test: audit and strengthen legacy test suite
This commit is contained in:
@@ -225,7 +225,7 @@ describe('Nation Actions', () => {
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});
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describe('che_필사즉생 (Last Stand)', () => {
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it('increases experience and sets strategic limit', () => {
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it('applies the legacy three-turn gains and global delay', () => {
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const nation = buildNation(1);
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const general = buildGeneral(1, 1, 1);
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const definition = new LastStandAction([]);
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@@ -240,8 +240,11 @@ describe('Nation Actions', () => {
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definition.resolve(context as any, {});
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expect(general.experience).toBeGreaterThan(100);
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expect(nation.meta.strategic_cmd_limit).toBeGreaterThan(0);
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expect(general.experience).toBe(115);
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expect(general.dedication).toBe(115);
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expect(general.train).toBe(100);
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expect(general.atmos).toBe(100);
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expect(nation.meta.strategic_cmd_limit).toBe(9);
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});
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});
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@@ -9,7 +9,7 @@ import { parseScenarioDefaults, parseScenarioDefinition } from '../src/scenario/
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = path.dirname(__filename);
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const repoRoot = path.resolve(__dirname, '..', '..', '..');
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const scenarioRoot = path.join(repoRoot, 'legacy', 'hwe', 'scenario');
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const scenarioRoot = path.join(repoRoot, 'resources', 'scenario');
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const readJson = async (filePath: string): Promise<unknown> => {
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const raw = await fs.readFile(filePath, 'utf8');
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@@ -17,7 +17,7 @@ const readJson = async (filePath: string): Promise<unknown> => {
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};
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describe('scenario parser', () => {
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it('reads defaults from legacy default.json', async () => {
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it('reads defaults from the tracked legacy-format default.json', async () => {
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const defaultsRaw = await readJson(path.join(scenarioRoot, 'default.json'));
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const defaults = parseScenarioDefaults(defaultsRaw);
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@@ -7,10 +7,11 @@ import { commandSpec as declareWarSpec } from '../../src/actions/turn/nation/che
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import { commandSpec as deploySpec } from '../../src/actions/turn/general/che_출병.js';
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import type { TurnCommandEnv } from '../../src/actions/turn/commandEnv.js';
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import { processDiplomacyMonth, DIPLOMACY_STATE, type DiplomacyEntry } from '../../src/diplomacy/index.js';
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import { buildWarConfig, buildWarAftermathConfig } from '../../src/actions/turn/actionContextHelpers.js';
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import { evaluateConstraints } from '../../src/constraints/evaluate.js';
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import type { ConstraintContext, RequirementKey, StateView } from '../../src/constraints/types.js';
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describe('Diplomacy Scenario', () => {
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it('should handle War Declaration and prevent/allow deployment accordingly', async () => {
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it('changes deployment from denied to allowed when a declaration becomes war', async () => {
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// 1. Setup World
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const NATION_A_ID = 1;
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const NATION_B_ID = 2; // Target nation
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@@ -134,8 +135,49 @@ describe('Diplomacy Scenario', () => {
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unitSet: {
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id: 'default',
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name: 'default',
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crewTypes: [{ id: 1, name: 'Infantry', armType: 1, cost: 10, requirements: [] }],
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} as any,
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defaultCrewTypeId: 1,
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armTypes: { 0: '성벽', 1: '보병' },
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crewTypes: [
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{
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id: 0,
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name: '성벽',
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armType: 0,
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attack: 0,
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defence: 100,
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speed: 1,
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avoid: 0,
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magicCoef: 0,
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cost: 0,
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rice: 0,
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requirements: [],
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attackCoef: {},
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defenceCoef: {},
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info: [],
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initSkillTrigger: null,
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phaseSkillTrigger: null,
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iActionList: null,
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},
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{
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id: 1,
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name: '보병',
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armType: 1,
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attack: 100,
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defence: 100,
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speed: 5,
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avoid: 0,
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magicCoef: 0,
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cost: 10,
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rice: 1,
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requirements: [],
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attackCoef: {},
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defenceCoef: {},
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info: [],
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initSkillTrigger: null,
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phaseSkillTrigger: null,
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iActionList: null,
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},
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],
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},
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nations: [mockNationA, mockNationB],
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cities: [mockCityA, mockCityB],
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generals: [mockGeneralA],
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@@ -191,55 +233,71 @@ describe('Diplomacy Scenario', () => {
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expect(diplomacyAB).toBeDefined();
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expect(diplomacyAB?.state).toBe(DIPLOMACY_STATE.DECLARATION);
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// Pre-calculate context data needed for Dispatch
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const warConfig = buildWarConfig(snapshot.scenarioConfig, snapshot.unitSet!);
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const aftermathConfig = buildWarAftermathConfig(snapshot.scenarioConfig, warConfig.castleCrewTypeId);
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const warTime = {
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year: 200,
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month: 1,
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season: 0,
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turn: 1,
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};
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const seedBase = 'test_seed';
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const buildDispatchContext = (destCityId: number) => {
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const destCity = world.getCity(destCityId)!;
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const destNation = world.getNation(destCity.nationId);
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warTime.year = runner.currentDate.getFullYear();
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warTime.month = runner.currentDate.getMonth() + 1;
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warTime.season = Math.floor(runner.currentDate.getMonth() / 3);
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const dispatchArgs = { destCityId: 2 };
