refactor(logic): replace arbitrary action hooks with typed events
This commit is contained in:
@@ -0,0 +1,123 @@
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import { describe, expect, it } from 'vitest';
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import type { General } from '../src/domain/entities.js';
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import { createGeneralActionEvent, type GeneralActionEvent } from '../src/actionModules/events.js';
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import { GeneralActionPipeline, type GeneralActionModule } from '../src/actionModules/general.js';
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import { createRefOrderedActionStack } from '../src/actionModules/bundle.js';
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const makeGeneral = (): General => ({
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id: 1,
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name: '이벤트 장수',
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nationId: 1,
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cityId: 1,
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troopId: 0,
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stats: { leadership: 70, strength: 70, intelligence: 70 },
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experience: 0,
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dedication: 0,
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officerLevel: 1,
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role: {
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personality: null,
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specialDomestic: null,
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specialWar: null,
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items: { horse: null, weapon: null, book: null, item: null },
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},
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injury: 0,
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gold: 1000,
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rice: 1000,
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crew: 1000,
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crewTypeId: 1100,
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train: 100,
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atmos: 100,
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age: 30,
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npcState: 0,
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: { killturn: 24 },
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});
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describe('typed general action events', () => {
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it('folds synchronous event handlers in the supplied ref ownership order', () => {
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const trace: string[] = [];
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const names = ['nation', 'officer', 'domestic', 'war', 'personality', 'crew', 'inherit', 'item'];
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const modules: GeneralActionModule[] = names.map((name) => ({
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eventHandlers: {
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'strategy.succeeded': (_context, event) => {
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trace.push(name);
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return createGeneralActionEvent('strategy.succeeded', {
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consumedItems: [...event.payload.consumedItems, name],
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});
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},
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},
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}));
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const stack = createRefOrderedActionStack({
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nation: modules[0]!,
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officer: modules[1]!,
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domestic: modules[2]!,
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war: modules[3]!,
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personality: modules[4]!,
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crewType: modules[5]!,
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inheritance: modules[6]!,
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scenario: null,
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items: [modules[7]!],
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});
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const pipeline = new GeneralActionPipeline(stack);
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const result = pipeline.dispatch(
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{ general: makeGeneral() },
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createGeneralActionEvent('strategy.succeeded', { consumedItems: [] })
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);
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expect(trace).toEqual(names);
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expect(result.payload.consumedItems).toEqual(names);
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});
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});
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// tsc가 실행될 때만 평가하는 negative type contract입니다.
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const assertCompileTimeContracts = (pipeline: GeneralActionPipeline, general: General): void => {
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// @ts-expect-error item.purchased에는 slot이 필수입니다.
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createGeneralActionEvent('item.purchased', { itemKey: 'x' });
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const sold = createGeneralActionEvent('item.sold', {
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itemKey: 'x',
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slot: 'item',
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});
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// @ts-expect-error item.sold dispatch에는 RNG와 time context가 모두 필수입니다.
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pipeline.dispatch({ general }, sold);
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// @ts-expect-error 닫힌 protocol에 임의 event key를 추가할 수 없습니다.
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createGeneralActionEvent('strategy.failed', { consumedItems: [] });
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// @ts-expect-error unique-symbol shadow brand가 없는 event를 직접 위조할 수 없습니다.
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const forged: GeneralActionEvent<'strategy.succeeded'> = {
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type: 'strategy.succeeded',
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payload: { consumedItems: [] },
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};
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void forged;
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const legacyEscapeHatch = {
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// @ts-expect-error onArbitraryAction은 action module capability가 아닙니다.
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onArbitraryAction: () => null,
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} satisfies GeneralActionModule;
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void legacyEscapeHatch;
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// @ts-expect-error leaf handler와 composite router를 한 module에 함께 선언할 수 없습니다.
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const doubleEventPath: GeneralActionModule = {
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eventHandlers: {
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'strategy.succeeded': (_context, event) => event,
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},
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handleEvent: (_context, event) => event,
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};
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void doubleEventPath;
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// @ts-expect-error 표준 stack은 officer slot을 생략할 수 없습니다.
