Merge branch 'main' into audit/lint-test-baseline-20260726

# Conflicts:
#	app/game-api/src/battleSim/worker.ts
#	app/game-api/src/router/general/index.ts
This commit is contained in:
2026-07-26 05:57:45 +00:00
80 changed files with 9334 additions and 1428 deletions
@@ -35,6 +35,8 @@ const DEFAULT_INITIAL_NATION_GEN_LIMIT = 10;
const DEFAULT_MAX_TECH_LEVEL = 12;
const DEFAULT_BASE_GOLD = 0;
const DEFAULT_BASE_RICE = 2000;
const DEFAULT_GENERAL_MINIMUM_GOLD = 0;
const DEFAULT_GENERAL_MINIMUM_RICE = 500;
const DEFAULT_MAX_RESOURCE_ACTION_AMOUNT = 10000;
const normalizeCode = (value: string | null | undefined): string | null => {
@@ -132,6 +134,8 @@ export const buildCommandEnv = (config: ScenarioConfig, unitSet?: UnitSetDefinit
initialAllowedTechLevel: resolveNumber(constValues, ['initialAllowedTechLevel'], 1),
baseGold: resolveNumber(constValues, ['baseGold', 'basegold'], DEFAULT_BASE_GOLD),
baseRice: resolveNumber(constValues, ['baseRice', 'baserice'], DEFAULT_BASE_RICE),
generalMinimumGold: resolveNumber(constValues, ['generalMinimumGold'], DEFAULT_GENERAL_MINIMUM_GOLD),
generalMinimumRice: resolveNumber(constValues, ['generalMinimumRice'], DEFAULT_GENERAL_MINIMUM_RICE),
maxResourceActionAmount: resolveNumber(
constValues,
['maxResourceActionAmount'],
@@ -809,9 +809,35 @@ async function handleVacation(
if (!general) {
return { type: 'vacation', ok: false, generalId: command.generalId, reason: '장수 정보를 찾을 수 없습니다.' };
}
const autorunUser = asRecord(world.getState().meta.autorun_user);
if (autorunUser.limit_minutes) {
return {
type: 'vacation',
ok: false,
generalId: command.generalId,
reason: '자동 턴인 경우에는 휴가 명령이 불가능합니다.',
};
}
const killturn = readMetaNumber(asRecord(world.getState().meta), 'killturn', 0);
world.updateGeneral(general.id, {
meta: {
...general.meta,
killturn: killturn * 3,
},
});
return { type: 'vacation', ok: true, generalId: command.generalId };
}
const normalizeDefenceTrain = (value: number): number => {
if (value <= 40) {
return 40;
}
if (value <= 90) {
return Math.round(value / 10) * 10;
}
return 999;
};
async function handleSetMySetting(
ctx: CommandHandlerContext,
command: Extract<TurnDaemonCommand, { type: 'setMySetting' }>
@@ -826,11 +852,48 @@ async function handleSetMySetting(
reason: '장수 정보를 찾을 수 없습니다.',
};
}
const settings = command.settings;
const previousDefenceTrain = readMetaNumber(general.meta, 'defence_train', 80);
const nextDefenceTrain =
settings.defence_train === undefined ? previousDefenceTrain : normalizeDefenceTrain(settings.defence_train);
const nextMeta = { ...general.meta };
if (settings.tnmt !== undefined) {
nextMeta.tnmt = settings.tnmt < 0 || settings.tnmt > 1 ? 1 : settings.tnmt;
}
if (settings.use_treatment !== undefined) {
nextMeta.use_treatment = Math.max(10, Math.min(100, settings.use_treatment));
}
if (settings.use_auto_nation_turn !== undefined) {
nextMeta.use_auto_nation_turn = settings.use_auto_nation_turn;
}
let nextTrain = general.train;
let nextAtmos = general.atmos;
if (nextDefenceTrain !== previousDefenceTrain) {
nextMeta.myset = readMetaNumber(general.meta, 'myset', 0) - 1;
nextMeta.defence_train = nextDefenceTrain;
if (nextDefenceTrain === 999) {
const scenarioEffect = world.getScenarioConfig().environment.scenarioEffect;
const ignoresPenalty =
scenarioEffect === 'event_UnlimitedDefenceThresholdChange' ||
scenarioEffect === 'event_StrongAttacker' ||
scenarioEffect === 'event_MoreEffect';
const constValues = asRecord(world.getScenarioConfig().const);
const maxTrain = readMetaNumber(constValues, 'maxTrainByWar', 100);
const maxAtmos = readMetaNumber(constValues, 'maxAtmosByWar', 100);
const trainDelta = ignoresPenalty ? 0 : -3;
const atmosDelta = ignoresPenalty ? 0 : -6;
nextTrain = Math.max(20, Math.min(maxTrain, general.train + trainDelta));
nextAtmos = Math.max(20, Math.min(maxAtmos, general.atmos + atmosDelta));
}
}
world.updateGeneral(command.generalId, {
meta: {
...general.meta,
...command.settings,
},
meta: nextMeta,
train: nextTrain,
atmos: nextAtmos,
});
return { type: 'setMySetting', ok: true, generalId: command.generalId };
}
@@ -844,10 +907,8 @@ async function handleDropItem(
if (!general) {
return { type: 'dropItem', ok: false, generalId: command.generalId, reason: '장수 정보를 찾을 수 없습니다.' };
}
const slot = (['horse', 'weapon', 'book', 'item'] as const).find(
(candidate) => general.role.items[candidate] === command.itemType
);
if (!slot) {
const slot = (['horse', 'weapon', 'book', 'item'] as const).find((candidate) => candidate === command.itemType);
if (!slot || !general.role.items[slot]) {