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const buildConstraintView = (): StateView => {
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const get = (requirement: RequirementKey): unknown | null => {
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switch (requirement.kind) {
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case 'general':
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case 'destGeneral':
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return world.getGeneral(requirement.id) ?? null;
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case 'generalList':
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return world.getAllGenerals();
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case 'city':
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case 'destCity':
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return world.getCity(requirement.id) ?? null;
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case 'nation':
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case 'destNation':
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return world.getNation(requirement.id) ?? null;
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case 'nationList':
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return world.getAllNations();
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case 'diplomacy':
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return world.getDiplomacy(requirement.srcNationId, requirement.destNationId) ?? null;
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case 'diplomacyList':
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return world.snapshot.diplomacy;
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case 'arg':
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return dispatchArgs[requirement.key as keyof typeof dispatchArgs] ?? null;
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case 'env':
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if (requirement.key === 'map') return world.snapshot.map;
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if (requirement.key === 'cities') return world.getAllCities();
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if (requirement.key === 'nations') return world.getAllNations();
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if (requirement.key === 'relYear') return 200;
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if (requirement.key === 'openingPartYear') return 200;
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return null;
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}
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};
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return {
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destCity,
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destNation,
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warConfig,
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aftermathConfig,
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time: { ...warTime },
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seedBase,
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map: world.snapshot.map,
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unitSet: world.snapshot.unitSet,
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cities: world.getAllCities(),
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nations: world.getAllNations(),
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generals: world.getAllGenerals(),
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diplomacy: world.snapshot.diplomacy,
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has: (requirement) => get(requirement) !== null,
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get,
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};
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};
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// 3. Try to Deploy
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const deployDef = deploySpec.createDefinition(systemEnv);
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await runner.runTurn([
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{
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generalId: 1,
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commandKey: 'che_출병',
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resolver: deployDef,
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args: { destCityId: 2 },
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context: buildDispatchContext(2),
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const buildDispatchConstraintContext = (): ConstraintContext => ({
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actorId: mockGeneralA.id,
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cityId: mockGeneralA.cityId,
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nationId: mockGeneralA.nationId,
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destCityId: dispatchArgs.destCityId,
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destNationId: NATION_B_ID,
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args: dispatchArgs,
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env: {
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relYear: 200,
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openingPartYear: 200,
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},
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]);
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mode: 'full',
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});
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expect(world.snapshot.troops.length).toBe(0);
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// 3. A declaration is not yet a war, so deployment must be rejected.
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const deployDef = deploySpec.createDefinition(systemEnv);
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const declarationResult = evaluateConstraints(
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deployDef.buildConstraints(buildDispatchConstraintContext(), dispatchArgs),
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buildDispatchConstraintContext(),
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buildConstraintView()
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);
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expect(declarationResult).toMatchObject({
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kind: 'deny',
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constraintName: 'hasRouteWithEnemy',
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reason: '교전중인 국가가 아닙니다.',
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});
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expect(world.getGeneral(1)?.experience).toBe(100);
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// 4. Simulate State Transition
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for (let i = 0; i < 24; i++) {
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@@ -267,18 +325,12 @@ describe('Diplomacy Scenario', () => {
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const diplomacyAB_After = world.getDiplomacy(NATION_A_ID, NATION_B_ID);
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expect(diplomacyAB_After?.state).toBe(DIPLOMACY_STATE.WAR);
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// 5. Try to Deploy (Should Succeed)
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await runner.runTurn([
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{
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generalId: 1,
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commandKey: 'che_출병',
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resolver: deployDef,
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args: { destCityId: 2 },
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context: buildDispatchContext(2),
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},
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]);
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const generalAfter = world.getGeneral(1)!;
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console.log(`General Exp: ${mockGeneralA.experience} -> ${generalAfter.experience}`);
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// 5. The same command becomes valid after the declaration reaches WAR.
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const warResult = evaluateConstraints(
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deployDef.buildConstraints(buildDispatchConstraintContext(), dispatchArgs),
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buildDispatchConstraintContext(),
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buildConstraintView()
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);
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expect(warResult).toEqual({ kind: 'allow' });
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});
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});
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@@ -141,8 +141,7 @@ describe('Domestic Affairs Scenario', () => {
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// 4. Verify
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const updatedCity = world.getCity(1)!;
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console.log(`Agriculture: 500 -> ${updatedCity.agriculture}`);
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expect(updatedCity.agriculture).toBeGreaterThan(500);
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expect(updatedCity.agriculture).toBe(600);
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});
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it('should not increase agriculture when city is already maxed', async () => {
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@@ -224,10 +224,18 @@ describe('che_NPC능동', () => {
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).rejects.toThrow('NPC가 아닙니다.');
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});
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it('should fail if args are invalid', async () => {
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// Arg validation happens in parseArgs or resolver check.