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createRefOrderedActionStack({
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nation: {},
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domestic: {},
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war: {},
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personality: {},
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crewType: null,
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inheritance: {},
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scenario: null,
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items: [],
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});
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};
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void assertCompileTimeContracts;
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@@ -2,7 +2,7 @@ import { describe, expect, it } from 'vitest';
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import type { General } from '../src/domain/entities.js';
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import { createInheritBuffModules } from '../src/inheritance/inheritBuff.js';
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import { GeneralActionPipeline } from '../src/triggers/general-action.js';
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import { GeneralActionPipeline } from '../src/actionModules/general.js';
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const buildGeneral = (inheritBuff: Record<string, number>): General => ({
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id: 1,
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@@ -0,0 +1,271 @@
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import { describe, expect, it } from 'vitest';
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import type { RandomGenerator } from '@sammo-ts/common';
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import type { General, Nation } from '../src/domain/entities.js';
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import type { TurnCommandEnv, TurnCommandItemCatalogEntry } from '../src/actions/turn/commandEnv.js';
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import { ActionDefinition as TradeItemAction } from '../src/actions/turn/general/che_장비매매.js';
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import { consumeSuccessfulStrategyItem } from '../src/actions/turn/general/strategyItemConsumption.js';
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import { GeneralActionPipeline } from '../src/actionModules/general.js';
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import { createRefOrderedActionStack } from '../src/actionModules/bundle.js';
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import { createItemActionModules, createItemModuleRegistry } from '../src/items/index.js';
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import { getEquippedItemInstance } from '../src/items/inventory.js';
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import { itemModule as dogiModule } from '../src/items/che_보물_도기.js';
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import { itemModule as strategyItemModule } from '../src/items/che_계략_이추.js';
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import { LogFormat } from '../src/logging/types.js';
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const BASE_ENV: TurnCommandEnv = {
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develCost: 100,
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trainDelta: 35,
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atmosDelta: 35,
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maxTrainByCommand: 100,
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maxAtmosByCommand: 100,
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sabotageDefaultProb: 0.5,
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sabotageProbCoefByStat: 0.1,
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sabotageDefenceCoefByGeneralCount: 0.1,
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sabotageDamageMin: 10,
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sabotageDamageMax: 30,
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openingPartYear: 200,
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maxGeneral: 10,
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defaultNpcGold: 1000,
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defaultNpcRice: 1000,
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defaultCrewTypeId: 1,
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defaultSpecialDomestic: null,
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defaultSpecialWar: null,
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initialNationGenLimit: 10,
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maxTechLevel: 10,
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baseGold: 1000,
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baseRice: 1000,
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maxResourceActionAmount: 10000,
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};
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const makeGeneral = (itemKey: string | null): General => ({
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id: 1,
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name: '도기 장수',
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nationId: 1,
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cityId: 1,
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troopId: 0,
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stats: { leadership: 70, strength: 70, intelligence: 70 },
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experience: 0,
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dedication: 0,
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officerLevel: 1,
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role: {
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personality: null,
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specialDomestic: null,
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specialWar: null,
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items: { horse: null, weapon: null, book: null, item: itemKey },
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},
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injury: 0,
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gold: 1000,
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rice: 1000,
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crew: 1000,
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crewTypeId: 1100,
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train: 100,
