fix: render Ref-compatible GUI display names

This commit is contained in:
2026-08-13 00:00:27 +00:00
parent 6da7d2f899
commit 7ac9035bbc
29 changed files with 834 additions and 261 deletions
+39 -11
View File
@@ -132,12 +132,40 @@ const noDefencePenaltyWaived = computed(() => {
);
});
const noDefenceLabel = computed(() => (noDefencePenaltyWaived.value ? '×' : '× [훈련 -3,사기 -6]'));
const items = computed<Array<{ key: ItemSlotKey; name: string; code: string | null }>>(() => [
{ key: 'horse', name: '', code: data.value?.general.items.horse ?? null },
{ key: 'weapon', name: '무기', code: data.value?.general.items.weapon ?? null },
{ key: 'book', name: '서적', code: data.value?.general.items.book ?? null },
{ key: 'item', name: '도구', code: data.value?.general.items.item ?? null },
]);
const fallbackDisplayCode = (value: string | null | undefined): string | null =>
value && !/^\d+$/u.test(value) ? value.replace(/^che_(?:event_)?/u, '') : null;
const items = computed<Array<{ key: ItemSlotKey; slotName: string; displayName: string | null; code: string | null }>>(
() => [
{
key: 'horse',
slotName: '말',
displayName:
data.value?.general.itemNames?.horse ?? fallbackDisplayCode(data.value?.general.items.horse) ?? null,
code: data.value?.general.items.horse ?? null,
},
{
key: 'weapon',
slotName: '무기',
displayName:
data.value?.general.itemNames?.weapon ?? fallbackDisplayCode(data.value?.general.items.weapon) ?? null,
code: data.value?.general.items.weapon ?? null,
},
{
key: 'book',
slotName: '서적',
displayName:
data.value?.general.itemNames?.book ?? fallbackDisplayCode(data.value?.general.items.book) ?? null,
code: data.value?.general.items.book ?? null,
},
{
key: 'item',
slotName: '도구',
displayName:
data.value?.general.itemNames?.item ?? fallbackDisplayCode(data.value?.general.items.item) ?? null,
code: data.value?.general.items.item ?? null,
},
]
);
const iconChoices = computed(() => data.value?.iconChoices ?? []);
const autorunUser = computed(() => asRecord(world.value?.meta.autorun_user));
@@ -302,8 +330,8 @@ const dieOnPrestart = async () => {
}
};
const dropItem = (item: { key: ItemSlotKey; name: string; code: string | null }) =>
confirmMutation(`${item.code ?? item.name}을(를) 버리시겠습니까?`, () =>
const dropItem = (item: { key: ItemSlotKey; slotName: string; displayName: string | null; code: string | null }) =>
confirmMutation(`${item.displayName ?? item.slotName}을(를) 버리시겠습니까?`, () =>
trpc.general.dropItem.mutate({ itemType: item.key })
);
@@ -416,7 +444,7 @@ onMounted(() => {
>
· 계급
<strong
>Lv {{ data.general.progression?.dedicationLevel ?? 0 }} ({{
>{{ data.general.progression?.dedicationText ?? '무품관' }} ({{
data.general.dedication
}})</strong
>
@@ -425,7 +453,7 @@ onMounted(() => {
<div>승률 0% · 승리 0 · 패배 0</div>
<div>살상률 0% · 사살 0 · 피살 0</div>
<div>
병종 {{ data.general.crewTypeId || '-' }} · 내정특기
병종 {{ data.general.crewTypeName ?? '-' }} · 내정특기
{{ data.general.traits?.specialDomestic ?? '-' }} · 부상 {{ data.general.injury }} · 부대
{{ data.general.troopId || '-' }} · 벌점 {{ penalties.length || '-' }}
</div>
@@ -595,7 +623,7 @@ onMounted(() => {
:disabled="!item.code"
@click="dropItem(item)"
>
{{ item.code ?? '-' }}
{{ item.displayName ?? '-' }}
</button>
</div>