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// Simulating invalid args via direct usage of resolver might bypass parseArgs if using `resolver` object directly with raw args?
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// No, verify it returns null or throws.
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// Here we just skip for brevity or setup minimal test.
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it('rejects structurally invalid command arguments', async () => {
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const definition = (
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await import('../../../src/actions/turn/general/che_NPC능동.js')
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).commandSpec.createDefinition({} as TurnCommandEnv);
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expect(definition.parseArgs(null)).toBeNull();
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expect(definition.parseArgs({ optionText: '순간이동' })).toBeNull();
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expect(definition.parseArgs({ optionText: '순간이동', destCityId: '101' })).toBeNull();
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expect(definition.parseArgs({ optionText: '알수없음', destCityId: 101 })).toBeNull();
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expect(definition.parseArgs({ optionText: '순간이동', destCityId: 101 })).toEqual({
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optionText: '순간이동',
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destCityId: 101,
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});
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});
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});
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@@ -144,7 +144,6 @@ describe('Troop Management Scenario', () => {
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]);
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const generalAfterDraft = world.getGeneral(1)!;
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console.log(`Drafted: ${generalAfterDraft.crew}`);
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expect(generalAfterDraft.crew).toBe(1000);
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// 3. Train
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@@ -159,8 +158,7 @@ describe('Troop Management Scenario', () => {
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]);
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const generalAfterTrain = world.getGeneral(1)!;
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console.log(`Train: 10 -> ${generalAfterTrain.train}`);
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expect(generalAfterTrain.train).toBeGreaterThan(10);
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expect(generalAfterTrain.train).toBe(75);
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// 4. Boost Morale
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const atmosDef = atmosSpec.createDefinition(systemEnv);
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@@ -174,7 +172,6 @@ describe('Troop Management Scenario', () => {
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]);
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const generalAfterAtmos = world.getGeneral(1)!;
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console.log(`Atmos: 10 -> ${generalAfterAtmos.atmos}`);
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expect(generalAfterAtmos.atmos).toBeGreaterThan(10);
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expect(generalAfterAtmos.atmos).toBe(75);
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});
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});
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@@ -1,4 +1,5 @@
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import { enablePatches } from 'immer';
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import { LiteHashDRBG, RandUtil } from '@sammo-ts/common';
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import type { City, General, Nation, GeneralId, NationId, CityId } from '../src/domain/entities.js';
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import type { WorldSnapshot } from '../src/world/types.js';
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import {
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@@ -176,10 +177,12 @@ export interface TestCommand {
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export class TestGameRunner {
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world: InMemoryWorld;
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currentDate: Date;
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private readonly seedBase: string;
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constructor(world: InMemoryWorld, startYear: number, startMonth: number) {
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constructor(world: InMemoryWorld, startYear: number, startMonth: number, seedBase = 'test-game-runner') {
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this.world = world;
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this.currentDate = new Date(startYear, startMonth - 1);
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this.seedBase = seedBase;
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}
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nextGeneralId = 1;
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@@ -190,29 +193,33 @@ export class TestGameRunner {
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entries: [{ startMinute: 0, tickMinutes: 60 }],
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};
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for (const cmd of commands) {
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for (const [commandIndex, cmd] of commands.entries()) {
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const general = this.world.getGeneral(cmd.generalId);
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if (!general) continue;
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if (!general) {
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throw new Error(`General ${cmd.generalId} does not exist`);
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}
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const city = this.world.getCity(general.cityId);
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if (!city) throw new Error(`General ${general.id} is in non-existent city ${general.cityId}`);
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const nation = general.nationId ? this.world.getNation(general.nationId) : null;
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const rng = new RandUtil(
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LiteHashDRBG.build(
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[
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this.seedBase,
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this.currentDate.toISOString(),
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String(commandIndex),
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String(general.id),
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cmd.commandKey,
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].join('|')
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)
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);
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const inputContext = {
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general,
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city,
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nation: nation || null,
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rng: {
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real: () => Math.random(),
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int: (min: number, max: number) => Math.floor(Math.random() * (max - min)) + min,
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nextInt: (min: number, max: number) => Math.floor(Math.random() * (max - min)) + min,
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next: () => Math.random(),
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nextBool: () => Math.random() < 0.5,
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nextRange: (min: number, max: number) => Math.random() * (max - min) + min,
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nextRangeInt: (min: number, max: number) => Math.floor(Math.random() * (max - min)) + min,
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nextFloat1: () => Math.random(),
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} as any,
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rng,
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year: this.currentDate.getFullYear(),
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month: this.currentDate.getMonth() + 1,
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