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atmos: 100,
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age: 30,
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npcState: 0,
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: { killturn: 24 },
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});
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const makeNation = (): Nation => ({
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id: 1,
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name: '도기국',
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color: '#000000',
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capitalCityId: 1,
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chiefGeneralId: 1,
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gold: 500,
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rice: 500,
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power: 0,
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level: 1,
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typeCode: 'None',
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meta: {},
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});
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const makeChoiceRng = (index: 0 | 1): { rng: RandomGenerator; calls: Array<[number, number]> } => {
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const calls: Array<[number, number]> = [];
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return {
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calls,
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rng: {
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nextFloat1: () => index,
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nextBool: () => index === 1,
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nextInt: (minInclusive, maxExclusive) => {
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calls.push([minInclusive, maxExclusive]);
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return index;
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},
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},
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};
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};
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const dogiCatalog: Record<string, TurnCommandItemCatalogEntry> = {
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che_보물_도기: {
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slot: 'item',
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name: '도기(보물)',
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rawName: '도기',
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cost: 200,
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reqSecu: 0,
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buyable: false,
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unique: true,
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},
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};
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const createItemOnlyStack = (items: ReturnType<typeof createItemActionModules>['general']) => {
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const noOp = {};
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return createRefOrderedActionStack({
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nation: noOp,
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officer: noOp,
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domestic: noOp,
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war: noOp,
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personality: noOp,
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crewType: null,
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inheritance: noOp,
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scenario: null,
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items,
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});
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};
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describe('typed item lifecycle events', () => {
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it.each([
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{
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name: 'bit 0은 ref choice index 0인 금을 선택한다',
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bit: 0 as const,
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year: 200,
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expectedGeneral: { gold: 6100, rice: 1000 },
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expectedNation: { gold: 5500, rice: 500 },
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resource: '금',
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},
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{
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name: 'bit 1은 ref choice index 1인 쌀을 선택한다',
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bit: 1 as const,
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year: 200,
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expectedGeneral: { gold: 1100, rice: 6000 },
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expectedNation: { gold: 500, rice: 5500 },
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resource: '쌀',
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},
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{
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name: '2년 경계에서 보충량이 15,000으로 증가한다',
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bit: 0 as const,
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year: 202,
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expectedGeneral: { gold: 8600, rice: 1000 },
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expectedNation: { gold: 8000, rice: 500 },
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resource: '금',
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},
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])('$name', ({ bit, year, expectedGeneral, expectedNation, resource }) => {
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const general = makeGeneral('che_보물_도기');
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const nation = makeNation();
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const logs: Array<{ message: string; format: LogFormat | undefined }> = [];
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let stateAtSaleLog: { gold: number; equipped: string | null } | null = null;
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const { rng, calls } = makeChoiceRng(bit);
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const itemModules = createItemActionModules(createItemModuleRegistry([dogiModule]));
