBe(
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'2099-07-30T10:05:00.000Z'
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);
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const storedAuctions = await db.auction.findMany({
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where: { id: { in: auctionRows.map((auction) => auction.id) } },
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});
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const closeAtById = new Map(storedAuctions.map((auction) => [auction.id, auction.closeAt.toISOString()]));
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expect(auctionRows.map((auction) => closeAtById.get(auction.id))).toEqual([
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'2099-07-30T09:45:00.000Z',
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'2099-07-30T11:00:00.000Z',
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'2099-07-30T12:00:00.000Z',
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'2099-07-30T13:00:00.000Z',
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]);
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expect(await db.inputEvent.findUniqueOrThrow({ where: { requestId } })).toMatchObject({
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status: 'SUCCEEDED',
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attempts: 1,
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result: {
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type: 'shiftSchedule',
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ok: true,
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actionId,
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deltaMinutes: -15,
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shiftedGenerals: 2,
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shiftedAuctions: 1,
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},
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});
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await db.worldState.delete({ where: { id: row.id } });
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});
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});
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