return { type: 'dropItem', ok: false, generalId: command.generalId, reason: '아이템을 가지고 있지 않습니다.' };
}
const nextGeneral = {
@@ -0,0 +1,179 @@
import { describe, expect, it } from 'vitest';
import type { TurnSchedule } from '@sammo-ts/logic';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
import { createTurnDaemonCommandHandler } from '../src/turn/worldCommandHandler.js';
const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] };
const buildGeneral = (overrides: Partial<TurnGeneral> = {}): TurnGeneral => ({
id: 7,
userId: 'user-7',
name: '테스트장수',
nationId: 1,
cityId: 1,
troopId: 0,
stats: { leadership: 70, strength: 60, intelligence: 50 },
turnTime: new Date('0185-01-01T00:00:00Z'),
recentWarTime: null,
role: {
items: { horse: 'che_명마', weapon: null, book: null, item: null },
personality: null,
specialDomestic: null,
specialWar: null,
},
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: {
killturn: 12,
myset: 3,
defence_train: 80,
tnmt: 0,
use_treatment: 10,
use_auto_nation_turn: 1,
},
penalty: {},
officerLevel: 1,
experience: 0,
dedication: 0,
injury: 0,
gold: 1_000,
rice: 1_000,
crew: 100,
crewTypeId: 0,
train: 90,
atmos: 90,
age: 20,
npcState: 0,
...overrides,
});
const buildWorld = (
general = buildGeneral(),
options: { autorunLimit?: boolean; scenarioEffect?: string | null } = {}
) => {
const state: TurnWorldState = {
id: 1,
currentYear: 185,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: new Date('0185-01-01T00:00:00Z'),
meta: {
killturn: 24,
autorun_user: options.autorunLimit ? { limit_minutes: 60 } : {},
},
};
const snapshot: TurnWorldSnapshot = {
generals: [general],
cities: [],
nations: [],
troops: [],
diplomacy: [],
events: [],
initialEvents: [],
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 65 },
iconPath: '',
map: {},
const: { maxTrainByWar: 100, maxAtmosByWar: 100 },
environment: {
mapName: 'test',
unitSet: 'test',
...(options.scenarioEffect !== undefined ? { scenarioEffect: options.scenarioEffect } : {}),
},
},
scenarioMeta: {
title: 'test',
startYear: 180,
life: null,
fiction: null,
history: [],
ignoreDefaultEvents: false,
},
map: {
id: 'test',
name: 'test',
cities: [],
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
},
};
const world = new InMemoryTurnWorld(state, snapshot, { schedule });
return { world, handler: createTurnDaemonCommandHandler({ world }) };
};
describe('my information world commands', () => {
it('normalizes legacy settings and charges myset only when defence mode changes', async () => {
const fixture = buildWorld();
await expect(
fixture.handler.handle({
type: 'setMySetting',
generalId: 7,
settings: {
tnmt: 9,
defence_train: 94,
use_treatment: 200,
use_auto_nation_turn: 0,
},
})
).resolves.toMatchObject({ ok: true });
expect(fixture.world.getGeneralById(7)).toMatchObject({
train: 87,
atmos: 84,
meta: {
tnmt: 1,
defence_train: 999,
use_treatment: 100,
use_auto_nation_turn: 0,
myset: 2,
},
});
await fixture.handler.handle({
type: 'setMySetting',
generalId: 7,
settings: { tnmt: 0, defence_train: 999, use_treatment: 1 },
});
expect(fixture.world.getGeneralById(7)?.meta).toMatchObject({
tnmt: 0,
use_treatment: 10,
myset: 2,
});
});
it('preserves the event scenarios that waive the no-defence penalty', async () => {
const fixture = buildWorld(buildGeneral(), { scenarioEffect: 'event_StrongAttacker' });
await fixture.handler.handle({
type: 'setMySetting',
generalId: 7,
settings: { defence_train: 999 },
});
expect(fixture.world.getGeneralById(7)).toMatchObject({ train: 90, atmos: 90 });
});
it('applies vacation killturn and rejects it in automatic-turn mode', async () => {
const allowed = buildWorld();
await expect(allowed.handler.handle({ type: 'vacation', generalId: 7 })).resolves.toMatchObject({ ok: true });
expect(allowed.world.getGeneralById(7)?.meta.killturn).toBe(72);
const blocked = buildWorld(buildGeneral(), { autorunLimit: true });
await expect(blocked.handler.handle({ type: 'vacation', generalId: 7 })).resolves.toMatchObject({
ok: false,
reason: '자동 턴인 경우에는 휴가 명령이 불가능합니다.',
});
expect(blocked.world.getGeneralById(7)?.meta.killturn).toBe(12);
});
it('drops only the authenticated command target slot and rejects an empty slot', async () => {
const fixture = buildWorld();
await expect(
fixture.handler.handle({ type: 'dropItem', generalId: 7, itemType: 'weapon' })
).resolves.toMatchObject({ ok: false });
await expect(
fixture.handler.handle({ type: 'dropItem', generalId: 7, itemType: 'horse' })
).resolves.toMatchObject({ ok: true });
expect(fixture.world.getGeneralById(7)?.role.items.horse).toBeNull();
});
});