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const action = new TradeItemAction({
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...BASE_ENV,
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itemCatalog: dogiCatalog,
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generalActionModules: createItemOnlyStack(itemModules.general),
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});
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const outcome = action.resolve(
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{
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general,
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nation,
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rng,
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time: { year, month: 1, startYear: 200 },
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addLog: (message, options) => {
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if (logs.length === 0) {
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stateAtSaleLog = {
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gold: general.gold,
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equipped: general.role.items.item,
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};
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}
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logs.push({ message, format: options?.format });
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},
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},
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{ itemType: 'item', itemCode: 'None' }
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);
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expect({ gold: general.gold, rice: general.rice }).toEqual(expectedGeneral);
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expect({ gold: nation.gold, rice: nation.rice }).toEqual(expectedNation);
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expect(general.role.items.item).toBeNull();
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expect(calls).toEqual([[0, 2]]);
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expect(stateAtSaleLog).toEqual({ gold: 1000, equipped: 'che_보물_도기' });
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expect(logs.slice(0, 2)).toEqual([
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{
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message: '<C>도기(보물)</>를 판매했습니다.',
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format: LogFormat.MONTH,
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},
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{
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message: `재산과 국고에 총 ${resource} <C>${year === 202 ? '15,000' : '10,000'}</>을 보충합니다.`,
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format: LogFormat.MONTH,
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},
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]);
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expect(outcome.effects).toContainEqual(
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expect.objectContaining({
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type: 'general:patch',
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patch: expect.objectContaining(expectedGeneral),
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})
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);
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expect(outcome.effects).toContainEqual(
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expect.objectContaining({
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type: 'nation:patch',
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targetId: nation.id,
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patch: expect.objectContaining(expectedNation),
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})
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);
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});
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it.each([
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['che_치료_환약', 3],
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['event_충차', 2],
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])('%s 구매 시 charge를 canonical inventory에 초기화한다', (itemKey, charges) => {
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const catalog: Record<string, TurnCommandItemCatalogEntry> = {
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[itemKey]: {
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slot: 'item',
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name: itemKey,
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rawName: itemKey,
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cost: 100,
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reqSecu: 0,
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buyable: true,
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unique: false,
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initialCharges: charges,
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},
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};
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const general = makeGeneral(null);
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const action = new TradeItemAction({
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...BASE_ENV,
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itemCatalog: catalog,
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});
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const { rng } = makeChoiceRng(0);
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action.resolve(
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{
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general,
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nation: makeNation(),
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rng,
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time: { year: 200, month: 1, startYear: 200 },
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addLog: () => {},
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},
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{ itemType: 'item', itemCode: itemKey }
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);
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expect(getEquippedItemInstance(general, 'item')).toMatchObject({
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itemKey,
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state: { charges },
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});
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});
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it('계략 성공 capability만 소비하며 typed 결과로 소비 item을 반환한다', () => {
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const general = makeGeneral('che_계략_이추');
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const itemModules = createItemActionModules(createItemModuleRegistry([strategyItemModule]));
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const pipeline = new GeneralActionPipeline(itemModules.general);
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const { rng } = makeChoiceRng(0);
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const consumedItems = consumeSuccessfulStrategyItem(pipeline, {
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general,
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nation: makeNation(),
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rng,
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addLog: () => {},
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});
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expect(consumedItems).toEqual(['che_계략_이추']);
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expect(general.role.items.item).toBeNull();
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});
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});
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@@ -23,6 +23,7 @@ import {
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getEquippedItemInstance,
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loadItemModules,
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} from '../../src/items/index.js';
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import { createRefOrderedActionStack } from '../../src/actionModules/bundle.js';
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describe('General Commands New Scenario', () => {
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// 1. Setup Environment
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@@ -449,7 +450,21 @@ describe('General Commands New Scenario', () => {
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expect(spyInfo['2']).toBe(3); // City 2 spied level 3
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// 3. Destroy (G1 -> C2)
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const strategyEnv = { ...systemEnv, generalActionModules: itemGeneralModules };
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const noOpModule = {};
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const strategyEnv: TurnCommandEnv = {
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...systemEnv,
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generalActionModules: createRefOrderedActionStack({
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nation: noOpModule,
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officer: noOpModule,
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domestic: noOpModule,
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war: noOpModule,
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personality: noOpModule,
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crewType: null,
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inheritance: noOpModule,
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scenario: null,
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items: itemGeneralModules,
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}),
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};
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const destroyDef = destroySpec.createDefinition(strategyEnv);
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await runner.runTurn([
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{
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@@ -5,14 +5,14 @@ import { ConstantRNG, RandUtil } from '@sammo-ts/common';
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import type { City, General, Nation } from '../src/domain/entities.js';
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import type { RandomGenerator } from '../src/index.js';
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import type { UnitSetDefinition } from '../src/world/types.js';
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import { GeneralActionPipeline } from '../src/triggers/general-action.js';
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import { GeneralActionPipeline } from '../src/actionModules/general.js';
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import { createGeneralTriggerContext } from '../src/triggers/general.js';
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import {
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createTraitModuleRegistry,
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createTraitCatalog,
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createTraitModules,
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loadDomesticTraitModules,
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loadWarTraitModules,
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} from '../src/triggers/special/index.js';
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} from '../src/actionModules/traits/index.js';
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import { ActionLogger } from '../src/logging/actionLogger.js';
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import { WarActionPipeline } from '../src/war/actions.js';
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import { WarCrewType } from '../src/war/crewType.js';
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@@ -174,7 +174,7 @@ describe('trait modules', () => {
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it('applies domestic and war modifiers in general pipeline', async () => {
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const domestic = await loadDomesticTraitModules(['che_인덕', 'che_발명']);
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const war = await loadWarTraitModules(['che_의술', 'che_징병']);
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||||
const registry = createTraitModuleRegistry({ domestic, war });
|
||||
const registry = createTraitCatalog({ domestic, war });
|
||||
const traitModules = createTraitModules(registry);
|
||||
|
||||
const pipeline = new GeneralActionPipeline(traitModules.general);
|
||||
@@ -201,7 +201,7 @@ describe('trait modules', () => {
|
||||
it('heals city generals with 의술 pre-turn trigger', async () => {
|
||||
const domestic = await loadDomesticTraitModules(['che_인덕', 'che_발명']);
|
||||
const war = await loadWarTraitModules(['che_의술', 'che_징병']);
|
||||
const registry = createTraitModuleRegistry({ domestic, war });
|
||||
const registry = createTraitCatalog({ domestic, war });
|
||||
const traitModules = createTraitModules(registry);
|
||||
const pipeline = new GeneralActionPipeline(traitModules.general);
|
||||
|
||||
@@ -254,7 +254,7 @@ describe('trait modules', () => {
|
||||
it('activates 의술 battle trigger and reduces damage', async () => {
|
||||
const domestic = await loadDomesticTraitModules(['che_인덕', 'che_발명']);
|
||||
const war = await loadWarTraitModules(['che_의술', 'che_징병']);
|
||||
const registry = createTraitModuleRegistry({ domestic, war });
|
||||
const registry = createTraitCatalog({ domestic, war });
|
||||
const traitModules = createTraitModules(registry);
|
||||
|
||||
const rng = new RandUtil(new ConstantRNG(0));
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
import { describe, expect, it } from 'vitest';
|
||||
import { RandUtil, type RNG } from '@sammo-ts/common';
|
||||
|
||||
import { TraitRequirement, TraitWeightType } from '../src/triggers/special/requirements.js';
|
||||
import { TraitSelector } from '../src/triggers/special/selector.js';
|
||||
import type { TraitModule } from '../src/triggers/special/types.js';
|
||||
import { TraitRequirement, TraitWeightType } from '../src/actionModules/traits/requirements.js';
|
||||
import { TraitSelector } from '../src/actionModules/traits/selector.js';
|
||||
import type { TraitModule } from '../src/actionModules/traits/types.js';
|
||||
|
||||
class ScriptedRng implements RNG {
|
||||
public floatCalls = 0;
|
||||
@@ -62,22 +62,12 @@ const trait = (
|
||||
|
||||
describe('legacy speciality selector parity', () => {
|
||||
it('sets positive and negative stat bits in the legacy order', () => {
|
||||
expect(
|
||||
TraitSelector.calcCondGeneric(
|
||||
{ leadership: 80, strength: 75, intelligence: 40 },
|
||||
scenarioStat
|
||||
)
|
||||
).toBe(
|
||||
TraitRequirement.STAT_LEADERSHIP |
|
||||
TraitRequirement.STAT_STRENGTH |
|
||||
TraitRequirement.STAT_NOT_INTEL
|
||||
expect(TraitSelector.calcCondGeneric({ leadership: 80, strength: 75, intelligence: 40 }, scenarioStat)).toBe(
|
||||
TraitRequirement.STAT_LEADERSHIP | TraitRequirement.STAT_STRENGTH | TraitRequirement.STAT_NOT_INTEL
|
||||
);
|
||||
expect(TraitSelector.calcCondGeneric({ leadership: 70, strength: 70, intelligence: 70 }, scenarioStat)).toBe(
|
||||
TraitRequirement.STAT_STRENGTH
|
||||
);
|
||||
expect(
|
||||
TraitSelector.calcCondGeneric(
|
||||
{ leadership: 70, strength: 70, intelligence: 70 },
|
||||
scenarioStat
|
||||
)
|
||||
).toBe(TraitRequirement.STAT_STRENGTH);
|
||||
});
|
||||
|
||||
it('rounds the dex threshold and still consumes a value choice when every dex is zero', () => {
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
import { describe, expect, it } from 'vitest';
|
||||
import { describe, expect, it, vi } from 'vitest';
|
||||
|
||||
import { ConstantRNG, RandUtil } from '@sammo-ts/common';
|
||||
|
||||
import type { City, General, Nation } from '../src/domain/entities.js';
|
||||
import type { GeneralActionModule } from '../src/actionModules/general.js';
|
||||
import type { UnitSetDefinition } from '../src/world/types.js';
|
||||
import { resolveWarAftermath } from '../src/war/aftermath.js';
|
||||
import type { WarAftermathConfig } from '../src/war/types.js';
|
||||
import { LogFormat } from '../src/logging/types.js';
|
||||
|
||||
const buildUnitSet = (): UnitSetDefinition => ({
|
||||
id: 'test',
|
||||
@@ -305,6 +307,88 @@ describe('war aftermath', () => {
|
||||
);
|
||||
});
|
||||
|
||||
it('dispatches city conquest to every stationed defender before collapse RNG', () => {
|
||||
const rng = new RandUtil(new ConstantRNG(0));
|
||||
const draws = [0.01, 0.02, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7];
|
||||
const nextFloat = vi.spyOn(rng, 'nextFloat1').mockImplementation(() => {
|
||||
const value = draws.shift();
|
||||
if (value === undefined) {
|
||||
throw new Error('unexpected RNG draw');
|
||||
}
|
||||
return value;
|
||||
});
|
||||
const attackerNation = buildNation(1);
|
||||
const defenderNation = buildNation(2);
|
||||
const attackerCity = buildCity(1, 1);
|
||||
const defenderCity = buildCity(2, 2);
|
||||
const attacker = buildGeneral(1, 1, 1);
|
||||
const firstDefender = buildGeneral(2, 2, 2);
|
||||
const secondDefender = buildGeneral(3, 2, 2);
|
||||
secondDefender.crew = 0;
|
||||
const elsewhere = buildGeneral(4, 2, 3);
|
||||
const dispatchOrder: number[] = [];
|
||||
const module: GeneralActionModule = {
|
||||
eventHandlers: {
|
||||
'city.conquered': (context, event) => {
|
||||
dispatchOrder.push(context.general.id);
|
||||
context.general.triggerState.meta.conqueredBy = event.payload.attacker.id;
|
||||
context.rng.nextFloat1();
|
||||
context.log?.push(`점령 이벤트 ${context.general.id}`);
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
const outcome = resolveWarAftermath({
|
||||
battle: {
|
||||
attacker,
|
||||
defenders: [firstDefender],
|
||||
defenderCity,
|
||||
logs: [],
|
||||
conquered: true,
|
||||
reports: [],
|
||||
},
|
||||
attackerNation,
|
||||
defenderNation,
|
||||
attackerCity,
|
||||
defenderCity,
|
||||
nations: [attackerNation, defenderNation],
|
||||
cities: [attackerCity, defenderCity],
|
||||
generals: [attacker, firstDefender, secondDefender, elsewhere],
|
||||
unitSet: buildUnitSet(),
|
||||
config: buildConfig(),
|
||||
time: {
|
||||
year: 200,
|
||||
month: 1,
|
||||
startYear: 180,
|
||||
},
|
||||
rng,
|
||||
generalActionModules: [module],
|
||||
});
|
||||
|
||||
expect(dispatchOrder).toEqual([firstDefender.id, secondDefender.id]);
|
||||
expect(firstDefender.triggerState.meta.conqueredBy).toBe(attacker.id);
|
||||
expect(secondDefender.triggerState.meta.conqueredBy).toBe(attacker.id);
|
||||
expect(elsewhere.triggerState.meta.conqueredBy).toBeUndefined();
|
||||
// The first two draws belong to the two event handlers. Collapse then
|
||||
// consumes the same stream: 0.2/0.3 for the first defender and
|
||||
// 0.4/0.5 for the second.
|
||||
expect(firstDefender.gold).toBe(740);
|
||||
expect(firstDefender.rice).toBe(710);
|
||||
expect(secondDefender.gold).toBe(680);
|
||||
expect(secondDefender.rice).toBe(650);
|
||||
expect(elsewhere.gold).toBe(620);
|
||||
expect(elsewhere.rice).toBe(590);
|
||||
expect(nextFloat).toHaveBeenCalledTimes(8);
|
||||
expect(draws).toEqual([]);
|
||||
expect(outcome.logs.filter((log) => log.text.startsWith('점령 이벤트')).map((log) => log.format)).toEqual([
|
||||
LogFormat.MONTH,
|
||||
LogFormat.MONTH,
|
||||
]);
|
||||
expect(outcome.generals.map((general) => general.id)).toEqual(
|
||||
expect.arrayContaining([firstDefender.id, secondDefender.id])
|
||||
);
|
||||
});
|
||||
|
||||
it('preserves the first contributor when conflict values are tied', () => {
|
||||
const attackerNation = buildNation(1);
|
||||
const defenderNation = buildNation(2);
|
||||
|
||||
Reference in New Issue
Block a user